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Failedlegend
09-29-2010, 12:51 AM
I'm bored again so I made these...yeah 3 repeater builds sorry I'm obsessed anyways I've decided the following feats are 100% Necessary to want I want my Repeater to do so pure Rogue even if its Human won't work so I need 2 extra feats through Monk, Fighter and/or Human.

1 Rapid Reload
2 Rapid Shot
3 IC: Ranged
4 Precise SHot
5 Improved Precise Shot
6 Point Blank SHot
7 Shot on the Run
8 Dodge
9 Mobility


17Rogue/2Monk/1Fighter Half-Elf (If H-E sucks will prob be Halfling)

Str 8+6(Item)+2(Tome) = 16
Dex 16+6(Item)+3(Tome)+3(Excep) = 28
Con 14+6(Item)+2(Tome) = 22
Int 15+1(HE)+6(Item)+2/4(Tome)+5(Lvls)+3(Excep) = 32/34
Wis 15+1(HE)+6(Item)+1/3(Tome)+1(Monk) = 24/26
Cha 8

(Not in any order)

HE = Dilettante (Still waiting on exact details)
R Imp Evasion
R Slippery Mind
R Crippling Strike
1 Rapid Reload
2 Rapid Shot
3 IC: Ranged
4 Precise SHot
5 Improved Precise Shot
6 Point Blank SHot
7 Shot on the Run
8 Dodge
9 Mobility
10 Toughness

Possible Level Order

1 Rogue
2 Rogue
3 Rogue
4 Rogue
5 Rogue
6 Rogue
7 Monk
8 Rogue
9-20 Rogue (stick the fighter level wherever the extra feat fits best)





Human Rogue19/Monk1 (Highest SA Dmg)

Str 8+6(Item)+2(Tome) = 16
Dex 16+6(Item)+3(Tome)+3(Excep) = 28
Con 14+6(Item)+2(Tome) = 22
Int 15+1(Human)+6(Item)+2/4(Tome)+5(Lvls)+3(Excep) = 32/34
Wis 15+1(Human)+6(Item)+2/4(Tome) = 24/26
Cha 8

R Imp EVasion
R Crippling Strike
R Slippery Mind
R Skill Mastery
1 Rapid Reload
2 Rapid Shot
3 IC: Ranged
4 Precise SHot
5 Improved Precise Shot
6 Point Blank SHot
7 Shot on the Run
8 Dodge
9 Mobility

1 Rogue
2 Rogue
3 Rogue
4 Rogue
5 Rogue
6 Rogue
7 Monk
8-20 Rogue







Human Rogue13/Wiz6/Monk1 (Highest Base Damage,Comes w/ Bodyguards and other goodies)

Str 8+6(Item)+2(Tome) = 16
Dex 16+6(Item)+3(Tome)+3(Excep) = 28
Con 14+6(Item)+2(Tome) = 22
Int 15+1(Human)+6(Item)+2/4(Tome)+5(Lvls)+3(Excep)+2(Wiz) = 34/36
Wis 15+1(Human)+6(Item)+2/4(Tome) = 24/26
Cha 8

R Imp EVasion
R Slippery Mind
1 Rapid Reload
2 Rapid Shot
3 IC: Ranged
4 Precise SHot
5 Improved Precise Shot
6 Point Blank SHot
7 Shot on the Run
8 (M) Dodge
9 (H) Mobility
10 (W) Augment Summoning
11 (W) SF: Necro

1-6 Rogue
7-20.....sorry I suck at level order

Stealthbr
09-29-2010, 08:27 AM
Didn't really look over the build much but heres an advice:
Never start a DPSer with 8 str. Your sneak attacks, as good as they are, do not work or lose their effectiveness on several creatures. If such is to occur and you only have an 8 base str, you will deal horrible dps.

Lestarion
09-29-2010, 08:35 AM
Str doesn't matter in terms of DPS for this character, because he's using repeaters, and looking at his Int, I think he will take the mechanic PrC which gives him the Int-Mod as a bonus to dmg, so 8 str is fine for dmg, but remember to get a +2 tome and a +6 item, because of carry weight. If you're on heavy load, you won't profit from Evasion and even with medium load your dexbonus to Armor is already harshly restricted (max. +3).

grodon9999
09-29-2010, 08:44 AM
I don't know about the APs, but if you drop Dodge, mobility, and Shot on the run (NOT Needed) and go Elf or Half-elf you might be able to fit in Arcane Archer as well.

Failedlegend
09-29-2010, 10:45 AM
I don't know about the APs, but if you drop Dodge, mobility, and Shot on the run (NOT Needed) and go Elf or Half-elf you might be able to fit in Arcane Archer as well.

I have played this toon before and you need to be constantly moving which incurs a heavy to-hit penalty so If I'm reading SOTR correctly it removes that oh and I'm pretty sure most of the AA stuff only affects bows otherwise I would have considered it also i requires having at least one level in an arcane class.


Str doesn't matter in terms of DPS for this character, because he's using repeaters, and looking at his Int, I think he will take the mechanic PrC which gives him the Int-Mod as a bonus to dmg, so 8 str is fine for dmg, but remember to get a +2 tome and a +6 item, because of carry weight. If you're on heavy load, you won't profit from Evasion and even with medium load your dexbonus to Armor is already harshly restricted (max. +3).

Hmmm I didn't know Evasion and Dex to AC were restricted that way I thought it was only if you were fully encumbered....I guess I've never really payed attention to it on my 8 Str Wizard...past Lvl 7ish I've never been encumbered (actually the only time I ever remember being encumbered was in Irestone Inlet) oh well this guys more front-line (within 30ft) so he'll prob get hit by more rays of exhaustion and stuff......ok it's fixed

Failedlegend
10-02-2010, 09:36 PM
How about this one....High AC, Full Traps, Good DPS....note: possible switch to Halfling for more DPS with relatively the same stat spread.




Human 13Rogue/6Fighter/1Monk

Str 8+2(Fighter)+2(Tome)/+6(Item) = 16(with Item)/14(if a +4 tome is found will ditch Str item)
Dex 16+6(Item)+3(Tome)+3(Excep)+2(Rogue) = 30
Con 14+6(Item)+2(Tome) = 22
Int 15+1(Human)+6(Item)+2/4(Tome)+5(Lvls)+3(Excep)+2(Wiz) = 34/36
Wis 15+1(Human)+6(Item)+2/4(Tome) = 24/26
Cha 8

No Particular Order

R Imp Evasion
R Slippery Mind
1 Rapid Reload
2 Rapid Shot
3 SF:UMD
4 Precise Shot
5 Weapon Focus: Ranged
6 Point Blank Shot
7 Shot on the Run
8 (M) Dodge
9 (H) Toughness
10 (F) Mobility
11 (F) Improved Precise Shot
12 (F) IC:Ranged
13 (F) Weapon Spec: Ranged

1-6 Rogue
7 Monk
8-20 Rogue with Fighter levels when Feat pre-reqs are acheived ie. IPS


Note: This is a general idea as in U7 alot of AP costs are changing.

Enhancement: Fighter Attack Boost II
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Skill Boost IV
Enhancement: Rogue Fire Trap Lore I
Enhancement: Kensei Repeating Heavy Crossbow Mastery I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Human Adaptability Intelligence I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery III
Enhancement: Rogue Mechanic I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock II
Enhancement: Rogue Dexterity II
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Rogue Improved Trap Sense I