jbolduc
09-17-2010, 07:31 PM
Been working to unlock drow now, and I wanted to try and make something like a Black Guard style toon from some of the other D&D games. This is my first throw posted draft of such a build and I can imagine it is flawed quite a bit. Then again I love toying with things and just having fun. here it is
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Drow Male
(3 Paladin \ 4 Rogue \ 13 Sorcerer)
Hit Points: 218
Spell Points: 1176
BAB: 12\12\17\22
Fortitude: 14
Reflex: 15
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 11 14
Constitution 14 14
Intelligence 12 12
Wisdom 8 8
Charisma 15 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 6
Bluff 6 7
Concentration 2 2
Diplomacy 2 3
Disable Device 5 16
Haggle 2 3
Heal -1 -1
Hide 0 2
Intimidate 2 3
Jump 7 10
Listen -1 1
Move Silently 0 2
Open Lock 4 16
Perform n/a n/a
Repair 1 1
Search 5 13.5
Spot 3 13.5
Swim 3 5
Tumble 4 7
Use Magic Device 6 26
Level 1 (Rogue)
Feat: (Selected) Force of Personality
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Elven Enchantment Resistance I
Enhancement: Rogue Sneak Attack Training I
Level 2 (Paladin)
Enhancement: Improved Spell Resistance I
Enhancement: Elven Arcane Fluidity I
Level 3 (Sorcerer)
Feat: (Selected) Toughness
Spell (1): Ray of Enfeeblement
Spell (1): Shield
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Paladin Toughness I
Level 4 (Paladin)
Enhancement: Paladin Charisma I
Level 5 (Sorcerer)
Spell (1): Cause Fear
Enhancement: Elven Enchantment Resistance II
Level 6 (Paladin)
Feat: (Selected) Weapon Focus: Piercing Weapons
Enhancement: Elven Arcane Fluidity II
Enhancement: Racial Toughness II
Level 7 (Sorcerer)
Spell (1): Chill Touch
Enhancement: Improved Spell Resistance II
Level 8 (Sorcerer)
Spell (2): Lesser Death Aura
Enhancement: Elven Dexterity II
Level 9 (Sorcerer)
Feat: (Selected) Spell Focus: Necromancy
Spell (2): Resist Energy
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 10 (Rogue)
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Enchantment Resistance III
Level 11 (Sorcerer)
Spell (3): Displacement
Enhancement: Improved Spell Resistance III
Enhancement: Elven Perception I
Enhancement: Elven Keen Eyes I
Level 12 (Sorcerer)
Feat: (Selected) Spell Penetration
Spell (2): Ghoul Touch
Spell (3): Ray of Exhaustion
Enhancement: Elven Perception II
Enhancement: Elven Keen Eyes II
Level 13 (Sorcerer)
Spell (4): Death Aura
Enhancement: Sorcerer Spell Penetration I
Enhancement: Rogue Dexterity I
Level 14 (Sorcerer)
Spell (2): False Life
Spell (3): Protection From Energy
Spell (4): Enervation
Level 15 (Sorcerer)
Feat: (Selected) Improved Critical: Piercing Weapons
Spell (5): Protection From Elements
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Energy of the Dragonblooded III
Level 16 (Rogue)
Enhancement: Improved Spell Resistance IV
Level 17 (Sorcerer)
Spell (3): Magic Circle Against Evil
Spell (4): Stoneskin
Spell (5): Waves of Fatigue
Enhancement: Elven Perception III
Level 18 (Sorcerer)
Feat: (Selected) Enlarge Spell
Spell (6): Tenser's Transformation
Enhancement: Elven Keen Eyes III
Enhancement: Sorcerer Improved Enlarge I
Level 19 (Sorcerer)
Spell (4): Negative Energy Burst
Spell (5): Symbol of Pain
Spell (6): Necrotic Ray
Enhancement: Sorcerer Energy of the Dragonblooded IV
Level 20 (Rogue)
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Improved Trap Sense I
Basically this should be Melee battle caster that uses Necro to debuff mobs so he can take them down quickly. I beleive this could work, but I'd love to have some more seasoned players take a look at it and give me some advice.
Thanks in advanced
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Drow Male
(3 Paladin \ 4 Rogue \ 13 Sorcerer)
Hit Points: 218
Spell Points: 1176
BAB: 12\12\17\22
Fortitude: 14
Reflex: 15
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 11 14
Constitution 14 14
Intelligence 12 12
Wisdom 8 8
Charisma 15 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 6
Bluff 6 7
Concentration 2 2
Diplomacy 2 3
Disable Device 5 16
Haggle 2 3
Heal -1 -1
Hide 0 2
Intimidate 2 3
Jump 7 10
Listen -1 1
Move Silently 0 2
Open Lock 4 16
Perform n/a n/a
Repair 1 1
Search 5 13.5
Spot 3 13.5
Swim 3 5
Tumble 4 7
Use Magic Device 6 26
Level 1 (Rogue)
Feat: (Selected) Force of Personality
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Elven Enchantment Resistance I
Enhancement: Rogue Sneak Attack Training I
Level 2 (Paladin)
Enhancement: Improved Spell Resistance I
Enhancement: Elven Arcane Fluidity I
Level 3 (Sorcerer)
Feat: (Selected) Toughness
Spell (1): Ray of Enfeeblement
Spell (1): Shield
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Paladin Toughness I
Level 4 (Paladin)
Enhancement: Paladin Charisma I
Level 5 (Sorcerer)
Spell (1): Cause Fear
Enhancement: Elven Enchantment Resistance II
Level 6 (Paladin)
Feat: (Selected) Weapon Focus: Piercing Weapons
Enhancement: Elven Arcane Fluidity II
Enhancement: Racial Toughness II
Level 7 (Sorcerer)
Spell (1): Chill Touch
Enhancement: Improved Spell Resistance II
Level 8 (Sorcerer)
Spell (2): Lesser Death Aura
Enhancement: Elven Dexterity II
Level 9 (Sorcerer)
Feat: (Selected) Spell Focus: Necromancy
Spell (2): Resist Energy
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 10 (Rogue)
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Enchantment Resistance III
Level 11 (Sorcerer)
Spell (3): Displacement
Enhancement: Improved Spell Resistance III
Enhancement: Elven Perception I
Enhancement: Elven Keen Eyes I
Level 12 (Sorcerer)
Feat: (Selected) Spell Penetration
Spell (2): Ghoul Touch
Spell (3): Ray of Exhaustion
Enhancement: Elven Perception II
Enhancement: Elven Keen Eyes II
Level 13 (Sorcerer)
Spell (4): Death Aura
Enhancement: Sorcerer Spell Penetration I
Enhancement: Rogue Dexterity I
Level 14 (Sorcerer)
Spell (2): False Life
Spell (3): Protection From Energy
Spell (4): Enervation
Level 15 (Sorcerer)
Feat: (Selected) Improved Critical: Piercing Weapons
Spell (5): Protection From Elements
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Energy of the Dragonblooded III
Level 16 (Rogue)
Enhancement: Improved Spell Resistance IV
Level 17 (Sorcerer)
Spell (3): Magic Circle Against Evil
Spell (4): Stoneskin
Spell (5): Waves of Fatigue
Enhancement: Elven Perception III
Level 18 (Sorcerer)
Feat: (Selected) Enlarge Spell
Spell (6): Tenser's Transformation
Enhancement: Elven Keen Eyes III
Enhancement: Sorcerer Improved Enlarge I
Level 19 (Sorcerer)
Spell (4): Negative Energy Burst
Spell (5): Symbol of Pain
Spell (6): Necrotic Ray
Enhancement: Sorcerer Energy of the Dragonblooded IV
Level 20 (Rogue)
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Improved Trap Sense I
Basically this should be Melee battle caster that uses Necro to debuff mobs so he can take them down quickly. I beleive this could work, but I'd love to have some more seasoned players take a look at it and give me some advice.
Thanks in advanced