PDA

View Full Version : What is the best for off-hand?



Qezuzu
09-20-2010, 10:10 AM
Well, as of yesterday, right after I ransacked the Shroud chests, I am the new proud owner of a Radiance II Rapier with Improved Critical: Pierce.

My offhand was a +1 Dagger of +5Backstabbing.

After that, I went to Mindsunder. Lost a roll for a Rahl's Might on first run. Second run, I looted my own Rahl's. Neat, I can give -8 AC to an opponent and then switch to primary weapons. Third run, someone got a +1 Seeker(+6) dagger of Backstabbing(+4). That was my new offhand. Until *the* chest. I got a Terror. I already had one, though.. however, our THF FvS wanted it. He got a Death's Touch, and we traded. So I then had a Death's Touch.

So, which weapon is better for my offhand? Right now I'm using the Death's Touch. If it's only slightly worse than the other two I'm not going to chance because I think it is just an awesome/unique weapon.

So, the choices are:

+4 Dagger of +5Backstabbing
+1 +6Seeker Dagger of +4Backstabbing
+X +10Seeker Dagger/Shortsword
Death's Touch (+5 Sickle, 2-12 points of Negative damage, Vampirism (+1 HP to me each hit)) (I have not bought Dreaming Dark so no Unholy Blast, but after I get some spare cash I'll buy that, along with Amrath).

I have Improved TWF but not greater (slight mistake, got a couple dumb feats). I have finesse, but all three options are Finessable. I have only the Shard left for Epic Vulkoorim Fighting Leathers. After that, option 1 is out (only +2 to hit, +3 to damage I think but no Seeker), and option 2 is also out. Leaving a +10 Seeker Weapon or Death's Touch. (I also have the Scroll for Bracers of the Hunter, but nothign else, even the base).

30% chance to crit on a Rapier. +20 Damage on that crit, making a +10 seeker dagger give an average of +6 to all hits. The dagger itself has twice as much chance to Crit.

However, the Death's Touch doesn't affect the Main hand. But, on off-hand strikes, it gives +4 more magic damage (unless I can get better than a +1 Seeker), 2-12 negative damage, and gives me +1 HP.

I am unaware of the Ratio of Main hit:Offhand hit with ITWF or GTWF. It seems 4:1 for ITWF, but I'm not entirely sure. Meaning it's +6 Damage or (2d6+4)/4 and +1 health.

The seeker item seems to be better, but I'll probably stick with Death's Touch since it's simply a fun weapon. I don't believe in "99% isn't good enough".

Any thoughts?

Draccus
09-20-2010, 11:10 AM
Do you have Tharne's Goggles or a Bloodstone?

If you don't, you'll get the most mileage out of a Seeker of Backstabbing in your off hand since it applies to both. For most finesse rogues, more sneak damage is almost always going to be your best bet since you're likely using x2 crit weapons.

JustWinBaby
09-20-2010, 01:42 PM
Based on your OP, I would go with the Seeker of Backstabbing.

Goldeneye
09-20-2010, 01:45 PM
Seeker of Backstabbing seems like it would provide the most damage atm. (If your solo-ing, or running w/o a healer, the Vampirism of Death's touch can be useful, however you will be doing less damage)
However, once you get SA and Seeker on items (such as Tharne's goggles, and bloodstone) you should put a greensteel rapier in your other hand.

MeNorel
09-20-2010, 02:29 PM
I realize that Treason was not a pickable option but one you might look into acquiring. When the drop in Reaver's very few people want them but a nice +to SA damage, possibility to proc SA attempts due to deception and when you are in a party the 80% threat reduction can come in handy for when you are out DPS'ing the main beater of the group.

And if they ever get around to making GH epic, it will be a very nice roguey type tool to have around. :)

Barazon
09-20-2010, 02:34 PM
Treason is very very nice solo, but can be dangerous in a group. The problem is that deception weapons make a monster forget about EVERYONE, not just you. So if you have a nice intimitank, don't use deception. What can happen is that the tank intimidates something, you hit it with deception, and it wanders away and beats on the caster. So use deception with caution when you have an intimidater around, it can lead to unexpected results.

dkyle
09-20-2010, 02:38 PM
Treason is very very nice solo, but can be dangerous in a group. The problem is that deception weapons make a monster forget about EVERYONE, not just you.

This used to be true, but it was supposed to have been fixed in U5. Do you know if it hasn't been?

Goldeneye
09-20-2010, 02:45 PM
Deception is still a pretty big mystery. Proc rate unknown, many mechanics questionable. I don't know of anyone how purposefully uses it (Besides to mess up Harry in part4 of the shroud b4 they fixed that :P )

AylinIsAwesome
09-20-2010, 03:15 PM
Deception is still a pretty big mystery. Proc rate unknown, many mechanics questionable. I don't know of anyone how purposefully uses it (Besides to mess up Harry in part4 of the shroud b4 they fixed that :P )

I use it 'cause it's on Rahl's Might which I use for Improved Destruction.

I haven't noticed mobs running away from everyone when deception goes off though.

Goldeneye
09-21-2010, 04:58 PM
Ha ha. Rahl's might is the exception - since it just happens to be on the weapon :P
Any idea what the proc rate is by any chance???

Rameses
09-21-2010, 05:39 PM
I use a radiance 2 weapon in my main hand and a lightning 2 weapon in my off have.
Seems like a decent combo.

I am, Rameses!

pharky
09-22-2010, 06:10 AM
well, i don't have much advice to give other than not to use deception weapons on raid bosses, especially if you are using an intimitank or hate tank. Deception screws up aggro badly and will cause the raid boss to start aiming random targets. The last thing you would want is to have the boss killing a caster or healer because of that.