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Angelz_Fire
11-04-2010, 12:19 AM
I know i've said this before but I feel it must be said again!!

With the addition of guild ships and guild buffs, I would like to see the dev's work out a new way for players to see buffs/conditions that are effecting a player!! I'm sorry but when you have so many buffs, they get cut off then if you get hit with a disease or condition there is no way to see it. A player can't even tell what buffs they have on themselves most of the time unless they applied the buffs themselves. This needs to be changed since using *examine* will not work either due to player name / class ect, being pushed off screen along with many buffs. This is a problem that I think the dev's should find a way to fix.

I hope that this gets looked at since it is a great means of keeping track of your character while in raid's/quests but missing half the information only hurts us.

walkingwolfmike
11-04-2010, 12:44 AM
Try using the " show details" option turned off. you can un-select the box under UI setings. works for me.

MadFloyd
11-04-2010, 01:30 PM
I agree this is an area that could benefit from some attention.

Gordo
11-04-2010, 01:38 PM
MF -

What about having negative effects on the character appear on a second line of icons underneath the buff line?

Nyvn
11-04-2010, 01:48 PM
If positive buffs would break off and form another line then negative effects another line separate from the positive rows it'd would be awesome.

Cam_Neely
11-04-2010, 01:57 PM
MF -

What about having negative effects on the character appear on a second line of icons underneath the buff line?

This would be a great short term fix, but should not be considered a solution.

*EDIT*

If positive buffs would break off and form another line then negative effects another line separate from the positive rows it'd would be awesome.

This would be a better solution. Personally I think they could shrink the icons of buffs as well to save space. Moreover, the fact that numerous effects have identical icons is (cringe thinking about the neg rep i got last time for this) lazy.

delicious.crab
11-04-2010, 02:02 PM
Try using the " show details" option turned off. you can un-select the box under UI setings. works for me.

+1
didn't know you could do this. very helpful + thanks.

Missing_Minds
11-04-2010, 02:05 PM
The solution would be to make the darn window scrollable rather than "fix to size Y" which is out of range for the screen.

stoolcannon
11-04-2010, 02:08 PM
Try using the " show details" option turned off. you can un-select the box under UI setings. works for me.

this would be awesome except for the fact that you can't easily toggle it on and off that I've discovered. I don't yet know what every single buff or enhancement in the game provides and sometimes I like to see the details.

If the little right arrow next to the title of the buff could be clicked to expand it would make all the difference in the world.

On a side note, would it be that difficulty to allow scrolling in the item descriptions? I play on 1300 by whatever resolution (can't go higher due to notebook screen limitations) and if I hover over a weapon in a chest it brings up the item comparison which in theory should be nice.

Except it's not because I have a tier III GS weapon and the description is so long I'm no longer even able to see the base damage stats or name of the weapon because it's off my screen. At the same time, the item I'm comparing it to is almost completely off the screen since by default the tops of the details boxes align at the top.

The same thing happens if I examine a player to see what level they are or what guild they are in etc.

It doesn't seem like it should be that difficult to add scrolling or give me the ability to reposition the items by grabbing the side pane or anywhere in the middle of the description. It's 2010 and the concept of windows has been out for a long time. This seems like something very basic to me.

On another note, when playing in Windowed mode (as I'm apt to do since I might want to use a solver etc) item comparisons don't work at all. I hover over an item and it shows me that item's description instead of comparing it to the one I've got equipped.

Gratch
11-04-2010, 02:18 PM
I agree this is an area that could benefit from some attention.

We've entered the suggestion multiple times that you devs (pokes Phax) make the party/raid bars more detailed. Go add a UI item to redesign that layout and include active debuff mini icons above each characters health bar. Make health bar big, make ki and sp bar small, you'll have room for per character debuffs above the health bar.

Category Mini Debuff Icons:
-Cursed
-Neg Levelled
-Exhausted/Fatigued/Weakened/Enfeebled (anything that gets cured by a Lesser restore just needs one shared icon).
-Slowed
-Blind
-Diseased
-Danced/Held/Webbed
-Wearing Fancy Pants

The_Phenx
11-04-2010, 02:23 PM
Also a problem.

Weapons that have so much description they run off the screen.

Riggs
11-04-2010, 03:43 PM
One way would be to separate buffs from enemy effects or debuffs.

Character:Riggs
Buffs - 200
Debuffs - 1

And you could collapse or open up say the buffs section - being the one with far more in it, but would always be able to see the debuff/enemy effect section right off and see if someone 'needs your help' as a cleric say.

MrkGrismer
11-04-2010, 03:48 PM
We've entered the suggestion multiple times that you devs (pokes Phax) make the party/raid bars more detailed. Go add a UI item to redesign that layout and include active debuff mini icons above each characters health bar. Make health bar big, make ki and sp bar small, you'll have room for per character debuffs above the health bar.

I vote for this ^^ and buff mini-icons below (12 pixel square each). Or vise versa (buff above, debuff below).

Slink
11-04-2010, 04:10 PM
Just add some overhead icons like we already have in place for poison/curse etc.
Add some new ones for neg lvls/stat dmg/ mummy taint etc.

The buff bar at the top of the screen should be for positive buffs only.
The fact that debuffs get mixed in with all the good buffs in that huge mess top of the screen is the issue, whether you can see them or not.

Stop changing the current UI.
It is frustrating enough you change things regularly that have been in place for ages let alone something like this.
Changing the view of healthbars/manabars etc is not the answer.
I don't need more things to look at away from the field of play.
This constant attitude of taking attention away from interaction is not the answer.

Slink
11-04-2010, 04:23 PM
for those that dont understand, lemme put it this way:

I want to watch this:
http://i761.photobucket.com/albums/xx260/33harts/ScreenShot00054.jpg

Not this!
http://i761.photobucket.com/albums/xx260/33harts/ScreenShot00107-1.jpg


Get it! Got it! Good! :D

IronClan
11-04-2010, 05:33 PM
We've entered the suggestion multiple times that you devs (pokes Phax) make the party/raid bars more detailed. Go add a UI item to redesign that layout and include active debuff mini icons above each characters health bar. Make health bar big, make ki and sp bar small, you'll have room for per character debuffs above the health bar.

Category Mini Debuff Icons:
-Cursed
-Neg Levelled
-Exhausted/Fatigued/Weakened/Enfeebled (anything that gets cured by a Lesser restore just needs one shared icon).
-Slowed
-Blind
-Diseased
-Danced/Held/Webbed
-Wearing Fancy Pants

Gratch's suggestion is 100% USDA Grade A WIN

Couple with debuffs being on a second line of icons from buffs and making all the icons scalable (1900 wide screen here i can barely see those little boxes).

Honestly the UI needs scalabilty in a big way, the new changes are just a bloated re-skin.

All those same identical icons for items and spells looks so unpolished, reminds me of placeholder graphics in early beta tests.

BattleCircle
11-04-2010, 06:25 PM
MF -

What about having negative effects on the character appear on a second line of icons underneath the buff line?

MadFloyd is a good guy

MF is that butthead that dropped the pass in overtime with 6 seconds left on the clock.

Just sayin' :D

sweez
11-04-2010, 07:00 PM
this would be awesome except for the fact that you can't easily toggle it on and off that I've discovered. I don't yet know what every single buff or enhancement in the game provides and sometimes I like to see the details.

Just hover your pointer over the buff/mod.

sephiroth1084
11-05-2010, 01:47 AM
Ideally, our buff "bar" would extend all the way across the screen and wrap around to the next line if there are too many to display, while negative status effects would appear elsewhere, perhaps in a 3rd line below the buffs.

Also, since we are on the topic of buffs, Madfloyd, is there any chance of adding some UI to buffs that would allow us to dismiss unwanted ones? I know you guys worked in the ability to dismiss Rage and Inspire Recklessness by entering a defensive stance (and similar stances), but that solution is kind of cumbersome and doesn't address other potentially unwanted buffs.

Therilith
11-05-2010, 02:28 AM
doesn't address other potentially unwanted buffs.

It's early (or late, depending on how you look at it) and I'm tired, so it'll probably hit me 5 minutes after I post this but:

What buffs?

Natashaelle
11-05-2010, 02:55 AM
for those that dont understand, lemme put it this way:

I want to watch this:
http://i761.photobucket.com/albums/xx260/33harts/ScreenShot00054.jpg

Not this!
http://i761.photobucket.com/albums/xx260/33harts/ScreenShot00107-1.jpg


Get it! Got it! Good! :D

... hmmmmmm ...

<makes note to self never to play with one of this guy's healers>

...

:p :D

Angelz_Fire
11-05-2010, 02:58 AM
The large problem lies in the fact that too much information with limited space. Add that to a monk or set items and the examine pane on a character gets even more overloaded. There are times when it is nice to know what is effecting your character both positive and negative effects that its something that does in fact need work.

I would like to see some indication next to the health bars as well indicating negative effects since it is very hard to tell who has negitive effects. Not all effects can be seen by others in your party.

Many may not find this a big deal but I enjoy playing my healing classes and for us this information is very useful to us to keep the party alive and able to complete quests/raids.

IronClan
11-05-2010, 09:49 AM
It's early (or late, depending on how you look at it) and I'm tired, so it'll probably hit me 5 minutes after I post this but:

What buffs?

Rage
Jump when you're used to making precise mario jumps with no buffs (the added buff makes you overshoot constantly)
Invis on a Tank that wants aggro as soon as they enter the room
Blur or Displacement on a Guards filled HP/DR loaded melee.
Doesn't bladesworn interfere with casting?

Calebro
11-05-2010, 02:38 PM
Rage
Jump when you're used to making precise mario jumps with no buffs (the added buff makes you overshoot constantly)
Invis on a Tank that wants aggro as soon as they enter the room
Blur or Displacement on a Guards filled HP/DR loaded melee.
Doesn't bladesworn interfere with casting?

You forgot Mass Camo.

But the problem isn't that we can't dismiss unwanted buffs. That would be great, but it isn't realistic. Your example of Bladesworn is a perfect example of this.
Consider Chaos Orbs.
If we are offered the ability to remove any and all unwanted buffs from ourselves, we may as well remove Chaos Orbs from the game entirely, because that's basically the only threat they offer, and the only reason to even attempt to avoid them.

MrkGrismer
11-05-2010, 03:10 PM
If we are offered the ability to remove any and all unwanted buffs from ourselves, we may as well remove Chaos Orbs from the game entirely, because that's basically the only threat they offer, and the only reason to even attempt to avoid them.

I don't know about you but I try to avoid them in order to avoid being turned to stone and such, not because I might get an unwanted buff.

Calebro
11-05-2010, 03:29 PM
I don't know about you but I try to avoid them in order to avoid being turned to stone and such, not because I might get an unwanted buff.

The chances of getting hit with a beneficial spell are just as good as getting hit with a harmful one. And for the harmful ones you need to make a save, so there's a chance to avoid those anyway.
I charge straight for them. Chaos Orbs are a great source of free buffs. Unfortunately those buffs are random and sometimes we don't want them.

But my point was that sometimes it would be completely inappropriate for us to be able to remove buffs. Sure, that would be a great thing to be able to do, but how would we differentiate the buffs we should be able to remove from the buffs/debuffs that we shouldn't?

Bladesworn and Tensor's are perfect examples of some buffs that are or can be used as debuffs. They'd have to code two different spells for every one of these types, and then make certain that the correct one was applied in any given circumstance.
And even then some people would complain: I could remove *that* Tensor's, why can't I remove *this* one?

I understand why some buffs are unwanted, but I don't think offering the ability to remove them is the solution. That "solution" would create a bunch of other problems that could more easily be used for griefing and/or confusion than the situation we have now.
Where would the line be on what was allowed to be removed and what wasn't?

Rodasch
11-05-2010, 04:35 PM
Then allow us to add a buff to a list of "unwanted" buffs that we always opt to roll a save on instead of opting to forgo a save as is the case with normal "buffing" by allies. That way we get to sometimes resist the unwanted stuff, but sometimes we'll just fail the save and be stuck with the "detrimental" effect.

DasLurch
11-06-2010, 12:19 AM
The solution would be to make the darn window scrollable rather than "fix to size Y" which is out of range for the screen.

This. Also if you could add it to GreenSteele items/weapons too that would be sweet. I hate losing the top of their description to use of a widescreen monitor.

Nezichiend
11-06-2010, 06:20 PM
Also it would be nice if we could select certain buffs to give priority, or something that gives us a signal when it runs out. ie. I like keeping my power drain on, but it is only 1 minute which makes it a PITA to always check when it is running... should be 3 min 1 click but w/e. Another example would be a superior efficacy 8 click wearing off or a superior inferno 8 clicky wearing off or ardor 8 etc, or rage, spell rage, songs etc.

sephiroth1084
11-06-2010, 07:30 PM
The chances of getting hit with a beneficial spell are just as good as getting hit with a harmful one. And for the harmful ones you need to make a save, so there's a chance to avoid those anyway.
I charge straight for them. Chaos Orbs are a great source of free buffs. Unfortunately those buffs are random and sometimes we don't want them.

But my point was that sometimes it would be completely inappropriate for us to be able to remove buffs. Sure, that would be a great thing to be able to do, but how would we differentiate the buffs we should be able to remove from the buffs/debuffs that we shouldn't?

Bladesworn and Tensor's are perfect examples of some buffs that are or can be used as debuffs. They'd have to code two different spells for every one of these types, and then make certain that the correct one was applied in any given circumstance.
And even then some people would complain: I could remove *that* Tensor's, why can't I remove *this* one?

I understand why some buffs are unwanted, but I don't think offering the ability to remove them is the solution. That "solution" would create a bunch of other problems that could more easily be used for griefing and/or confusion than the situation we have now.
Where would the line be on what was allowed to be removed and what wasn't?
I would imagine that effects that we couldn't remove would simply be flagged, or have the UI that permits removal disabled on those. That's simple enough.

Requiro
11-06-2010, 07:50 PM
I understand why some buffs are unwanted, but I don't think offering the ability to remove them is the solution. That "solution" would create a bunch of other problems that could more easily be used for griefing and/or confusion than the situation we have now.
Where would the line be on what was allowed to be removed and what wasn't?

Made Buffs FriendlyFire option. Default will be “affect by all buff”. And option to not affected by particular buffs from list. This way will help us avoid unwanted buffs from party members and still be affected by Chaos orb. (IMHO: not so hard to implement…)