PDA

View Full Version : shroud.... faster?



rodallec
10-31-2010, 03:07 AM
does anybody think shroud should take 40+ mins to complete?

haste and rage for part 1 songs if your lucky. everyone except 1 caster should be destroying portals?

you dont need to buff before part 2 then again when everyone finally gets to south central..

you dont need to buff before part 3..

run water. everyone..

parties should not wipe cos someone went in and activated part 4 before everyone was ready
build your toons zerg tough!
.. learn to take a meteor swarm to the face :)

break DR (litII's are ok.. i guess..) if your not breaking DR.. you better have a huge +to dmg.. but most likely your bringing your party down

if you have 17 lvl of clr (or 18fvs) you can solo heal shroud! go try!

kiting in part 5 is weak... gather on a mob and destroy it while getting buffs.

please sarlona... faster shrouds... or have your lfms say "slow shroud we will be hanging out at portals etc"


/rant off

sorry :D

anyone agree though?

Quikster
10-31-2010, 03:09 AM
does anybody think shroud should take 40+ mins to complete?


Solo maybe

bendover
10-31-2010, 03:09 AM
does anybody think shroud should take 40+ mins to complete?

haste and rage for part 1 songs if your lucky. everyone except 1 caster should be destroying portals?

you dont need to buff before part 2 then again when everyone finally gets to south central..

you dont need to buff before part 3..

run water. everyone..

parties should not wipe cos someone went in and activated part 4 before everyone was ready
build your toons zerg tough!
.. learn to take a meteor swarm to the face :)

break DR (litII's are ok.. i guess..) if your not breaking DR.. you better have a huge +to dmg.. but most likely your bringing your party down

if you have 17 lvl of clr (or 18fvs) you can solo heal shroud! go try!

kiting in part 5 is weak... gather on a mob and destroy it while getting buffs.

please sarlona... faster shrouds... or have your lfms say "slow shroud we will be hanging out at portals etc"


/rant off

sorry :D

anyone agree though?

You're like a bad pug/full buff/take there time shroud groups worst nightmare I love it lmao.

ToKu
10-31-2010, 03:16 AM
I still bring 2 healers just incase, would rather have have slightly less DPS but almost nil chance of failure due to the healer DC'n, dying, etc.

Shouldn't even need to shrine before pt4 except the arcane and maybe bard.

rodallec
10-31-2010, 03:30 AM
I still bring 2 healers just incase, would rather have have slightly less DPS but almost nil chance of failure due to the healer DC'n, dying, etc.

Shouldn't even need to shrine before pt4 except the arcane and maybe bard.


i can agree with you there then.
2 healers for safety... if its a pug.

Freeman
10-31-2010, 03:42 AM
I don't think I should have to start a Shroud without Neutralize Poison, Greater Heroism, and Freedom of Movement. And that's on my Warforged. My other characters need even more buffs, including Spawn Screen. Do you have a problem with that? :p

ToKu
10-31-2010, 03:45 AM
I don't think I should have to start a Shroud without Neutralize Poison, Greater Heroism, and Freedom of Movement. And that's on my Warforged. My other characters need even more buffs, including Spawn Screen. Do you have a problem with that? :p

Dont forget death ward!

Hadrian
10-31-2010, 03:55 AM
you dont need to buff before part 2 then again when everyone finally gets to south central..

you dont need to buff before part 3..

run water. everyone..

It is frustrating how much time people waste by standing around and overbuffing, or hopping up and down in the pools.

In most pugs it's a bad idea to even suggest that you don't kite in part 5 because it just confuses things and makes a mess. It would be nice to change that and have surrounding one of the Lts. be the normal method.



parties should not wipe cos someone went in and activated part 4 before everyone was ready
build your toons zerg tough!
.. learn to take a meteor swarm to the face :)

I agree, but there are two sides to this.

If a party wipes because someone is zerging, the zerger isn't handling his own messes. That is failed zerging, not a failed party.

Don't gather more than you can handle at once, and that includes getting the casters/squishies overrun by your aggro. Zerging isn't just aggroing everything and fighting the one that comes to you while the rest of your unprepared party is overwhelmed.

Everyone should build to be able to handle a bit of damage within reason, but that doesn't mean that some idiot going off and causing trouble gets a free pass to blame his group when normal teamwork and cooperation would have passed the encounter without issue.

bendover
10-31-2010, 04:22 AM
It is frustrating how much time people waste by standing around and overbuffing, or hopping up and down in the pools.

In most pugs it's a bad idea to even suggest that you don't kite in part 5 because it just confuses things and makes a mess. It would be nice to change that and have surrounding one of the Lts. be the normal method.




I agree, but there are two sides to this.

If a party wipes because someone is zerging, the zerger isn't handling his own messes. That is failed zerging, not a failed party.

Don't gather more than you can handle at once, and that includes getting the casters/squishies overrun by your aggro. Zerging isn't just aggroing everything and fighting the one that comes to you while the rest of your unprepared party is overwhelmed.

Everyone should build to be able to handle a bit of damage within reason, but that doesn't mean that some idiot going off and causing trouble gets a free pass to blame his group when normal teamwork and cooperation would have passed the encounter without issue.

Unless you or one other person is good enough you can just two man part 4.

sirgog
10-31-2010, 04:40 AM
Unless you or one other person is good enough you can just two man part 4.

Now THAT adds serious time to the completion.

Assuming the most favorable duo composition for part 2 (probably two 71+ AC healing amp-specced light monks with Shintao 3, Vicious Greater Bane wraps, and dual ToD rings) I don't see Harry going down in under three passes, probably 4-5.

Unless you are willing to burn mana pots, in which case two sorcs can take him down in two passes.

bendover
10-31-2010, 04:48 AM
Now THAT adds serious time to the completion.

Assuming the most favorable duo composition for part 2 (probably two 71+ AC healing amp-specced light monks with Shintao 3, Vicious Greater Bane wraps, and dual ToD rings) I don't see Harry going down in under three passes, probably 4-5.

Unless you are willing to burn mana pots, in which case two sorcs can take him down in two passes.


I know all about 2 manning it. I've two manned the whole thing on two melee divine squishies. And anytime I'm on that toon I just zerg non stop I'll keep myself and a couple other people up if the healers and rest start dropping.

Scherwiz2
10-31-2010, 05:11 AM
does anybody think shroud should take 40+ mins to complete?

haste and rage for part 1 songs if your lucky. everyone except 1 caster should be destroying portals?

you dont need to buff before part 2 then again when everyone finally gets to south central..

you dont need to buff before part 3..

run water. everyone..

parties should not wipe cos someone went in and activated part 4 before everyone was ready
build your toons zerg tough!
.. learn to take a meteor swarm to the face :)

break DR (litII's are ok.. i guess..) if your not breaking DR.. you better have a huge +to dmg.. but most likely your bringing your party down

if you have 17 lvl of clr (or 18fvs) you can solo heal shroud! go try!

kiting in part 5 is weak... gather on a mob and destroy it while getting buffs.

please sarlona... faster shrouds... or have your lfms say "slow shroud we will be hanging out at portals etc"


/rant off

sorry :D

anyone agree though?

I've always felt that pugging was about adapting to a group and overcoming (or failing...) challenges as a team rather than getting fast completions. If you want faster Shrouds (or any quest or raid) then you should either not pug or make sure you only join the zerg/fast/byoh Shroud runs. Otherwise, you should expect everyone to take their time buffing, swimming ect... in the Shroud as they make their way through it, regardless of how unnecessary most of it is.

Yet I am going to assume that you are complaining about the Shroud zerg runs on the Sarlona lfm. I’ve joined a few of those and they were terrible. Either A) they were not really fast runs and took 40+ minutes or B) they were full of arrogant jerks that would often get themselves killed and then rage quit.

rodallec
10-31-2010, 05:50 AM
actually yes that is another thing that is annoying.
the lfm will say fast selfbuff whatev.. and people join with no idea what is going on and must expect to get pulled through...
i guess if its not my lfm ill try not to zerg and expect a 40+ min completion :(
if shroud can be done in 10 minutes id like a pug to do it in 25~ max

sirgog
10-31-2010, 06:14 AM
actually yes that is another thing that is annoying.
the lfm will say fast selfbuff whatev.. and people join with no idea what is going on and must expect to get pulled through...
i guess if its not my lfm ill try not to zerg and expect a 40+ min completion :(
if shroud can be done in 10 minutes id like a pug to do it in 25~ max

Post an LFM like 'Speedrun. No wasting time buffing or D-Dooring. Strictly completion only'. You'll get 6-8 likeminded people, and you'll finish fast. Make sure to hit the altar immediately in part 5, so people that don't read the LFM learn a lesson (if you want to be really mean about it, give them just enough time to step through a D-Door).

Nuckin
10-31-2010, 06:17 AM
Shouldn't really expect a fast run when u join a pug... If u want fast runs join a raiding userchat channel or run mainly with friends who know what they are doing or guildies... I just came back from a break and I am still amazed at how many lvl 20's have no idea what they are doing half the time... completely boggles my mind that they can be that lvl and have no clue what so ever....

I hate the repetition and grind as much as the next person, but kinda what u should expect in a pug.... For me at least tho, I would prefer running a shroud no matter how long it takes as long as it is at least semi fun or entertaining rather than running a speed shroud run where no one so much as says one word.... just me tho

k1ngp1n
10-31-2010, 10:40 AM
Go already!

ToKu
10-31-2010, 11:03 AM
Go already!

We already finished, you took too long to get in.

Hadrian
10-31-2010, 12:02 PM
Unless you or one other person is good enough you can just two man part 4.

I am talking about zerging in general, really. Not just part 4. Sure, if you can two-man it that's great, but then your party didn't wipe. If you think you can take it, and instead you cause a wipe, that's your fault.

I guess my point is that you should know your own limitations if you're going to zerg ahead solo, and if you're going to need to depend on the group you left behind to do something for your zerging to work, then don't do it. If you're not going to need to depend on the group you left behind to do something, then there's no way you could have had a party wipe.

Just don't be one of those guys that bites off more than he can chew and blames his party. Like the other day when I was in a random PUG, and the leader, a khopesh Kensai, rushes into attack harry and dies to a single fireball to the face, then blames the cleric for not healing him. More often than not, the thing that went wrong was your own fault. If people would learn not to blame their parties for their own mistakes, it would also improve the quality of PUG shrouds or any other PUG.

gfunk
10-31-2010, 03:30 PM
People just need more perspective on when a buff is actually neccesary. I mean, just because you are going to be taking acid damge (for example) doesn't neccesarily mean you need acid resist. Lots of groups don't need fire resist even in parts 4/5.. really. People should practice zerging more, if only to see how often you dont really need any buffs (whether you enjoy zerging or not, it does give you some perspective as to the time value of buffing).

Chai
10-31-2010, 03:43 PM
does anybody think shroud should take 40+ mins to complete?

If you are tossing up an LFM and expecting the world, then yes. The ratio of newbies to Vets isnt such that you will ALWAYS be able to burn through the raid and overpower everything.

If you are using selective grouping, then no. You can run it with a single group in less time. Or just make Panzy do the heavy lifting and smack a few things here and there in a poor attempt to cover up the mass piking.

Chai
10-31-2010, 03:52 PM
Shouldn't really expect a fast run when u join a pug... If u want fast runs join a raiding userchat channel or run mainly with friends who know what they are doing or guildies... I just came back from a break and I am still amazed at how many lvl 20's have no idea what they are doing half the time... completely boggles my mind that they can be that lvl and have no clue what so ever....

I hate the repetition and grind as much as the next person, but kinda what u should expect in a pug.... For me at least tho, I would prefer running a shroud no matter how long it takes as long as it is at least semi fun or entertaining rather than running a speed shroud run where no one so much as says one word.... just me tho

I agree, but on the converse, I also am amazed at the number of people that think that level 20 indicates someone should automatically know whats up. This is one of the reasons why people will toss a 12 person PUG together, and have high expectations, which can so either way. When it goes south, we see these posts on the forums that say more people should just know the raid, know how to build, etc...

LazyTigerLily
10-31-2010, 04:20 PM
I agree, but on the converse, I also am amazed at the number of people that think that level 20 indicates someone should automatically know whats up. This is one of the reasons why people will toss a 12 person PUG together, and have high expectations, which can so either way. When it goes south, we see these posts on the forums that say more people should just know the raid, know how to build, etc...

Seconded! I have a (as in one) level 20 toon and I do not consider myself a seasoned vet by any means. I have only run shroud 9 times ever, I learn new techniques/strategies with each run. Expecting the same level of skill or knowledge from me as someone who has run it 120 times (on one toon) is absolutely unreasonable. Just having a level 20 toon does not automatically mean you know what you're doing ;)

k1ngp1n
10-31-2010, 04:28 PM
We already finished, you took too long to get in.

No!!!! My precious scales!! I needz them!

Hadrian
10-31-2010, 05:18 PM
People should practice zerging more, if only to see how often you dont really need any buffs (whether you enjoy zerging or not, it does give you some perspective as to the time value of buffing).

You know that I am all for that, but still it's probably inappropriate to join some random LFM and expect everyone in it to just go along and run it how you want them to.

I mean, do it in a prepared group that knows what's up, but don't pop into a random one, zerg, fall on your face, then complain about your group. :)

This kind of thing doesn't help to make people want to speed up their Shroud runs.

gfunk
10-31-2010, 07:28 PM
You know that I am all for that, but still it's probably inappropriate to join some random LFM and expect everyone in it to just go along and run it how you want them to.

I mean, do it in a prepared group that knows what's up, but don't pop into a random one, zerg, fall on your face, then complain about your group. :)

This kind of thing doesn't help to make people want to speed up their Shroud runs.

c'mon tenzeck... you know I don't pug shroud, sheesh.

Hadrian
10-31-2010, 10:11 PM
c'mon tenzeck... you know I don't pug shroud, sheesh.

You know I am speaking (typing) generally :P

Those people who can't handle the pace they try to set are just as bad as the people who need every buff in the world before they'll take a step. Both can make pug runs take longer if not fail.

sirgog
10-31-2010, 10:22 PM
People just need more perspective on when a buff is actually neccesary. I mean, just because you are going to be taking acid damge (for example) doesn't neccesarily mean you need acid resist. Lots of groups don't need fire resist even in parts 4/5.. really. People should practice zerging more, if only to see how often you dont really need any buffs (whether you enjoy zerging or not, it does give you some perspective as to the time value of buffing).

Fire resist is pretty important in part 4. Even a 500hp melee can be ripped apart by a Meteor Swarm without one (400 average damage if all saves are failed, 280 if you have 30 resist fire and fail all saves).

No other buffs are really needed in part 4 except for Haste, a FoM on one of the healers and (if available) Inspire Courage, although as being held hurts DPS output quite a bit, it's probably worth having the bard and/or divines FoM as many people as they can.

At the very least, everyone needs a Fire Resist 20 or 30 potion.

elricken
11-01-2010, 12:24 AM
Blah, lack of reading comprehension ftl.

Nevermind

rodallec
11-01-2010, 01:16 AM
tried the "speedrun" lfm method...
lots of people looked at portals..
and the anchor jumped out of the blades in part4 :D

i dont want to sound elitist im willing to teach what i know.
but i need to know if they want to learn or are new to a quest

haha

sirgog
11-01-2010, 02:00 AM
tried the "speedrun" lfm method...
lots of people looked at portals..
and the anchor jumped out of the blades in part4 :D

i dont want to sound elitist im willing to teach what i know.
but i need to know if they want to learn or are new to a quest

haha

Did you post some version of 'strictly no D-Door'? That weeds out more of the people with only one mid-high level toon (who tend to be the ones with least Shroud zerging experience)

Adoraro
11-01-2010, 06:24 AM
Sadly, many new people get altitis early on and then continue with their multiple "first" gimped toons (often due to a desire to test out all the classes). We can only hope they will work their characters harder (http://www.youtube.com/watch?v=K2cYWfq--Nw) next time. I know I suffered from this when I played in Europe, moving to US servers made for a nice clean slate. :)

lumes
11-01-2010, 12:48 PM
tried the "speedrun" lfm method...
lots of people looked at portals..
and the anchor jumped out of the blades in part4 :D

i dont want to sound elitist im willing to teach what i know.
but i need to know if they want to learn or are new to a quest

haha

gods that run was horrible

wish we had noticed who had been casting the grease...so the healer woulda known not to center on him...could have at least been a successful (although not smooth) run had the center not jumped outta the blades or someone else had been the center

rodallec
11-01-2010, 08:03 PM
Did you post some version of 'strictly no D-Door'? That weeds out more of the people with only one mid-high level toon (who tend to be the ones with least Shroud zerging experience)

no we usually say at about 20% leave now find a way out this was a zerg remember. etc
then hit altar and get angry people anyway..

OH and that same run did have a greaser! hahahah

apparently my guildies (4) did a 26 min pug shroud with 8 pugs today.
perhaps people are reading this!
great job for a sarlona shroud guys

lumes
11-01-2010, 11:54 PM
my point was that the greaser WAS the one the jumped outta the blades causing the wipe

Gunga
11-02-2010, 01:29 AM
Weekend warrior pug: 40+ minutes

Complete pug weekday: 35-40 minutes

Mostly good players some pugs: 25-35 minutes

A-Team fast run: 20-25 minutes

Coordinated speed run: less than 20 minutes

sirgog
11-02-2010, 01:38 AM
Weekend warrior pug: 40+ minutes

Complete pug weekday: 35-40 minutes

Mostly good players some pugs: 25-35 minutes

A-Team fast run: 20-25 minutes

Coordinated speed run: less than 20 minutes

Change that to:

Weekend Warriors: 10% chance of group breaking up in part 2, 25% chance of part 4 wipe, otherwise 50+ minutes. Sometimes you lose a bunch after a terrible part 4 where ten people die and two people duo Harry from ~30%, leading people to quit.
Weekday PUG: 5% chance of part 4 wipe, otherwise 40-60 minutes
Half channel/guild, half PUG: 30 minutes
All guild, semi-speed: 22 minutes
Absolute speedrun: ~15 minutes, plus 30 minutes to organise it, 5% chance to muck up and need to restart after a badly timed Lieutenant kill.

Edit: If it's an Elite run, one category slower.

GregorianPL
11-02-2010, 06:25 AM
Usually shroud takes about 40 minutes i never done it faster than 30few... ppl dont know what to do, have to low dps, dies,not coordinated killing in pt 2, noone on crystal, doesnt run with water,cant solve puzzles even if you give them solver page... a lot of afking in shroud... healers are dumb dont know how to heal and also ppl finish out before we kill harry in part 5 thats all usually isues ah by the way sometimes caster doesnt clean map.... and you can fail in part 1 ! i saw that few times and im never gonna take some guys again to my group, ppl doesnt use forums... so threads like that doesnt have a sens of existing

rodallec
11-02-2010, 06:48 AM
Usually shroud takes about 40 minutes i never done it faster than 30few... ppl dont know what to do, have to low dps, dies,not coordinated killing in pt 2, noone on crystal, doesnt run with water,cant solve puzzles even if you give them solver page... a lot of afking in shroud... healers are dumb dont know how to heal and also ppl finish out before we kill harry in part 5 thats all usually isues ah by the way sometimes caster doesnt clean map.... and you can fail in part 1 ! i saw that few times and im never gonna take some guys again to my group, ppl doesnt use forums... so threads like that doesnt have a sens of existing

ouch. im sorry to hear that.

ill give up on shroud soon. only run it when theres 8~ guildies on lol.

GCB's should be cheaper at the AH and
i dont wana get into the DR discussion. theyre too expensive for most people to obtain. thats if they even know about it. :(

BLU3_FR0G
11-02-2010, 07:14 AM
I think this quest has lost the meaning of challenge and that it goes too fast!

They Need to add a more difficult part 6 where Suulo cloned himself, and you need to fight Harry a 2 Suulo and they should have 2x as much HP that they have in ToD (sarcasm, but it does need to be more challenging)

I mean really, It's a Lv17 quest and I have seen LFM's up for 18-20, and it wasn't that they were lazy and didn't change the range they want fully geared toons in their PUG for this increasingly weak quest.

I's sad when the hardest thing in a quest is some floor puzzles...

Dragonhyde
11-02-2010, 09:24 AM
I think this quest has lost the meaning of challenge and that it goes too fast!

They Need to add a more difficult part 6 where Suulo cloned himself, and you need to fight Harry a 2 Suulo and they should have 2x as much HP that they have in ToD (sarcasm, but it does need to be more challenging)

I mean really, It's a Lv17 quest and I have seen LFM's up for 18-20, and it wasn't that they were lazy and didn't change the range they want fully geared toons in their PUG for this increasingly weak quest.

I's sad when the hardest thing in a quest is some floor puzzles...

Eh they could always bring back the penalty box for 1-3 :P

Bloodhaven
11-02-2010, 09:35 AM
i can agree with you there then.
2 healers for safety... if its a pug.

2 healers should not mean less DPS <or significantly less DPS> Healers can swing on harry and heal.

2 radiant auras going off and the occasional mass heal should keep everyone up.

FvS? Mass heals and swing at harry. No reason to not be adding to DPS in part 4/5.

<unless you have con as a dump stat and die in 1 hit>

Bloodhaven
11-02-2010, 09:49 AM
and the anchor jumped out of the blades in part4 :D



I hate this!

This is was my original reason for starting to meele Harry with my healer. Now I do it because it adds to DPS and simplifys things while healing. I just let the party know i am going to be in the middle fighting harry and if they want/need heal thats where they will need to be aswell. Even the casters will need to take 4-5 steps closer to harry to get a heal.

Darkrok
11-02-2010, 10:13 AM
FvS? Mass heals and swing at harry. No reason to not be adding to DPS in part 4/5

In a good group I don't even Mass Heal anymore on my FvS. This may change once they really fix waves/tendon slice but right now I can get by just fine with mass cure light (quicken/max/empower/empower heal with 75% ardor and max healing enhancements as well as major healing lore) until the blades are in. Quickened mass cure light cuts into the swing time less.


gods that run was horrible

wish we had noticed who had been casting the grease...so the healer woulda known not to center on him...could have at least been a successful (although not smooth) run had the center not jumped outta the blades or someone else had been the center

Along the same note, if you need to have a center you're doing it wrong. Have enough hp's, stand in the fight, have Harry targeted, and mass cure/heal while swinging. You add some dps and have the added bonus that you know 1) your anchor isn't going to do something stupid and 2) that you're going to stay alive. It drives me crazy to watch healers that stand outside the center and end up dead or close to death because they're ignoring their own bar. When you're the anchor you automatically watch your bar.

hermespan
11-02-2010, 01:37 PM
does anybody think shroud should take 40+ mins to complete?

haste and rage for part 1 songs if your lucky. everyone except 1 caster should be destroying portals?

you dont need to buff before part 2 then again when everyone finally gets to south central..

you dont need to buff before part 3..

run water. everyone..

parties should not wipe cos someone went in and activated part 4 before everyone was ready
build your toons zerg tough!
.. learn to take a meteor swarm to the face :)

break DR (litII's are ok.. i guess..) if your not breaking DR.. you better have a huge +to dmg.. but most likely your bringing your party down

if you have 17 lvl of clr (or 18fvs) you can solo heal shroud! go try!

kiting in part 5 is weak... gather on a mob and destroy it while getting buffs.

please sarlona... faster shrouds... or have your lfms say "slow shroud we will be hanging out at portals etc"


/rant off

sorry :D

anyone agree though?

Kinda. Part 4 doesn't "activate" til you agro the mobs in it. Just activating the portal simply activates the portal.

Having DR breakers for 'arry is a given, I don't care what your strength and buffs are. Jump and GH for part 1 as well as rage and haste. Portals should take 18 seconds or less each. Use your kensai power boosts, use your haste boosts. Use smite. AAs put the bow down when manyshot is on cooldown. Save the same for Harry when it's time to fight harry. Play your character! Should go without saying but I rarely see anyone activating boosts during portal and boss beats unless I'm in a guild group or a pug full of vets. What's up with that?

The only reason to have a second healer is backup in case the first can't handle lag or CTD's during a fight but agree, usually you only need one healer to get it done.

Beyond that, start your own LFM and clearly state what you want in your LFM. You'll usually get it.
"Speed zerg, minimal buffs, one healer, /death out, melee have DR breaking melee weapons and 375+ hp. AA=melee" would fill very fast me thinks... 375 is low but you will make it in a normal shroud. 300hp melees need to reincarnate; now would be ideal.

I could care less what melee class/build you are as long as you have some hit points, dr breakers and heavy fort. That's really all it takes. Even a group entirely full of dex builds can succeed in a reasonable time frame with these equipment requirements.

I feel your pain. I know I'll be checking melees and kicking people without DR breakers in the next shroud group I start. How long have pit fiends been in the game? It's ridiculous. If everyone has dr breakers it's like melting butter, regardless of their builds. Silver/PG or Metalline/PG works as does greensteel minII or even lit II (because of the damage procs). PG is not exactly hard to get... It's not elitist or too much to ask to expect dr breakers and heavy fort.

mws2970
11-02-2010, 02:45 PM
DR breakers for a normal shroud? Mmmkay!?!?!

Hadrian
11-02-2010, 04:45 PM
Having DR breakers for 'arry is a given, I don't care what your strength and buffs are. Jump and GH for part 1 as well as rage and haste.

On normal you don't really need DR breakers. Some high DPS options that don't break DR are comparable or even better, such as lightning 2 or a basic +4/5 holy of greater bane.

Also, what is GH for in part 1? Rage and haste are well worth the time spent. Jump helps speed up the run but most people can handle their own. I wouldn't expect a caster to take the time to pass out the buff to everyone.

Cashiry
11-02-2010, 09:55 PM
Part 1:
Haste/Rage
Self buff Jump
Cleric Dispel portal when you come to it...

Part 2:
FoM on Earth ele tank
Fire resist of Fire ele tank
DW on all
Pull it all center and kill

Part 4:
Fire resist
poison
FoM

Part 5:
Same as part 4

only thing that anyone would may need a buff for is FoM....all other buffs can be gotten thru pots or clickies... so be prepared if you join a zerg run... and dont ask for anything but FoM....

oh... and i never shrine on my cleric.... just go get it and kill harry and his friends

Cash out...

Towrn
11-02-2010, 09:57 PM
Part 1:
Haste/Rage
Self buff Jump
Cleric Dispel portal when you come to it...

Part 2:
FoM on Earth ele tank
Fire resist of Fire ele tank
DW on all
Pull it all center and kill

Part 4:
Fire resist
poison
FoM

Part 5:
Same as part 4

only thing that anyone would may need a buff for is FoM....all other buffs can be gotten thru pots or clickies... so be prepared if you join a zerg run... and dont ask for anything but FoM....

oh... and i never shrine on my cleric.... just go get it and kill harry and his friends

Cash out...

This!

Hadrian
11-03-2010, 12:20 AM
Even poison is usually left off the buff list anymore as mass heal covers it anyway.

Tanka
11-03-2010, 01:16 PM
Even poison is usually left off the buff list anymore as mass heal covers it anyway.
And if you don't carry Neut Poison pots or have Jerky, you're not a real zerger.

SEMPER
11-03-2010, 05:51 PM
Having DR breakers for 'arry is a given, I don't care what your strength and buffs are. Jump and GH for part 1 as well as rage and haste. Portals should take 18 seconds or less each. Use your kensai power boosts, use your haste boosts. Use smite. AAs put the bow down when manyshot is on cooldown. Save the same for Harry when it's time to fight harry. Play your character! Should go without saying but I rarely see anyone activating boosts during portal and boss beats unless I'm in a guild group or a pug full of vets. What's up with that?

Dr Breakers aren't necessary on Normal - LIT II's will compete very well against Harry , Hard & Elite are a different story..... you will want Dr Breakers then. Gh is nice but not needed either especially if you have a bard in the group then its never needed during shroud at all , but if you want it then get a clickie for it. Now using your boosts are good and all but id rather you get better portal beaters so there not needed so you don't even have to shrine after part 1 , you can just move on into part 2 and kill some mobs and prepare for the bosses so it keeps the raid moving because speed is what matters :D now if u can shrine and self buff afterwards with what you need then I don't really care how you use your boosts ;) Part 3 is just too easy but EVERYONE RUN WATER dam healers don't need to stand in the center to throw heals run water slackers gees.... Part 4 and 5 pretty simple here fom fire i guess poison but with healers using mass heal not that big of a deal anymore and beat his Arse .... that is all

rodallec
11-04-2010, 05:40 AM
theres some like minded people in here
but it would be good if we were all in shroud together!
id love to know sarlonas shroud record. post u7,
and find a grp that likes to zerg shroud and try break the record.
would be better if it was a static grp every 2days 18 hours

anyway hope to get in some shrouds with you guys that want to run it fast.

Quikster
11-04-2010, 05:49 AM
theres some like minded people in here
but it would be good if we were all in shroud together!
id love to know sarlonas shroud record. post u7,
and find a grp that likes to zerg shroud and try break the record.
would be better if it was a static grp every 2days 18 hours

anyway hope to get in some shrouds with you guys that want to run it fast.

Meh thats so mod 8 :) Did the first shroud in over a month today. Im not intrested in running it every 2 days 18 hours anymore. Gluck with that though :)

gfunk
11-04-2010, 10:37 PM
Part 1:
Haste/Rage
Self buff Jump
Cleric Dispel portal when you come to it...

Part 2:
FoM on Earth ele tank
Fire resist of Fire ele tank
DW on all
Pull it all center and kill

Part 4:
Fire resist
poison
FoM

Part 5:
Same as part 4

only thing that anyone would may need a buff for is FoM....all other buffs can be gotten thru pots or clickies... so be prepared if you join a zerg run... and dont ask for anything but FoM....

oh... and i never shrine on my cleric.... just go get it and kill harry and his friends

Cash out...

I heartily endorse this assessment

Zombiekenny
11-05-2010, 06:38 AM
Part 1:
Haste/Rage
Self buff Jump
Cleric Dispel portal when you come to it...

Part 2:
FoM on Earth ele tank
Fire resist of Fire ele tank
DW on all
Pull it all center and kill

Part 4:
Fire resist
poison
FoM

Part 5:
Same as part 4

only thing that anyone would may need a buff for is FoM....all other buffs can be gotten thru pots or clickies... so be prepared if you join a zerg run... and dont ask for anything but FoM....

oh... and i never shrine on my cleric.... just go get it and kill harry and his friends

Cash out...

Or, if you need a buff, ask for it. Honestly, if your one of the two people in the raid that doesn't have tharnes yet, I'm willing to cast TS on you, will I do it for the whole party? Nope, but if you need it just ask.
Honestly, I'll even give most people useless buffs if they take the time to type them out, but I will very rarely if ever give anyone a useful buff unless they ask.