Hamlin
10-26-2010, 02:11 PM
Concept: To roll a Half-Orc that is slightly more original than the 23,541,209,327,941 Half-Orc Barbarians rolled upon the release of this new race. Primary focus is DPS with a quarterstaff. Secondary focus is standard rogue skills. I would like to be able to handle traps on level appropriate content. Build and thoughts/concerns listed below.
edit: Updated character planner to incorporate some of garkzz's suggestions. Also switched out two toughness feats for combat expertise/improved feint. Dropped HP from 326 to 292 as a result.
Character Plan by DDO Character Planner Version 3.7.0 BETA
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Half-Orc Male
(6 Fighter \ 1 Barbarian \ 13 Rogue)
Hit Points: 292
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 15
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 28
Dexterity 15 20
Constitution 14 16
Intelligence 14 16
Wisdom 8 10
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 13
Bluff 2 18
Concentration 2 4
Diplomacy 2 23
Disable Device 6 26
Haggle -2 -1
Heal -1 0
Hide 4 7
Intimidate -2 0
Jump 5 20
Listen -1 0
Move Silently 4 7
Open Lock 6 28
Perform n/a n/a
Repair 2 3
Search 6 26
Spot 3 23
Swim 3 9
Tumble 6 30
Use Magic Device 2 22
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Barbarian)
Level 3 (Rogue)
Feat: (Selected) Power Attack
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Two Handed Fighting
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Stunning Blow
Level 7 (Rogue)
Level 8 (Rogue)
Ability Raise: STR
Enhancement: Rogue Thief-Acrobat I
Level 9 (Fighter)
Feat: (Selected) Improved Two Handed Fighting
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Combat Expertise
Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Kensei I
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Improved Feint
Level 16 (Rogue)
Ability Raise: STR
Level 17 (Rogue)
Feat: (Rogue Bonus) Opportunist
Level 18 (Rogue)
Feat: (Selected) Greater Two Handed Fighting
Level 19 (Rogue)
Enhancement: Rogue Thief-Acrobat II
Level 20 (Rogue)
Ability Raise: STR
Feat: (Rogue Bonus) Improved Evasion
Condensed Build
Starting stats (level increases 5 STR)
STR 17
DEX 15
CON 14
INT 14
WIS 8
CHA 6
Feats:
1. Toughness
3. Power Attack
4. Two Handed Fighting
6. Stunning Blow
9. Improved Two Handed Fighting
9. Weapon Focus: Bludgeoning Weapons
11. Improved Critical: Bludgeoning Weapons
12. Combat Expertise
13. Weapon Specialization: Bludgeoning Weapons
15. Improved Feint
17. Opportunist
18. Greater Two Handed Fighting
20. Improved Evasion
Skills @ lvl 20:
Balance 13
Bluff 18
Disable Device 26
Hide 7
Jump 20
Move Silently 7
Open Lock 28
Search 26
Spot 23
Tumble 30
Use Magic Device 22
Thoughts/Concerns:
1. Took 3 toughness feats. Might be a little overkill, but I really had nothing better in mind to take for two of those feats. Combat expertise and Improved Feint maybe? Maybe someone can help me pick two feats that would fit this build better.
2. I've rolled this guy a couple different ways. First is what you see above. I went Kensai first, then Thief Acrobat by level 13. Got TA II at level 19. One of the bonuses to TA II is being almost impossible to knock over/slippery surfaces. Quibble has spent much of his adventuring career laying on his back, which has always annoyed the hell out of me. I might go straight for TA II and get kensai last, since that's really gravy for me anyway.
3. With my skills as you see above, can I do traps while I'm smacking stuff all over the place with my quarterstaff?
4. In another build, I assumed that my DD/OL/Search/Spot skills weren't going to be up to par and maxed UMD as much as I could. Got it to 22 at level 20. +6 CHA item would get that to 25. Probably a couple other items out there that would boost it too. Is that worth shooting for or should I just drop UMD and focus on other things?
5. Are people going to look at me weird when I join their group and say, "Hey guys, I'm not really that great at traps, I'm just here to smack stuff with my quarterstaff."
6. Took all the Orc ehancements related to two handed fighting. Especially on sneak attacks, I think this guy is going to hit like a mack truck. HP looks good too especially with 3 toughness feats. BAB is 16 at level 20. took barb for a level for rage, couple extra HP, and 1 BAB. I thought about doing 12 rogue/6 fighter/ 2 barb, but I didn't want to give up 1d6 sneak attack damage and a free rogue feat for +1 CON enhancement. I forget what else barbs get at level 2, but I didn't think it was worth it.
So, what do you guys think? This might be my most viable build yet. If I can do traps/locks/etc with this guy too, this is gonna rock.
edit: Updated character planner to incorporate some of garkzz's suggestions. Also switched out two toughness feats for combat expertise/improved feint. Dropped HP from 326 to 292 as a result.
Character Plan by DDO Character Planner Version 3.7.0 BETA
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Half-Orc Male
(6 Fighter \ 1 Barbarian \ 13 Rogue)
Hit Points: 292
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 15
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 28
Dexterity 15 20
Constitution 14 16
Intelligence 14 16
Wisdom 8 10
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 13
Bluff 2 18
Concentration 2 4
Diplomacy 2 23
Disable Device 6 26
Haggle -2 -1
Heal -1 0
Hide 4 7
Intimidate -2 0
Jump 5 20
Listen -1 0
Move Silently 4 7
Open Lock 6 28
Perform n/a n/a
Repair 2 3
Search 6 26
Spot 3 23
Swim 3 9
Tumble 6 30
Use Magic Device 2 22
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Barbarian)
Level 3 (Rogue)
Feat: (Selected) Power Attack
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Two Handed Fighting
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Stunning Blow
Level 7 (Rogue)
Level 8 (Rogue)
Ability Raise: STR
Enhancement: Rogue Thief-Acrobat I
Level 9 (Fighter)
Feat: (Selected) Improved Two Handed Fighting
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Combat Expertise
Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Kensei I
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Improved Feint
Level 16 (Rogue)
Ability Raise: STR
Level 17 (Rogue)
Feat: (Rogue Bonus) Opportunist
Level 18 (Rogue)
Feat: (Selected) Greater Two Handed Fighting
Level 19 (Rogue)
Enhancement: Rogue Thief-Acrobat II
Level 20 (Rogue)
Ability Raise: STR
Feat: (Rogue Bonus) Improved Evasion
Condensed Build
Starting stats (level increases 5 STR)
STR 17
DEX 15
CON 14
INT 14
WIS 8
CHA 6
Feats:
1. Toughness
3. Power Attack
4. Two Handed Fighting
6. Stunning Blow
9. Improved Two Handed Fighting
9. Weapon Focus: Bludgeoning Weapons
11. Improved Critical: Bludgeoning Weapons
12. Combat Expertise
13. Weapon Specialization: Bludgeoning Weapons
15. Improved Feint
17. Opportunist
18. Greater Two Handed Fighting
20. Improved Evasion
Skills @ lvl 20:
Balance 13
Bluff 18
Disable Device 26
Hide 7
Jump 20
Move Silently 7
Open Lock 28
Search 26
Spot 23
Tumble 30
Use Magic Device 22
Thoughts/Concerns:
1. Took 3 toughness feats. Might be a little overkill, but I really had nothing better in mind to take for two of those feats. Combat expertise and Improved Feint maybe? Maybe someone can help me pick two feats that would fit this build better.
2. I've rolled this guy a couple different ways. First is what you see above. I went Kensai first, then Thief Acrobat by level 13. Got TA II at level 19. One of the bonuses to TA II is being almost impossible to knock over/slippery surfaces. Quibble has spent much of his adventuring career laying on his back, which has always annoyed the hell out of me. I might go straight for TA II and get kensai last, since that's really gravy for me anyway.
3. With my skills as you see above, can I do traps while I'm smacking stuff all over the place with my quarterstaff?
4. In another build, I assumed that my DD/OL/Search/Spot skills weren't going to be up to par and maxed UMD as much as I could. Got it to 22 at level 20. +6 CHA item would get that to 25. Probably a couple other items out there that would boost it too. Is that worth shooting for or should I just drop UMD and focus on other things?
5. Are people going to look at me weird when I join their group and say, "Hey guys, I'm not really that great at traps, I'm just here to smack stuff with my quarterstaff."
6. Took all the Orc ehancements related to two handed fighting. Especially on sneak attacks, I think this guy is going to hit like a mack truck. HP looks good too especially with 3 toughness feats. BAB is 16 at level 20. took barb for a level for rage, couple extra HP, and 1 BAB. I thought about doing 12 rogue/6 fighter/ 2 barb, but I didn't want to give up 1d6 sneak attack damage and a free rogue feat for +1 CON enhancement. I forget what else barbs get at level 2, but I didn't think it was worth it.
So, what do you guys think? This might be my most viable build yet. If I can do traps/locks/etc with this guy too, this is gonna rock.