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Jakarr
11-09-2010, 11:39 AM
Getting Close to my 3rd Life(and probably final) focus of this build is a mix of Melee and Offensive Casting. Can Solo Raid heal np, Not a issue with melee doing good dps there and Offensive Casting I will not have any problems sticking Destru and Implosion with my Wisdom and +2 Evo from Sorc.

Hit Points in the 450 Range
Spell Points...well I'm a FvS 2500+

Str 18+6 item+3 Tome+2 Enh +2Rage +3 Exp+2 Ship=36 Sustainable+6 Psionic+8 Scourge Choker=50(or 48 unsure of the stacking of scourge and rage)

Wis 18+5 Lvl +2 Enh +6 Item+3 Tome +3 Exp+1 Lit+2 Ship=40+2 Potion for 42

Using a 2 hander

BAB: 15/15/20/25/25
15 BAB
13 STR Bonus(+7 more burst from Str)
5 Weapons
---
+31 Unbuffed
5 BAB Bump from DP
3 Divine Favor
4 Greater Heroism
1 Haste
1 Rage
+2 Luck
+2Compatance
--
+49 Self Buffed
-8 Power Attack
---
+41 First Swing
6 Full Warchanter SOng
---
+44 Raid Buffed

Using a Rahlm's Might if having trouble to-hit, other wise using eSoS, MinII Axe/Falcion

Shroud Goggles: Blindness/Disease Immune +6 Wis, Concordant Opposition

Helm: Minos
Necklace: Mod 9 Necklace - Superior Potency VI
Cloak: Cloak of Night/Reaver Napkin
Belt: +6 Con/GFL - Swap with Superior Ardor 6 Belt for Healing CLicky
Bracers: Second Shroud Item-Not to sure what yet
Gloves: Spectral Gloves
Ring 1: CHR +6
Ring 2(swap): Ring of Thelis
Boots: Striding 30% +5 Tumble
Trinket: Bloodstone

Level 20 True Neutral Half-Orc Male
(20 Favored Soul)
Hit Points: 322
Spell Points: 2002

BAB: 15/15/20/25/25
Fortitude: 15
Reflex: 11
Will: 20

My Save without anything really amazing
34 Will
27 Fort
24 Reflex

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 22
Dexterity 8 8
Constitution 14 16
Intelligence 6 6
Wisdom 18 27
Charisma 10 16

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff 0 3
Concentration 6 26
Diplomacy 0 5
Disable Device n/a n/a
Haggle 0 3
Heal 4 10
Hide -1 -1
Intimidate 0 3
Jump 4 6
Listen 4 8
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -2 -2
Search -2 -2
Spot 4 8
Swim 4 6
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Favored Soul)
Feat: (Diety) Favored by the Sovereign Host
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Selected) Toughness

Level 2 (Favored Soul)

Level 3 (Favored Soul)
Feat: (Selected) Extend Spell

Level 4 (Favored Soul)

Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire

Level 6 (Favored Soul)
Feat: (Selected) Power Attack

Level 7 (Favored Soul)

Level 8 (Favored Soul)

Level 9 (Favored Soul)
Feat: (Selected) Maximize Spell

Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity

Level 11 (Favored Soul)

Level 12 (Favored Soul)
Feat: (Selected) Quicken Spell

Level 13 (Favored Soul)

Level 14 (Favored Soul)

Level 15 (Favored Soul)
Feat: (Selected) Empower Spell
Feat: (Favored Soul Bonus) Energy Resistance: Cold

Level 16 (Favored Soul)

Level 17 (Favored Soul)

Level 18 (Favored Soul)
Feat: (Selected) Heighten Spell

Level 19 (Favored Soul)

Level 20 (Favored Soul)
Enhancement: Favored Soul Ascendency: Sovereign Host
Enhancement: Orcish Melee Damage I
Enhancement: Orcish Melee Damage II Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Spell Penetration II
Enhancement: Favored Soul Spell Penetration III
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Energy of the Scion IV
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II


Not 100% on the Enh or gear yet, kinda thinkin about the FvS Attack Action Boost since the -4 from using 2 handers.

noxx007
11-10-2010, 06:20 PM
I have this build at level 12. made it right when Horcs came out. max Str/Wis. To be honest it does good damage and has nice DC's. very tight on the feats so I also did not take the weapon profiency feat. So to let you know, it doesn't really matter IMO. FvS melee chars tend to have really high Attack Bonus. This is my third one and my FvS have always had a good bit more AB than my ranger/barb and such other classes. So I don't think the -4 will matter much when your going from 37 to 33 at level 12. ( or something close to that, i know its high as **** for my level)

Jakarr
11-11-2010, 10:36 AM
I have this build at level 12. made it right when Horcs came out. max Str/Wis. To be honest it does good damage and has nice DC's. very tight on the feats so I also did not take the weapon profiency feat. So to let you know, it doesn't really matter IMO. FvS melee chars tend to have really high Attack Bonus. This is my third one and my FvS have always had a good bit more AB than my ranger/barb and such other classes. So I don't think the -4 will matter much when your going from 37 to 33 at level 12. ( or something close to that, i know its high as **** for my level)

Yea I did the same I have em at lvl 16 Now but decided to TR my TR'd Sorc into it for the extra DC and stats since con and cha on a 32 is a bit low(not killer but the 14/10 on this is alot easier to manage less Cha enh)

Mellkor
11-11-2010, 12:19 PM
first swing attack is really low. for end game this should be close to 50 to be effective, IMO. with a 37 on yer first swing you will miss a lot.

Jakarr
11-11-2010, 12:47 PM
first swing attack is really low. for end game this should be close to 50 to be effective, IMO. with a 37 on yer first swing you will miss a lot.

When I need more attack rating I pop on Titans gloves and if I really have a issue I will use Ralh's Might. Or even drop off the extra 3 power attack. I believe I have a good enough to-hit to beable to hit when I need to( and this will mostly be when things are held or stunned anyways in epic where ya need the to-hit)

Mellkor
11-11-2010, 01:04 PM
In my experience, 50+ is needed to hit most things on a 2 in epics/elite/raids. with a 37 you will miss about half the time! Sure you can use titans grip for 90 seconds of +3 to hit, but thats only for 90 seconds. I would try and get your to hit up a bit so you dont have to waste time switching things and clicy-ing things too much, it is a PIA to do all of that AND keep track of other buffs, AND heal those around you AND dps...at least for me it is.

-JR

Kasen_Darksword
11-11-2010, 01:24 PM
I always get a good laugh when people say they can just use a clicky and or switch a weapon out to destruct so I can hopefully hit. All that wasted time is zero dps... This is why most melee take quickdraw to use boosts faster. And if you think taking the power attack line equals more dps then you are wrong if your not hitting on a 2.

Jakarr
11-11-2010, 05:34 PM
I always get a good laugh when people say they can just use a clicky and or switch a weapon out to destruct so I can hopefully hit. All that wasted time is zero dps... This is why most melee take quickdraw to use boosts faster. And if you think taking the power attack line equals more dps then you are wrong if your not hitting on a 2.


In my experience, 50+ is needed to hit most things on a 2 in epics/elite/raids. with a 37 you will miss about half the time! Sure you can use titans grip for 90 seconds of +3 to hit, but thats only for 90 seconds. I would try and get your to hit up a bit so you dont have to waste time switching things and clicy-ing things too much, it is a PIA to do all of that AND keep track of other buffs, AND heal those around you AND dps...at least for me it is.

-JR


Ok I'll just restate In epic I will be using a Ralh's Might most of the time for a few reasons -8 to Enemy AC, I dont get the -4 Pen to Attack from prof, and I did forget to add in the op that I will almost only hitting mobs that are already stunned(I have a Monk I run around with as a static grp). Also dont think you noticed this is a Hybrid and as such I do think I have a good enough attack rating and if all else fails I still have my casting. And most people use the clickie and switch weapons before they get to a enemy.

If I do have a issue with hitting like I said I will drop my power attack enhancements. Though I did post this build to get advice before I TR into it so if you could how can I get my To-Hit up higher without taking away from my casting.

In terms of non-epic and most elite quests and raids I have enough To-hit when I am solo'ing but as my tactics go in epic if I am not solo(if I am its BB all the way) I will most likely be with a Serial Stunning Monk or a Mass Hold Wizard so to-hit isn't that much of a issue I was trying to do the most damage I could.

Also just noticed I am missing +2 Luck bonus to attack.

Mellkor
11-11-2010, 07:00 PM
Well, if you only are going to dps in auto crit situations, then I reccomend lowering str some and maybe bumping con and dex more for saves, then use some nice bursting heavy picks or greensteel ones, and not even worry about to-hit then. Dual wielding heavy picks with a x4 crit modifier + seeker item will give you best bang for the buck in auto crit situations. Epic SoS or greensteel great axes are also a good choice. Getting your to-hit up from where it is now is heavily dependent upon gear and race choice. (WF lord of blades would give you a much better to hit with similar dps output). Starting with 20 str would help a little too, but you pay a heavy price for that in this build.

-JR

Jakarr
11-12-2010, 06:41 AM
Well, if you only are going to dps in auto crit situations, then I reccomend lowering str some and maybe bumping con and dex more for saves, then use some nice bursting heavy picks or greensteel ones, and not even worry about to-hit then. Dual wielding heavy picks with a x4 crit modifier + seeker item will give you best bang for the buck in auto crit situations. Epic SoS or greensteel great axes are also a good choice. Getting your to-hit up from where it is now is heavily dependent upon gear and race choice. (WF lord of blades would give you a much better to hit with similar dps output). Starting with 20 str would help a little too, but you pay a heavy price for that in this build.

-JR

My saves will be fine on a FvS I can wing over traps and for spells I will have Protects and Resists/Passive Resists. Also I do care about my to-hit if I need to melee in epic on a target that is not stunned I dont mind hittin a couple clickies but for the most part epic wise I will be healing/BB/Cometfalling and auto-criting. I will be using a EEE GS GA and still without twf line I will be doing more damage with a 2 hander over time then with dual picks....

20% 1 extra hit every 5 so around 890 damage with the dual picks
while with the GS GA Ill be doing 1015 every 5 hits

I actually started this build out the first time the fvs came out as a WF and did the hybrid thing he worked very well, but when the Horc came out its just a overall better choice then the WF when working with a Hybrid Divine. I come out with +1 DC +4 Str +6 2handed damage while losing 60 hp but this is a divine build that can come out with 450 hp and easy healing so losing 60 hp isn't much of an issue.

With a ESoS my First hit will be a 46(49) without any extra clickies, pretty sure that is enough and to be honest I dont mind missing every once in a while(and again if I do find it to much I'll be droping the PA enh line).

Mellkor
11-12-2010, 08:09 AM
My saves will be fine on a FvS I can wing over traps and for spells I will have Protects and Resists/Passive Resists. Also I do care about my to-hit if I need to melee in epic on a target that is not stunned I dont mind hittin a couple clickies but for the most part epic wise I will be healing/BB/Cometfalling and auto-criting. I will be using a EEE GS GA and still without twf line I will be doing more damage with a 2 hander over time then with dual picks....

20% 1 extra hit every 5 so around 890 damage with the dual picks
while with the GS GA Ill be doing 1015 every 5 hits

I actually started this build out the first time the fvs came out as a WF and did the hybrid thing he worked very well, but when the Horc came out its just a overall better choice then the WF when working with a Hybrid Divine. I come out with +1 DC +4 Str +6 2handed damage while losing 60 hp but this is a divine build that can come out with 450 hp and easy healing so losing 60 hp isn't much of an issue.

With a ESoS my First hit will be a 46(49) without any extra clickies, pretty sure that is enough and to be honest I dont mind missing every once in a while(and again if I do find it to much I'll be droping the PA enh line).

As to your numbers, I am not a numbers guy, but it seemed to me that given the same weapon, dual heavy picks just killed a lot faster than using a great ax back when I tried out being specced for auto crit damage on a divine toon.

I have played a build similar to yours on a HOrc, and I found the negatives (low saves, lower to hit, lack of immunites, much lower HP's, etc) too much to stomach compared to my WF Lord of Blades (the difference really comes out at end game). The WF FvS is simply a lot better over all no matter how you build the HOrc at end game. HOrcs are nice and all, but after trying out a few builds with them, I think they are really best as a Barb, and not much else. But, to each his own! Good luck with him. Please let me know how this works out for you. This guy will be great until lev 18-19, once you start doing elite raids and epic quests, all that investment into wisdom and DC's will go to waste in the current state of the game.

-JR

Jakarr
11-12-2010, 08:26 AM
As to your numbers, I am not a numbers guy, but it seemed to me that given the same weapon, dual heavy picks just killed a lot faster than using a great ax back when I tried out being specced for auto crit damage on a divine toon.

I have played a build similar to yours on a HOrc, and I found the negatives (low saves, lower to hit, lack of immunites, much lower HP's, etc) too much to stomach compared to my WF Lord of Blades (the difference really comes out at end game). The WF FvS is simply a lot better over all no matter how you build the HOrc at end game. HOrcs are nice and all, but after trying out a few builds with them, I think they are really best as a Barb, and not much else. But, to each his own! Good luck with him. Please let me know how this works out for you. This guy will be great until lev 18-19, once you start doing elite raids and epic quests, all that investment into wisdom and DC's will go to waste in the current state of the game.

-JR

I hear ya but ya keep thinking that this guy will be one of the main dps in raids and epic quests, first he will be a healer in those mixed with alot of offensive casting and being able to back it all up with Melee. Sure I can go WF FvS and ditch the wisdom and go with melee but I find that very boring(not to mention easy) I enjoy my casting and I enjoy the journey to lvl 20 as that imo is the fun part of DDO.


My Save without anything really amazing
34 Will
27 Fort
24 Reflex


The Will save Covers most of what WF are Immune too(will miss energy drain but I got spells to fix and prevent that)

Fort is ok

Reflex well its gonna be the same on a WF THF but being a FvS I can wing and my passive resists along with the resists/protects cover it easily.


Pure Melee FvS sure wf is better but anything else a Horc is going to shine I am also getting more damage per hit with my Horc and I have my to-hit to a near 50 for a hit on a 2 as they say. I am also a big fan of WF except my divines every other build I play is a WF.

Mellkor
11-12-2010, 10:32 AM
when I say low saves I mean less than 40 :D. but thats my preference. :D

Mourngrimm
11-12-2010, 11:29 AM
Mellkor have you updated (or needed to) your Lord of Blades build since the 1st edition? I want to give that a try and wondered where to find the latest version. I prolly shoulda pm'd you this...sorry.

{EDIT} Nevermind....found it!

Jakarr
11-12-2010, 01:10 PM
when I say low saves I mean less than 40 :D. but thats my preference. :D

So your FvS has saves higher then 40?

taurean430
11-12-2010, 01:28 PM
I don't know if this will be helpful to you, Jakarr, but my solution to getting the extra to hit to bridge the gap has been to invest in fighter past lives. Admittedly, it's a pain in the neck to do. But the stacking to hit each fighter life gives is making a difference in to hit on my main.

Doing the leveling is like torture sometimes though, lol. When it's all said and done I should be looking at the +50 mark with a simple gh. And gh is something I can provide for myself via planar gird or scroll.

Mellkor
11-12-2010, 02:56 PM
So your FvS has saves higher then 40?

yep. self buffed, (base + stat bonuses + item bonuses + holy aura + GH clickie) Fort is 41, reflex is 38 (will be 41 after a +4 dex tome and second TR). Will save is only 31 (effectively 34 with enhancement: warforged construct thinking III). With ship buffs which I do use most of the time, add at least 2 to the above numbers.

Would like a better will save, but 36 seems to do the trick. Add pally buffs, yugo pots, store pots, rage pots, etc and they are a few points above that. But I dont really use or count on more than just ship buffs + GH clickie + holy aura.