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Fecerak
10-14-2010, 07:25 AM
Hi, I am currently playing my dark monk (WF level 8 currently) and I am wondering how many skill ranks I need in balance and jump. That is because of that I am trying to get stealth skills maxed as well.

I had a starting int of 12 (just because I can't make myself play a 'dumb' char, as well as that I like skill points) and I currently have:
10 Ranks in balance and jump
11 in Concentration and Spot
1 in tumble
7 in MS
6 in Hide

The problem though is that for hide and MS to catch up I need to skip some ranks in jump/balance, so I was wondering how much I needed at endgame to be fine?

blitzschlag
10-14-2010, 07:43 AM
Hi, I am currently playing my dark monk (WF level 8 currently) and I am wondering how many skill ranks I need in balance and jump. That is because of that I am trying to get stealth skills maxed as well.

I had a starting int of 12 (just because I can't make myself play a 'dumb' char, as well as that I like skill points) and I currently have:
10 Ranks in balance and jump
11 in Concentration and Spot
1 in tumble
7 in MS
6 in Hide

The problem though is that for hide and MS to catch up I need to skip some ranks in jump/balance, so I was wondering how much I needed at endgame to be fine?

i would stop putting points into spot. with a total spot of around 20 you can detect every relevant mob ingame (not that this would be needed)...

personally i would put more points into balance than jump. balance determines how fast/reliable you get up again after beeing tripped.

Deathdefy
10-15-2010, 08:31 AM
I completely agree with Blitzschlag - stopping Spot points now is the right first preference.

You can receive a Jump buff of +30 if you politely ask for it from an Arcane of level 9 or greater. Alternatively, the Amrath belt you can acquire yourself gives you 3 charges/rest of +30 jump for 15minutes too.

Given that, leaving Jump at 10 base ranks is fine. Any melee character can take 0 ranks entirely and hit the 40 cap through strength / skill mods most of the time too, but some jump makes earlier quests more fun.

Balance is nice, and I'd certainly keep it given you only need cut 2 skills.