Martdon
09-16-2010, 05:09 PM
I am looking for a versatile build, that will do decent damage, and have meaningful AC
Some things that I went for this build are:
-Sneak attack damage. Between Rog/Guile/Ninja Spy
-Decent skills. Disable, Open and UMD maxed out
-Self healing. Dragonmarks. This is also why I went 6 levels of monk, to give me more feats.
-Useable AC. I am hoping to get enough AC to actually make it worth it at high levels.
Some questions I do have.
-Will my AC be high enough. I don't really know much about end level gear, and know that most build's AC at endgame is meaningless because it's just too low to make an enemy miss.
-Fists of Darkness. I imagine that I will have to be unarmed for it to work. If so, what would be better, unarmed or using Short Swords.
That's all I can think of.
Please let me know what you think about it.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Halfling Male
(6 Monk \ 2 Rogue \ 12 Ranger)
Hit Points: 278
Spell Points: 178
BAB: 17\17\22\27\27
Fortitude: 17
Reflex: 22
Will: 13
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 13 20 20
Dexterity 16 18 20
Constitution 14 16 16
Intelligence 14 16 16
Wisdom 14 16 16
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 22 22
Bluff -1 0 4
Concentration 4 23 23
Diplomacy -1 0 0
Disable Device 6 26 26
Haggle -1 0 2
Heal 2 3 5
Hide 7 9 13
Intimidate -1 0 0
Jump 1 5 9
Listen 2 3 5
Move Silently 7 9 11
Open Lock 7 28 28
Perform n/a n/a n/a
Repair 2 3 3
Search 6 7 7
Spot 6 25 25
Swim 1 5 5
Tumble 7 9 11
Use Magic Device 3 23 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobility
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Monk Bonus) Toughness
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Monk Bonus) Power Attack
Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 8 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Least Dragonmark of Healing
Level 10 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 11 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Monk Bonus) Combat Expertise
Level 14 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Level 15 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Healing
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 16 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Level 17 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Dragonmark of Healing
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 19 (Ranger)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Level 20 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+8)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Tundra Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Ranger Desert Lore I
Enhancement: Rogue Sonic Trap Lore I
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Guile IV
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Monk Ninja Spy I
Enhancement: Porous Soul
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Some things that I went for this build are:
-Sneak attack damage. Between Rog/Guile/Ninja Spy
-Decent skills. Disable, Open and UMD maxed out
-Self healing. Dragonmarks. This is also why I went 6 levels of monk, to give me more feats.
-Useable AC. I am hoping to get enough AC to actually make it worth it at high levels.
Some questions I do have.
-Will my AC be high enough. I don't really know much about end level gear, and know that most build's AC at endgame is meaningless because it's just too low to make an enemy miss.
-Fists of Darkness. I imagine that I will have to be unarmed for it to work. If so, what would be better, unarmed or using Short Swords.
That's all I can think of.
Please let me know what you think about it.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Halfling Male
(6 Monk \ 2 Rogue \ 12 Ranger)
Hit Points: 278
Spell Points: 178
BAB: 17\17\22\27\27
Fortitude: 17
Reflex: 22
Will: 13
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 13 20 20
Dexterity 16 18 20
Constitution 14 16 16
Intelligence 14 16 16
Wisdom 14 16 16
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 22 22
Bluff -1 0 4
Concentration 4 23 23
Diplomacy -1 0 0
Disable Device 6 26 26
Haggle -1 0 2
Heal 2 3 5
Hide 7 9 13
Intimidate -1 0 0
Jump 1 5 9
Listen 2 3 5
Move Silently 7 9 11
Open Lock 7 28 28
Perform n/a n/a n/a
Repair 2 3 3
Search 6 7 7
Spot 6 25 25
Swim 1 5 5
Tumble 7 9 11
Use Magic Device 3 23 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobility
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Monk Bonus) Toughness
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Monk Bonus) Power Attack
Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 8 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Least Dragonmark of Healing
Level 10 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 11 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Monk Bonus) Combat Expertise
Level 14 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Level 15 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Healing
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 16 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Level 17 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Dragonmark of Healing
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 19 (Ranger)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Level 20 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+8)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Tundra Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Ranger Desert Lore I
Enhancement: Rogue Sonic Trap Lore I
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Guile IV
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Monk Ninja Spy I
Enhancement: Porous Soul
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II