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stormarcher
09-18-2010, 08:47 PM
Making this more as a reference post to myself and to get some feedback on the build itself. The primary goals for this build is to be an "all out" Dps machine. With enough hitpoints to take a beating. Stunning blow on this build When almost fully geared should be anywhere from 32+ and while raged 38. with a max possible 42.


Concept: The concept of this build is to fully utilize Kensai II, while still having the added ability to get the perks from FB I. The Rogue levels provide evasion, sneak attack damage for the critters that aren't immune, and the extra skill points. Stunning blow is one of the main features of this build as it allows for even higher Dps via stunned mobs. Reasonably High UMD allows for the form of some self healing, and the ability to raise the n00bz who die in pt 4 of the shroud ;)

Nizero. 12 fighter 6 barb 2 rogue

Stats:

Str:18
Dex:10
Con:20
Int:8
Wis:6
Cha:6


Feats&Level Order

Level 1 (Rogue)
Feat: (Selected) Stunning Blow
Level 3 (Barbarian)
Feat: (Selected) Power Attack
Level 6 (Barbarian)
Feat: (Selected) Cleave
Level 7 (Barbarian)
Feat: (Selected) Quick Draw
Level 8 (Barbarian)
Feat: (Selected) Two Handed Fighting
Level 9 (Fighter)
Feat: (Selected) Skill Focus: UMD
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 12 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 15 (Fighter)
Feat: (Selected) Toughness
Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Level 20 (Fighter)
Feat: (Fighter Bonus) Toughness



Hitpoints
-368 Base
-40 Racial Toughness IV
-20 Barbarian Con II
-40 Fighter Toughness
-20 Warforged Con II
-60 Con item
-20 +2 Tome
-10 Draconic
-45 Shroud
-30 GFL
-20 ToD Ring
---------------------------------
673
thats before rages/pots.
-673
-20 Rage pot
-20 Greater Heroism
-20 Yugo
-20 DDO Store pot
-20 Madstone Single Proc
-40 Madstone Double Proc
---------------------------------
813
if anyone hits this please post screeny :p

Stunning Blow Dc:
+10 Base
+10 weapon
+3 racial tactics (will find room for them)
+2 kensai
+3 fighter
+20 50 strength 18+5+7+3+4+3+4+6=50
-----------------------------------------------
38/48 stunning blow dc with max theoretical gear. (no potions used)

MAX THEORETICAL POSSIBLE DC:
+10 Base
+10 weapon
+3 racial tactics (will find room for them)
+2 kensai
+3 fighter
+24 18+5+7+4+3+3+4+6+2+2+2+2+2
-----------------------------------------------
42/52 Stunning Blow Dc

Gear:
Gear:
Docent:Epic red dragonscale
Weapon:eSoS
Necklace: Shintao
Trinket: Epic bloodstone
Cloak: +45 hp
belt: Knosts
Ring1: encrusted
Ring2: +3 con (ToD)
Bracers: Shroud Umd item
Gloves:UMD
Helm: Epic helm of the red dragon

stormarcher
09-18-2010, 09:46 PM
No replies must look pretty solid

Aegapae
09-18-2010, 10:36 PM
I'm assuming 12 Fighter 6 Barb 2 Rogue but you never said that. :p

valorik
09-18-2010, 10:37 PM
No replies must look pretty solid

I can see a few problems that need to be looked at in your gear

- no heavy fort mentioned
- no claw set
- no bracers or goggles
- no heavy fort included
- you're wearing the shintao neck but not the ring
- your feat order is really crazy, you don't need quickdraw til endgame stand still beatdowns, but thf will be much mroe helpful, you list level 8 as a barb level but give yourself a fighter feat, you show yourself getting a feat at 7.
- I believe you're going for a 12 fighter/ 6 barb/2 rogue in the thf vein of the archon, and you only mention 1 rogue level in the build

stormarcher
09-18-2010, 10:48 PM
I can see a few problems that need to be looked at in your gear

- no heavy fort mentioned
- no claw set
- no bracers or goggles
- no heavy fort included
- you're wearing the shintao neck but not the ring


what would you suggest for gear?

as the 1 rogue level i only showed levels you get a feat on

Monkey_Archer
09-19-2010, 12:33 AM
A couple things:

You need Greater Weapon Specialization as a prereq for Kensai 2 instead of Greater Weapon Focus, an you can only take this at 12th level fighter.

Since barbs get more skill points then fighters, its better to take the barb levels last to keep umd and other skills maxed

My personal preferences:
-14 dex for higher reflex instead of maxing con
- weapon focus, spec and greater spec: blunt instead of UMD focus, quickdraw and the 2nd toughness (this also lets you chose maul as your kensai weapon until you aquire that eSOS) Once fully geared, then drop greater spec blunt for quickdraw.

Talesin
09-19-2010, 04:21 AM
I'm currently working on Barb TR build very similar to this. The major difference is that trying to do it with 16 con and 16 intelligence to give myself full UMD and trapping skills as well. Then using insightful reflexes to use my int modifer for reflex saves.

The part I'm having trouble with is figuring out my final reflex saves and UMD (with equipment I'm hoping to get really close to 40).

Anyhow, It seems like a solid build concept to me :)

Jiipster
09-19-2010, 05:13 AM
Toughness isn't a Fighter Bonus Feat, so you can't take it at level 20.

Aranticus
09-19-2010, 06:06 AM
The primary goals for this build is to be an "all out" Dps machine.

it isnt all out dps yet


Feats&Level Order

as others have mentioned, if you want to max out your skill, take the fighter levels first then the 2nd rogue and barb levels. you also do not have greater weapon spec which means you lack the ability to get kensai II. drop 1 toughness to get it


Hitpoints
-368 Base
-40 Racial Toughness IV
-20 Barbarian Con II
-40 Fighter Toughness
-20 Warforged Con II
-60 Con item
-20 +2 Tome
-10 Draconic
-45 Shroud
-30 GFL
-20 ToD Ring

too much emphasis on hp leaving you with limited APs. dropping toughness 4 x 2 will net u 8APs to spend on more important stuff


Stunning Blow Dc:
+10 Base
+10 weapon
+3 racial tactics (will find room for them)
+2 kensai
+3 fighter
+20 50 strength 18+5+7+3+4+3+4+6=50
-----------------------------------------------
38/48 stunning blow dc with max theoretical gear. (no potions used)

theoretically if you sacrifice in other areas. going by what is listed, you have no room for racial tactics which are really expensive at 12 APs

last but not least, the issue of "all out dps". its extremely misleading as this toon isnt fitted for all out dps


Enhancement: Fighter Attack Boost II
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Freenzied Berserker I
Enhancement: Kensei Greataxe Mastery II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) III
Enhancement: Fighter Greataxe Specialization II
Enhancement: Racial Toughness IV
Enhancement: Barbarian Constitution II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness IV
Enhancement: Warforged Constitution II

if you were to fit it with kensai, this is how it the majority of your enhancements would look like (i followed as closely as i could). so how is this not "all out" dps? simple. all these cost 76 APs, you have only 4 left and these are the dps enhancements you have not taken

1. fighter haste boost 4 (10 APs)
2. barb PA 2 (2 APs)
3. barb power rage 2 (2 APs)
4. rogue SA training 1 (1 AP)
5. WF PA 3 (6 APs)

also if you noticed, there is no healer's friend which means divine healers will find you a mana sponge