View Full Version : Survival The Barbarian
ddobard1
09-27-2010, 11:30 PM
An adventurer Human Barbarian build to survive in Eberron.
Race: Human 28 points.
Class: 20 Barbarian.
Strength: 14.
Constitution: 14.
Dexterity: 14.
Intelligence: 10.
Wisdow: 14.
Charisma: 10.
Skills: Balance, Bluff, Hide, Jump, Listen, Move Silently.
Feats: Toughness, Diehard, Dodge, Luck of Heroes, THF, ITHF, GTHF, Improved Critical: Slashing Weapons.
Khanyth
09-28-2010, 12:22 AM
Any barb that doesn't start off with 18 strength is not worth playing.
This barb would not survive. At all. At. All.
May as well make him a halfling.
ddobard1
09-28-2010, 12:41 AM
18 Strength versus 14 Strength is +2 to attack and +2 damage, not a vital difference. I don't believe a Barbarian can't be playable because of that variation, Dungeons and Dragons isn't so unforgiving!
transtemporal
09-28-2010, 01:28 AM
I am assuming this is a joke. If it isn't you should go ahead and let us know which server you play on and your character names, so we can avoid you. Cheers.
Hobgoblin
09-28-2010, 01:36 AM
Any barb that doesn't start off with 18 strength is not worth playing.
This barb would not survive. At all. At. All.
May as well make him a halfling.
i agree with 14 str being bad, but is 16 or 17 on human really make a build that bad?
hob
DrNuegebauer
09-28-2010, 01:45 AM
How does it survive?
Mrkita
09-28-2010, 01:53 AM
I'm only new to the game. And i wouldn't try to play that barb.
My Barb is very simple.
18STR
18CON
The rest in Dex.
I have no trouble surviving atm (in most cases), only lvl 8 though, Mainly cause my HP is looking pretty good, from what I've been told. 157 base, 169 total. And that gets knocked down A LOT, Lucky I had so much health to start with.
Although I am a Dwarf so that may help me along.
Mrkita
09-28-2010, 01:54 AM
How does it survive?
By piking through all the quests. Basically enter quest and once completed, run through and grab rewards. It's called Survival of the Laziest
Zachski
09-28-2010, 01:55 AM
+2 to hit is a whole 10% increased chance to hit. +2 damage is pretty significant, actually. Believe me, this stuff adds up quickly.
wolflordnexus
09-28-2010, 02:48 AM
An adventurer Human Barbarian build to survive in Eberron.
Race: Human 28 points.
Class: 20 Barbarian.
Strength: 14.
Constitution: 14.
Dexterity: 14.
Intelligence: 10.
Wisdow: 14.
Charisma: 10.
Skills: Balance, Bluff, Hide, Jump, Listen, Move Silently.
Feats: Toughness, Diehard, Dodge, Luck of Heroes, THF, ITHF, GTHF, Improved Critical: Slashing Weapons.
I really have no Idea what your doing here but I'll try to work with you here
Str 14 is to low It won't kill your build as you will end up with more strength than you ever need at high levels but you really have no reason not to pump it to at least 16 +1 or 2 hit and damage can be more than significant in epic and some of the later content
Dex 14 you have absolutely no need for dex you will never have an ac after level 6 or so where level appropriate monsters will not hit you on a 2+ and your reflex save is going to be trash unless you use uncanny dodge a lot
Con 14 NO your a barbarian the only defense you have is HP 16-18 will make you more survivable they will also help rage duration a bit
Int 10 no reason to spend points here at 8 you get4 skills barbs don't have access to 4 good skills
Wis 14 while raged which will be pretty much permanent on a 20 barb this may put your will save to a usable level
I still feel it is wasted but I can actually see the usefulness
Cha 10 no need to spend points here unless your planning on UMD or intimi neither of which are in your skill list
Skills
Balance good skill pump as high as possible
Bluff absolute trash in DDO only use is to get in SA which you don't have and it takes way to long to even be usefull for that
Hide You cant hide while raging and if your not raging your not worth taking up a party slot
Jump marginally useful early on Irrelevant at 20 with massive barb str and jump clicky you will be well over the 40 rank cap.
Listen nice for noticing opponents
Move silently See Hide your a massive meaty killing machine you don't do hide.
I'd go with Balance Jump Listen and intimidate myself for a first char normally I'd suggest UMD but honestly It's very gear dependent on a first char
Feats
Diehard Horrible, this is a horrible Feat no seriously I can count the amount of time my WF has benefited from it on 1 hand. Trade it for Power attack it is the single biggest DPS increase you can get as a feat
Dodge What did I say about AC you don't get to have AC your a barbarian Trade for cleave you need this for FB line
Luck of heroes your reflex and will aren't really going to be good and your fort should be ridiculously good anyway
get you some Stunning blow instead
In closing Barbarians are only good at 2 things and that is hitting stuff hard and getting hit hard so maximise those things if you want more versatility I'd suggest another class honestly.
Midgavia
09-28-2010, 04:35 AM
OP is trollin'.
BoBoDaClown
09-28-2010, 05:14 AM
+2 to hit is a whole 10% increased chance to hit.
Well, not quite (if my understanding is correct).
What +2 to hit nets you:
If you are hitting on a 2 or more ---> 0% increase to your chance to hit.
If you are hitting on exactly a 20 ----->200% increase to your chance to hit.
I get what you mean though - it adds significantly to your chances to hit, in the occasions when a miss is possible.
Just nitpicking.
Moltier
09-28-2010, 05:25 AM
Any barb that doesn't start off with 18 strength is not worth playing.
This barb would not survive. At all. At. All.
May as well make him a halfling.
Hey! Stop poking the halfling barbarians! They are awesome, and fun! :)
ddobard1
09-28-2010, 07:12 AM
I didn't mention, but this is a building to solo quests too! That's why the skills pointed are so important. Ty.
Khanyth
09-28-2010, 11:01 AM
18 Strength versus 14 Strength is +2 to attack and +2 damage, not a vital difference. I don't believe a Barbarian can't be playable because of that variation, Dungeons and Dragons isn't so unforgiving!
... and you believe incorrectly.
If you don't start with 18, don't start at all.
There's a reason why anything other than that is a novelty build
Khanyth
09-28-2010, 11:23 AM
Actually...... I just remembered something:
On Orien, there's a barb I recently ran with.
He has no heavy fort, feather fall, or stat item higher than +2. He doesn't beleive in clickies or pots or having various pieces of gear to switch in and out. His belief is if it's a castable spell then he shouldn't need a clickie... the caster should cast it on him. He did later admit that he carries a few cure light pots "when the going gets tough"
I think (don't remember) if he's never used a tomb to increase his stats.
He has no BB because his holy great axe of pure good is good enough to get through Sulu's DR (metaline is for suckers, I guess), he thinks vorpals are cheating (or something like that) but has plans to make 4 GS axes and 4 GS wearable items.
Here's the best part: the only time he rages, frenzies, or DFrenzies is when he's close to dying.... for the sole purpose of the hp boost.
He's human. He didn't take 18 strength.... and he's level 19.
I s^^t you not, and swear on a stack of bibles (or holy texts of your choice) and on my soon to be 6 month old daughters life.
Moral of the story: If he can do it.... hell, so can the OP.
But FYI: in the VoD run that I met him on, he died 8 times in the span of 2 minutes, sucked the mana out of a FVS and a cleric during a VoD run because he INSISTED on tanking, and running around in the open (instead of runing into the corner once he got agro)
When finally the healers got smart and let him die so he didn't suck out anymore mana, he couldn't understand why the healers weren't resing him. Finally they did, and both healers recalled out.... as did the rest of the party. He didn't understand why the run didn't go so well.
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