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Martdon
10-26-2010, 04:33 PM
Got the idea for this build, when I was thinking of LR+3 my level 10 FvS.
This is if you were starting a new char, obviously if I do decide to do something like this with her, the level progression would change.

The idea of this character was built around Whirling Steel Strike, Elven and FvS longsword and high saves.
I don't think I have ever seen a character (32pt. without gear added into it) with this high of saves. (Please link if you find one, remember no gear)
I could dump STR for more CHA and get more saves, but that wouldn't be that smart.
This build should also be able to get decent AC with proper gear. (If someone has suggestions that would be cool to see final)

I currently have Empower Healing and my level 6 spell as Heal, but with enough gear upping my WIS I would switch that out to Maximize and Blade Barrier, and rely on Maximized Cure spells for healing.

I took HotD for healing amp, damage vs undead and Ghost Touch.

I also really like the flavour of this build, and think it could have a pretty cool RP aspect.

I also didn't take UMD, although, if I got the proper gear, where I knew for sure I was getting good AC, then I would probably take it for Shield/Haste wands.

So final goals for this build.
-Decent Melee damage with Monk attacks, Elven and FvS longsword boosts, Divine Favour/Power.
-Good saves, Evasion and Usable AC, making this character difficult to damage.
-Able to spot heal, with Maximized/CW or EmpHealing/Heal, Unyielding Sovereignty and 2x Lay on Hands (112hp relying solely on a +6 CHA item)


Character Plan by DDO Character Planner Version 3.7.0 BETA
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Elf Male
(6 Paladin \ 2 Monk \ 12 Favored Soul)
Hit Points: 299
Spell Points: 1084
BAB: 16\16\21\26\26
Fortitude: 24
Reflex: 24
Will: 26

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 16 20
Constitution 12 14
Intelligence 8 10
Wisdom 15 24
Charisma 14 18

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 18
Bluff 2 4
Concentration 5 32
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 4
Heal 2 7
Hide 3 5
Intimidate 2 4
Jump 2 3
Listen 2 9
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 2
Spot 5 12
Swim 2 3
Tumble 4 6
Use Magic Device n/a n/a

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Spot (+3)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting


Level 2 (Paladin)
Skill: Concentration (+1)


Level 3 (Paladin)
Skill: Concentration (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 4 (Monk)
Ability Raise: WIS
Skill: Balance (+3)
Feat: (Monk Bonus) Whirling Steel Strike


Level 5 (Paladin)
Skill: Concentration (+1)


Level 6 (Paladin)
Skill: Concentration (+1)
Feat: (Selected) Empowered Healing


Level 7 (Paladin)
Skill: Concentration (+1)


Level 8 (Paladin)
Ability Raise: WIS
Skill: Concentration (+2)


Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Diety) Favored by the Sovereign Host
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)


Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)


Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Acid


Level 14 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)


Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)


Level 17 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)


Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Quicken Spell


Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)


Level 20 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Aerenal Elf Melee Attack II
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Aerenal Elf Melee Damage II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Way of the Patient Tortoise I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Focus of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Hunter of the Dead I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Life III
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Prayer of Incredible Life II
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Improved Turning I

unbongwah
10-26-2010, 04:54 PM
I posted a similar build (http://forums.ddo.com/showpost.php?p=3358649&postcount=10) recently, however mine stuck with UC / scimitars, dump-stated WIS for more CON & STR, and front-loaded the FvS lvls. IMHO tier-1 monk stances w/longswords aren't worth the feat cost; I'm betting scimitars are still higher DPS even without Fire / Wind I stance. Plus it lets me take a couple more metamagics to be a better buffer & healer.

It's still just a novelty build, but I think it makes a decent melee-focused battle cleric variant.

Martdon
10-26-2010, 05:58 PM
Yeah, I thought about going Scimitar route. But I decided staying centered is worth it for me. And extra 1d6 (or 4 with Strike of Enduring) a hit. (I'll be able to keep Ki up) The ability to use stances to get +2 to a stat as needed, and another ability. (Save and DC in water, DS and DEX is wind, Ki and STR in fire)

And the WIS I decided to keep, because there is gear out there to make BB have a high enough DC to work. That, and then I also could get enough AC to be meaningful at endgame.