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WyntherKnight
10-03-2010, 09:51 PM
I wanted to make a 28 point build, Level 18 Dwarven Cleric (Radiant Savant), splashed with a 2 level Rogue.

I made this build and I was wondering if someone can help me with some pointers if this build is usable. :)

Thanks


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Wynther Knight
Level 20 Chaotic Good Dwarf Male
(2 Rogue \ 18 Cleric)
Hit Points: 288
Spell Points: 1459
BAB: 14\14\19\24
Fortitude: 14
Reflex: 9
Will: 18

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 10 10
Constitution 14 16
Intelligence 14 14
Wisdom 16 24
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 8
Bluff 0 0
Concentration 4 23
Diplomacy -2 -2
Disable Device 6 22
Haggle 2 2
Heal 3 9
Hide 0 0
Intimidate -2 -2
Jump 6 6
Listen 3 7
Move Silently 0 0
Open Lock 4 10
Perform n/a n/a
Repair 2 2
Search 6 14
Spot 7 14
Swim 4 4
Tumble n/a n/a
Use Magic Device 2 8

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+2)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+2)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Enhancement: Rogue Skill Boost I
Enhancement: Dwarven Spell Defense I


Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Heal I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Extra Turning I


Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Enhancement: Racial Toughness I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I


Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Faith I
Enhancement: Cleric Prayer of Life I


Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Heal II
Enhancement: Cleric Life Magic II


Level 6 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Extend Spell
Enhancement: Cleric Divine Cleansing I


Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Dwarven Faith II
Enhancement: Racial Toughness II
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Improved Turning I


Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Radiant Servant I


Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Enhancement: Unyielding Sovereignty


Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic III


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Enhancement: Cleric Wisdom II


Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Feat: (Selected) Maximize Spell
Enhancement: Racial Toughness III


Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Wisdom III


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Feat: (Selected) Tower Shield Proficiency
Enhancement: Cleric Radiant Servant II


Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Enhancement: Dwarven Spell Defense II
Enhancement: Cleric Life Magic IV


Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Enhancement: Dwarven Faith III


Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1.5)
Feat: (Selected) Mental Toughness
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Extra Turning II


Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1.5)
Enhancement: Dwarven Constitution II


Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Enhancement: Dwarven Shield Mastery I
Enhancement: Cleric Energy of the Zealot IV

unbongwah
10-04-2010, 11:28 AM
IMHO, you're spreading yourself too thin, esp. for a 28-pt build. You spent 6 pts on INT, yet your Search skill is too low for a trapmonkey and you didn't max UMD (which is more useful than trapmonkeying in the long term); you went for Evasion, but your Reflex save is too low; your CON is...OK, but I prefer to have at least 300 HPs unbuffed at lvl 20; most of your feats are fine, but tower shield prof. & Mental Toughness are a waste. Basically I think you need to narrow your focus on this build; you're trying to do too much and gimping yourself at most of them.

Eladiun
10-04-2010, 11:47 AM
IMHO, you're spreading yourself too thin, esp. for a 28-pt build. You spent 6 pts on INT, yet your Search skill is too low for a trapmonkey and you didn't max UMD (which is more useful than trapmonkeying in the long term); you went for Evasion, but your Reflex save is too low; your CON is...OK, but I prefer to have at least 300 HPs unbuffed at lvl 20; most of your feats are fine, but tower shield prof. & Mental Toughness are a waste. Basically I think you need to narrow your focus on this build; you're trying to do too much and gimping yourself at most of them.


I agree with the assessment in general, you may want to wait to unlock 32 pointers then revisit this. The extra 4 points really helps on utility builds with points spread out.

The HP isn't that bad if you factor in gear and a +2 Con tome at some point.

Search that low will make your trapskills useless your better off tanking UMD and bumping Search as an 8 UMD won't help much anyway and as a Cleric you will have all the self healing you need.

My question would be what is you goal. A trapmonkey cleric, an evasion cleric, a melee cleric with some extra skills...

Doomcrew
10-04-2010, 12:02 PM
If you're set on 2/18, take the second rogue lvl
later(lvl 10/12). It will allow the rogue skill points
to be better utilized.

jstawarz2
10-04-2010, 01:39 PM
My initial thoughts were similar to what has already been said. Rogue splash (for Evasion, evidently), but only 10 Dex. With Ref being one of the Cleric's weak spots, that's not so great a start. The other key thought - Radiant Servant with only a 6 Charisma? Gah. You have *3* attempts per rest to use your healing aura/burst. Now, given that they regen at a 1 every 2 min rate, you're still going to wish you had more. And you can forget actually turning any undead. With the burst/aura, you're really going to want to have some Turn Attempts available to use it. Especially while leveling through Delera's, Necropolis, etc. Makes it almost too easy to run through there.

Definitely need to pin down exactly what you're trying to do. With my cleric (Cleric6/Fighter1, right now, going for 18/2 Cleric/Fighter for the battlecleric/group healer role), even with a 32pt build, it was difficult to get stats to an acceptable point. The Cleric that I tried it with under the 28pt build ... let's just say, despite what my.ddo.com says, he doesn't exist anymore.

WyntherKnight
10-04-2010, 07:11 PM
Thanks for the comments guys! I actually posted this minutes before I went to bed, so I was kinda groggy and tired and forgot to put in my goal for this build.

To summarize, I love playing the Cleric class, both the healing-type and the combat-type. What I wanted was a cleric that can do most quests on solo and has the ability to open locks and disarm traps. The only purpose why I splashed it with rogue is to get access to two of skills that are exclusive to rogues only.

For the Search skill, I planned to add to my inventory items that has a "Detect Secret Door" spell. As for finding traps, I was planning to increase with the "Find Traps" spell.

The Build is going to be more on High defense than evasion.

I would have liked to add a 1 level Fighter splash (for the tower shield and dwarven axe), but I kinda feel my cleric would be lagging behind. For full benefits, the first level should be Rogue and the 2nd level should be fighter, so by level 5, my cleric only level 3. I dunno, maybe it's just me feeling that way.

I wanted it to be a melee-capable, solo cleric that has Open Locks and Disable device. I wanted to name this build:

"The Explorer".
- Decent to good melee capabilities, AC, HP, and resistance.
- Protection,Healing and Curing spells.
- Ability to go to any hidden spot in a dungeon, disarm traps, and open all locked doors and chests.

I'm not into killing fast (not a zergling, heheh)... just the ability to kill monsters and be the one who survives the battle, and take home all the hoard! :D

WyntherKnight
10-05-2010, 04:01 PM
I just though of something...

... I could wait for the half-elf and get the Half-Elven Dilettante feat: Fighter, then create my Cleric/Rogue. :)

jstawarz2
10-06-2010, 10:09 AM
That would work, too. As long as you're willing to wait for several months before being able to start. The way it's looking right now, half-elves won't be in until Update 9 (if they follow the pattern of only odd updates have significant new content/areas).

Eladiun
10-06-2010, 10:59 AM
That would work, too. As long as you're willing to wait for several months before being able to start. The way it's looking right now, half-elves won't be in until Update 9 (if they follow the pattern of only odd updates have significant new content/areas).


Half Elves are getting bumped a patch? I haven't seen this. Do you have a link?

jstawarz2
10-07-2010, 12:18 PM
Half Elves are getting bumped a patch? I haven't seen this. Do you have a link?


No. Just a feeling. Judging from what's on Lammania, it's not quite ready for prime time yet and just feels unfinished. Now, they might decide to go ahead and push it out with U7 as scheduled (which wouldn't surprise me any) and then decided to finish it up patching it in later. That's all predicated off an October delivery date for U7.

I'm not that familiar with Turbine's development philosophy, yet. Despite the join by date, I've only been playing full time since February '10 or so. Now, if it was a certain other monolithic MMO developer (that shall not be named), I would be fairly certain that the patch would either be delayed (likely) or the half-elves bumped back a patch (possible, but not as likely). But that comes from ~15 years of experience with their development style.

Now, having said all that, the devs are showing more involvement in Lammania than I saw in my limited experience there for U5/U6. They are still fixing things, intead of just using Lamm as a static preview server. And yes, I see that as a good thing.

Seeing HElves in U7 would be nice, even if they are just a partial implementation of what the devs are planning for the race.

unbongwah
10-07-2010, 05:19 PM
Well, considering they're already advertising half-elves as "coming soon in Update 7! (http://www.ddo.com/ddostorecomingsoon)" I'd say it's pretty likely they'll be in there.