View Full Version : Wiz/Rog
flynnjsw
11-03-2010, 01:15 PM
So after having discovered the pure joy of self-efficency and self-healing playing my FvS, my next Alt is going to be a WF Wiz/Rog 18/2 split. my questions are these;
What kind of stat distribution works well? I have at the very least a +1 Int tome available, so I can save a couple of build points there. I am most concerned (well, obviously secondary to my Int for DC's)with making sure I have enough Dex to have evasion be reliable.
I know there are pro's and con's of each PrE, but is there a general concensus of which PrE is currently better for this spli?
Any other general advice?
Edit, actually with Insightful Reflexes, Dex can be at least somewhat dumped.
AndyD47
11-03-2010, 01:25 PM
You can always take Insightful Reflexes if you are concerned about your reflex saves,from my understanding of it.
Edit:Not sure if it's worth it on epic is the only thing.
shadow_419
11-03-2010, 01:25 PM
Dex isn't needed. Take the insightful reflexes feat and you int mod is used for reflex saves instead of dex mod. You never think of dropping any points off a main casting stat on an arcane caster unless you're going for a melee/caster type build. Since you're planning on going WF, why not just go pure? You'll have all the self healing you need.
flynnjsw
11-03-2010, 01:29 PM
Dex isn't needed. Take the insightful reflexes feat and you int mod is used for reflex saves instead of dex mod. You never think of dropping any points off a main casting stat on an arcane caster unless you're going for a melee/caster type build. Since you're planning on going WF, why not just go pure? You'll have all the self healing you need.
The reason I am thinking of the split is mostly for the ability to deal with things like locked doors/traps and such, plus the evasion, plus the boost to UMD. I know I will have access to knock, but I am not sure whether the knock spell ever hits the same kind of DC you can with OL. I ended up soloing a bit with my FvS, and if I end up doing the same with this new alt, then the versitility will help.
shadow_419
11-03-2010, 01:35 PM
The dc for knock is good enough for about 80% of locks in the game outside of epic. I like evasion, and played a wiz/rog to cap, but frankly on my TR pure wiz I haven't missed it that much. Wiz/rogue is a very nice utility build, but the dc and spell pen hit are tough to swallow sometimes, especially in TOD and epics.
flynnjsw
11-03-2010, 01:44 PM
The dc for knock is good enough for about 80% of locks in the game outside of epic. I like evasion, and played a wiz/rog to cap, but frankly on my TR pure wiz I haven't missed it that much. Wiz/rogue is a very nice utility build, but the dc and spell pen hit are tough to swallow sometimes, especially in TOD and epics.
Well I don't Epic much currently, but I do ToD so that's good to know. I guess I just need to look closer at the PrE's and decide which is going to be better for me since I need to plan for them feat-wise.
Darkrok
11-03-2010, 01:49 PM
I'm still only 14 so this may change as I approach the cap but I absolutely love my WF'd 12/2 wiz/rog. Go with direct damage spells, archmage evoker, max out force line, and you make a nice healer for warforged, sustained nuker, and buff-bot with full trap skills, evasion, and a great reflex save.
EDIT: Oh, stats for 32-point builds...18int, 18con, 14str. 34-point builds I'd probably go 13str/19con. 36-point I'd go 12str/20con.
shadow_419
11-03-2010, 01:53 PM
With a WF, I'd think Archmage would be an easy choice. Nice DC's, extra sp for self-healing, and maybe 1 sla for your school of choice. Fleshing out sla's to all tiers gimps your ability to lay down damage when it's needed. The other choice would be no PrE and concentrating on getting good damage with the fire/ice and force/repair lines.
Fomori
11-03-2010, 02:35 PM
If you are going with the 18/2 option I would consider the following for stats for a warforged
str: 8
dex: 8
con: 18
wis: 6
int: 18
cha: 12
While 20 con is great, going with 18 you give up 1hp/level for 6 extra stat points. Since you are doing the multiclass you probably are soloing or looking for more utility the stat points are probably the better way to go into cha.
The extra points into cha helps with UMD, which you can keep maxed (even though its a cross class skill) since you'll have the lots of skill points per level with int being your primary stat. This way with 6 cha item, +2 cha tome, GH, and a +6 cha skill shroud item you'll have 13+5+4+6 = 38 UMD at level 20.
Sure a 6 cha over 12 only takes 3 away from UMD, but in DDO +3 UMD is a huge enough deal that people will grind items for it.
flynnjsw
11-03-2010, 03:04 PM
With a WF, I'd think Archmage would be an easy choice. Nice DC's, extra sp for self-healing, and maybe 1 sla for your school of choice. Fleshing out sla's to all tiers gimps your ability to lay down damage when it's needed. The other choice would be no PrE and concentrating on getting good damage with the fire/ice and force/repair lines.
One quick question about the Archmage PrE; if my reading and math are correct, if you end up taking the Evocation SLA line to max you end up with a net loss of about 75SP? So should you basically just take the basic Enhancements that give you the extra SP and leave it at that? Are SLA's that much of an AP and SP sink?
frznvimes
11-03-2010, 03:11 PM
One quick question about the Archmage PrE; if my reading and math are correct, if you end up taking the Evocation SLA line to max you end up with a net loss of about 75SP? So should you basically just take the basic Enhancements that give you the extra SP and leave it at that? Are SLA's that much of an AP and SP sink?
the full lines are. The spells that seem worth taking are hypnotism, web, invisibility (arguably), magic missile, chain missile, and possibly otto's resistible dance. And, of course, the spell masteries. Most people take the minimum levels of archmage to get what they want and then stop as the prerequisites get expensive on aps.
Darkrok
11-03-2010, 03:16 PM
One quick question about the Archmage PrE; if my reading and math are correct, if you end up taking the Evocation SLA line to max you end up with a net loss of about 75SP? So should you basically just take the basic Enhancements that give you the extra SP and leave it at that? Are SLA's that much of an AP and SP sink?
Again, I'm only level 14 so YMMV. For me the Archmage PrE has been amazing. I can deal with packs of enemies usually with 10-15 sp's each. There's no way I could have pulled that off with wall of fire.
Irinis
11-03-2010, 03:17 PM
TOD was tough on a splash build before Archmage, but Transmutation focus and SLA may help there. Just not sure it'd be viable in the rest of endgame.
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