jortann
09-14-2010, 10:20 PM
I have a friend who has a problem (Really its a friend - its not me. Really :D )
I convinced him to play DDO with me and he started a cleric on one of the premade paths (Siberys Warpriest). He is about to level up to level 5 and we want to get him off the premade path and onto something that will play a little better in the upper levels. We are going to reset his enhancements and respec a couple of feats.
We want a build that will be healing focused first. I've noticed that this becomes pretty important around level 10 and 11. My highest character is 11 (wizard) and I have only played a cleric to level 5, so I don't know much about them. But regardless I have tried to throw together a couple of builds.
So if you could let me know if there are any major flaws or minor tweeking that needs to be done in these builds that would be great.
The first build is healing focused with a fighter splash for a little ability to knock things on the head when they start nibbling on you.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
ulterius motivus
Level 20 Neutral Good Human Male
(1 Fighter \ 19 Cleric)
Hit Points: 284
Spell Points: 1458
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 6
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 17
Dexterity 10 10
Constitution 14 15
Intelligence 8 8
Wisdom 16 23
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 9.5
Bluff -1 -1
Concentration 6 25
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 3 11
Hide 0 0
Intimidate -1 -1
Jump 3 4
Listen 3 6
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 3 6
Swim 3 3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Feat: (Human Bonus) Extend Spell
Feat: (Selected) Mental Toughness
Enhancement: Cleric Heal I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Wisdom I
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Cleric Prayer of Life I
Level 4 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Cleric Heal II
Enhancement: Cleric Life Magic II
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Level 6 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Empower Healing Spell
Enhancement: Human Adaptability Wisdom I
Enhancement: Racial Toughness II
Enhancement: Cleric Improved Turning I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Energy of the Zealot II
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Divine Vitality II
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Wisdom II
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Life Magic III
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Unyielding Sovereignty
Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Life Magic IV
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Prayer of Life III
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Human Greater Adaptability Constitution I
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Racial Toughness III
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Energy of the Zealot III
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Improved Spell Penetration I
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Prayer of Smiting III
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Smiting I
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Healing II
Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
The second build in healing focused with a secondary focus on offensive casting.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Ulterius Motivus The III
Level 20 Neutral Good Human Male
(20 Cleric)
Hit Points: 272
Spell Points: 1564
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 6
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 17
Dexterity 10 10
Constitution 14 15
Intelligence 8 8
Wisdom 16 22
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11
Bluff -1 -1
Concentration 6 25
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 3 8
Hide 0 0
Intimidate -1 -1
Jump 3 3
Listen 3 6
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 3 6
Swim 3 3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Feat: (Human Bonus) Extend Spell
Feat: (Selected) Mental Toughness
Enhancement: Cleric Heal I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Wisdom I
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Smiting I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Heal II
Enhancement: Cleric Life Magic II
Level 5 (Cleric)
Skill: Concentration (+1)
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Improved Turning I
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Toughness
Enhancement: Cleric Radiant Servant I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Incredible Smiting I
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Life Magic III
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Extra Turning
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Vitality II
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom II
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Cleric Prayer of Life II
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Racial Toughness III
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Life Magic IV
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Life III
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Energy of the Zealot III
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Divine Healing II
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Prayer of Smiting III
Level 20 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Prayer of Incredible Smiting II
Enhancement: Cleric Smiting II
Thanks for all your help! :D
I convinced him to play DDO with me and he started a cleric on one of the premade paths (Siberys Warpriest). He is about to level up to level 5 and we want to get him off the premade path and onto something that will play a little better in the upper levels. We are going to reset his enhancements and respec a couple of feats.
We want a build that will be healing focused first. I've noticed that this becomes pretty important around level 10 and 11. My highest character is 11 (wizard) and I have only played a cleric to level 5, so I don't know much about them. But regardless I have tried to throw together a couple of builds.
So if you could let me know if there are any major flaws or minor tweeking that needs to be done in these builds that would be great.
The first build is healing focused with a fighter splash for a little ability to knock things on the head when they start nibbling on you.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
ulterius motivus
Level 20 Neutral Good Human Male
(1 Fighter \ 19 Cleric)
Hit Points: 284
Spell Points: 1458
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 6
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 17
Dexterity 10 10
Constitution 14 15
Intelligence 8 8
Wisdom 16 23
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 9.5
Bluff -1 -1
Concentration 6 25
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 3 11
Hide 0 0
Intimidate -1 -1
Jump 3 4
Listen 3 6
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 3 6
Swim 3 3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Feat: (Human Bonus) Extend Spell
Feat: (Selected) Mental Toughness
Enhancement: Cleric Heal I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Wisdom I
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Cleric Prayer of Life I
Level 4 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Cleric Heal II
Enhancement: Cleric Life Magic II
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Level 6 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Empower Healing Spell
Enhancement: Human Adaptability Wisdom I
Enhancement: Racial Toughness II
Enhancement: Cleric Improved Turning I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Energy of the Zealot II
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Divine Vitality II
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Wisdom II
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Life Magic III
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Unyielding Sovereignty
Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Life Magic IV
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Prayer of Life III
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Human Greater Adaptability Constitution I
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Racial Toughness III
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Energy of the Zealot III
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Improved Spell Penetration I
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Prayer of Smiting III
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Smiting I
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Healing II
Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
The second build in healing focused with a secondary focus on offensive casting.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Ulterius Motivus The III
Level 20 Neutral Good Human Male
(20 Cleric)
Hit Points: 272
Spell Points: 1564
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 6
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 17
Dexterity 10 10
Constitution 14 15
Intelligence 8 8
Wisdom 16 22
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11
Bluff -1 -1
Concentration 6 25
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 3 8
Hide 0 0
Intimidate -1 -1
Jump 3 3
Listen 3 6
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 3 6
Swim 3 3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Feat: (Human Bonus) Extend Spell
Feat: (Selected) Mental Toughness
Enhancement: Cleric Heal I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Wisdom I
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Smiting I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Heal II
Enhancement: Cleric Life Magic II
Level 5 (Cleric)
Skill: Concentration (+1)
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Improved Turning I
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Toughness
Enhancement: Cleric Radiant Servant I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Incredible Smiting I
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Life Magic III
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Extra Turning
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Vitality II
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom II
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Cleric Prayer of Life II
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Racial Toughness III
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Life Magic IV
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Life III
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Energy of the Zealot III
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Divine Healing II
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Prayer of Smiting III
Level 20 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Prayer of Incredible Smiting II
Enhancement: Cleric Smiting II
Thanks for all your help! :D