BinyaminTsadik
09-30-2010, 07:04 PM
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Lightsteal
Level 20 Lawful Good Elf Male
(18 Fighter \ 2 Monk)
Hit Points: 313
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 18
Will: 12
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 16 17 20
Dexterity 16 20 22
Constitution 12 12 12
Intelligence 14 16 16
Wisdom 14 14 15
Charisma 8 8 8
Tomes Used
+2 Tome of Intelligence used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 29 29
Bluff -1 -1 2
Concentration 5 21 25
Diplomacy -1 -1 2
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 2 2 4
Hide 5 8 8
Intimidate -1 -1 2
Jump 7 28 28
Listen 2 2 4
Move Silently 5 8 8
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 3 3
Search 2 3 5
Spot 2 2 4
Swim 7 11 11
Tumble 7 12 12
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Feat: (Monk Bonus) Lightning Reflexes
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Two Weapon Fighting
Level 2 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 3 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Whirling Steel Strike
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Fighter Bonus) Power Critical
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 7 (Fighter)
Level 8 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Luck of Heroes
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Level 15 (Fighter)
Feat: (Selected) Past Life: Soldier of the Faith
Level 16 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Combat Expertise
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Feat: (Selected) Two Weapon Blocking
Level 19 (Fighter)
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Trip
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elven Enchantment Resistance III
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Aerenal Elf Melee Attack II
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Aerenal Elf Melee Damage II
Enhancement: Kensei Longsword Mastery I
Enhancement: Kensei Longsword Mastery II
Enhancement: Kensei Longsword Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Strategy (Trip) III
Enhancement: Fighter Longsword Specialization I
Enhancement: Fighter Longsword Specialization II
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
My question is, is it worth staying centered? or should i go for khopeshes and light armor
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Lightsteal
Level 20 Lawful Good Elf Male
(18 Fighter \ 2 Monk)
Hit Points: 313
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 18
Will: 12
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 16 17 20
Dexterity 16 20 22
Constitution 12 12 12
Intelligence 14 16 16
Wisdom 14 14 15
Charisma 8 8 8
Tomes Used
+2 Tome of Intelligence used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 29 29
Bluff -1 -1 2
Concentration 5 21 25
Diplomacy -1 -1 2
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 2 2 4
Hide 5 8 8
Intimidate -1 -1 2
Jump 7 28 28
Listen 2 2 4
Move Silently 5 8 8
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 3 3
Search 2 3 5
Spot 2 2 4
Swim 7 11 11
Tumble 7 12 12
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Feat: (Monk Bonus) Lightning Reflexes
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Two Weapon Fighting
Level 2 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 3 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Whirling Steel Strike
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Fighter Bonus) Power Critical
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 7 (Fighter)
Level 8 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Luck of Heroes
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Level 15 (Fighter)
Feat: (Selected) Past Life: Soldier of the Faith
Level 16 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Combat Expertise
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Feat: (Selected) Two Weapon Blocking
Level 19 (Fighter)
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Trip
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Elven Enchantment Resistance III
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Aerenal Elf Melee Attack II
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Aerenal Elf Melee Damage II
Enhancement: Kensei Longsword Mastery I
Enhancement: Kensei Longsword Mastery II
Enhancement: Kensei Longsword Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Strategy (Trip) III
Enhancement: Fighter Longsword Specialization I
Enhancement: Fighter Longsword Specialization II
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
My question is, is it worth staying centered? or should i go for khopeshes and light armor