GBantaR
10-14-2010, 10:57 AM
This being an academic treatise purporting a new theory: Negative Gameplay Skill. (NGS)
I shall illustrate the concept of NGS with an example.
I'm running Swiped Signet at level on Elite, and groups are really slow so I decide to go in solo with a hireling and put "I/P" on the LFM. Now, I don't mind telling you, I'm not one of those guys who can twink his lowbies, artificially jacking their power level off the grid with the bank from my high rollers. Actually, I probably could do so MORE than I currently do, but I just don't have that much bank so it hardly seems worth it. So this run was HARD. The WF party, the archers in the big room, heck even the traps at the beginning. But I MADE it.
Right towards the end of the quest people finally started responding to the LFM, and by the time I finished I had a five-man party (including my hireling), with another Barb, a Rogue and a Cleric. No one had jumped into the quest because it was so close to the end and they didn't want to get an XP hit with their first-time bonus. Since they all wanted to do the quest on Elite, I figured, why not just breeze through it again? I mean, I just soloed it, right? With a five-man PUG it should be a pie walk. (Wait, is it pie or cake?)
Now the concept of NGS comes into play.
*The Rogue critical failed the trap on a 4 or something and it blew up in his face. The Cleric and the other Barb subsequently died in the acid traps. Gritting my teeth, I told them they could res out and come back in if they wanted. (I already got my 1st-time xp so I figured what the heck).
*The spiders killed the Cleric again. >.<
*The WF party shredded us. For some reason, I died, despite having handled them admirably on my solo run. The other Barb and the Rogue also died but this time the Cleric survived, either Commanding or Tripping the WF (I wasn't close enough to see) and then beating him to death as he lay on the ground. Yay. (Ish). I had already set the precedent so after all of these deaths we just res'ed and came back in.
*The archers in the big room got my hireling and the Rogue (who wasn't sneaking).
*Finally we get to the hallways. Mage=ice storm=party wipe.
Finally, I ragequit.
All right. NGS. What is it? It's a lack of gameplay skill so pronounced, that you actually DETRACT from the capabilities of a party by joining it. In this case, I would say the Cleric and the Rogue had a severe case of NGS. Here's what could have prevented all the above:
CLERIC:
*The Cleric could have jumped over the acid traps like I showed him, not tried to run through them. Maybe he thought his heavy armor would protect him. O.o I blame the other Barb less for their death, as it happened on accident while they were kiting the spiders away from the Cleric in a futile attempt to save his life.
*The Cleric (who was not specc'ed for a battle cleric and, really, couldn't have been one anyway at that level) could have not pulled more aggro than he could handle with the spiders.
*The Cleric could have healed the barb who dished out way more DPS but was not very defensively capable.
ROGUE:
*The Rogue could have been...well...good.
If I handled the quest very well while on solo with a hireling, then the EXACT SAME QUEST, STILL WITH THE HIRELING (I didn't ditch him when I got the Cleric, mostly because I have trust issues) should have been an absolute breeze with a party of five. The only possible explanation is that some members of the party negatively affected my gameplay by being present in my group.
APPLICATIONS OF NGS
I propose that NGS's primary application be in player recommendation or lack thereof. I am establishing the existence of an NGS "scale" from 1 to 10 that a person can be categorized under. Then, if receiving a party join request, the leader can say, "Joe Shmoe is joining," whereupon a party member could comment, "Oh, no way, that guy's an NGS 10." Whereupon the leader shall click "Decline."
Thoughts?
I shall illustrate the concept of NGS with an example.
I'm running Swiped Signet at level on Elite, and groups are really slow so I decide to go in solo with a hireling and put "I/P" on the LFM. Now, I don't mind telling you, I'm not one of those guys who can twink his lowbies, artificially jacking their power level off the grid with the bank from my high rollers. Actually, I probably could do so MORE than I currently do, but I just don't have that much bank so it hardly seems worth it. So this run was HARD. The WF party, the archers in the big room, heck even the traps at the beginning. But I MADE it.
Right towards the end of the quest people finally started responding to the LFM, and by the time I finished I had a five-man party (including my hireling), with another Barb, a Rogue and a Cleric. No one had jumped into the quest because it was so close to the end and they didn't want to get an XP hit with their first-time bonus. Since they all wanted to do the quest on Elite, I figured, why not just breeze through it again? I mean, I just soloed it, right? With a five-man PUG it should be a pie walk. (Wait, is it pie or cake?)
Now the concept of NGS comes into play.
*The Rogue critical failed the trap on a 4 or something and it blew up in his face. The Cleric and the other Barb subsequently died in the acid traps. Gritting my teeth, I told them they could res out and come back in if they wanted. (I already got my 1st-time xp so I figured what the heck).
*The spiders killed the Cleric again. >.<
*The WF party shredded us. For some reason, I died, despite having handled them admirably on my solo run. The other Barb and the Rogue also died but this time the Cleric survived, either Commanding or Tripping the WF (I wasn't close enough to see) and then beating him to death as he lay on the ground. Yay. (Ish). I had already set the precedent so after all of these deaths we just res'ed and came back in.
*The archers in the big room got my hireling and the Rogue (who wasn't sneaking).
*Finally we get to the hallways. Mage=ice storm=party wipe.
Finally, I ragequit.
All right. NGS. What is it? It's a lack of gameplay skill so pronounced, that you actually DETRACT from the capabilities of a party by joining it. In this case, I would say the Cleric and the Rogue had a severe case of NGS. Here's what could have prevented all the above:
CLERIC:
*The Cleric could have jumped over the acid traps like I showed him, not tried to run through them. Maybe he thought his heavy armor would protect him. O.o I blame the other Barb less for their death, as it happened on accident while they were kiting the spiders away from the Cleric in a futile attempt to save his life.
*The Cleric (who was not specc'ed for a battle cleric and, really, couldn't have been one anyway at that level) could have not pulled more aggro than he could handle with the spiders.
*The Cleric could have healed the barb who dished out way more DPS but was not very defensively capable.
ROGUE:
*The Rogue could have been...well...good.
If I handled the quest very well while on solo with a hireling, then the EXACT SAME QUEST, STILL WITH THE HIRELING (I didn't ditch him when I got the Cleric, mostly because I have trust issues) should have been an absolute breeze with a party of five. The only possible explanation is that some members of the party negatively affected my gameplay by being present in my group.
APPLICATIONS OF NGS
I propose that NGS's primary application be in player recommendation or lack thereof. I am establishing the existence of an NGS "scale" from 1 to 10 that a person can be categorized under. Then, if receiving a party join request, the leader can say, "Joe Shmoe is joining," whereupon a party member could comment, "Oh, no way, that guy's an NGS 10." Whereupon the leader shall click "Decline."
Thoughts?