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View Full Version : Devil Assault Epic in 40 min. on Khyber



sephiroth1084
10-20-2010, 03:03 PM
Epic Devil Assault! First try, 40 minutes, 3 deaths (2 in the first 15 seconds due to lag, 1 to end boss who hits HARD), about 4 majors used across the whole party.

I pulled a Large Scale, Large Stone and a Mysterious Artifact. Some others got boot ingredients, larges, a Shard of Power and an Astral Diamond.

Oh, and I have zero epic items and only a tier 2 greensteel on my barbarian (though both Numot and Sorg are positively dripping with goodies).

CC was key here (as I mentioned it would be earlier). Used disco ball, Symbol of Persuasion (latter waves gain immunity to this via Shavarath environmental effect), Mass Hold, Flesh to Stone and Stunning Fist from what I could see. Sorg's enchantment DC was something like 46, so take the effectiveness of the CC with a grain of salt, and maybe some humble pie. :rolleyes:

Oh, and I gathered that the new songs from the Spellsinger played a large part in the low resource consumption, as both Sorg and Numot were joygasming over the songs fairly constantly. :p:)

http://img225.imageshack.us/img225/167/screenshot00017y.jpg
http://img528.imageshack.us/img528/3364/screenshot00018.jpg

sephiroth1084
10-20-2010, 03:04 PM
Great job Ash, Kri, Sorg, Numot and Faf!

sirgog
10-20-2010, 03:14 PM
That was a total blast, and very lucrative.

I had the absolutely enormous resource usage of 2 mana pots and 8 Heal scrolls. (I don't have a Bauble).

flynnjsw
10-20-2010, 03:27 PM
Nicely done folks, max gratz.

sephiroth1084
10-20-2010, 03:43 PM
(I don't have a Bauble).
REALLY?! Why not, Mr. Redscale docent? I'd say that I'd give you a hand farming that, but A) you don't need any help with that joke of a quest, and B) I want a bauble on my paladin (and ranger). :p

Yeah, the return was pretty phenomenal! I'm kind of skeptical as to whether we didn't see an above-average loot pull in here or not. If what we got is pretty close to the norm, this may replace running Shroud and Amrath quests almost entirely for capable 20s seeking Large ingredients and/or boot ingredients, although, as I said after we completed, I don't know that every group running through here will be as capable as we were.

der_kluge
10-20-2010, 03:50 PM
I wonder if Shroud farming will decline now that you can get Shroud ingredients from this quest? I certainly hope so.

sephiroth1084
10-20-2010, 04:30 PM
I wonder if Shroud farming will decline now that you can get Shroud ingredients from this quest? I certainly hope so.
Doubtful.

Vets don't generally farm the Shroud (unless you meant farm to simply mean run frequently), and the players who bother farming are likely too weak to get through this on epic, and likely not elite.

As for completing the Shroud, there's still the matter of cleansers and +3 tomes.

Comfortably
10-20-2010, 04:32 PM
Grats guys, just did it in 44mins, was a lot of fun. Not really worth running, two tokens and the chance of larges are almost though. ;P

der_kluge
10-20-2010, 04:35 PM
Do Large components drop on elite?

Jiipster
10-20-2010, 04:49 PM
Do Large components drop on elite?



They did in Llamaland, but I only got one large bone out of like four runs.

sirgog
10-20-2010, 05:48 PM
Do Large components drop on elite?

Yes. Drop rate is pretty low, however. On Epic, there's two chests that can drop them.



REALLY?! Why not, Mr. Redscale docent? I'd say that I'd give you a hand farming that, but A) you don't need any help with that joke of a quest, and B) I want a bauble on my paladin (and ranger). :p

Yeah, the return was pretty phenomenal! I'm kind of skeptical as to whether we didn't see an above-average loot pull in here or not. If what we got is pretty close to the norm, this may replace running Shroud and Amrath quests almost entirely for capable 20s seeking Large ingredients and/or boot ingredients, although, as I said after we completed, I don't know that every group running through here will be as capable as we were.

According to what I've heard of the datamined loot tables, we had a pretty typical run. As for the Bauble - I find that quest so boring that I have no intention of running it 50 times. Epic VON6 is fun so grinding it is not a pain.

Junts
10-20-2010, 06:29 PM
Are there epic chronoscope scrolls in epic devil assault?

Clay
10-20-2010, 07:47 PM
gratz!

Sirea
10-20-2010, 08:22 PM
Gratz, and nice loot haul! Nice that you can loot Astral Diamonds now (as well as other stuff from the Store).

sirgog
10-20-2010, 10:48 PM
Are there epic chronoscope scrolls in epic devil assault?

Pretty sure there are no scrolls in there. Chronoscope scrolls are going to be very rare, while the base items, seals and shards drop like crazy.

Khellendros13
10-20-2010, 11:22 PM
**** what time did you guys get up?

I set my alarm for 5am but I must of slept through it, woke up at 7 and didn't have time to do much at all.

Hmmm I could hit 43 for Enchant DC with Yugo, store and ship +2 buffs after Archmage Pre.

Good work guys, and Stunning Fist makes light work of almost any high level content...Monks are so **** gimp.

sirgog
10-20-2010, 11:43 PM
**** what time did you guys get up?

I set my alarm for 5am but I must of slept through it, woke up at 7 and didn't have time to do much at all.

Hmmm I could hit 43 for Enchant DC with Yugo, store and ship +2 buffs after Archmage Pre.

Good work guys, and Stunning Fist makes light work of almost any high level content...Monks are so **** gimp.

Heh, I was up from 2.30am my time (the server was up at 2am).

We did an Epic Chronosphere afterwards. That was more difficult for three reasons - one, we had to figure out how to kill the armored Orthon boss while fighting him (and we still aren't sure what we are meant to do there, probably should run it below Epic to figure out what causes him to teleport away and back again), two, the lag was horrific once the Mabar event started (I was fine until the Cojoined Abashai Devastator hit about 30%, then after that hit lag so bad that all I could do was hide and spam heals, it was like part 4 of the Shroud pre-Update 5), and three, we had a bunch of lowish HP toons. Don't take any of those low HP types on Epic Chronosphere, there's a lot of nasty AoE damage (melee cleave attacks as well as spells) coming at you from the trash.

Comfortably
10-21-2010, 12:45 AM
Heh, I was up from 2.30am my time (the server was up at 2am).

We did an Epic Chronosphere afterwards. That was more difficult for three reasons - one, we had to figure out how to kill the armored Orthon boss while fighting him (and we still aren't sure what we are meant to do there, probably should run it below Epic to figure out what causes him to teleport away and back again), two, the lag was horrific once the Mabar event started (I was fine until the Cojoined Abashai Devastator hit about 30%, then after that hit lag so bad that all I could do was hide and spam heals, it was like part 4 of the Shroud pre-Update 5), and three, we had a bunch of lowish HP toons. Don't take any of those low HP types on Epic Chronosphere, there's a lot of nasty AoE damage (melee cleave attacks as well as spells) coming at you from the trash.

It's much like the Sulu fight in VoD. If you follow the DM texts, he ports away and calls for his armor to be fixed, insinuating that you damaged him, or his armor, which he seems to really, really care about. We did it with a Paladin hack tanking him with an eSoS. Worked pretty good, but it's a real ***** to position him after he comes down. Flank as best you can, but you'll be mass healing anyway he was this odd cleave so it's hard for everyone to flank and take no damage.

The real fun fight starts once adds start spawning, with him. Take out the casters then other adds first while the person holding agro of the Orothon tries to position him facing away from the group, as his xbow is fokin' nuts damage. Almost one shot our tank a few times.

Over all I'm really happy with the new raid. Even if it is level 6 content we're running on epic.

We did Devils Assault twice, once on elite just to see the quest, as many of us hadn't run it sense level 16 two years ago when it came out, and then again on epic. Only one death on the last boss, I was healing and had no idea he would hit that hard lol. Wish they had two of that end guy spawn, that would be a really good fight.

Loot wise though, one person pulled a large stone each time, and I got a large shrap off the epic chest. The rest of the group whined because they weren't happy with their small/medium ingd. :P

sirgog
10-21-2010, 01:21 AM
It's much like the Sulu fight in VoD. If you follow the DM texts, he ports away and calls for his armor to be fixed, insinuating that you damaged him, or his armor, which he seems to really, really care about. We did it with a Paladin hack tanking him with an eSoS. Worked pretty good, but it's a real ***** to position him after he comes down. Flank as best you can, but you'll be mass healing anyway he was this odd cleave so it's hard for everyone to flank and take no damage.

The real fun fight starts once adds start spawning, with him. Take out the casters then other adds first while the person holding agro of the Orothon tries to position him facing away from the group, as his xbow is fokin' nuts damage. Almost one shot our tank a few times.

Over all I'm really happy with the new raid. Even if it is level 6 content we're running on epic.

We did Devils Assault twice, once on elite just to see the quest, as many of us hadn't run it sense level 16 two years ago when it came out, and then again on epic. Only one death on the last boss, I was healing and had no idea he would hit that hard lol. Wish they had two of that end guy spawn, that would be a really good fight.

Loot wise though, one person pulled a large stone each time, and I got a large shrap off the epic chest. The rest of the group whined because they weren't happy with their small/medium ingd. :P

We just brute-forced it with all melees having somewhat high HP and using Mass Heal. The armored Orthon's attacks weren't dangerous really (although they add up over time, kinda like the Judge in ToD), it's the adds that did the damage.

He doesn't port like Suulo, however - Suulo ports to the top at fixed HP thresholds (80% and 40%) and spawns adds at set thresholds as well (most notably 35%, 30%, 25%, Orthons at 20%, suicide bomber bats at 5%). This guy seems to port on a timer or when a condition is met (not sure which, but it's not HP thresholds), regenerate while away, then return when a particular condition is met.

Working out what makes him port would make this encounter much more managable.

Khellendros13
10-21-2010, 01:45 AM
Heh, I was up from 2.30am my time (the server was up at 2am).

We did an Epic Chronosphere afterwards. That was more difficult for three reasons - one, we had to figure out how to kill the armored Orthon boss while fighting him (and we still aren't sure what we are meant to do there, probably should run it below Epic to figure out what causes him to teleport away and back again), two, the lag was horrific once the Mabar event started (I was fine until the Cojoined Abashai Devastator hit about 30%, then after that hit lag so bad that all I could do was hide and spam heals, it was like part 4 of the Shroud pre-Update 5), and three, we had a bunch of lowish HP toons. Don't take any of those low HP types on Epic Chronosphere, there's a lot of nasty AoE damage (melee cleave attacks as well as spells) coming at you from the trash.

500hp + Evasion workable?

By low hp do you mean 400~ ?

Did you keep someone on the boss like in von6 to combat the regen?

Sounds fun, hopefully get to try it tonight. Not looking fwd to the lag and bugs though.

sirgog
10-21-2010, 02:27 AM
500hp + Evasion workable?

By low hp do you mean 400~ ?

Did you keep someone on the boss like in von6 to combat the regen?

Sounds fun, hopefully get to try it tonight. Not looking fwd to the lag and bugs though.

500 evasion should be fine on a melee. Our problems were more on non-melee toons that couldn't handle the incidental damage.

The non-melee toons really need Toughness and Shroud HP items to stay up in this one, otherwise maximized Chain Lightnings, Meteor Swarms and Delayed Blast Fireballs coming from multiple trash mobs at a time will tear you apart.

noinfo
10-21-2010, 02:38 AM
**** what time did you guys get up?

I set my alarm for 5am but I must of slept through it, woke up at 7 and didn't have time to do much at all.

Hmmm I could hit 43 for Enchant DC with Yugo, store and ship +2 buffs after Archmage Pre.

Good work guys, and Stunning Fist makes light work of almost any high level content...Monks are so **** gimp.

They had a tier 2 Spell Singer I believe as well.

sephiroth1084
10-21-2010, 03:31 AM
They had a tier 2 Spell Singer I believe as well.
For Devil Assault? Yeah. We had Firesong go respec her enhancements before we went in.

As for the Epic Chronoscope, I just got finished with running one on my wizard with a stellar group that Sunstone was running (he clearly had a pretty good sense of the raid, probably from some runs on Lama), and didn't have much trouble staying up with ~330 HP (forgot to put Minos back on). At one point Elochka got knocked down to about 5 HP, but really didn't fall below half more than twice I think.

The Epic Chronoscope is incredibly hectic! Very difficult to tell what is going on, with stuff spawning in and teleporting all over the **** place constantly, and in relatively small spaces. Add a bit of crowd control to that (and some overzealousness from the other casters resulting in 3-5 disco balls, fogs and such up at once) and it was almost impossible to tell what was going on for half the fights. I just tried to stay out of the middle, tab-target something and toss a Mass Hold, Mass Suggest, or Flesh to Stone.

By the way, a DC 40 on enchants and a DC 38 on F2S worked fairly well, but weren't incredible (I'd say around 50% success with enchants vs. most stuff, and around 80 or 90% on F2S vs. some of the tieflings and almost 0 vs. the devils and such).

Loceish
10-21-2010, 04:53 AM
I have a a couple questions about your epic Devil Assault run.

The second red name (the Sulle-like boss), did you intimidate them in a corner? Or how did you handle that?
My intimidate is about 10 points too low on my fvs to handle that role. But I imagine it would work fine if we had someone who had a rather nice score.

The final boss. I will admit the group I ran with was not prepared at all for the ferocity of his assault. It was a really rough run, but we did manage. How did you deal with this fight? We ended up treating it similar to shroud part 5, and it was really stressful on my resources. I didn't try to intimidate, so I'm not sure if that is a viable option or not. His aggro was too wild to control with hate tanking.

sirgog
10-21-2010, 05:04 AM
I have a a couple questions about your epic Devil Assault run.

The second red name (the Sulle-like boss), did you intimidate them in a corner? Or how did you handle that?
My intimidate is about 10 points too low on my fvs to handle that role. But I imagine it would work fine if we had someone who had a rather nice score.

The final boss. I will admit the group I ran with was not prepared at all for the ferocity of his assault. It was a really rough run, but we did manage. How did you deal with this fight? We ended up treating it similar to shroud part 5, and it was really stressful on my resources. I didn't try to intimidate, so I'm not sure if that is a viable option or not. His aggro was too wild to control with hate tanking.

The Horned Devil and the Pit Fiend both have controllable aggro. Just work out who has aggro, and if they can't handle the beatings, they turtle up until a more sturdy melee takes a threat lead. Others attack from behind.

The Horned Devil was easily enough handled, he hits like Hard Suulo - i.e. you can wait quite some time between heals. A Heal spell on the main tank, or a Mass Heal each time the boss turned around, and it was easy to heal.

The Pit Fiend was more challenging, but really just more of the same. He hits about as hard as Hard Horoth (minus the spells), and has a few somewhat damaging spells (nothing as deadly as Horoth's Disintegrate though).

Once we established who had aggro (mostly the fighter), we attacked from behind and healed through the main tank damage and used Mass Heal each time he threw a fireball or similar effect. We had a maintank death in the fight, that was purely my fault as I didn't realise I'd run out of mana, and in the time it took to drink a mana pot, the maintank was down.