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willemvh
10-15-2010, 02:45 PM
I got some urgent questions about intimiTanks that i wanna resolve before i post my build for feedback.
I will use the posted and updated build for my tr when the patch hits.

questions:

1. Dwarf or Human ?
Dwarf has armour mastery (higher ac) + more DR from dwarven ench. & Daxe
VS
Human gives me 1+ feat and higher intimi (Dmark) & more skills to pick from
So what and WHY that one?

2. in dps mode = 2HF or 2WF
Why and what is best ? take in consideration the dwarf human factor (Daxes Vs XXXX)


3. If intimitank what is maxx intimi needed for elite + epic
Seen alot of info and alot of different caps in my search for truth.

4. Do you have experience PLAYING intimitanks? and if so what is your feedback?

pMagic
10-15-2010, 03:01 PM
Human - better intimidate skill and more versatile with extra feat.

THF/TWF - your choice either one works. No one is that much better then the other. If you want to craft GS stuff and don't want to do the grind then THF and go with 1 weapon.

If you have intimidate skill of 60 unbuffed (with +15 item) you should be fine. There are a few thread out there that talk more about this.

An intimitank build requires a lot of gear so you'll be grinding for your gear for a long time.
Good luck.

Dragaer
10-15-2010, 03:19 PM
Question 1:
My intimi is a human (do not have a dwarf), and the choice between human and dwarf depends on what you want to do with your character. I wanted more skill points, higher intim, human Recovery, and human versitility. The versitility helps mainly with my UMD (+5 boost to heal scrolls puts me at 100%), but can also be used to boost intim, AC, to hit, damage, and saves. The extra feat helps alot - intimi tanks are starved for feats if you want to do DPS (please do not make one that just turtles up).

Question 2:
I started with two hander's. Mainly because my bank had tons of good two handers and didn't want to have to get dual of everthing. But once I hit the vale and began to craft I swaped to TWF. Swaped out all my THF feats and took TWF feats and kopesh, and am very happy that I did. Higher DPS on single targets (I do miss all of those glancing blows) but overall my DPS has gone up quite a bit. When I need to go to a shield I already have my DR breker in my main hand. And dual vorpals/smiters/disrupters/stat damagers etc just work better because you are swinging two of them.

Question 3:
A target I am shooting for is self buffed intim of 79 (epic DQ). Elite hound is 81 (please correct me if I am wrong). My Intim is still a baby (working on raising intim and AC through gear etc) but unbuffed intim is currently 66, self buffed intim is 73 (and I have my boost to get to 78 for 20 secs a pop).

Question 4:
I love playing my intimitank. Having the high AC is unbelievable...but it is a grind for gear. Just hit level 20 with him a few weeks ago and need a lot of things yet. Levick's sheild, my DT armor set the way I wantit , another tier III item and weapon etc. I think this type of character really shines is when you TR him at least once.

Learning how to play one takes practice. 99% of the time I play him as a moderate DPS fighter (TWF) who only pulls out his shield when soloing Amrath or tanking raid bosses.

Play with a rogue and jump in the middle of a mob, hit intim and hear that rogue shout for joy with all the damage he gets to deal. Is your caster getting beat? Hit intim and swing away.

I look at my intimi as a support DPSer/crowd-controler who can solo a lot of things most casual gamers can't (due to the AC and UMD for self healing). I think having the ability to take control of a fight is helpfull...settle down the mobs when they go crazy.

But like I said, my intim is still a baby. I am learning things every day on how to play him better and get his gear. It is nice to hear the clerics say "I like it when Sullly tanks, he takes no damage." My main is a evoker/healer....nothing is scarier when you are healing the Horoth tank and his HP drop faster than your cooldowns on both your heal spell and scrolls.

willemvh
10-15-2010, 04:42 PM
thanks for the nice replys so far guys,

altough i got one real big issue here how in earths name do you reach the ac of 75+ without yog pots or anny pots for that matter? could you give me a break down here ?
Struggeling to reach that somehow.

thanks guys

Thrudh
10-15-2010, 04:56 PM
Armor Class

10 base
15 DT armor
9 Tower Shield
2 Alchemical bonus on armor and shield
4 DEX
5 Protection
5 Combat Expertise
3 Dodge (Chattering ring or DT armor)
3 Natural bonus (Seal of Earth or barkskin potion)
4 Insight bonus
1 Haste
3 Stalwart Defender bonus
4 Stalwart Defender stance (you move much slower in this stance)

=68 self-buffed

Add in

2 Ranger barkskin
4 Bard AC song
2 Recitation
4 Paly Aura

=80 party buffs

willemvh
10-15-2010, 05:03 PM
ow woopsie thanks for that layout but i ment Intimi not AC XD totaly my bad, got confused while posting in another forum. So if someone could be so kind to redo the math but for intimi ill be verry greatfull

Quikster
10-15-2010, 05:09 PM
Its broken down in this build thread here (http://forums.ddo.com/showthread.php?t=245032)

Thrudh
10-15-2010, 05:13 PM
Intimidate score

23 ranks
15 item
4 Fighter enhancement
4 Greater Heroism
2 Luck bonus (Head of Good Fortune)
6 CHA bonus (22 CHA)
6 Shroud CHA skill item
2 Coin Lord Favor (400 favor)
6 Stalwart Defender
2 Least Dragonmark of Sentinal
1 Deneith Intimidation (human enhancement that requires Least Dragonmark of Sentinal)

= 71

There is also an epic item that gives +5 stacking intimidate

= 76

You can get a few more with fighter or barbarian past lives, or by taking the Lessor Dragonmark of Sentinal (along with another Deneith Intimidation enhancement) and/or taking the Greater Dragonmark of Sentinal (along with two more Deneith Intimidation enhancements)

Basically, if you took two past life feats, and two more Sentinal feats, you could bump your intimidate another 7 points...

= 83

Edit: Whoops, I also forget the feats


Bullheaded = +2 to Intimidate, +1 Will save
Skill Focus: Intimidate = +3 to Intimidate


So there's another +5 you can get...

You gotta be careful not to gimp your fighter though by taking too many intimidate feats and/or spending too many action points on intimidate enhancements... But yes, you can get your intimidate pretty high as a Stalwart Defender fighter.

Edit: ****, And I forgot +2 from a bard song if you have one in the group who can sing it on you.

unbongwah
10-15-2010, 05:26 PM
1. Dwarf or Human ?
I'd say you have a good handle on the pros of both races; so to me the answer is figure out which you're trying harder to max out (Intim or AC) and pick the appropriate race. Be forewarned that hitting max AC involves a lot of grinding for AC gear, though.

2. in dps mode = 2HF or 2WFIf we're talking a 28-pt build, I would go THF; otherwise your stats get spread too thin IMHO. If we're talking 32-pt builds, I'd say it's more about personal preference. One advantage to a THF dwarf tank is you get DAxe prof. free, which get glancing blows while in S&B mode.

3. If intimitank what is maxx intimi needed for elite + epicThis thread (http://forums.ddo.com/showthread.php?t=245254) may help, though it's incomplete and I won't swear it's accurate. But "as high as you can get it" seems like the safest advice. :)

willemvh
10-16-2010, 04:52 AM
If we're talking a 28-pt build

we are talking about a TR 34 pointer here. and thanks for that link!

now @ Quickster
Since the link you gave me was really awesome i do have some questions.
I believe that ddo is constantly in motion and so are the builds.
So let me hit you up with these questions.

Why did you hit the fighter capstone ? wouldn't you preffer 1 rogue to unlock umd as a classskill ? and some others ?

Why not 2 rogue ? whoop on a breastplate of destruction et voila ! you got some evasion (although low saves it will help @ some level or point)

Why not 1 rogue to unlock skill and 1 monk so you can trow in thoughness feat there and open up a white feat slot in the fighter section ? About all the use this gives but hey you could refit some feats around and profit.

Since you tr'ed 3x intimi i wonder why you don't tumble? isn't tumble a semi core skill ? allowing you to more at full speed in tank mode ? giving you your mobility back ?

Thanks for answering this guys. Its already helped me alot and hopefully alot of other players who have the same questions.

Quikster
10-16-2010, 12:32 PM
we are talking about a TR 34 pointer here. and thanks for that link!

now @ Quickster
Since the link you gave me was really awesome i do have some questions.
I believe that ddo is constantly in motion and so are the builds.
So let me hit you up with these questions.

Why did you hit the fighter capstone ? wouldn't you preffer 1 rogue to unlock umd as a classskill ? and some others ?

Why not 2 rogue ? whoop on a breastplate of destruction et voila ! you got some evasion (although low saves it will help @ some level or point)

Why not 1 rogue to unlock skill and 1 monk so you can trow in thoughness feat there and open up a white feat slot in the fighter section ? About all the use this gives but hey you could refit some feats around and profit.

Since you tr'ed 3x intimi i wonder why you don't tumble? isn't tumble a semi core skill ? allowing you to more at full speed in tank mode ? giving you your mobility back ?

Thanks for answering this guys. Its already helped me alot and hopefully alot of other players who have the same questions.

I pretty much did the same build as a 34 pointer. First life was a rog, then fighter/fighter. I think I dropped cha a bit to make it happen.

As far as splash. A couple things to consider. First the capstone didnt suck at the time, it was 10% alacrity, its now different. But Im not sure what I would really splash. Possibly paly for saves. 1 rog for umd isnt needed, I can hit heal scrolls no fail if i want to now.

Evasion isnt really needed either for me. First the breastplate of destruction pretty much sucks end game. If I wasnt using red Dragonplate Id be using dragontouched. The slot consolidation aspect of crafted armor is simply too important in a build that tries to get high ac, high intimidate, decent dps, high umd all in one build.

I have toughness already, so no I woulnt splash a level for toughness.

I have enough ranks in tumble to tumble in full plate with a shield on.


As I said, the build at the time took advantage of 20 fighter. If I rolled it up now I would either go 20 fighter, or 18/2 with paly. Cash has such a build posted somewhere on the fighter forums.

Entelech
10-16-2010, 12:42 PM
Some advice:

Before you TR, I suggest you craft a Greensteel item with +6 to Charisma skills on it. It's something you'll seriously need for raids.

Almost every serious Intimitank has a +15 Intimidate item (Rings in the AH are spendy because of this), as well as a +6 greensteel accessory (which will also have a ton of Spell Points on it).

Guard effects are also your friend.

Getting into Shroud runs as a tank build may or may not be easy, since tank DPs usually suffers a bit, and most of the newbies these days want a 3x TRed pure fighter with two GS khopeshes before they'll accept them into a run of Delera's Tomb part 2.

Of course, if you don't raid with idiots, it shouldn't be an issue.

Quikster
10-16-2010, 12:46 PM
Some advice:

Before you TR, I suggest you craft a Greensteel item with +6 to Charisma skills on it. It's something you'll seriously need for raids.

Almost every serious Intimitank has a +15 Intimidate item (Rings in the AH are spendy because of this), as well as a +6 greensteel accessory (which will also have a ton of Spell Points on it).

Guard effects are also your friend.

Getting into Shroud runs as a tank build may or may not be easy, since tank DPs usually suffers a bit, and most of the newbies these days want a 3x TRed pure fighter with two GS khopeshes before they'll accept them into a run of Delera's Tomb part 2.

Of course, if you don't raid with idiots, it shouldn't be an issue.

The main key to getting into shrouds imo is to not be the dumb arse who always runs around with a shield intimidating everything. Intimitanking is a lot of fun, but it isnt always the answer. Learn when and where to intimidate and youre good to go. Most solid players will tell you that there really isnt anywhere in the shroud that it is worth to intimidate and block.

Once you get your ac high enough you will rarely ever pull out a shield. Really the only places I do is Epic DQ, HoX (which I never run anymore on this alt) or if im shortmaning something, holding something that I dont want to kill yet etc.

SisAmethyst
10-16-2010, 02:17 PM
One question that pops up in my mind regarding the U7 changes, and two general:

- Is going Paladin for intimi now a viable route with having Intimidate as a class skill?
- Except of the additional skill points from rogue, wouldn't splashing monk for evasion be a better solution?
- For me as like for the OP, Dwarf sound a nice idea especially as DA + Enhancements sound comparable to Khopesh in DPS mode and with a shield as THF will add glancing blows. Does still the Feat and the skills out-weight?

Quikster
10-16-2010, 03:54 PM
One question that pops up in my mind regarding the U7 changes, and two general:

- Is going Paladin for intimi now a viable route with having Intimidate as a class skill?
- Except of the additional skill points from rogue, wouldn't splashing monk for evasion be a better solution?
- For me as like for the OP, Dwarf sound a nice idea especially as DA + Enhancements sound comparable to Khopesh in DPS mode and with a shield as THF will add glancing blows. Does still the Feat and the skills out-weight?


Several questions here and im not sure they all fit together in one build, ill do the best i can to answer, but first let me say, you can make almost anything work so long as your build strategy is solid.

When I build I usually like to play to the race and class strengths as much as possible.

Certainly paladins are capable of making intimitanks with the u7 changes (and to a lesser extent now) however paladins are extremely feat starved. With the way my intimitank is set up, I would have a very hard time making a paladin out of him. I already feel feat starved as a 20 fighter, I couldnt imagine dropping feats. IMO everytime you add a goal to a build it stretches buildpoints, action points and feats. So for a paladin to get super high intimidate, paladin type dps/hate (the only reason to go paladin in my opinion so it would be a must have), high ac, as well as full umd, thats a lot to fit into a build. Certainly possible, but somethings would have to give or be sacrificed some.

My original build of Quikndirty was based on a paladin/fighter version originally made by Cashery. He has since tr'd into a fighter (18/2 fighter/paly)

Going monk is certainly a viable alternative, but dont think for a second that getting ac is simply about splashing monk. You need dex and wisdom to make that work. My fighter gets 16 points from his armor I believe. So take 8 out for armor bracers that a max ac monk splash might wear and that leaves 8 points to come up with. -1 for being a monk that leaves 7. -4 for icy rainments and that leaves 3 points. At the very least you need a 3 wis mod to equal what im getting currently. You also need a place to put +6 str (ring is an option) or +2 dodge as thats what I put on my bracers slot. You also need a place for +6 cha (on my armor) You cannot use a shield without dropping significant ac usually, and you gain evasion (not necessary in the slightest bit) and 1 feat. As I said, certainly viable but not as easy as just adding 2 monk as many here would have you believe.

As far as dwarf goes, dwarf makes a great fighter. I have a guildie that is prolly one of the best defensive fighters on the server till he tr'd and he was a dwarf. He could hit all the needed intim numbers, had solid umd, solid ac, and decent dps with daxes. However, fighters are ap challenged. So thinking you can roll dwarf, get 3 more ac from armor mastery enhancements, and more dr from dwarf enhancements, as well as more hitpoints, and all the daxe enhancements is a pipe dream. You simply wont be able to fit everything in as well as haste boost IV, intim enhancements, fighter armor/shield mastery, fighter str, stalwart defender, toughness etc. So you need to run the AP numbers and see if its worth it for you. IMOthe best reasons to go dwarf are hitpoints, dr, and ac, not in that order per say.

Going dwarf and monk is a waste imo. Neither really complements each other well. Dwarves can enhance shield blocking dr, which is a waste on a monk. Dwarves can get higher max dex, which is also a waste on a monk. Dwarves can get more hp, which is helpful, and get daxes, but if you are going monk and get 1 more feat, you might as well pick up khopesh.


A note with higher max dex and monk splashes. I can get to 30 dex on my fighter and get every point applied to my ac in heavy armor. If you go dwarf and get 1-3 more max dex, can you really squeeze 32-36 dex out of this build. If you go monk, can you squeeze out the 6-10 points of wisdom?


Hope this gave you a bit more to think about.

willemvh
10-16-2010, 05:31 PM
allright given all the info i created this build


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(18 Fighter \ 2 Paladin)
Hit Points: 362
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 23
Reflex: 14
Will: 16

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 16 21 24
Dexterity 14 17 17
Constitution 15 17 18
Intelligence 12 14 14
Wisdom 8 8 8
Charisma 14 18 18

Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 14 14
Bluff 2 4 4
Concentration 2 4 4
Diplomacy 2 4 4
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal -1 -1 -1
Hide 2 3 3
Intimidate 6 27 46
Jump 3 18.5 18.5
Listen -1 -1 -1
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 2
Search 1 2 2
Spot -1 -1 -1
Swim 3 7 7
Tumble 4 14 14
Use Magic Device 4 15 18

Level 1 (Fighter)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Past Life) Past Life: Fighter
Feat: (Human Bonus) Skill Focus: Intimidate
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Handed Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Fighter Armor Class Boost I
Enhancement: Human Versatility I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Toughness I


Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Intimidate I
Enhancement: Fighter Strength I


Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Past Life: Student of the Sword
Enhancement: Fighter Armor Mastery I
Enhancement: Racial Toughness I


Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Intimidate II
Enhancement: Fighter Toughness II


Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Class Boost II
Enhancement: Human Adaptability Strength I


Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Feat: (Selected) Least Dragonmark of Sentinel
Enhancement: Fighter Stalwart Defender I


Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Mastery II


Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Racial Toughness II


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Bullheaded
Enhancement: Fighter Strength II


Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Greatsword Specialization I
Enhancement: Fighter Intimidate III


Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Class Boost III
Enhancement: Human Versatility II


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Fighter Stalwart Defender II


Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Armor Mastery III


Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Tower Shield Mastery II


Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Human Greater Adaptability Constitution I


Level 16 (Fighter)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Shield Mastery
Enhancement: Fighter Greatsword Specialization II
Enhancement: Fighter Item Defense II


Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)


Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Force of Personality
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Fighter Stalwart Defender III
Enhancement: Deneith Intimidation I
Enhancement: Human Versatility III


Level 19 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Smite Evil
Enhancement: Fighter Haste Boost I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility IV


Level 20 (Paladin)
Ability Raise: CHA
Skill: Intimidate (+1)
Skill: Jump (+1.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands




only point i am still torn about is should i drop force of personality for IC:slash or ????

And could you intimi vetrans comment on this one ? i tried to put it lvl by lvl.

1 more question is. Take the pally lvls sooner ? easyer lvling with lay on hands etc ?

unbongwah
10-16-2010, 06:01 PM
I would take the pally lvls early, but for the boost to saves from Divine Grace, not LoH, which will be pretty weaksauce. It would let you use Cure wands, which will be handy since it'll be a while before your UMD is high enough. So ftr 1, pally 1-2, ftr 2-18 would be my choice.

I would drop the Shield Mastery enhs for Imp Crit Slash and something else. If you take the other Sentinel DMs, you can crank up your Intim score a couple more pts, but it costs a lot of enh pts, so I'm not sure if it's worth it. But something like:

Regular feats (not necessarily on order): Toughness, Past Life, Sentinel DMs x3, FoP, SF Intim, Bullheaded

Fighter feats (10): THF x3, PA, CE, Imp Crit, WF x3, WS x2

EDIT: just realized I miscounted and included 1 too many ftr feats - D'OH! Who knew a human fighter could run out? :p

Quikster
10-16-2010, 06:41 PM
I would take the pally lvls early, but for the boost to saves from Divine Grace, not LoH, which will be pretty weaksauce. It would let you use Cure wands, which will be handy since it'll be a while before your UMD is high enough. So ftr 1, pally 1-2, ftr 2-18 would be my choice.

I would drop the Shield Mastery enhs for Imp Crit Slash and something else. If you take the other Sentinel DMs, you can crank up your Intim score a couple more pts, but it costs a lot of enh pts, so I'm not sure if it's worth it. But something like:

Regular feats (not necessarily on order): Toughness, Past Life, Sentinel DMs x3, FoP, SF Intim, Bullheaded

Fighter feats (10): THF x3, PA, CE, Imp Crit, WF x3, WS x2

EDIT: just realized I miscounted and included 1 too many ftr feats - D'OH! Who knew a human fighter could run out? :p

Im not big on the rest of the human feats personally. The payoff diminishes too much. With the first feat you get 2 intim, and for 1 ap 1 more intim. But for the rest you get nothing for the feat, and 1 intim avail with ap tiers. Not a big pay off.

I would take quickdraw first for sure. I would also make fighter haste boost, big difference with those two things dps wise.

willemvh
10-16-2010, 07:16 PM
how does quickdraw affect dps ? I cannot see the relevance here?

@quickster could you checkout the layout i posted above ? i cannot squize in my fighter haste boots without dropping something really important here.

and ps does the shield mastery feats really mean that littel ? the dr is good no ?

Aranticus
10-16-2010, 08:39 PM
Human - better intimidate skill and more versatile with extra feat.

THF/TWF - your choice either one works. No one is that much better then the other. If you want to craft GS stuff and don't want to do the grind then THF and go with 1 weapon.

If you have intimidate skill of 60 unbuffed (with +15 item) you should be fine. There are a few thread out there that talk more about this.

An intimitank build requires a lot of gear so you'll be grinding for your gear for a long time.
Good luck.

For epic, queen lilat is 80 intim no fail, saying 60 unbuffed is ok is just plain inviting trouble. Intim has to be no fail if you want to use it

Osharan_Tregarth
10-16-2010, 08:51 PM
For epic, queen lilat is 80 intim no fail, saying 60 unbuffed is ok is just plain inviting trouble. Intim has to be no fail if you want to use it

Are you sure about this? (The benchmark for the eqic queen, not the other part).

I'm reasonably-kinda-maybe-sortof certain that I've gotten her locked down on a roll of 1 with a 76 intimidate.

Hound elite, however.. I do believe needs an 80 intim for 100%. Yes?

Quikster
10-16-2010, 08:56 PM
how does quickdraw affect dps ? I cannot see the relevance here?

@quickster could you checkout the layout i posted above ? i cannot squize in my fighter haste boots without dropping something really important here.

and ps does the shield mastery feats really mean that littel ? the dr is good no ?

Ill try but i hate the planner format. Quickdraw lowers the activation pause for haste boosts, weapons switches, and intimidate. Its much better than a second human dragonmark.



Are you sure about this? (The benchmark for the eqic queen, not the other part).

I'm reasonably-kinda-maybe-sortof certain that I've gotten her locked down on a roll of 1 with a 76 intimidate.

Hound elite, however.. I do believe needs an 80 intim for 100%. Yes?


Hes sure. Youre die will say 75+1 due to size mods, but on your sheet you need 79+1 for dq, 80+1 for elite hound.

Quikster
10-16-2010, 08:59 PM
I would drop hv a bit if you need to.

I would get rid of ts mastery and pick up an epic large shield.

Thats what i would do to max haste boost.

Osharan_Tregarth
10-16-2010, 09:17 PM
Hes sure. Youre die will say 75+1 due to size mods, but on your sheet you need 79+1 for dq, 80+1 for elite hound.

That makes sense then. I keep forgetting to factor in the size mods when I'm looking at the die rolls in the raid.

I think at the time, I'd just decided that I'd forgotten to get gh, or something along those lines for why my intimidate roll was lower than it should be.

SisAmethyst
10-16-2010, 09:28 PM
Very nice information here, especially thanks to Quickster (/+1)

@willemvh: can you put the 0.5 point in Jump somewhere else where you get a full point, as 0.5 will not help you anything.

Edit: Well I actually see that the new planer already seem to consider Intimi as a class skill for Paladin...

Entelech
10-16-2010, 09:36 PM
The main key to getting into shrouds imo is to not be the dumb arse who always runs around with a shield intimidating everything. Intimitanking is a lot of fun, but it isnt always the answer. Learn when and where to intimidate and youre good to go. Most solid players will tell you that there really isnt anywhere in the shroud that it is worth to intimidate and block.

Once you get your ac high enough you will rarely ever pull out a shield. Really the only places I do is Epic DQ, HoX (which I never run anymore on this alt) or if im shortmaning something, holding something that I dont want to kill yet etc.

I agree...

In shroud I swap in DPS gear and forget the shield. On Thelanis, however, we've had a rash of folks leading Shroud runs who have no clue how to lead a raid, but who do not hesitate to make snap judgements regarding the ability of a character to contribute based on a 0.005 second glance at his class levels. Then, of course, this same "leader" bounces around on his puzzle tiles until the wall finally kills him.

We've had a rash of threads like "Monks aren't DPS now? Really?" and so on, as well.

Basically, Shroud PUGs suck right now, and probably will until the kiddies are back in school this fall. Grinding shroud ingredients will be easier on a pure 20 Fighter, no matter how sadly gimped, than on anything with a splash, no matter how effective.

MrWizard
10-16-2010, 09:37 PM
I got some urgent questions about intimiTanks that i wanna resolve before i post my build for feedback.
I will use the posted and updated build for my tr when the patch hits.

questions:

1. Dwarf or Human ?
Dwarf has armour mastery (higher ac) + more DR from dwarven ench. & Daxe
VS
Human gives me 1+ feat and higher intimi (Dmark) & more skills to pick from
So what and WHY that one?

First one? Without all the gear waiting for him? Human all the way. Human versatility (+5 boost to ac, to hit, damage, saves, or skill points for 20seconds) , the extra +1 stat (to 2 stats) options, healing amp... and lastly the extra skill point per level.
Dwarf is harder and a different animal, especially if you have not done it yet and do not have the gear. Human will be easier for you and quite good.

2. in dps mode = 2HF or 2WF
Why and what is best ? take in consideration the dwarf human factor (Daxes Vs XXXX)

After having done both, 2wf 100%. 120% if you use (and you should) improved trip and/or stunning blow. Human khopesh for the win.

3. If intimitank what is maxx intimi needed for elite + epic
Seen alot of info and alot of different caps in my search for truth.
70 is fine for almost all content except for 2 , epic dq and hard/elite hound.

4. Do you have experience PLAYING intimitanks? and if so what is your feedback?

I play two, one a human the other a dwarf. Highly recommended to look in the fighter forums and search for intimitank builds (there are a few in there for sure). Scan over them and take time planning it out.

The difference between mapping it out and just jumping in is night and day. You will never have a better time than using a well planned out intim tank, it is quite awesome.

It does take time to understand how to do things correctly....do not sit there with a shield block all the time, know when to turtle and when to fight...mostly just fight.


and do not be put off by the myth of 'hard to gear, hard to grind'. The fact is all toons that are going to be well made and planned out require lots of slots filled, and lots of raid grinding.

There are only a few items you really need for the ac..
9th level chaosgardes
12th level chattering ring (if you can get it, I never did)
16th level leviks shield and dragontouch armor
18th level amrath ring/neck set

crafting things just makes slots more filled, there is very little gear needed to get ac high at all. (as you can see).
Learning how to play it is another thing entirely.