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Fearline
10-16-2010, 06:36 PM
Hey!

So, I've been lookin for a dwarf monk build.
The only ones I can find are Dark Path/DPS focused tho... well, they were mostly WF builds, but from what I've read, you can adapt those builds for a dwarf without to much fuss.

While I don't mind doing DPS, the support aspect of the light path really interests me.
RP wise, I think it would suit a wise dwarf with a good heart. Nothing complicated.
And so I was hoping that someone on this forum could help me with building one :)

If possible, definetely not a must, I would love if he was able to use a Q-staff as main weapon.
I know, it's supposedly a bad choice for melee, or well, a monk compared to wraps.
And seeing that a LP monk focusin on support would already have lower dps I guess it only gets worse...
But I don't really care if this characters is viable for Epic since I won't even try to get into raiding until
Half-Orcs are here and I can get a Whirling Dervish thingy going, so if it's doable (doable as in "meh, it won't hurt,
but you could do better", not "you really shouldn't do this!") that'd be great :)

I got 32 point builds unlocked and buying tomes won't be a problem.

If there are specific items I really should try to get my hands on, I won't mind grinding for them.
As long as the places to get them are doable for this (gimped?) dwarf monk :)

Peez.

manumase
10-16-2010, 09:56 PM
Thought i might have a bit of fun this this 1, can go handwraps or Q Staffs, for gotting Fist for if you use wraps as a back up, main stance will be fire for Str, but got lots of other options, i went DPS with Void IV to make you good at epics and can also do all the handy buffs very fast, but this will use alot of button Mashing and a decent Stunning fist DC (even though its for handwraps) also stunning fist is for shintao monk

10 + 10 (half monk level) + 7 wisdom + 10 (stunning item) + 1 Dwarf Tactics = 38 stunning fist DC

Level 20 Lawful Good Dwarf Male
(20 Monk)
Hit Points: 376


Starting Inc tomes
Abilities Base Stats enhancements
(32 Point) (Level 1) / (Level 20) / (Modified and how)
Strength 16 / 23 / 34 / +6 item + 4 Stance + 1 Exceptional or guild
Dexterity 14 / 16 / 22 / +6 Item
Constitution 16 / 20 / 26 / +6 Item
Intelligence 8 / 8 /
Wisdom 16 / 20 / 24 / +6 Item - 2 Stance
Charisma 6 / 6


basically all level ups go into strength, tomes used below, and +2 con and wisdom from enhancements

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7


Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Handed Fighting

Level 2 (Monk)
Feat: (Monk Bonus) Power Attack

Level 3 (Monk)
Feat: (Selected) Die Hard
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

Level 4 (Monk)

Level 5 (Monk)

Level 6 (Monk)
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Toughness

Level 7 (Monk)

Level 8 (Monk)

Level 9 (Monk)
Feat: (Selected) Improved Two Handed Fighting

Level 10 (Monk)

Level 11 (Monk)

Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons

Level 13 (Monk)

Level 14 (Monk)

Level 15 (Monk)
Feat: (Selected) Greater Two Handed Fighting

Level 16 (Monk)

Level 17 (Monk)

Level 18 (Monk)
Feat: (Selected) Toughness

Level 19 (Monk)

Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Tactics I
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancemennt: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Void Strike IV
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Grandmaster of the Sun
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Monk Concentration I
Enhancement: Monk Concentration II
Enhancement: Monk Spot I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II

Fearline
10-17-2010, 11:50 AM
Thanks dude!

I've got a dwarf monk with this build started now and so far he's pretty sturdy :)
i'm just about to hit lvl 3, and then I can get on with lvling for real!

I appreciate it!

manumase
10-17-2010, 12:46 PM
no problem, i like having a try at "original" builds, and this seemed like it could be fun

steloro
10-18-2010, 08:33 AM
improved twf must have 17 dex
if you start with 14 dex...or you have a +3 tome or must level up one point in dex

Crinos
10-18-2010, 08:49 AM
improved twf must have 17 dex
if you start with 14 dex...or you have a +3 tome or must level up one point in dex

The build has Two Handed fighting feats, so no dex requirement. Having said that, even though the op asked for a Q-staff build, Two Handed Fighting on a monk is going to be sub-optimal.