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View Full Version : a tail of fail or how the "new" casting system does not work for healers



navot
11-10-2010, 01:47 PM
ok I was running Tomb of the lich king as a fighter lv 11 with a rouge lv 11 and a two heal bot minions the lv 11 cleric and the lv 10 one with flame strike we tried to do this twice now and are getting the same just wierd errors for our minoins , and before someone says hey you are under lved for the adveture we are not having problems handling the mobs when the hirelings work right, we get slaugtered when they dont

some examples

1 tell the minion to stay down some stairs so the rouge can disable the traps safely ... minion runs up and through the spinning blades trap, decurses the rouge ... then runs back though traps to start spot

2 telling minion to stay so it will not fall into mummy rooms when we have collapsing floors i take 15 pts total damage from arrows, minion then runs across green area falls in mummy room gets ko'd then pops back where i told him to stay with curses etc so not even able to heal him up.

3 minion stands still while i am at 25 or less hit points does not heal me so i get koed then heals me (and nothing is hitting him )

4 will watch him run around on maybe 1/2 health or less and does not cast heal on self

5 on the closing switch rooms , the little ones on the way up i have to call my minion repetitively to enter the room other wise he stands out side and does not help me. mind you the lv 10 minion follows the rouge into the room no problem the lv 11 does not

6 minions will keep standing in flame walls . even when you move a good distance from the wall slowly dieing and not healing them selves

mind you we are only noticing this on tolk on the toa and top we had no problems what so ever . we blew though the pre's

Velenia
12-14-2010, 04:15 PM
Do you remember to put the hirelings in passive when you wan them to stand still?

AZgreentea
12-14-2010, 04:18 PM
Do you remember to put the hirelings in passive when you wan them to stand still?
If you dont put them into passive, and they are close enough that they can help you, they will try to do it. They dont run far, its only line of sight. Works the same way with Aggro mode. I use "Stay here" and put them in Aggro mode to make them guard a hallway I know will spawn monsters.

3. Some clerics are stingy with the heals. They will wait until you get to a certain % of your health to not waste SP, and that can be too late.

4. Hireling AI works on priorities. I would guess there is something more important too it.

5. Hireling pathing is wonky, as you can tell when you tell them to Rez themselves at shrines. Often its the room design, much like some ladders wont let you climb them. Report the location and the devs will try to fix it. they fixed some places in the last two updates. In the Sentinals Quest with the Necromancer, the hirelings used to not like to enter the rooms with the apprentices. That was fixed in 7.

6 see # 4. sometimes the priorities conflict.

Ssmooth
12-14-2010, 04:21 PM
Rouge = make-up fo yo face and cannot disable traps.

Rogue = sneaky dps-type character in DDO that can disable traps.

I never let my 'minions' do their own thing. I'm always trying to 'tell' them what to do, kind of like dual-boxing.

TigrisMorte
12-14-2010, 04:56 PM
rogue, rogue, rogue, rogue. :eek:


Make sure bots can not see you and are on passive. They are bots. They are stupid. Their controls are like standing instructions to dog, (Just don't show it a squirrel).

Chai
12-14-2010, 05:06 PM
So you want to complain about hirelings being completely ********?

Turbine **could likely fix the AI issue, however....

This would make ALL AI smarter including adversarial mobs. Now they are walking around your firewall and ice storms. They are dodging the majority of ray spells. They are ignoring the melee who try to attack and surrounding the caster and killing them, then moving onto the healer surrounding and killing them.

-OR-

We can be happy with our suboptimal AI and group with actual human players, and also be happy that mobs are so ******** we can walk them through the same extended firewall 15 times before recasting, and then walk them through it another 15 times.

Velenia
12-20-2010, 08:33 AM
A correction to my last post, I didn't mean passive I meant stand ground. If you don't tell them to stand ground they run after you all the time.

You want them still = passive + stand ground, as far as I can tell that also means they do nothing if you are in line of sight.