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Logic
10-30-2010, 07:32 PM
I was planning on making a half-orc 18 wizard/2 fighter melee wizard.

The general idea would be high str/con and enough INT to cast lv9 spells. Lich/wraith form + death aura for self healing + boon of undeath robe for additional healing.

The 2 figher will allow 11BAB for GTHF if fighter is taken at lv20 (lets not get into the usefull/uselessness of the THF chain in this thread. I want the chain)

Feats would be
1: toughness
3: THF
6: maximize
9: empower
12: ITHF
15: not sure
18: IC slash

1 fighter: PA
2 figher (at char lv20): GTHF
1 wizard: extend
5 wizard: necro focus
10 wizard: greater necro focus
15 wizard: mental toughness (for wraith form)

I have never made a pale master or a melee wizard. This will be a flavor build. I am looking for general feedback and comments. Anything I need to watch out for? Gear will be epic robe of shadow, epic cloak of night (for DR5, deathblock, ghost touch), torc. Thanks.

Asketes
10-30-2010, 07:41 PM
I was planning on making a half-orc 18 wizard/2 fighter melee wizard.

The general idea would be high str/con and enough INT to cast lv9 spells. Lich/wraith form + death aura for self healing + boon of undeath robe for additional healing.

The 2 figher will allow 11BAB for GTHF if fighter is taken at lv20 (lets not get into the usefull/uselessness of the THF chain in this thread. I want the chain)

Feats would be
1: toughness
3: THF
6: maximize
9: empower
12: ITHF
15: not sure
18: IC slash

1 fighter: PA
2 figher (at char lv20): GTHF
1 wizard: extend
5 wizard: necro focus
10 wizard: greater necro focus
15 wizard: mental toughness (for wraith form)

I have never made a pale master or a melee wizard. This will be a flavor build. I am looking for general feedback and comments. Anything I need to watch out for? Gear will be epic robe of shadow, epic cloak of night (for DR5, deathblock, ghost touch), torc. Thanks.



you will need to take your 2nd level of fighter AT level 20, fyi.. (i think you know this, just making sure)


I think you could have fun w/ the build, may have a slightly tough time hitting epic mobs, but who knows. It's not always the build, it's the player and some gear..

I wish ya luck and hope to hear back with how you like it!

Logic
10-30-2010, 11:25 PM
Still looking for more information. Also does anybody know how long tensor's transformation lasts?

Entelech
10-31-2010, 01:26 AM
(1) I do not recommend Tenser's Transformation under any circumstances. Accumulate a set of Divine Power clickies instead. For someone with 18 levels of Wizard, removing all spellcasting capability is never a good move. Even on my 12 Wiz / 6 Ftr / 2 Rog Pale Master battlemage, casting Tenser's Transformation is never worthwhile. It prevents you from using self-healing, and there's just not enough of an upside.

If you want to play a fighter with Wizard hitpoints and no bonus feats (which is what Tenser's does), there are ways to gimp yourself that do not involve buying Bull's Strength potions off a vendor. Why spend the plat? Just build a 20 Wizard and buy a 6 Int.



(2) While I realize this is a flavor build, going 18/2 is a bit much for a race with an Int penalty. I suggest a Wiz 14 / Fighter 6 build with Kensai 1 and Pale Master 2 instead. It'll put you in a much stronger position to play as a meleer, rather than as a stand-in-the-back-row caster who uses a +3 Superior Potency VI Greataxe to channel his spells.


(3) Either way you go, this build is going to be fairly gear-intensive. I'd suggest you plan accordingly.

Entelech
10-31-2010, 01:36 AM
Also, if you're planning on the Epic Robe of Shadows and Epic Cloak of Night, be prepared to go through 19 levels of suck before you get to anything resembling a payoff.

ninjaeli
10-31-2010, 01:40 AM
I was planning on making a half-orc 18 wizard/2 fighter melee wizard.

The general idea would be high str/con and enough INT to cast lv9 spells. Lich/wraith form + death aura for self healing + boon of undeath robe for additional healing.

The 2 figher will allow 11BAB for GTHF if fighter is taken at lv20 (lets not get into the usefull/uselessness of the THF chain in this thread. I want the chain)

Feats would be
1: toughness
3: THF
6: maximize
9: empower
12: ITHF
15: not sure
18: IC slash

1 fighter: PA
2 figher (at char lv20): GTHF
1 wizard: extend
5 wizard: necro focus
10 wizard: greater necro focus
15 wizard: mental toughness (for wraith form)

I have never made a pale master or a melee wizard. This will be a flavor build. I am looking for general feedback and comments. Anything I need to watch out for? Gear will be epic robe of shadow, epic cloak of night (for DR5, deathblock, ghost touch), torc. Thanks.

might aswell just do 2 mnk if you wanna fight and buff

EatSmart
10-31-2010, 01:45 AM
Just remember that in undead form you are immune to positive energy healing effects, and the undead aura + boon robe just wont cut it for self healing fights like arretreikos. You can be healed with effects like harm and inflict, but the person casting it has to target you and be facing you. As you're immune to healing, the healer cant simply keep you targeted as any positive energy effects targetted at you in undead form will instead centre on the healer.

Entelech
10-31-2010, 01:58 AM
might aswell just do 2 mnk if you wanna fight and buff

Sigh...or 2 Rogue...or 2 Paladin...or 2 Barbarian...or...

I think it would be helpful for the OP to post exactly how he wants this build to play, before we go further in helping him to design it. But I'm guessing that the three Two-Handed Fighting feats means he's not planning on using Handwraps.

Logic
10-31-2010, 11:29 AM
2 rogue, 2 monk, 2 barb cannot GTHF. Only fighter can get GTHF (or GTWF if that's your thing).

Is 2 monk and fists a good option even though you can only get ITWF? How much does the inflict wounds hit for in lich form?

Logic
10-31-2010, 11:32 AM
Sigh...or 2 Rogue...or 2 Paladin...or 2 Barbarian...or...

I think it would be helpful for the OP to post exactly how he wants this build to play, before we go further in helping him to design it. But I'm guessing that the three Two-Handed Fighting feats means he's not planning on using Handwraps.

I would use this build to solo mostly. The idea would be OK melee damage and offensive spells when needed, buffs.

Again flavor build. Just want to make it a good as possible.

FlyingTurtle
10-31-2010, 11:52 AM
Also, if you're planning on the Epic Robe of Shadows and Epic Cloak of Night, be prepared to go through 19 levels of suck before you get to anything resembling a payoff.

Not if you get one of each level! :D

EatSmart
10-31-2010, 12:02 PM
Still looking for more information. Also does anybody know how long tensor's transformation lasts?

Start holding on to items that have divine power x3 or x5 clickies on them until you have a collection. Once you have a few, start trying to consolidate them onto one slot such as all cloaks. (trade channel for 1:1 trades of divine power clickies helps) Once you have enough to boost you 15-20 mins per rest you should be fine for pretty much all content. Does pretty similar to tensers transformation, except it doesnt lock your casting out.

Entelech
10-31-2010, 04:22 PM
I would use this build to solo mostly. The idea would be OK melee damage and offensive spells when needed, buffs.

Again flavor build. Just want to make it a good as possible.

Okay. In that case, I reiterate my advice to go 14 / 6 instead of 18 / 2. I think you'll be far happier with how it turns out.


And, @ Flyingturtle, getting one of each level is something I am not sadistic enough to sugggest.

Logic
11-01-2010, 07:59 AM
Start holding on to items that have divine power x3 or x5 clickies on them until you have a collection. Once you have a few, start trying to consolidate them onto one slot such as all cloaks. (trade channel for 1:1 trades of divine power clickies helps) Once you have enough to boost you 15-20 mins per rest you should be fine for pretty much all content. Does pretty similar to tensers transformation, except it doesnt lock your casting out.

OK. I'll start collecting, thanks for the idea.

Logic
11-01-2010, 08:00 AM
Okay. In that case, I reiterate my advice to go 14 / 6 instead of 18 / 2. I think you'll be far happier with how it turns out.


And, @ Flyingturtle, getting one of each level is something I am not sadistic enough to sugggest.

Without 18 wiz you can't get pale master III and use the pale master set (doubles self healing). Also lose lv9 spells. Definately want at least 18 levels of wizard.

Hobgoblin
11-01-2010, 08:29 AM
Without 18 wiz you can't get pale master III and use the pale master set (doubles self healing). Also lose lv9 spells. Definately want at least 18 levels of wizard.

why do you need level 9 spells? i dont see how they will benifit you on this particular build, especially considering if you go 12 wiz 6 fighter 2 monk/rogue

hob

cyadra
11-01-2010, 01:46 PM
There are a ton of ways to go with this.

A crazy 12/6monk/2 fighter build with the ninja spy is nice.
The 2 levels of monk on a 12/6 fight/2 monk build really doesnt give you much, unless its the evasion, in which case just do a 12/6/2 rogue.
If you wanna go with a staff a 12wiz/6 rogue (acrobat I)/2 fighter is good.

I was considering for myself a 12wiz/6 ranger/2 rogue (or monk/fighter/barb) build The 6 ranger gets you the use of healing wands, the 2 favored enemies and FREE 2WF feats, so you don't have to waste points into Dex.

Whatever you do if you go with the 12 levels of wizzy remember that INT is almost a dump stat, no need to put more than 2 points into it at creation. Now if you go more than 12 levels than that is a different story, but the above comment is right you don't need any spells over 6th level, unless you want protection from mass elements.

I have seen people with this build play like an intimitank, stand in their firewall and soak up the damage with the pale master self heal on, which is sweet. I would do this with a dwarf and their CON bonuses.

Or you can swing away with a staff or handwraps, which would be good for a H-O.

But if you go for a melee/caster type 18 levels of caster kills you. I don't care how much self healing you get from being a pale-master, it just hurts. UNLESS you try a crazy Tukow build and go WF for your self heals.

And if you go 18 levels of wizzy with its LOW hitpoints, and LOW BAB..you might as well go all the way to 20 and just be a caster.