View Full Version : Half-orc 18/2 cleric/fighter who can almost do it all
Thrudh
10-23-2010, 02:33 AM
TRing from a wizard of all things (this works out very well)
Half-orc 18/2 cleric/fighter
34-point build
STR 18 +3 tome +3 enhancements +6 item +2 rage = 32
DEX 8
CON 15 +3 tome +6 item = 24
INT 6
WIS 18 +5 level ups +3 tome +3 enhancements +6 item +3 exceptional = 38
CHA 6
All level ups into Wisdom... he will be maxed on casting even as a "battle-cleric"
Feats:
(1) Fighter - Toughness, Empower Healing
(3) Wizard Past Life feat (swap out for Empower later probably)
(6) Extend
(9) Maximize
(12) Quicken
(15) Spell Pen
(18) Heighten (or Greater Spell Pen)
(19) Fighter - Power Attack
Wizard passive past life gives +2 spell pen, so that makes up for the loss of 2 cleric levels.
Plenty of Strength, orc damage and power attack enhancements, so he can melee reasonably well in normal\hard content...
Full casting power and Spell Pen- Implosion, Destruction, Comet Fall, Greater Command, etc.
Full strength blade barriers
400+ hps
And of course full healing...
He MAY be able to squeeze in Radiant Servant II, but unlikely. Probably want to use the APs for orc racial enhancements.
Thoughts?
Would this work better as a 18/2 FvS/fighter half-orc? I like the full stable of spells... 18 cleric gets you pretty much every divine spell you'd ever want. Oh, and FvS needs SOME points in CHA, but I can completely tank it as a cleric.
lord_of_rage
10-23-2010, 02:36 AM
TRing from a wizard of all things (this works out very well)
Half-orc 18/2 cleric/fighter
34-point build
STR 18 +3 tome +3 enhancements +6 item +2 rage = 32
DEX 8
CON 15 +3 tome +6 item = 24
INT 6
WIS 18 +5 level ups +3 tome +3 enhancements +6 item +3 exceptional = 38
CHA 6
All level ups into Wisdom... he will be maxed on casting even as a "battle-cleric"
Feats:
(1) Fighter - Toughness, Empower Healing
(3) Wizard Past Life feat (swap out for Empower later probably)
(6) Extend
(9) Maximize
(12) Quicken
(15) Spell Pen
(18) Heighten (or Greater Spell Pen)
(19) Fighter - Power Attack
Wizard passive past life gives +2 spell pen, so I don't HAVE to take Greater Spell Pen (although I probably will)
Plenty of Strength, orc damage and power attack enhancements, so he can melee reasonably well in normal\hard content...
Full casting power and Spell Pen- Implosion, Destruction, Comet Fall, Greater Command, etc.
Full strength blade barriers
400+ hps
And of course full healing...
He MAY be able to squeeze in Radiant Servant II, but unlikely. Probably want to use the APs for orc racial enhancements.
Thoughts?
Would this work better as a 18/2 FvS/fighter half-orc? I like the full stable of spells... 18 cleric gets you pretty much every divine spell you'd ever want.
Wow this looks amazing. Do tell me how it works out. Im sure he will solo like a beast, and be amazing in groups.
Xyfiel
10-23-2010, 02:41 AM
I thought only Monks can take toughness as a bonus feat.
Jay203
10-23-2010, 02:41 AM
TRing from a wizard of all things (this works out very well)
Half-orc 18/2 cleric/fighter
34-point build
STR 18 +3 tome +3 enhancements +6 item +2 rage = 32
DEX 8
CON 15 +3 tome +6 item = 24
INT 6
WIS 18 +5 level ups +3 tome +3 enhancements +6 item +3 exceptional = 38
CHA 6
All level ups into Wisdom... he will be maxed on casting even as a "battle-cleric"
Feats:
(1) Fighter - Toughness, Empower Healing
(3) Wizard Past Life feat (swap out for Empower later probably)
(6) Extend
(9) Maximize
(12) Quicken
(15) Spell Pen
(18) Heighten (or Greater Spell Pen)
(19) Fighter - Power Attack
Wizard passive past life gives +2 spell pen, so that makes up for the loss of 2 cleric levels.
Plenty of Strength, orc damage and power attack enhancements, so he can melee reasonably well in normal\hard content...
Full casting power and Spell Pen- Implosion, Destruction, Comet Fall, Greater Command, etc.
Full strength blade barriers
400+ hps
And of course full healing...
He MAY be able to squeeze in Radiant Servant II, but unlikely. Probably want to use the APs for orc racial enhancements.
Thoughts?
Would this work better as a 18/2 FvS/fighter half-orc? I like the full stable of spells... 18 cleric gets you pretty much every divine spell you'd ever want. Oh, and FvS needs SOME points in CHA, but I can completely tank it as a cleric.
neither toughness nor empower healing are fighter class feats last i checked o_O
Emili
10-23-2010, 03:46 AM
neither toughness nor empower healing are fighter class feats last i checked o_O
Then again I would not plan on both emp healing plus Empower and would have moved the second fighter level down lower just to boost melee at BaB... Power Attack early is a tad much and you will not use it til bout level 5 on this thing even with the str this thing has... still I moved it earlier for one reason - to use IC later as I do not rely pn Keen/Impact weapons very often... I rather have a wide variety of weapons in melee and make them count most (entails running more than epics where autocirt cicumstances best).
(1) Fighter - Toughness, Power Attack
(3) Extend
(6) Empower (or Emp Healing ... Either case is hard to choose)
(9) Maximize
(12) Quicken
(15) Fighter - Spell Pen, IC: Slashing
(18) Heighten (or Greater Spell Pen) <- To me Heighten supercedes Greater Spell pen as most the spells you wish to land in breaking SR - you'd rather boost the DC in, least imho.)
Thrudh
10-23-2010, 11:37 AM
Then again I would not plan on both emp healing plus Empower and would have moved the second fighter level down lower just to boost melee at BaB... Power Attack early is a tad much and you will not use it til bout level 5 on this thing even with the str this thing has... still I moved it earlier for one reason - to use IC later as I do not rely pn Keen/Impact weapons very often... I rather have a wide variety of weapons in melee and make them count most (entails running more than epics where autocirt cicumstances best).
(1) Fighter - Toughness, Power Attack
(3) Extend
(6) Empower (or Emp Healing ... Either case is hard to choose)
(9) Maximize
(12) Quicken
(15) Fighter - Spell Pen, IC: Slashing
(18) Heighten (or Greater Spell Pen) <- To me Heighten supercedes Greater Spell pen as most the spells you wish to land in breaking SR - you'd rather boost the DC in, least imho.)
Good points... I forgot about not being able to take Empower Healing on a level 1 fighter... Probably would just start with 1st level cleric (take Empower Healing), and take fighter (and toughness) at second level.
I have a Min II greataxe... so I think I can skip IC: Slashing, at least for now...
However, you're right that I should probably take the second fighter level much sooner so I can pick up Power Attack sooner...
You're also right that having Empower AND Empower healing probably is not necessary...
I also agree that Heighten is probably worth more than Greater Spell Pen...
I would have loved to do this as a FvS/fighter, but 18 FvS only gets one 9th level spell, and that's a bit tight...
Okay how about this?
Feats:
(1) Empower Healing (switch to Empower, if I start doing a lot of soloing with blade barrier)
(2) Fighter - Toughness
(3) Wizard Past Life feat (+1 DC on a casting cleric, and the magic missiles will be fun)
(6) Extend
(9) Fighter - Power Attack, Maximize
(12) Quicken
(15) Spell Pen
(18) Heighten
The above makes for easy leveling.
I could live without Extend and the Wizard Past Life feat at the higher levels... I can always pick up IC: Slash and Greater Spell Pen later (Although it would probably require a LR or some serious feat shuffling)
Thrudh
10-23-2010, 11:47 AM
I thought only Monks can take toughness as a bonus feat.
Oh ****, you may be right...
Tumarek
10-23-2010, 12:06 PM
you need empower healing to get radient servant and in my expieience that is what makes the Cleric equal to the FvS.
The auras save a great amount of SP. So you might want to keep it in.
I think radient servant is worth the investment... the aura is ok and the extra 25% on empower healing does help every now and then heal a WF Tank.
Emili
10-23-2010, 12:56 PM
you need empower healing to get radient servant and in my expieience that is what makes the Cleric equal to the FvS.
The auras save a great amount of SP. So you might want to keep it in.
I think radient servant is worth the investment... the aura is ok and the extra 25% on empower healing does help every now and then heal a WF Tank.
Still depends what roles he wishes to emphasis here... While radient servant is a great boom to healing spec's it is not a neccessity for a cleric to main heal any raid or epic. i.e. I know many people who solo'd elite Shroud, ToD and epic raids without it...
What am stating is Thrudh just needs to figure out where he'd like to tweak this character ... make sure follows the rules and tweak it some more before settling on his plan... move some things around to get a picture from different angles then decide how this will look to him at end game - afterall he's going to be playing it. ;)
unbongwah
10-23-2010, 02:36 PM
Looks like a strong build and not unlike my own battle clerics (http://forums.ddo.com/showthread.php?t=279703). And it would be easy enough to adapt to a 32-pt build: just drop CON to 14 and lose the past life feat for something else.
Toughness isn't a fighter bonus feat. I would probably take PA & Imp Crit as my two ftr feats and aim for an epic SoS. Or you could do monk 2 for Toughness & PA & Evasion & higher saves (+3 Reflex & Will IIRC), but you give up martial weapon prof. and that +1 STR enh.
Doesn't Radiant Servant provide a lot of essentially free healing? Seems a shame to leave out one of the best reasons to be a cleric rather than FvS, IMHO.
DrNuegebauer
10-23-2010, 06:32 PM
Still depends what roles he wishes to emphasis here... While radient servant is a great boom to healing spec's it is not a neccessity for a cleric to main heal any raid or epic. i.e. I know many people who solo'd elite Shroud, ToD and epic raids without it...
But does it hurt?
If he plans on soloing, Radiant Servant will be outstanding.
If he plans on meleeing, Radiant Servant will be outstanding.
I can't think of any reason why you wouldn't want it on this particular build. Your aura popping you for at least 25 every few seconds is extraordinarily helpful!
Thrudh
10-23-2010, 07:07 PM
But does it hurt?
If he plans on soloing, Radiant Servant will be outstanding.
If he plans on meleeing, Radiant Servant will be outstanding.
I can't think of any reason why you wouldn't want it on this particular build. Your aura popping you for at least 25 every few seconds is extraordinarily helpful!
Super Low CHA... I'll probably have 4 Turn Undeads...
It costs a lot of SP to get Radiant Servant... I would very much like to include it, but I also want some of those juicy orc enhancements... We'll see what I can fit in... I can probably get both... I'll drop that last 6 point +1 Spell Pen enhancement, and see how many APs I can free up
Hellllboy
10-23-2010, 07:19 PM
If you are planning on doing a considerable amount of fighting, I would not waste a feat on spell pen at all-you are already 2 levels down on it-one tier of this feat isnt going to make you that much more effective. You have to decide if you are making a melee focus build or combat casting. I would suggest Max but not empower-for the most bang for your buck. Take the Empower Healing so you can run your aura while fighting. I am making the same build but have a different direction in feats.
1-Cleric (Toughness)
2-Fighter (Power Attack)
3-Cleric (Extend)
6-Cleric (Max)
9-Cleric (Empower Healing)
12-Cleric (Quicken)
15-Cleric (Two Handed Fighting)
18-Cleric (Improved Two Handed Fighting)
19-Fighter (Improved Crit)
zeonardo
11-03-2010, 09:46 AM
Hey.
I've been playing the cleric a lot. 2monk/18clr, pure cleric healer (healbot) and pure cleric caster, but this build is the more fun to play I've ever made.
I have HolyMonster on Thelanis, 16clr/2ftr atm, and it's literaly a monster.
I built it to be a "paladin" more than a cleric. Took some feats wich I've swaped later on and reseted it's enhanc a couple times.
My base stats on lvl1 (34pts)
20 str
8 dex
16 con
6 int
12 wis (10 + spell level to cast, so i'd only need 19 wis to cast all spells: 12 + 2 tome/feat + 5-6 item)
8 cha
(or something like that)
I know it may look crazy.
I wanted it to have all the cleric spells and yet be fully melee capable and it IS.
---------------
STR: 20 + 4 lvls + 2 tome + 2 Orc enhanc + 1 fighter enhanc + 6 item = 35 (+1 lvl at 20/guild buff + 2 rage pot = 38 easy easy)
WIS: 12 + 2 tome + 2 enhanc + 6 item = 22 (> 1200 SP atm)
DEX: 8 + 2 tome + 6 item = 16 (Mithral AC 13 + 3 from Dex, or DT 15 + 1 from Dex, if AC would count for anything. I can heal myself.)
CON: 16 + 2 tome + 6 item = 24. (> 390 HP atm, and no GFL yet)I know its low, but I will still work on it. (22 because death pact is my new friend!)
CHA: 8 + 2 tome + 6 item 16 (few Radiant II turns. dont ask me for DVs)
Some Feats:
Toughness
Extend
Empower Healing (Took Radiant Servant I and II too xD. Helps a LOT in melee)
THF
ITHF
GTHF
Wpn Focus: Slash
Got all enhances I could to help melee, some Healing, and 'tof'ness
Spells are mostly buffs and some lvl based ones (since my wisdom wouldnt help on spell DC).
I can keep close up with the barb and the fighter in kill count without killing a single mob with spells, and stopping once in a while to save them from dying.
Some points:
- Send tell before joining pug groups, telling you're not main healer but will add to the party. And do add.
- Tell the healer: I buff, you heal. Most buffs won't depend on your spell casting ability
- Don't try to be the main healer!
- If you need to be main healer, buy A LOT of mana pots from DDO store if you can afford... scrolls aren't fast enough and your healing isn't good enough.
- You can solo a lot of quests by your level and lower.
- If your group have enough DPS, don't try to be the hero ( aka zerger). Let them do the main fight, take down trash mobs or aggro from the casters. Help your group the way you can.
TFPAQ
11-03-2010, 10:02 AM
I have one that is 15Cleric/1Fighter right now. IMO Radiant II is a waste unless you burn a feat on the extra (4) turnings. Radiant I makes sense on my toons evil (well kinda) twin: Fighter 12 (Kensai II) Cleric 7 (RS I) Rogue 1.
In hindsight I would have grabbed the second fighter level earlier (and skipped out on the "awesome" lvl 8 spells for now ...). About 32k to second lvl of fighter right now...
kinar
11-03-2010, 10:14 AM
Super Low CHA... I'll probably have 4 Turn Undeads...
Not an issue. My clerics typically run with 5 Turns and seldom run out as long as I don't use the burst too much.
As far as the build...have you thought about 2 monk instead of 2 fighter? Monks get Toughness AND PA as bonus feats. It would make your feats work better but you would end up losing 1 BaB (irrelevent since you will be using DP anytime you want to melee) and weapon proficiency for your already crafted GA (probably too much of an issue to overcome)....anyway, just puttin it out there as an alternative
zeonardo
11-03-2010, 10:44 AM
I don't think radiant is a waste. I have 6 turns and never run out. Radiant makes it regenerate, so it takes almost the duration of the aura to regen 1. Pop an ardor click/pot and turn on empower healing when using the aura and it's like you have extra HP (Potency VII affects the aura, but I don't know what level the aura counts for)). Since you will be on the front, your aura will help the others too.
Power Attack (double to 2H wpn) + Orc Melee Damage (enhanc for 2H) + Weapon Focus + Divine Favor (+3) + Divine Power (BAB = #lvl, + #lvl to temporary HP) + Great Axe or Greatsword, turn on the Aura... and you are good to go!
If you are planning on doing a considerable amount of fighting, I would not waste a feat on spell pen at all-you are already 2 levels down on it-one tier of this feat isnt going to make you that much more effective.
Wizard past life FTW. +2 spell pen makes up for the 2 levels of fighter. ;)
joneb1999
11-03-2010, 12:01 PM
I already did similar as the op with a dwarf using a daxe and with lorriks shield and necklace. His strength is 28 with a rage pot. He is a pretty good allrounder, could have had more appropriate gear but in the end I find it dissatisfying being a caster/fighter as he isnt brilliant enough at either for my liking and cleric offensive casting wasnt in demand doing hard, elite raids etc.
Though his wisdom is maxed stat wise (as muchg as I could) including + 2 tome, +6 item etc I am unhappy with what I put into it as at high levels especially most folks just wanted me for healing when it came to spells and the occasional bb. Yeh implosion, destruction and other spells were nice but I found at high end quests not reliable maybe as I didnt have any exceptional wisdom items. Also using sp for casting meant less sp for healing and it wasnt always a fair trade off.
So I used the character planner to make a horc TR2 cleric 18/fighter 2 with a high charisma to get +6 divine might damage, and loads of turns to use that and all his radiant bursts and aura but also to be quite a powerful undead turner (using 2xtr feat as a bonus).
As it works out he only has two more strength than your buil with a rage pot at 34 strength but has the +6 damage from divine might which in total gives him +7 more damage than yourself. Also he uses all the horc melee damage bonuses including extra power attack damage ,except fury, and has up to greater two weapon fighting and improved slash crit and, empower heal, quicken, extend.
The downside is my horc is really no caster and I wonder if the OPS build may be better.
zeonardo
11-03-2010, 01:44 PM
The problem with the battle cleric build is that people will spot that whitish icon you have and will ask for resist/protect/heal/resto/DV/etc. Unlike other classes (except rogue maybe) a cleric can do whatever he/she wants, but GOTTA heal people up.
Don't know why, but they think the cleric is a walking shrine. One thing is to heal in-battle when your focus is on taking down that boss, another thing is when you run/jump through the quest with 1/4 HP, looking for the next room to clear without even care about YOUR OWN HP and you think it's up to the cleric to keep you up.
A battle cleric can add a lot to the party when the party know how to play, but then you have to chose your group wisely or run with fixed/guild party mostly.
What people expect?
Fighter: DPS, Intimi/Tank, Meat Shield
Favored Soul: Battle, Caster or Healer
Rogue: DPS, Trapmonkey, Acrobat
Caster: Pale Master, Boomstick, Haste/FW, Ice-Nuker
... and so on, but
Cleric: Healer.
Not fair.
joneb1999
11-03-2010, 02:19 PM
The problem with the battle cleric build is that people will spot that whitish icon you have and will ask for resist/protect/heal/resto/DV/etc. Unlike other classes (except rogue maybe) a cleric can do whatever he/she wants, but GOTTA heal people up.
Don't know why, but they think the cleric is a walking shrine. One thing is to heal in-battle when your focus is on taking down that boss, another thing is when you run/jump through the quest with 1/4 HP, looking for the next room to clear without even care about YOUR OWN HP and you think it's up to the cleric to keep you up.
A battle cleric can add a lot to the party when the party know how to play, but then you have to chose your group wisely or run with fixed/guild party mostly.
What people expect?
Fighter: DPS, Intimi/Tank, Meat Shield
Favored Soul: Battle, Caster or Healer
Rogue: DPS, Trapmonkey, Acrobat
Caster: Pale Master, Boomstick, Haste/FW, Ice-Nuker
... and so on, but
Cleric: Healer.
Not fair.
I already have an FvS for healing. This battle cleric is probably the pinnacle of my ddo experience and should be able to solo most quests and I will be making it clear Im no stand about nanny bot for anyone with this toon. If a party needs such they will have to get one. If they drop me for one so be it but they wil be missing out on a toon that can provide extra healing when the going gets tough and the dps to make that hardly likely.
Powered by vBulletin® Version 4.2.3 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.