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babyairl
09-19-2010, 03:18 AM
So, i'd like to get a build of a 17 cleric 2 paladin 1 figther build.
it sopose to have high saves and cha (For loh)
light spec for casting if needed(searing light :)
and high mele damage

Thanks,

unbongwah
09-19-2010, 04:48 PM
That isn't an optimal class combo, but it is doable. What race & how many build pts do you have? Any gear or tomes you can add to it?

CrescentCalling_5
09-19-2010, 08:49 PM
this should be fun, let's see.



Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Dwarf Male
(1 Fighter \ 2 Paladin \ 17 Cleric)
Hit Points: 380
Spell Points: 1387
BAB: 15\15\20\25\25
Fortitude: 25
Reflex: 12
Will: 21

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 15 22 22
Dexterity 10 10 10
Constitution 16 18 20
Intelligence 8 8 8
Wisdom 16 20 23
Charisma 12 14 16

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Strength used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 0 4
Bluff 1 3 3
Concentration 7 27 27
Diplomacy 1 3 3
Disable Device n/a n/a n/a
Haggle 1 3 3
Heal 3 6 6
Hide 0 0 0
Intimidate 1 3 3
Jump 2 7 7
Listen 3 6 6
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 1
Spot 3 6 6
Swim 2 6 6
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Paladin)
Skill: Concentration (+4)
Feat: (Selected) Toughness


Level 2 (Paladin)
Skill: Concentration (+1)


Level 3 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Luck of Heroes
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 4 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)


Level 5 (Cleric)
Skill: Concentration (+1)


Level 6 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Combat Casting


Level 7 (Cleric)
Skill: Concentration (+1)


Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)


Level 9 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Mental Toughness


Level 10 (Cleric)
Skill: Concentration (+1)


Level 11 (Cleric)
Skill: Concentration (+1)


Level 12 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Cleric)
Skill: Concentration (+1)


Level 14 (Cleric)
Skill: Concentration (+1)


Level 15 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Toughness


Level 16 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)


Level 17 (Cleric)
Skill: Concentration (+1)


Level 18 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Lightning Reflexes


Level 19 (Cleric)
Skill: Concentration (+1)


Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Faith I
Enhancement: Dwarven Faith II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Paladin Toughness I
Enhancement: Cleric Divine Might I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV




With tome, that brings Charisma up to 16, add in the bonus from a +6 charisma item and you bring it up to 22.

Xaxx
09-19-2010, 08:52 PM
let me simplify your build request....

its called make a mele spec lev 20 fvs (probably wf or maybe half orc depending on their aps)

babyairl
09-20-2010, 12:29 AM
let me simplify your build request....

its called make a mele spec lev 20 fvs (probably wf or maybe half orc depending on their aps)

no your wrong, its a mele and casting (light spells and cpmet fall and such) cleric.
And for the first comment i got 32pt build open..i can try to get some +1 and +2 tomes if needed..and i think that human is the best race

Valakai
09-20-2010, 07:58 AM
I would also suggest dwarf but with much different stat distribution. (32pt)

STR 16 (4 levels ups here +2/+4 tome)
DEX 8 (not twf...dont care too much about AC...)
CON 16
INT 10
WIS 12 (not offensive caster...offensive casting is a bit like all in or nothin, your bb will still do ok even with poor saves)
CHA 14 (if you want divine might 3 you either need +3 tome and put one level up point here or get real real real lucky and get +4 tome)

With bloodstone and Carnifex divine favor and divine power + dwarf axe enh your melee damage is quite decent. (I have a very similar build at lvl13 I am mostly 1st or 2nd in kills and can solo just about anything...

unbongwah
09-20-2010, 10:28 AM
This is hastily constructed and I need more caffeine :p, but it's a start:


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Female
(1 Fighter \ 2 Paladin \ 17 Cleric)
Hit Points: 278
Spell Points: 1179
BAB: 15\15\20\25\25
Fortitude: 22
Reflex: 9
Will: 22

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 16
Dexterity 8 8
Constitution 14 14
Intelligence 8 8
Wisdom 16 24
Charisma 14 18

Tomes Used
+2 Tome of Charisma used at level 13

Level 1 (Paladin)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Handed Fighting (swap for Power Attack at higher lvl)


Level 2 (Paladin)


Level 3 (Cleric)
Feat: (Selected) Extend Spell


Level 4 (Cleric)
Ability Raise: WIS


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 7 (Cleric)


Level 8 (Cleric)
Ability Raise: WIS


Level 9 (Cleric)
Feat: (Selected) Empower Spell


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Maximize Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Quicken Spell


Level 16 (Cleric)
Ability Raise: WIS


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Heighten Spell


Level 19 (Cleric)


Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Smiting II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
Enhancement: Cleric Smiting IV
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Paladin Toughness I
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Improved Turning I




Skills: max Concentration and either UMD, Balance, or Diplomacy. Starts out melee-focused w/2H weapons, then gradually shifts to caster-focused - initially on heals & buffs, then later on offensive spells. Your spellcasting lags behind a pure cleric while leveling, obviously; but by level cap your spells are no worse than any other cleric 17 build, I think. The +2 CHA tome is not a requirement per se, but it lets you take Divine Might II.