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DethTrip
09-16-2010, 11:04 AM
*Edited 9/21/2010 to add optional 32/34 pt builds with stunning fist added (replaced one toughness feat). Con is dropped 2 and wisdom is raised 4 increasing stunning fist DC, AC and will save. Everything else stays the same. Str would have had to be lowered for a 28pt so I did not go that route.

This build is a max strength WF 20 monk build using fists, fire stance, touch of death, stunning blow (and stunning fist option), fists of darkness, and earth and fire ki strikes for an awesome amount of pure dps. WF immunities, high saves, excellent dps, high hps and healing amp make you an asset to any party. This is not meant to be a solo build although you will be able to heal with repair serious pots and wholeness of body (remember to get into water stance before wholeness) but primarily this is a party/raid build that will rely on healers to keep you upright. You can buy a hireling cleric and do most quests by yourself though.

This build requires a +2 dex tome (starting dex 15) or +1 dex tome (starting dex 16) at lvl7 to meet the requirements for itwf. If you can't buy them in game, spend some points in the DDO store and get them. If you do not get the +2 int tome, just put 1 point per lvl into balance, concentration, and jump. Other tomes are listed to show the stats obtainable.

WF: Immunities, WF Tactics I-III (+3 combat DCs), higher con, racial toughness I-III, WF Healers friend (15% healing amp).

Monk: Grandmaster Fire Stance (+4 str -2 wisdom, fire strikes), Grandmaster Earth Stance (earth strikes, fists of iron, earth finisher), touch of death (500 damage), Ninja Spy II (3d6 sneak attack damage, shadow fade [25% incorporeality], passive ki gen +1 while sneaking), Monk Imp Recovery I-II (20% healing amp), Capstone (DR10/epic, concentration +10, passive ki gen +1), too much awesome stuff to list.

Question: How can you dump wisdom?

Answer: Wisdom is primarily used for landing stunning fist, quivering palm, and various curse type finishers. Also for higher AC and will save. Stunning blow is taken in place of stunning fist. Cursing enemies is not a focus of this build. The focus of this build is high dps from high str, touch of death, fists of darkness, stunning blow, and earth and fire strikes to kill things quickly and to have high hit points. High wisdom is not needed and takes away from this focus. Shadow fade is your AC along with blur or displacement from casters which stack with shadow fade. Again, this is a party/raid build. Will save is still plenty high enough.

STR: 25 +6 item +4 grandmaster fire stance = 35

28pt CON: 18 +6 item = 24 for 426hp +20 ML helm +45 shroud hp item + 30 GFL = 521hp
32pt CON: 20 +6 item = 26 for 446hp +20 ML helm +45 shroud hp item + 30 GFL = 541hp
34pt CON: 22 +6 item = 28 for 444hp +20 ML helm +45 shroud hp item + 30 GFL = 539hp

Upgraded Jidz bracers from sentinels pack will give you another 25% healing amp in fire stance. They are a must have!

Friendly suggestions, thoughts, constructive criticism, corrections (I'm sure I made some mistakes so help me out!) are most welcome. Thanks.

28pt

Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

WF 28pt 500 Punch
Level 20 Lawful Good Warforged Male
(20 Monk)
Hit Points: 366
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 15
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 15 17
Constitution 14 18
Intelligence 8 10
Wisdom 6 8
Charisma 6 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 26
Concentration 6 39
Jump 7 32
Spot -2 11

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Toughness
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)


32pt

Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

WF 32pt 500 Punch
Level 20 Lawful Good Warforged Male
(20 Monk)
Hit Points: 386
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 16
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 16 18
Constitution 16 20
Intelligence 8 10
Wisdom 6 8
Charisma 6 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 27
Concentration 7 40
Jump 7 32
Spot -2 11

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Toughness
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)


34pt

Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

WF 34pt 500 Punch
Level 20 Lawful Good Warforged Male
(20 Monk)
Hit Points: 384
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 15
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 15 17
Constitution 18 22
Intelligence 8 10
Wisdom 6 8
Charisma 6 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 26
Concentration 8 43
Jump 7 32
Spot -2 11

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)

Stunning Fist 32pt

Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

WF 32pt 500 Punch
Level 20 Lawful Good Warforged Male
(20 Monk)
Hit Points: 344
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 15
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 15 17
Constitution 14 18
Intelligence 8 10
Wisdom 10 12
Charisma 6 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 26
Concentration 6 39
Jump 7 32
Spot 0 13

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Toughness
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)

Stunning Fist 34pt

Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

WF 34pt 500 Punch
Level 20 Lawful Good Warforged Male
(20 Monk)
Hit Points: 342
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 15
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 15 17
Constitution 16 20
Intelligence 8 10
Wisdom 10 12
Charisma 6 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 26
Concentration 7 42
Jump 7 32
Spot 0 13
Use Magic Device n/a n/a

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)

Enhancement: Monk Serenity
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Touch of Death
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Winter's Touch
Enhancement: Adept of Rock
Enhancement: Grandmaster of Mountains
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Grandmaster of the Sun
Enhancement: Master of Bonfires
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II
Enhancement: Warforged Tactics III

Phrostbit
09-16-2010, 11:34 AM
I don't post often - mainly a lurker. But I've been playing monks since I started.

While this build is correctly built around Fire stance, it's missing something very integral. DPS strikes.

Your fire stance strikes are not going to get you the massive numbers possible from a strength based monk - most everything you'll be doing at end game will be immune.

IMHO if you want a high DPS fire stance monk, you need to dump your more expensive WF healer, Monk Improved recovery, and respec. to get Grandmaster of Earth stance. These strikes add to your BASE damage. When you then add in your Fire stance strength damage, bloodstone, and a good pair of stunners -- cycle through Earthstrike II-IV with Fists of Iron, hit the finisher, then top it off with ToD ... *BANG!* There isn't much end game content outside of a raid boss, elite Orthon, or epic trash that can stand up to that routine. Common numbers will be in the ~120's for a normal hit with crits getting up into the ~280's. Also I would highly suggest you take the WF Power attack line, this will pump your base damage by another +3 per hit.

I understand your desire for healing amp, but if you think about it this way:

10% for Monk Imp. Recovery I
10% for WF Healers Friend I
25% for Jidz
25% for Divine Glory guild ship buff (correct me if this is only 20%)
------
70% healing amp.

That works great for me in all end game content and epics and I often get thanks from healers for being easy to keep up.

--PB

DethTrip
09-16-2010, 11:42 AM
I am aware of earth stance. Thanks for your experienced input. Enhancements are easy to redo. I will work with the character generator and see what I can come up with.

voodoogroves
09-16-2010, 11:47 AM
Stunning Blow DC: 10 + STR + 10 + WF enhancements
Stunning Fist DC: 10 + half-monk + WIS + 10 + WF enhancements

If you've got a spare feat, I like to run with both to alternate in the cooldowns. My WF monk has a low WIS, but with items and such it gets SOME bonus, so my DCs are still pretty solid. The Fist takes Ki but the cooldown is MUCH quicker. There are also plenty of places where your attributes don't line up perfectly to the next even number by using stance X and item Y, etc. and on those the gap is even closer.

Don't get me wrong, I love the WF Dark Monk and I spend lots of time in fire stance. I just find 2 stun options is better than 1 ;-)

BlackSteel
09-16-2010, 11:47 AM
as the previous poster said, earth strikes add some of the best damage you'll get out of ur strikes. and considering fire stance, you'll have the Ki to spam a strike almost every swing.

stunning fist is vastly superior to stunning blow, a paltry investment into wisdom gets you a respectable DC even when you're a str build. (did a 12 wisdom on my wf dark monk), and they're pretty much identical DCs unless I'm super buffed in a vacuum str. Of course from 1-19, I strongly advocate having both anyway. 36 pointer tho.

MysteryNotes
09-16-2010, 11:48 AM
I don't post often - mainly a lurker. But I've been playing monks since I started.

While this build is correctly built around Fire stance, it's missing something very integral. DPS strikes.

Your fire stance strikes are not going to get you the massive numbers possible from a strength based monk - most everything you'll be doing at end game will be immune.

IMHO if you want a high DPS fire stance monk, you need to dump your more expensive WF healer, Monk Improved recovery, and respec. to get Grandmaster of Earth stance. These strikes add to your BASE damage. When you then add in your Fire stance strength damage, bloodstone, and a good pair of stunners -- cycle through Earthstrike II-IV with Fists of Iron, hit the finisher, then top it off with ToD ... *BANG!* There isn't much end game content outside of a raid boss, elite Orthon, or epic trash that can stand up to that routine. Common numbers will be in the ~120's for a normal hit with crits getting up into the ~280's. Also I would highly suggest you take the WF Power attack line, this will pump your base damage by another +3 per hit.

I understand your desire for healing amp, but if you think about it this way:

10% for Monk Imp. Recovery I
10% for WF Healers Friend I
25% for Jidz
25% for Divine Glory guild ship buff (correct me if this is only 20%)
------
70% healing amp.

That works great for me in all end game content and epics and I often get thanks from healers for being easy to keep up.

--PB

Divine glory is 10% i believe.

Also the healing amp doesn't stack additively, it stacks multiplicatively.
So 10%, 10%, 10% and 25% would be 66.375% healing amp.

DethTrip
09-16-2010, 01:14 PM
IMHO if you want a high DPS fire stance monk, you need to dump your more expensive WF healer, Monk Improved recovery, and respec. to get Grandmaster of Earth stance.

Good advice. Enhancements reworked. Thanks.


stunning fist is vastly superior to stunning blow, a paltry investment into wisdom gets you a respectable DC even when you're a str build. (did a 12 wisdom on my wf dark monk), and they're pretty much identical DCs unless I'm super buffed in a vacuum str. Of course from 1-19, I strongly advocate having both anyway. 36 pointer tho.

Not a bad idea. If someone wants stunning fist they can take it instead of one of the toughness feats. Thanks for your input.

DethTrip
09-16-2010, 01:32 PM
Stunning Fist DC: 10 + half-monk + WIS + 10 + WF enhancements

I don't believe WF enhancements effect stunning fist. So if I have this right.

Stunning Blow: base 10 + 12 (str mod standing) +10 (weapon) + 3 enh = 35 DC
Stunning Fist: base 10 + 10 (lvl20) + 1 (12wis fire stance) + 10 (weapon) = 31DC

Seems low. Did I forget something?

BlackSteel
09-16-2010, 01:46 PM
I don't believe WF enhancements effect stunning fist. So if I have this right.

Stunning Blow: base 10 + 12 (str mod standing) +10 (weapon) + 3 enh = 35 DC
Stunning Fist: base 10 + 10 (lvl20) + 1 (12wis fire stance) + 10 (weapon) = 31DC

Seems low. Did I forget something?

tactics line and fighter PL's work on Fist as well. so thats a 34 DC

Phrostbit
09-16-2010, 02:23 PM
Divine glory is 10% i believe.

Also the healing amp doesn't stack additively, it stacks multiplicatively.
So 10%, 10%, 10% and 25% would be 66.375% healing amp.

So what is the exact math for the multiplicative stacking? And thanks for the correction, btw :).

--PB

DethTrip
09-16-2010, 03:48 PM
tactics line and fighter PL's work on Fist as well. so thats a 34 DC

I have heard both ways, that is doesn't and that it does. Can anyone else confirm this? I have always used stunning blow so I don't know about stunning fist.

Quikster
09-16-2010, 03:51 PM
I have heard both ways, that is doesn't and that it does. Can anyone else confirm this? I have always used stunning blow so I don't know about stunning fist.

Wfd tactics and fighter past life do work on stunning fist.

DethTrip
09-16-2010, 04:00 PM
Wfd tactics and fighter past life do work on stunning fist.

Thanks for that clarification. So from the looks of it, it would almost be better to take stunning fist for the shorter cooldown or take both as someone else advised. I know you typically need a 40DC endgame for an effective stun. I sure with buffs and better gear that could be reached with this build.

Inferno346
09-16-2010, 04:11 PM
So what is the exact math for the multiplicative stacking? And thanks for the correction, btw :).

--PB

http://forums.ddo.com/showthread.php?t=252161

voodoogroves
09-16-2010, 07:58 PM
Thanks for that clarification. So from the looks of it, it would almost be better to take stunning fist for the shorter cooldown or take both as someone else advised. I know you typically need a 40DC endgame for an effective stun. I sure with buffs and better gear that could be reached with this build.

I'm a big fan of both on mine. Huge fan, even. I find that at the odd levels when I have a +3 stance but my STR doesn't make it an even number, instead of dropping down an item I'll just be in another stance. I've maxed Fire and Earth so far and use Earth not just for the strikes, but for balancing. 31 STR and 27 CON ... or 28 STR 30 CON. Only -1 to hit and damage and -1 DC on the Stunning Blow, but +2 on the DC of stunning fist, etc. etc.

It gives you options and even when I'm bombing around in fire stance just the ability to generate a 2nd save-or-stun is super handy on tough to stun mobs. In the vale I regularly stun all of the Shavrath folks easily.

DethTrip
09-17-2010, 07:36 AM
I'm a big fan of both on mine. Huge fan, even. I find that at the odd levels when I have a +3 stance but my STR doesn't make it an even number, instead of dropping down an item I'll just be in another stance. I've maxed Fire and Earth so far and use Earth not just for the strikes, but for balancing. 31 STR and 27 CON ... or 28 STR 30 CON. Only -1 to hit and damage and -1 DC on the Stunning Blow, but +2 on the DC of stunning fist, etc. etc.

It gives you options and even when I'm bombing around in fire stance just the ability to generate a 2nd save-or-stun is super handy on tough to stun mobs. In the vale I regularly stun all of the Shavrath folks easily.

Well, its easy to just swap stunning fist for one of the toughness feats if someone wants it. I still prefer fire stance for the ki gen but the option is there either way with this build. I think with a few small tweaks, this has become a great template for a WF Dark Path monk. Enjoy.

DethTrip
09-20-2010, 08:56 AM
Ran IQ quests this weekend with my TR lvl16 monk built this way and stunning blow landed most of the time. I'd say at least 80% or more of the time. I was using +2 shock stunning 10 wraps. He has 33 str atm. I would run up, stun one, beat him down quickly, then run to the next with a ton of ki, and hit him with 500 punch dropping him. Of course I was mixing in earth ki strikes and the finisher. It made the quests pretty easy even on hard. I am having a ton of fun with this build.

DethTrip
09-21-2010, 08:58 AM
If you've got a spare feat, I like to run with both to alternate in the cooldowns. My WF monk has a low WIS, but with items and such it gets SOME bonus, so my DCs are still pretty solid. The Fist takes Ki but the cooldown is MUCH quicker. There are also plenty of places where your attributes don't line up perfectly to the next even number by using stance X and item Y, etc. and on those the gap is even closer.

Don't get me wrong, I love the WF Dark Monk and I spend lots of time in fire stance. I just find 2 stun options is better than 1 ;-)


stunning fist is vastly superior to stunning blow, a paltry investment into wisdom gets you a respectable DC even when you're a str build. (did a 12 wisdom on my wf dark monk), and they're pretty much identical DCs unless I'm super buffed in a vacuum str. Of course from 1-19, I strongly advocate having both anyway. 36 pointer tho.

Due to popular demand (and the fact that it sounds like some added fun!), I created two optional builds with stunning fist added. I had to replace one toughness feat and lower con by two to bring wisdom up by 4 (giving a total of 16 wisdom in fire stance with a +6 item). Hit Points are still quite acceptable and the DC to stunning fist is now a touch higher than stunning blow giving you two good stunning options. Enjoy.