View Full Version : Guild Airship Buffs
psymun
09-30-2010, 11:09 AM
I was just talking with a guild-mate about how nice the airship buffs are, but how annoying they are to use because they last for an hour.
What's getting more annoying is getting ready for raids, and having someone say "Wait, let me go get my airship buffs." They aren't NEEDED, and I actually don't even bother with them for these reasons...
Would it be asking too much to make it so that airship buffs were Pending buffs similar to Stalwart Pact/Death Pact/Hero's Feast/etc. but they just didn't activate until you entered a hostile area or dungeon?
PNellesen
09-30-2010, 11:17 AM
/signed
Definitely like this idea, or something close to it. Now that they've improved the hireling timer to only be live in quests/dungeons/explorer areas, maybe they could to this for airship buffs too.
rfachini
09-30-2010, 02:13 PM
/signed
Yes, plus it would be nice if they eventually lasted longer than 60 min.
Maybe 90 min at guild level 50, 120 min at 70, 150 min at 85, and 180 min at level 100? (just to throw out some numbers to consider. The option of a continually increasing time scaling from 60 at level 1 to 180 at level 100 would be worth considering as well.)
psymun
09-30-2010, 02:17 PM
/signed
Definitely like this idea, or something close to it. Now that they've improved the hireling timer to only be live in quests/dungeons/explorer areas, maybe they could to this for airship buffs too.
Yah, I'm actually surprised in the lack of interest by others about this, as I think it would be a rather useful thing.
I for one, don't bother using the airship buffs half the time because if I'm doing Amrath quests, I'm not going to run all the way to the Twelve to get on the Airship and run all the way back and make people wait for me. Waiting sucks the fun out of games. For everyone.
Eladiun
09-30-2010, 02:21 PM
/signed
Rubiconn
09-30-2010, 02:24 PM
I always judge before going into a raid whether I bother with the ship buffs. It would be nice if they lasted a bit longer or the timer only ran in areas where you can get into combat.
/signed
Narmolanya
09-30-2010, 02:28 PM
Good idea, /signed and +1
psymun
09-30-2010, 04:16 PM
Good idea, /signed and +1
Thanks for the Rep kind sir!
Now, since this seems to be a definite positive feedback... Is there anything special I need to do to have the Devs take notice of this?
I wish all positive buffs had a frozen timer when in a public. Since most buffs disappear when you enter non-public areas, except those which are specifically designed to survive the zone crossing, what imbalance would it provide -- giving people infinite haste in public areas? I could understand making that one immune to timer-freeze, since there is an earn-able item (pendent of time, which is also purchasable in some form?) to provide this benefit.
Mainly I want this because when I use a purchased XP potion, I feel that I'm being stolen from while the counter ticks down, even though there is no way for me to earn XP at the moment. I would imagine people that use the loot potion feel the same way.
Now, since this seems to be a definite positive feedback... Is there anything special I need to do to have the Devs take notice of this?You might post in the suggestions forum (or PM Tolero or Tarrant, and ask them to move the thread).
Other than that... you can hear Turbine rolling the die, but you don't know if it's to decide if they will review your suggestion, if it's to decide if they'll consider your suggestion, or if it's to decide who has to make tomorrow's donut run.
Vellrad
10-01-2010, 10:05 AM
One hour is quite decent time for most of quests, the only time you need to get buff again is after death or 2-3 quests.
And because buffs are for meeles only I don't think they need more improvements.
Fomori
10-01-2010, 10:15 AM
I disagree with this.
I think part of the decision into making giving these out was the time factor involved. First is starts out with 1 hour is too short, then the 2 hours is too short, eventually going with why not make them persistent.
People say 'these are unneeded' because they only last for an hour. Thats a decision you have to make.
Just think on what steps people grind now for that extra +1, +2 in a stat or skill. Imaging just getting those for free AND still be able to grind, simply because you have a number next to your name because you have a 1000 people slogging through renown tokens... no thanks. That is excessive powercreep.
Yazston_the_Invoker
10-01-2010, 10:28 AM
Yah, I'm actually surprised in the lack of interest by others about this, as I think it would be a rather useful thing.
I for one, don't bother using the airship buffs half the time because if I'm doing Amrath quests, I'm not going to run all the way to the Twelve to get on the Airship and run all the way back and make people wait for me. Waiting sucks the fun out of games. For everyone.
Oh, there's been interest...unfortunately, each time I've seen it brought up, it's degenerated into an insult war between those who want longer ship buffs and those who think that the first group are whiners looking for an easy button. Methinks you've been lucky so far, not having that second contingent post in here, mainly because your title is ambiguous. If it mentioned anything about buff length, I think this might get nasty quick.
Not sure if previous threads had been deleted, or if they are just buried...hopefully this one will stay civil.
Personally, I would love to see a mechanic where the buffs did not take effect until you actually enter a quest or explorer area. Too often I've gotten buffs to make things go quicker in a ToD or Shroud, only to find out that someone we're waiting for ends up taking about 30 mins to be ready. Now, it's guild runs, and nobody is really upset about waiting, but now my buffs are down to less than 30 mins, just from waiting. Moreso, it's not really worth it to run back and re-acquire the buffs, and possibly hold up the raid even longer, since they are not exactly earth shattering anyway. So, in the end, I end up having buffs for half to most of the quest, but not all...even though we can do said quests in less than an hour easily.
Not game breaking, not detrimental really in any way, just annoying. Hence why I only get ship buffs for raids anyway...grabbing them for non-epic/non-raid quests is just to annoying to be useful, IMO. Therefore, I would support this idea.
EDIT: OH NOES!!! It has started!!! :D
psymun
10-01-2010, 12:01 PM
Oh, there's been interest...unfortunately, each time I've seen it brought up, it's degenerated into an insult war between those who want longer ship buffs and those who think that the first group are whiners looking for an easy button. Methinks you've been lucky so far, not having that second contingent post in here, mainly because your title is ambiguous. If it mentioned anything about buff length, I think this might get nasty quick.
You slightly misunderstand me on one thing though.
I am AGAINST them being longer. 1 hour is perfect!
I simply think they should be pending buffs. Once you entire a hostile area or a dungeon, they become active.
I also feel they should remain active, and the timer should still be counting down once you leave a dungeon/hostile area. I don't think the buffs are too short at all. I also think you SHOULD have to get them again when you're done with a quest.
jurzey
10-01-2010, 12:24 PM
I generally join groups while chillin on the ship. This way i can get the buffs and use the navigator to port to the area i will be running.
I love the airship buffs just how they are.
psymun
10-01-2010, 03:16 PM
I generally join groups while chillin on the ship. This way i can get the buffs and use the navigator to port to the area i will be running.
I love the airship buffs just how they are.
You must not do Amrath Much...
I don't know about other servers, but the Port to Amrath is bugged on Orien...
And can you honestly tell me you don't think it would be nice for everyone to be able to hop on their airship, get their buffs, and go stand at the entrance to the quest?
Not to mention, waiting for groups to fill for a raid, people already start getting impatient only for you to say "hold on, I'll be right there, I'm still on the airship."
Sure, you can't teleport pretty much anywhere using the airship... But there's still a bit of a walk to quite a few of the raids.
What about the times when your group fills, so you get your buffs and run up to the quest only for one of the twelve people in your raid to say "AFK."
Or, you get to the quest entrance, only to have to go AFK, or you have to go back and get scrolls, then you're going to go back to the airship as well to get buffs, and spend more time that you wouldn't have to simply by the airship buffs pending.
cptcruch
10-01-2010, 03:38 PM
Well with 7 capped toons its real easy and simple to do as I choose to do.......hit the dummy, healing and the to hit guy then log out. Whatever toon I choose to stay on I stay on........wow to think I'm not even a rocket scientist!!!
psymun
10-01-2010, 03:50 PM
Well with 7 capped toons its real easy and simple to do as I choose to do.......hit the dummy, healing and the to hit guy then log out. Whatever toon I choose to stay on I stay on........wow to think I'm not even a rocket scientist!!!
LMAO!
You're going to argue the idea of "Make the buffs pending buffs" by saying that you'd rather buff your characters, then log out to "save" the buffs?
Your argument is essentially saying that you'd prefer to make things complicated rather than do something as little as make the buff a pending buff. But ok.
I'm sorry, but the buffs aren't amazing enough to go through the trouble of buffing and logging out to "save" them. I'd rather not have them.
I simply wanted to give you guys an idea on how to make the buffs more useful and easier to use.
Apparently some of you would rather things be difficult.
cptcruch
10-01-2010, 05:47 PM
Honestly, It's not that difficult..........just ask all those ppl who buff and hit clickies before logging out to make it appear they're ubah so they might look good on myddo.com.
Legohaiden
10-01-2010, 05:55 PM
/Signed
after you break out of Lowbie quests... its just not feesible to even go and get the buffs.
My guild has tons of buffs... but i rarely if ever use them anymore.... just takes too long.
The buffs should stay up for as long as your ship has purchased time... current implementation of them just makes them worthless.
AyumiAmakusa
10-01-2010, 06:03 PM
Agree that they should be pending and only activate while in a quest but disagree on them being longer than one hour. Anything longer than one hour will be considered 'permanent' (but let's not argue that point).
redoubt
10-01-2010, 06:18 PM
You slightly misunderstand me on one thing though.
I am AGAINST them being longer. 1 hour is perfect!
I simply think they should be pending buffs. Once you entire a hostile area or a dungeon, they become active.
I also feel they should remain active, and the timer should still be counting down once you leave a dungeon/hostile area. I don't think the buffs are too short at all. I also think you SHOULD have to get them again when you're done with a quest.
This I'm okay with.
You can buff up and wait at the quest entrance for the group and not make them wait for you to buff and run there. Start the timer when you enter and then it runs continuous.
You can still run multiple quests if you want without going back and it function just like now. Only change is the timer doesn't start til you enter a quest or explorer zone.
Very nice twist on prior ideas. Its a small boost, but in the area of convience without really making them more powerful.
/sign me up
psymun
10-03-2010, 11:08 AM
This I'm okay with.
You can buff up and wait at the quest entrance for the group and not make them wait for you to buff and run there. Start the timer when you enter and then it runs continuous.
You can still run multiple quests if you want without going back and it function just like now. Only change is the timer doesn't start til you enter a quest or explorer zone.
Very nice twist on prior ideas. Its a small boost, but in the area of convience without really making them more powerful.
/sign me up
Yes, exactly. And thank you for the explanation, as sometimes my explanations don't always make sense to everyone...
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