View Full Version : Need some Greensteel advice fellow healers.
Sethus
10-16-2010, 06:05 PM
Alright. Gettin ready to make my first green steel and i'm trying to figure out what is going to work out best. Existential stalemate goggles or a aspect of min mace with the exceptional wis. Is there anything else out there that may be of good use to me? It's my first run through and i'm sure i'll TR eventually but ultimately on the last TR I'll be back to a pure cleric. So, any advice guys? If you need to know what equipment i'm currently running around with just ask if it'll help with opinions and i'll let ya know. Thanks ya'll.
AylinIsAwesome
10-17-2010, 02:32 AM
Goggles are a common slot. I'd make that before the mace.
Start thinking about another slot you'll want to put a second item on though.
Samadhi
10-17-2010, 03:02 AM
I always prioritize a Con/Opp item (not weapon) for healer types. Whether I go HP or Mana on that C/O will vary by build.
Sethus
10-17-2010, 03:50 AM
Thanks for the input guys. I suppose i wonder how badly i need to go with the con/opp as most of the benefits from said item would be duplicated by current equipment that i'm probably not going to give up. Lorrik's necklace is my current neck item and i get my 6 wis and 150 sp from it. Not to mention the set bonus of improved healing. As far as a lot of the other attributes i can get on it what would be the best ones? I'm pretty much a healbot with good CC damage on my cometfall and BB. That's why i was wondering if there was a better way to go than con/opp with the goggles. If not, no big deal. Just kinda curious. Reason i was wondering about going the mace first was because of the wis exceptional bonus and the ability to do some damage if called upon. Thoughts? Thanks again!
AyumiAmakusa
10-17-2010, 04:01 AM
Thanks for the input guys. I suppose i wonder how badly i need to go with the con/opp as most of the benefits from said item would be duplicated by current equipment that i'm probably not going to give up. Lorrik's necklace is my current neck item and i get my 6 wis and 150 sp from it. Not to mention the set bonus of improved healing. As far as a lot of the other attributes i can get on it what would be the best ones? I'm pretty much a healbot with good CC damage on my cometfall and BB. That's why i was wondering if there was a better way to go than con/opp with the goggles. If not, no big deal. Just kinda curious. Reason i was wondering about going the mace first was because of the wis exceptional bonus and the ability to do some damage if called upon. Thoughts? Thanks again!
Con Op not that important.
sirgog
10-17-2010, 04:11 AM
Conc-Opp is by far the best accessory you can make, nothing comes close.
Most builds do best with +10 exceptional HP (negative) on the bottom tier, +50 exceptional SP (positive) on the middle tier, and +100 exceptional SP on the top. This will also give you +6 Wisdom (freeing up a slot) and +5 UMD (you may not have this skill currently, but if you TR or either do a Lesser or Greater Reincarnation, it will let you use Fire Shield scrolls, which in quite a few raids are as good as having an extra 100hp, and will also let you use Teleport scrolls (probably with some chance of failure) for convenience.
Conc-Opp is by far the best accessory you can make, nothing comes close.
Most builds do best with +10 exceptional HP (negative) on the bottom tier, +50 exceptional SP (positive) on the middle tier, and +100 exceptional SP on the top. This will also give you +6 Wisdom (freeing up a slot) and +5 UMD (you may not have this skill currently, but if you TR or either do a Lesser or Greater Reincarnation, it will let you use Fire Shield scrolls, which in quite a few raids are as good as having an extra 100hp, and will also let you use Teleport scrolls (probably with some chance of failure) for convenience.
This is exactly what I did on my cleric, on goggles slot.
Later on should I decide I want an HP item I can just go with something like blindness/disease immunity, +15 HP, +20 HP.
sirgog
10-17-2010, 10:14 AM
This is exactly what I did on my cleric, on goggles slot.
Later on should I decide I want an HP item I can just go with something like blindness/disease immunity, +15 HP, +20 HP.
Or a resist 30 item. Undispellable resists are sometimes useful. Having a resist already active on you *immediately* when you are raised can prevent a party wipe.
FuzzyDuck81
10-17-2010, 10:41 AM
I've got some conc opp goggles, currently only tier 2 but added the healing lore one at that stage which effectively doubles the crit chance of all healing spells - very handy
johnyBgood
10-17-2010, 11:17 AM
My first item for my cleric, now favored soul were bracers, that made her immune to fear, blindness, disease, poison, and have clicky of symbol of weakness...
phalaeo
10-18-2010, 06:53 AM
Thanks for the input guys. I suppose i wonder how badly i need to go with the con/opp as most of the benefits from said item would be duplicated by current equipment that i'm probably not going to give up. Lorrik's necklace is my current neck item and i get my 6 wis and 150 sp from it. Not to mention the set bonus of improved healing. As far as a lot of the other attributes i can get on it what would be the best ones? I'm pretty much a healbot with good CC damage on my cometfall and BB. That's why i was wondering if there was a better way to go than con/opp with the goggles. If not, no big deal. Just kinda curious. Reason i was wondering about going the mace first was because of the wis exceptional bonus and the ability to do some damage if called upon. Thoughts? Thanks again!
Let me preface by saying that the best gear is the gear that works for you and your playstyle. These are my suggestions, however-
IMO, the Lorrik's Necklace is not that great. You can get +6 WIS for free on a Con Opp item and Wizardry 6 on an Amrath Necklace- that Amrath necklace will also have Sup. Potency 6 on it, freeing up a hand slot. I used to think that the Empowered Healing bonus from the Lorriks was decent, but then I did the math- try it for yourself with your heal cost in SP and subtract the bonus- you're better off just consolidating the slots and getting a Mysterious Bauble for when you need the extra SP.
I know I sound like a broken record on the Cleric forum, but it bears saying- my Clonk has 1818 SP and can heal just about anything- she has no Improved Empower Healing boni at all.
Sethus
10-18-2010, 12:20 PM
Thank you all again for the good advice.
Phalaeo- I went ahead and made my con/opp goggles last night. I still have yet to get my tier 3 bonus' on it though as i'm a few large stones and one devil scale short. In time i suppose eh? I need to check out some of the Amrath stuff. Seems doing that quest line isn't quite as easy to find a PUG for than Shroud runs. I'm going to have to keep my eyes peeled. Would really like to get out there and check out. Have only been once and didn't seem like a lot of people were interested in helpin a brother out.
As for the second item i'm thinkin of making i think it will be a mace. The bonus to wis is big for DC saves and i know it's not much melee damage but it's something if needed in a pinch. I was messing with a calculator last night as well and just couldn't seem to justify making another item with anything on it. Maybe an item with the increase in healing effects?
sirgog
10-18-2010, 12:23 PM
Thank you all again for the good advice.
Phalaeo- I went ahead and made my con/opp goggles last night. I still have yet to get my tier 3 bonus' on it though as i'm a few large stones and one devil scale short. In time i suppose eh? I need to check out some of the Amrath stuff. Seems doing that quest line isn't quite as easy to find a PUG for than Shroud runs. I'm going to have to keep my eyes peeled. Would really like to get out there and check out. Have only been once and didn't seem like a lot of people were interested in helpin a brother out.
As for the second item i'm thinkin of making i think it will be a mace. The bonus to wis is big for DC saves and i know it's not much melee damage but it's something if needed in a pinch. I was messing with a calculator last night as well and just couldn't seem to justify making another item with anything on it. Maybe an item with the increase in healing effects?
The rings that drop as raid loot in Tower of Despair are probably a better bet than a Shroud +9 Wisdom weapon. They can have +1 and +2 exceptional Wisdom on them (about 20% of them have +1 exceptional Wisdom, and all can have +2 crafted onto them with just Shroud medium ingredients).
Sethus
10-18-2010, 12:50 PM
Gog- +9? Typo? and the Amrath rings can have +2 exceptional crafted on to them? Sorry. The post was slightly confusing as i read it. Just need some clarification if you don't mind. Thanks! :D
MeToo
10-18-2010, 02:15 PM
My cleric made cheap (single shard) air guard spell point goggles (http://www.iro.umontreal.ca/~delallea/ddo/shroud/cgi-bin/shroud.cgi?item=goggles&weapon=weapon&effects=air_guard_,esp_3_cha,esp_2_cha,wiz6_1_cha&altar=3) and is working on tier 3 of his 45 HP/conc opp cloak (http://www.iro.umontreal.ca/~delallea/ddo/shroud/cgi-bin/shroud.cgi?item=cloak&weapon=weapon&effects=concordant_opposition_,iee_2_con&groups=plus_20_hp,plus_10_hp&altar=3). I considered moving 10 HP to the goggles (replacing Wizardry VI since other items can supersede that) and putting blindness/disease immunity on the cloak, but those things are pretty easy to cure as a cleric and I feel the little boost to UMD might help if I ever reincarnate into something that uses that. So far I haven't regretted having the wearable spell points early and won't really grow into needing the extra HP until I have conc opp anyway.
I've seen a lot of recommendations for Conc Opp on the goggles, but my hope is to melee a bit to regen SP. While doing that, I'd want something like Tharne's (or at least Korthos Goggles of Insight) on the eyes to help my to-hit while doing so.
Bodic
10-18-2010, 02:20 PM
green blade and levik/ lorrics /L&D no GS weapon unless you are going to Melee
Sethus
10-18-2010, 02:41 PM
Bodik- L&D? Unfamiliar with that. Light and darkness shield?
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