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Lord_Darquain
11-15-2010, 08:57 AM
Hi, I'm looking for advice on greensteel items to build for my devoted heals Radiant Servant Cleric 20 that I'll continue to use as I TR her through all the other classes towards completionist.

I have Lorrik's set and GH gloves for heals-specific enhancements. I'm more looking for stuff my cleric can get use out of while I do my 40 epic raids, then I can untaint, TR and also get use out of it with a dps, tank, caster, or archer.

Any suggestions?


~~~~~~~~~~~~~~~~~~~~~~

After the item, I might make a gs dagger to use with my cleric and any other casters I TR into. Any suggestions on that?

(yes, I plan to also make greensteel weapons for melee builds as I come to them)

Eladiun
11-15-2010, 09:06 AM
An HP item...goggles are pretty universal.

phalaeo
11-15-2010, 10:47 AM
Hi, I'm looking for advice on greensteel items to build for my devoted heals Radiant Servant Cleric 20 that I'll continue to use as I TR her through all the other classes towards completionist.

I have Lorrik's set and GH gloves for heals-specific enhancements. I'm more looking for stuff my cleric can get use out of while I do my 40 epic raids, then I can untaint, TR and also get use out of it with a dps, tank, caster, or archer.

Any suggestions?


~~~~~~~~~~~~~~~~~~~~~~

After the item, I might make a gs dagger to use with my cleric and any other casters I TR into. Any suggestions on that?

(yes, I plan to also make greensteel weapons for melee builds as I come to them)

I like SP on goggles, HP on cloak.

For a weapon that can be used for both Arcane and Divine castery types?

My vote-
10% Healing Amp
20% Healing Amp
Raise Dead clicky
+2 CON

WF casters will benefit from the healing amp most when basking in a Cleric Aura. Fleshy Arcanes will appreciate that a wand whip or cure pot will be that much more effective in an emergency. Clerics will benefit from their Aura and FvS will benefit if they take the CLW capstone.

Raise Dead clicky- everyone should carry one. Yes, even Divines.

+2 CON. It's HP. Who doesn't need HP?

And, why a dagger? IIRC, GS Morningstars are the cheapest to make, mats-wise.

phalaeo
11-15-2010, 11:07 AM
Og, I forgot about the items!

Hit point items-

MinII Helm- +45 exceptional HP, Heavy Fort, deflection to AC

Cloak- +45 exceptional HP, +6 Dex Skills (Balance and open lock if you splash rogue on a wizzie) and Smoke Screen (Permanent Blur)

Cloak- +25 exceptional HP, +1 Dex skills, +2 Con skills, +11 Balance, +2 exceptional reflex save. Caster reflex saves usually suck and if you splash to give Evasion, this will only make it better.

Goggles- +150 exceptional SP is a given...would be silly not to. As far as whatever else you put on it- I suggest looking at Immunities, Guards (Disintegration, Lightning Strike) or Con Opp. Some people swear by Con Opp, I think it's marginally useful- the Torc procs more. Go for the Con skills option to boost concentration, the Cha skills if you plan on fleshy casters and need a boost to your UMD. Here's a good combo:

Blindness and Disease Immunity, +150 SP, +5 Cha Skills, +6 Wisdom-+10 Diplo and Haggle, Concordant Opposition.

Good place to fit in Blindness. +6 Wisdom good for Divines and will help with Arcane will saves, Diplo never hurts, although I don't use it and Haggle is for when you TR into a Bard. +5 Cha skills helps UMD- this item can be swapped in on your melee lives as well. Con Opp is Con Opp.

gott_ist_tot
11-15-2010, 11:11 AM
Remember you can get stacking (witch archmagi) +150 sp, this will also cover your wis +6 slot. Usually crafted concordant opposition used with torc is probably better with melee types. But you can craft like stoneskin clicky/heavy fort/lesser regen for auto stabilization on it.

Tsuarok
11-15-2010, 11:33 AM
Og, I forgot about the items!

Hit point items-

MinII Helm- +45 exceptional HP, Heavy Fort, deflection to AC

Cloak- +45 exceptional HP, +6 Dex Skills (Balance and open lock if you splash rogue on a wizzie) and Smoke Screen (Permanent Blur)

Cloak- +25 exceptional HP, +1 Dex skills, +2 Con skills, +11 Balance, +2 exceptional reflex save. Caster reflex saves usually suck and if you splash to give Evasion, this will only make it better.

Goggles- +150 exceptional SP is a given...would be silly not to. As far as whatever else you put on it- I suggest looking at Immunities, Guards (Disintegration, Lightning Strike) or Con Opp. Some people swear by Con Opp, I think it's marginally useful- the Torc procs more. Go for the Con skills option to boost concentration, the Cha skills if you plan on fleshy casters and need a boost to your UMD. Here's a good combo:

Blindness and Disease Immunity, +150 SP, +5 Cha Skills, +6 Wisdom-+10 Diplo and Haggle, Concordant Opposition.

Good place to fit in Blindness. +6 Wisdom good for Divines and will help with Arcane will saves, Diplo never hurts, although I don't use it and Haggle is for when you TR into a Bard. +5 Cha skills helps UMD- this item can be swapped in on your melee lives as well. Con Opp is Con Opp.

I usually try to keep my head open for minos, although you can get the hps through epic crafting...

biggin
11-15-2010, 12:14 PM
Going for completionist, I would make a pair of khopeshes or a great axe and then HP/SP items. You'll want some GS weapons for melee and caster builds, question is whether you want to waste a feat on every life for khopesh or not.

phalaeo
11-15-2010, 12:17 PM
Going for completionist, I would make a pair of khopeshes or a great axe and then HP/SP items. You'll want some GS weapons for melee and caster builds, question is whether you want to waste a feat on every life for khopesh or not.


(yes, I plan to also make greensteel weapons for melee builds as I come to them)

^^^

biggin
11-15-2010, 12:27 PM
^^^

Ah, makes a bit more sense now. :)

karnokvolrath
11-15-2010, 12:33 PM
Make yourself a greensteel greataxe and call it good.

I recomend this 1st, you dont want to wait to get into shrouds to craft on a tr, you want to pull that beast out the second you can.

Caster life = masters touch (have dual caster sticks as well)

Any kind of even remotely melee life = Axe

The reason i say greataxe is the lack of feats needed to be an ok greataxe swinger, it translates well across many classes. As well its great in epics when most of the time your in autocrit situations. That said if you want it purely for lvling, i -might- make a falcion.

Also make a double positive maul, very cheep ing wise and it will make a nice undead beater for orchard and give a rezz clickie (very handy for melee past lives.)