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View Full Version : The change to ToD is fine.



Aaxeyu
09-29-2010, 01:20 PM
It's still alot of damage. If monks end up doing to little DPS compared to the other classes they should fix it by improving both light and dark monks DPS, not just dark monks.

Angelus_dead
09-29-2010, 01:26 PM
Yes, the change is fine. Wizards, Bards, Light Monks, and Paladins all have bigger problems in U7 than this TOD thing that's getting so much QQ.

SINIBYTE
09-29-2010, 01:27 PM
It's still alot of damage. If monks end up doing to little DPS compared to the other classes they should fix it by improving both light and dark monks DPS, not just dark monks.

Light is getting a nice buff in this update...

Mobeius
09-29-2010, 01:30 PM
The ones screaming the loudest are the ones that have MC toons with 9 to 12 levels of monk and/or the ones that made Wisdom a dump stat.

I agree the change is not as bad as people want to make it out to be.

DOOOOOOOOOOOOOOOOOOOOOOM

Anyways, it's still a good attack and fits with the monk class as a whole.

Eladrin did offer to make it back to the original single 500 pt strike, but that wasnt apparently good enough for most.

Aaxeyu
09-29-2010, 01:31 PM
Light is getting a nice buff in this update...

Still, I don't want ninja spy 3 to come out and bring dark monk to over 100 DPS more than light monks.

Mobeius
09-29-2010, 01:32 PM
Light is getting a nice buff in this update...

Shintao PRE was over due, and is as bit as powerful as Ninja Spy PRE.

So what's that have to do with ToD? I dont see Rise of the Phoenix getting boosted.

If you're going to compare light and dark, do it on parrell lines not crossed lines of references and cherry pick arguements.

Dandonk
09-29-2010, 01:39 PM
Yes, the change is fine, Touch of the Fluffy Bunny is just what the doctor ordered.

Khurse
09-29-2010, 01:39 PM
Shintao PRE was over due, and is as bit as powerful as Ninja Spy PRE.

So what's that have to do with ToD? I dont see Rise of the Phoenix getting boosted.

If you're going to compare light and dark, do it on parrell lines not crossed lines of references and cherry pick arguements.

The light buffs are far superior to the dark debuffs.
Tod is better than rise.
Shintao III is so far superior to Ninja Spy that it's ridiculous to compare them. (Of course it's abit dumb anyway since it's a tier 2 compared to a tier 3.. why they couldn't release both I don't know)
Given the complete superiority of the light buffs over dark debuffs, why should the two be close in DPS?

Also I really need to stop trying to type on phones, **** this is hard.

Aaxeyu
09-29-2010, 01:42 PM
Given the complete superiority of the light buffs over dark debuffs, why should the two be close in DPS?


Because DPS is by far the most important factor. People should not have to feel like weak buff bots just because they play light monks.

Angelus_dead
09-29-2010, 01:46 PM
Shintao III is so far superior to Ninja Spy that it's ridiculous to compare them.
Uh, yes it would be ridiculous to compare something against the non-existent Ninja 3.

However, Ninja Spy 1+2 is superior to Shintao 1+2+3. My light monk would be overjoyed to switch to Ninja if that was allowed (and I've suggested that it be allowed)

Mobeius
09-29-2010, 01:46 PM
The light buffs are far superior to the dark debuffs.
Tod is better than rise.
Shintao III is so far superior to Ninja Spy that it's ridiculous to compare them. (Of course it's abit dumb anyway since it's a tier 2 compared to a tier 3.. why they couldn't release both I don't know)
Given the complete superiority of the light buffs over dark debuffs, why should the two be close in DPS?

Also I really need to stop trying to type on phones, **** this is hard.

You make it sound like light side buffs are uber awesome and no one should leave home with out them. They are decent for pre buffing, assuming you have the KI, roughly about 30 Ki for each buff which lasts 60 seconds. The casting animations and attacks for the finishers are not useful, especially in raid fights. now if they increase the duration and ditched the i dream og Jeanie animation then might have a little more water to go with.

Ninja Spy III will probably be as powerful if not more powerful than Shinatao III PRE.

Kza
09-29-2010, 02:01 PM
Seriously, Really? Neg rep for this folks? Lord have mercy on the anonymous person that neg repped me and has no manhood to speak of and admit the neg rep. Really some of the players really crack me up being that thin skinned.

Edit ~ LMAO, I was neg repped for this too! ROFLMAO! Pathetic...

You had a sensible post, i give +1 to try even out :-)

(bah had to spread more around /)

Aaxeyu
09-29-2010, 02:03 PM
Seriously, Really? Neg rep for this folks? Lord have mercy on the anonymous person that neg repped me and has no manhood to speak of and admit the neg rep. Really some of the players really crack me up being that thin skinned.

Edit ~ LMAO, I was neg repped for this too! ROFLMAO! Pathetic...

Report it to tolero or tarrant, they'll most likely take care of it.

Also. +1.

Mobeius
09-29-2010, 02:06 PM
You had a sensible post, i give +1 to try even out :-)

(bah had to spread more around /)

Thank you, appreciate it but I take it either way. Not like the reputation system is critical for game play or my real life. I just find it amazingly humorous that they do it and the things they use it for. Thats okay, the more shots I take means the less others will take.

On a personaly note, I dont ever neg rep someone, Maybe I am a little more grown than the ones that do. If I did ever neg rep someone I would be man enough to tell them.


Report it to tolero or tarrant, they'll most likely take care of it.

Also. +1.

Thank you too, and no need to report it, Its not that big of a deal. I just like posting it when someone does it to show how shallow people can be.

teamghost
09-29-2010, 02:16 PM
neg rep for complaining about neg rep :)

Mobeius
09-29-2010, 02:18 PM
neg rep for complaining about neg rep :)

+rep for you neg repping about my mentioning about neg rep AND admitting to it :D

Uska
09-29-2010, 02:20 PM
Thank you, appreciate it but I take it either way. Not like the reputation system is critical for game play or my real life. I just find it amazingly humorous that they do it and the things they use it for. Thats okay, the more shots I take means the less others will take.

On a personaly note, I dont ever neg rep someone, Maybe I am a little more grown than the ones that do. If I did ever neg rep someone I would be man enough to tell them.



Thank you too, and no need to report it, Its not that big of a deal. I just like posting it when someone does it to show how shallow people can be.

yeah but there are a couple of folks that will ding those that mentioned they got neg rep.

Mobeius
09-29-2010, 02:22 PM
yeah but there are a couple of folks that will ding those that mentioned they got neg rep.

Thats true too but thats not the reason I do it, I do it to show how much flak I reicieve and over the littlest of things. Some people take this way too personally.

Phoenicis
09-29-2010, 02:32 PM
It's still alot of damage. If monks end up doing to little DPS compared to the other classes they should fix it by improving both light and dark monks DPS, not just dark monks.

OK, as I understand it (and I haven't played on lammania to test)

it went from 500 pts of untyped for 50 ki that works on anything to

500 pts of neg (which heals undead) (oh, and doesn't work on deathwarded mobs) with a fort save for half for 50 ki.

At the high end undead are a rarity once you get past the Abbot so that's 'meh' after you finish the Abbot, while in the orchard though gotta be careful or you could end up healing things inadvertently.

Death Ward I see as more of an issue at the high end, I recall a number of the quests where as you approach a group of mobs a caster will throw a buff or three and one of them will likely be death ward.

Straight up the damage was reduced and it's overall effectiveness reduced, did the cost go down? Is the recycle reduced?

Am I whining? No, I'll deal, just like I dealt with the TWF nerf. I'm just saying that people saying 'stop whining, you were too powerful' need to consider the other ramifications of the change. This wasn't a simple damage reduction (which likely would have gone over fairly quietly) This was a full blown game change. One whole class of monsters were removed from the list of things ToD worked on and a simple spell negates the ability outright.

I can see it now 'LFM for Litany flagging, dark monks need not apply'

*dons the asbestos overalls*

Khurse
09-29-2010, 02:33 PM
Uh, yes it would be ridiculous to compare something against the non-existent Ninja 3.

However, Ninja Spy 1+2 is superior to Shintao 1+2+3. My light monk would be overjoyed to switch to Ninja if that was allowed (and I've suggested that it be allowed)

How do you figure Ninja1+2 is supeirior to teh entire Shintao line? (If I'm understanding this)

Mobeius
09-29-2010, 02:35 PM
Again if you are against the ToD change you are some amazing hero for those that support the change in favor of balance you are the anti-christ.

:rolleyes:

Yes I have made mistakes on the forums, but who hasnt? I at least admit my mistakes on things and defiantely dont try to pass off my mistakes as someone elses to save face.

Angelus_dead
09-29-2010, 02:37 PM
How do you figure Ninja1+2 is supeirior to teh entire Shintao line? (If I'm understanding this)
Because Ninja is pretty good and Shintao is pretty weak.

Ninja gives you a lot more damage against the large majority of enemies, and a lot of defense against attacks. Shintao gives you a damage boost against some kinds of boss enemies.

Trillea
09-29-2010, 02:38 PM
OK, as I understand it (and I haven't played on lammania to test)

it went from 500 pts of untyped for 50 ki that works on anything to

500 pts of neg (which heals undead) (oh, and doesn't work on deathwarded mobs) with a fort save for half for 50 ki.
Normally you would be right but undead are instead just immune to the new ToD.

At the high end undead are a rarity once you get past the Abbot so that's 'meh' after you finish the Abbot, while in the orchard though gotta be careful or you could end up healing things inadvertently.

Death Ward I see as more of an issue at the high end, I recall a number of the quests where as you approach a group of mobs a caster will throw a buff or three and one of them will likely be death ward.
Correct. This is the only problem I see on this, as in epic the death ward cannot be dispelled even with Mordenkainen's DJ.

Straight up the damage was reduced and it's overall effectiveness reduced, did the cost go down? Is the recycle reduced?
No to both.

Am I whining? No, I'll deal, just like I dealt with the TWF nerf. I'm just saying that people saying 'stop whining, you were too powerful' need to consider the other ramifications of the change. This wasn't a simple damage reduction (which likely would have gone over fairly quietly) This was a full blown game change. One whole class of monsters were removed from the list of things ToD worked on and a simple spell negates the ability outright.
Nothing should work on everything equally, which is why I agree with this change the same as I agreed with the earlier change from Transmuting to Metalline.

I can see it now 'LFM for Litany flagging, dark monks need not apply'
Won't happen IMO.

*dons the asbestos overalls*

My comments in green.

Aaxeyu
09-29-2010, 02:40 PM
I can see it now 'LFM for Litany flagging, dark monks need not apply'


They will still be top DPS class against undead, but I guess you didn't consider that...

Mobeius
09-29-2010, 02:42 PM
OK, as I understand it (and I haven't played on lammania to test)

it went from 500 pts of untyped for 50 ki that works on anything to

500 pts of neg (which heals undead) (oh, and doesn't work on deathwarded mobs) with a fort save for half for 50 ki.

At the high end undead are a rarity once you get past the Abbot so that's 'meh' after you finish the Abbot, while in the orchard though gotta be careful or you could end up healing things inadvertently.

Death Ward I see as more of an issue at the high end, I recall a number of the quests where as you approach a group of mobs a caster will throw a buff or three and one of them will likely be death ward.

Straight up the damage was reduced and it's overall effectiveness reduced, did the cost go down? Is the recycle reduced?

Am I whining? No, I'll deal, just like I dealt with the TWF nerf. I'm just saying that people saying 'stop whining, you were too powerful' need to consider the other ramifications of the change. This wasn't a simple damage reduction (which likely would have gone over fairly quietly) This was a full blown game change. One whole class of monsters were removed from the list of things ToD worked on and a simple spell negates the ability outright.

I can see it now 'LFM for Litany flagging, dark monks need not apply'

*dons the asbestos overalls*

Correction..

It went from as SINGLE 500 pt untyped damage attack with no save, to x2 and x3 proc 500 attack (meaning 1000 to 1500 damage) and then the additional bug of it proccing x4 and x5 in windstance.

Litny Flagging is your arguement for no monks? Monks do superior damage with their fists alone already against constructs, Undead and Elementals. Add some Greater Bane handwraps with Holy or Acid or Force, etc... and you rock against those same targets. Not to mention inherent SR that cant be dispelled, for those that are pure, Dr 10 Epic, Self Healing (yes even dark monks have that), Great Saves, Full BAB, stunning fists, hot swap handwraps easily, not having to keep 2 weapons for every situation to TWF and not to mention full strength bonuses with the off hand instead of half damage.

Now add 25% Incorpealability and and aditional SA damage for Ninja PRE

Khurse
09-29-2010, 02:43 PM
Because Ninja is pretty good and Shintao is pretty weak.

Ninja gives you a lot more damage against the large majority of enemies, and a lot of defense against attacks. Shintao gives you a damage boost against some kinds of boss enemies.

Yeah, you get the boost against evil outsiders and undead...uhmm how many bosses do you want?
Also the Shintao ability to bypass silver lets you use wraps that can make up for at least 2d6 of the sneak attack damage that ninja gives you against silver/good or cold iron/good DR mobs.

Mobeius
09-29-2010, 02:56 PM
Yeah, you get the boost against eveil outsiders and undead...uhmm how many bosses do you want?
Also teh Shintao ability to bypass silver lets you use wraps that can make up for at least 2d6 of the sneak attack damage theat ninja gives you. against silver/good or cold iron/good mobs.

Again apologies for th grammar, Ill fix the post up later. (Or learn to type on the phone)

and Ninja's can get Metalline HW to make up for the DR bypassing that Shintao gets.

Other than going epic, there is only one item in game that can make up for for the Ninja's Shadow Fade of 25% Incorpealability. Wretched Twilight and that just drops like candy in the abbott raid as we all know.

Angelus_dead
09-29-2010, 03:03 PM
and Ninja's can get Metalline HW to make up for the DR bypassing that Shintao gets.
The convenience of (eventually) not needing metal wraps is a plus for Shintao, but Ninja's sneak attack almost makes up for it.


Other than going epic, there is only one item in game that can make up for for the Ninja's Shadow Fade of 25% Incorpealability. Wretched Twilight and that just drops like candy in the abbott raid as we all know.
No, Wretched Twilight is exactly like wearing a Blur spell.

Mobeius
09-29-2010, 03:06 PM
The convenience of (eventually) not needing metal wraps is a plus for Shintao, but Ninja's sneak attack almost makes up for it.


No, Wretched Twilight is exactly like wearing a Blur spell.

Ahhh my bad, someone said it had ghostly on it and that was Incorpealability.

So that means only epic items can gain Incorpealability.


Ninja III will more than likely have more SA damage added is why I said that.

SINIBYTE
09-29-2010, 03:36 PM
I'm pretty sure people are just really fed up with your false assumptions. You have made the forums painfully frustrating for me to read over the past week. Every other post is from you. As if that's not bad enough, your 'good post' to 'bad post' ratio is just way in favor of 'bad post'.

What are your 'bad posts'?

* Absurd assumptions to dismiss those that disagree with you, like what I quoted above. These continue even after trying to educate you multiple times.

* Gross misunderstandings of how any other Monk plays aside from your own. These also continue even after trying to educate you multiple times.

* Whining about SINIBYTE

* Whining about Neg Rep

* Gloating, schadenfreude, and condescension

People are just fed up, man. Rather than accept their criticism (via the Neg Rep system), you'd rather fancy yourself some sort of pro-ToD-change martyr. Gladly taking their spears to your side as you nobly sacrifice your greenis for the cause.

No, man. You're just a **** most of the time. You have thoughtful, lucid, fair thoughts, but they're overshadowed by the nonsense.

Have a nice day.

Pretty much. What a worthy cause for martyrdom too. The only thoughtful, lucid, fair thoughts are when he simply repeats what someone else has said. The rest is just complaining about how much neg rep he has or apologizing for making yet another "mistake"... I've given up on educating him, it's like arguing with that Easter Island Head from a Night at the Museum. If only the forums had a squelch option...

Trillea
09-29-2010, 03:43 PM
If only the forums had a squelch option...

They do - the ignore list.

Mobeius
09-29-2010, 03:49 PM
I just LOVE the fact since I am the opposition they always choose to list personal attacks directed at me. I am human, I do make mistakes, I admit them, unlike others that think they are infalable and comepltely perfect in every aspect of life.

Again, those that are against change, AMAZING MAN!

Those that support the change, Dumb and Dumber :rolleyes:

Zorack00
09-29-2010, 04:07 PM
I'm pretty sure people are just really fed up with your false assumptions. You have made the forums painfully frustrating for me to read over the past week. Every other post is from you. As if that's not bad enough, your 'good post' to 'bad post' ratio is just way in favor of 'bad post'.

What are your 'bad posts'?

* Absurd assumptions to dismiss those that disagree with you, like what I quoted above. These continue even after trying to educate you multiple times.

* Gross misunderstandings of how any other Monk plays aside from your own. These also continue even after trying to educate you multiple times.

* Whining about SINIBYTE

* Whining about Neg Rep

* Gloating, schadenfreude, and condescension

People are just fed up, man. Rather than accept their criticism (via the Neg Rep system), you'd rather fancy yourself some sort of pro-ToD-change martyr. Gladly taking their spears to your side as you nobly sacrifice your greenis for the cause.

No, man. You're just a **** most of the time. You have thoughtful, lucid, fair thoughts, but they're overshadowed by the nonsense.

Have a nice day.



I just LOVE the fact since I am the opposition they always choose to list personal attacks directed at me. I am human, I do make mistakes, I admit them, unlike others that think they are infalable and comepltely perfect in every aspect of life.

Again, those that are against change, AMAZING MAN!

Those that support the change, Dumb and Dumber :rolleyes:

I love you all.

Khurse
09-29-2010, 04:10 PM
You make it sound like light side buffs are uber awesome and no one should leave home with out them. They are decent for pre buffing, assuming you have the KI, roughly about 30 Ki for each buff which lasts 60 seconds. The casting animations and attacks for the finishers are not useful, especially in raid fights. now if they increase the duration and ditched the i dream og Jeanie animation then might have a little more water to go with.

Ninja Spy III will probably be as powerful if not more powerful than Shinatao III PRE.



Awesome, I keep getting told getting 90 KI for Touch of Despair + Touch of Death isn't a problem, but a light monk can't find 30 in combat?
They're useful throughout combat, which is an order of magnitude above what the Dark line debuffs are.

Shintao 1-3 gives you 3 holds against mobs(on with an almost line of sight range), and (perhaps in my opinion only) one of the better boss debuffs in the game. (With of course a save against it).
The smite ability, while not in prenerfs TOD's class does 200+ damage on a held mob and can hit more than one time. (I don't know if it has the same ability/percentages to doublestrike as TOD, but it is available)

And, as mentioned, while Dark Monks are forced to use metalline wraps to bypass Boss DR, Shintao can substitute holy/vicious/etc for an extra 2d6 damage. This takes care of 2 of the 3d6 that Ninja 2 gives.

Again, we don't know what Ninja 3 will bring, we have no idea what the devs are planning for it. (Or for Henshin Mystic at that) If it's some sort of super massive damage attack that can be used on anything and bonus sneak attack dice, I'd say it's probably better. If it's some sort of mass invisibility and another sneak attack die, it will be worse.

And please note, I'm not saying the Shintao needs to be nerfed, I think it's (finally) a well thought out line that is well balanced and adds quite a bit to the class.

Goldenadult79
09-29-2010, 05:08 PM
The convenience of (eventually) not needing metal wraps is a plus for Shintao, but Ninja's sneak attack almost makes up for it.


Quick note:

The primary Jade Strike debuff portion ("take 10% more physical damage, have 25%less fortification") works on all tainted creatures that fail their save. Including tainted raid bosses.

The secondary Tomb of Jade proc will not function on raid bosses. Unless specifically scripted into the encounter, there are no ways to stun or otherwise incapacitate a raid boss.

More physical damage and 25% less fort add up to a much larger number that 2d6 sneak.

Comparing the 2d6 sneak attack + water walk + invis
to
Bypassing All DR + increasing all physical damage from every source + 25% less fort(aloowing crits, even on uncrittable raid mobs) + also holding the mobs and putting them into auto crit


saying that in any way compares to the current version of ninja spy is absurd.

Angelus_dead
09-29-2010, 05:22 PM
More physical damage and 25% less fort add up to a much larger number that 2d6 sneak.
Where are you getting 2d6 sneak from?

Anyway, the 10% physical damage is only useful:
If the creature is actually Tainted.
If the creature stays alive long enough to get debuffs on it.
If the creature fails saving throws (from a path that otherwise wouldn't need high wis)
If you have a large group.
If your group members have high physical damage.
If nobody else had already put Jade Strike on that creature.

Goldenadult79
09-29-2010, 05:33 PM
Where are you getting 2d6 sneak from?

Anyway, the 10% physical damage is only useful:
If the creature is actually Tainted.
If the creature stays alive long enough to get debuffs on it.
If the creature fails saving throws (from a path that otherwise wouldn't need high wis)
If you have a large group.
If your group members have high physical damage.
If nobody else had already put Jade Strike on that creature.

As if those things were such difficulties. With 25% less fort that means you could crit an uncrittable raid boss for 100, 10% adding another 10 for a 110. Keep in mind, this is just 1 crit from 1 player. Getting a guaranteed 10 damge per 100 point crit is going to add up to way more that even 3d6 damage would. Take into account the attack rate of 100 swings per minute for most melee's and 132 for a monk.

Imagine in a raid, 12 people getting 10% more damage and being able to crit for even more damage is a pretty big number .

BlackRage
09-29-2010, 05:33 PM
It's still alot of damage.

The biggest complaint is that it is a double nerf: the introduction of a save AND the change to Neg Energy both impact DPS and reduce ToD effectiveness.

Either change would have been acceptable, but once again the Devs have shown that they have no idea how to achieve game balance. :(

Turbine continually fails to take into account unintentional consequences. How they constantly make this failing I simply do not know, but ToD was very well balanced until the "TWF nerf' - after that stupidity (that clearly has not solved the lag despite Tyrant's whines to the contrary) ToD was significantly buffed.

So no rather than fixing TWF or the under lying issue they have directly nerf'd ToD :rolleyes:

Sure it still does more damage than a base Monk, but it is down significantly from even pre-TWF nerf levels. Obviously it hurts some builds (Monk multis & WIS dumps) more than others, but even a pure WIS Monk is going to land it as a minimum 5% less.

Ignoring the save even, there are now a large portion of enemies which are simply immune. For someone that has lambasted general immunities in the past this should be easy to understand: against certainly mobs ToD now does ZERO damage (or worse in theory NEGATIVE damage :mad:)

A nerf is fine - but this double nerf goes too far. Either a change to Negative Energy _OR_ introduction of a save would have been MORE than sufficient for a problem Turbine created in the first place!

Trillea
09-29-2010, 05:35 PM
Where are you getting 2d6 sneak from?

Anyway, the 10% physical damage is only useful:
If the creature is actually Tainted. - Like most raid bosses
If the creature stays alive long enough to get debuffs on it. - Like most raid bosses
If the creature fails saving throws (from a path that otherwise wouldn't need high wis) - Shintao is likely to have high WIS to get Stunning Fist DC up anyway. This ability lets that WIS not go to waste on raid bosses.
If you have a large group. - Like most raids
If your group members have high physical damage. - Like most raids
If nobody else had already put Jade Strike on that creature. - True

Responses in green.

kernal42
09-29-2010, 05:44 PM
Correct. This is the only problem I see on this, as in epic the death ward cannot be dispelled even with Mordenkainen's DJ.

Fortunately, that's not a problem.
Epic ward is not the same as death ward.
Epic ward, among its varied effects, stops instakills; it does not however grant immunity to negative energy.

Cheers,
Kernal

Trillea
09-29-2010, 05:46 PM
Fortunately, that's not a problem.
Epic ward is not the same as death ward.
Epic ward, among its varied effects, stops instakills; it does not however grant immunity to negative energy.

Cheers,
Kernal

I was not talking about epic ward. I was talking about death ward cast by epic mobs. You numerically cannot dispel it, even if you roll a 20 on your caster level check.

Goldenadult79
09-29-2010, 06:12 PM
I was not talking about epic ward. I was talking about death ward cast by epic mobs. You numerically cannot dispel it, even if you roll a 20 on your caster level check.

When I asked Eladrin to give me the number of mobs, in the most popular area's, that were immune to either negative energy or curses, his response was this:




Out of the 622 epic monsters, there are 47 undead and 15 constructs/slimes/inanimate objects. Right around 10%.

There are 3 epic monsters that are immune to curses. (Queen Lailat, a horned devil, and a pit fiend.)

Edit: There are 8 epic monsters capable of casting mass death ward, 5 of which are in the Sentinels pack. Interesting.

pay close attention to the fact he had to edit to correct himself and only mentions epic dungeons and raids, im pretty sure that epics aren't the only thing that people do.

Trillea
09-29-2010, 06:15 PM
When I asked Eladrin to give me the number of mobs, in the most popular area's, that were immune to either negative energy or curses, his response was this:



pay close attention to the fact he had to edit to correct himself and only mentions epic dungeons and raids, im pretty sure that epics aren't the only thing that people do.

True but epics ARE where the ToD change hits hardest. Everything else is too low in HP to really matter.

Eladrin
09-29-2010, 06:16 PM
pay close attention to the fact he had to edit to correct himself and only mentions epic dungeons and raids, im pretty sure that epics aren't the only thing that people do.
That wasn't a correction, it was an addition.

gurgar78
09-29-2010, 06:19 PM
pay close attention to the fact he had to edit to correct himself and only mentions epic dungeons and raids, im pretty sure that epics aren't the only thing that people do.

With all due respect, he limited it to epic raids and dungeons because when he posted numbers for the entire realm, he was told that those numbers were worthless because they don't show the stats for content that "really matters".

Now that he's trimmed the numbers to include only epic mobs and raids, he's being told that he's intentionally leaving off other areas to make the numbers seem lower than they really are.

In short, he cannot win, no matter what he says.

Goldenadult79
09-29-2010, 06:33 PM
With all due respect, he limited it to epic raids and dungeons because when he posted numbers for the entire realm, he was told that those numbers were worthless because they don't show the stats for content that "really matters".

Now that he's trimmed the numbers to include only epic mobs and raids, he's being told that he's intentionally leaving off other areas to make the numbers seem lower than they really are.

In short, he cannot win, no matter what he says.

With all due respect. This quote: (which is what he quoted in his own response)


You keep giving us statistics that list the entire game. At level 19 I could care less about the mobs in Korthos having Death Ward or not. Why don't you tell us how many mobs in popular quests. The quests with the most player traffic at level 20 will be either immune to curses or immune to negative energy. Then tell us how many of the boss mobs in those quests are also immune to curses.


Those words were mine. I told him i didnt care about the kobolds in korthos being added in it to the percentage numbers he listed. Which is a legitimate concern, is it not?
I asked for legitimate data. Data that applied to myself and the entire dark monk community. And I deserved it. He agreed that I did, otherwise he wouldn't have answered my question.

He intentionally did leave off numbers. Theres no accusation here. the game is not just Epic content. He's the dev. We have to prove our case to him. Not the other way around, at he has said, "convince me.."
He holds all the cards. He already won. The changes are on the preview server and most likely will not be changed before going live. Saying he can't win is ridiculous, he wins, because he is changing the game.

Angelus_dead
09-29-2010, 07:10 PM
Imagine in a raid, 12 people getting 10% more damage and being able to crit for even more damage is a pretty big number .
Yes, 10% damage on a raid boss is nice. But it's not enough to make Shintao non-inferior to Ninja.

Mobeius
09-29-2010, 07:11 PM
Okay one thing that needs to be straightren out, if you want to harp on the Shinatao specials.

Jade Strike is different than Jade Tomb, Jade Tomb does not work on raid bosses... Jade strike is the debuff that allows 25% fort reduc and 10% damage boost Yes that (Jade Strike) can work on the raid and epic bosses if they are classified as tainted. jade Prison AFA I can tell is a green version of Flesh to Stone and does not work on red/purple named mobs.

Modinator0
09-30-2010, 12:02 AM
The ones screaming the loudest are the ones that have MC toons with 9 to 12 levels of monk and/or the ones that made Wisdom a dump stat.

I agree the change is not as bad as people want to make it out to be.

DOOOOOOOOOOOOOOOOOOOOOOM

Anyways, it's still a good attack and fits with the monk class as a whole.

Eladrin did offer to make it back to the original single 500 pt strike, but that wasnt apparently good enough for most.




I dunno, one of the biggest mouths in favor of the nerf is the same person who, on the live forums, said his light monk already out-damages dark monks. Yet darks needed this nerf.

Khurse
09-30-2010, 07:57 AM
I dunno, one of the biggest mouths in favor of the nerf is the same person who, on the live forums, said his light monk already out-damages dark monks. Yet darks needed this nerf.

It's the same thing, I've asked (and others have as well) for someone to show how the 1000-1500 is overpowered, yet no one has been able to give a decent reason other than "class X can't do it"
It's been asked how if the 1000-1500 is overpowered ,a possible (if unlikely) 1250-1875(ish) isn't overpowered.
yet no one has been able to give a decent reason. Other than"well sometimes stuff will save against it" And sometimes it won't
It's been pointed out that the devs knew, and actually gave the formula, for how often multiple TODs should proc with the U5 changes, and an argument against is still "Multiple Procs were unintended"
It's been pointed out that the 4 and 5 procs were a known bug, and some are still arguing that we're arguing for "up to 2500pts of damage"

In short, the main argument for the change is..non existant.

Aaxeyu
09-30-2010, 08:01 AM
In short, the main argument for the change is..non existant.

Lessen the DPS gap between dark monks and light monks and balance monks against 100% fort mobs are 2 very good reasons for this change.

AyumiAmakusa
09-30-2010, 08:20 AM
Why can't people look at this in a positive light? Don't they realise that by 'nerfing' ToD, they will now implement GreenSteel Handwraps? There will be no more 'Monks are Overpowered, they can't have handwraps' arguments. So, suck it up and enjoy the new handwraps (because I am almost certain that they will arrive).

Disclaimer: I am in no way affiliated with the Turbine Team and have no basis on my claims so any 'truths' you may obtain from this post is taken entirely at your own risk. I do not take responsibility for actions such as, but is not limited to, further nerfs, gimped builds, nerd rages or rage quits.

Khurse
09-30-2010, 08:37 AM
Why can't people look at this in a positive light? Don't they realise that by 'nerfing' ToD, they will now implement GreenSteel Handwraps? There will be no more 'Monks are Overpowered, they can't have handwraps' arguments. So, suck it up and enjoy the new handwraps (because I am almost certain that they will arrive).

Disclaimer: I am in no way affiliated with the Turbine Team and have no basis on my claims so any 'truths' you may obtain from this post is taken entirely at your own risk. I do not take responsibility for actions such as, but is not limited to, further nerfs, gimped builds, nerd rages or rage quits.

I'd love to see greensteel handwraps, I however have looked at the vast number of named handwraps the dev team has added to the game since Monks were introduced,as well as the decision about Devout wraps being BTC and the fact that they're only available one place as a very rare drop, and come to a slightly different conclusion about the possibility of greensteel wraps. :D

Mobeius
09-30-2010, 11:23 AM
I dunno, one of the biggest mouths in favor of the nerf is the same person who, on the live forums, said his light monk already out-damages dark monks. Yet darks needed this nerf.

I NEVER said that... I said my light monks DPS is good DPS... and I have said light monks do good DPS and dark monks do Great DPS. Stop putting words in my mouth, you are getting as bad as another of the "biggest mouths" against the ToD Change.

:rolleyes:

Angelus_dead
09-30-2010, 11:35 AM
It's the same thing, I've asked (and others have as well) for someone to show how the 1000-1500 is overpowered, yet no one has been able to give a decent reason other than "class X can't do it"
...
In short, the main argument for the change is..non existant.
Those statements are very nearly the opposite of reality.

dkyle
09-30-2010, 11:42 AM
Yes, 10% damage on a raid boss is nice. But it's not enough to make Shintao non-inferior to Ninja.

I disagree. Those bosses are where DPS really matters, and Light Monks will be adding more than even a Bard. And it's more than 10% damage, as most raid bosses have fortification.

Dark Monks need a lot more than 3d6 SA and a gimped ToD to justify their existence.

Tarrant
09-30-2010, 12:09 PM
Hey guys, please stop making multiple threads on this topic. It becomes significantly more difficult for us to gather and aggregate feedback when it's spread out. Thanks for your help!