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loko'stor
09-14-2010, 10:05 PM
Need light monk build dwarf 28 pt
help me?

Slippery_Steve
09-15-2010, 06:13 AM
I guess dwarf is for con right? well ok, i'll build a character for u :P

14 str for power attack and +2 damage also (had to waste that last ability point on str / charisma / int and str is the most reasonable), u can change to 12 and take +1 tome tho (PA is a must on a monk even if u go no damage at all, it's just too good, and with the 2 points left u can give to any prime
ability u like)
14 dex for GTWF (ull have to get a +1 tome / 1 ability increase till u gain the level)
other abilitys explain themselves.

I took the tortoise animal passage for u because i guess u like hp ( thats why ur a dwarf i guess), but i'd prefer the crane.

I took the wind stance because u didnt say anything about ur fav ability or anything... actually u should put some more effort when u ask for something, im doing it fro u just for fun, building a random dwarf light monk. so I didnt go too much extreme ability with him cus u didnt say what u need or like. anyway wind stance gives u 15% enhancement attack speed, +4 dex, +10% double strikes. And the eind stance justify taking weapon finess also which is a good feat for dex users.
if u really wanna go constitution and defense take earth stance and improve con abilitys in levels instead of dex as i did here.



Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Dwarf Monk
Level 20 Lawful Good Dwarf Male
(20 Monk)
Hit Points: 342
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 17
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 14 18
Constitution 16 19
Intelligence 8 8
Wisdom 16 19
Charisma 6 6

Tomes Used
+1 Tome of Dexterity used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 32
Bluff -2 -2
Concentration 7 43
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 3 4
Hide 2 4
Intimidate -2 -2
Jump 6 25
Listen 3 4
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 3 4
Swim 2 2
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Toughness
Enhancement: Dwarven Spell Defense I
Enhancement: Monk Balance I
Enhancement: Monk Concentration I


Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I


Level 3 (Monk)
Feat: (Selected) Luck of Heroes
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Dwarven Constitution I
Enhancement: Lifting the Veil
Enhancement: Monk Improved Recovery I


Level 4 (Monk)
Ability Raise: DEX
Enhancement: The Receptive Earth
Enhancement: Racial Toughness I


Level 5 (Monk)
Enhancement: Way of the Patient Tortoise II
Enhancement: Restoring the Balance


Level 6 (Monk)
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Two Weapon Fighting
Enhancement: Adept of Wind
Enhancement: Monk Concentration II


Level 7 (Monk)
Enhancement: Ten Thousand Stars
Enhancement: Shintao Monk I


Level 8 (Monk)
Enhancement: Difficulty at the Beginning
Enhancement: Racial Toughness II


Level 9 (Monk)
Feat: (Selected) Dodge
Enhancement: Rise of the Phoenix


Level 10 (Monk)
Enhancement: Dwarven Constitution II


Level 11 (Monk)
Enhancement: Way of the Patient Tortoise III


Level 12 (Monk)
Ability Raise: DEX
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Shintao Monk II
Enhancement: Racial Toughness III


Level 13 (Monk)
Enhancement: Monk Wisdom II


Level 14 (Monk)
Enhancement: Dwarven Poison Resistance I
Enhancement: Dwarven Tactics I


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Master of Thunder


Level 16 (Monk)
Ability Raise: DEX
Enhancement: Monk Wisdom III


Level 17 (Monk)
Enhancement: Way of the Patient Tortoise IV


Level 18 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Grandmaster of Storms


Level 19 (Monk)
Enhancement: Racial Toughness IV


Level 20 (Monk)
Ability Raise: CON
Enhancement: Monk Serenity
Enhancement: Dwarven Spell Defense II

unbongwah
09-15-2010, 02:28 PM
DEX-based dwarf monk? I guess that might make sense, especially if you plan to fight in Wind stance all the time or can't afford tomes. I'd build a little differently from Steve:


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Dwarf Female
(20 Monk)
Hit Points: 317
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 17
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 15 20
Constitution 16 18
Intelligence 8 8
Wisdom 15 18
Charisma 6 6

Level 1 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse


Level 3 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Toughness


Level 4 (Monk)
Ability Raise: DEX


Level 5 (Monk)


Level 6 (Monk)
Feat: (Monk Bonus) Resilience
Feat: (Selected) Stunning Fist
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Tactics I
Enhancement: Way of the Patient Tortoise I
Enhancement: The Receptive Earth
Enhancement: Monk Improved Recovery I
Enhancement: Shintao Monk I
Enhancement: Racial Toughness I
Enhancement: Monk Concentration I
Enhancement: Monk Concentration II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II


Level 7 (Monk)


Level 8 (Monk)
Ability Raise: DEX


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Ability Raise: DEX


Level 17 (Monk)


Level 18 (Monk)
Feat: (Selected) Stunning Blow


Level 19 (Monk)


Level 20 (Monk)
Ability Raise: DEX
Enhancement: Monk Serenity
Enhancement: Dwarven Constitution II
Enhancement: Fists of Iron
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk II
Enhancement: Eagle Claw Attack
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Void Strike III
Enhancement: Difficulty at the Beginning
Enhancement: Unbalancing Strike
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Adept of Rain
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Monk Wisdom III


I included Shintao, although from what I've read it kinda (completely?) sucks as-is, so you might want to delay taking its pre-reqs.

DethTrip
09-15-2010, 02:39 PM
If you want a dex build, pick a dex race like halfling. If you want a str build, then go dark path WF monk. Dwarf would be ok for this too. If you still insist on a light path dwarf, don't go dex. Your dex won't get high enough to matter without a really specialized build and top end gear.

Think about this, wisdom on a monk helps land quivering palm and stunning fist, your AC, and will save. It has no effect on ki strikes, fists of darkness, your fist damage, or any bonuses to attack or damage. So if you want to do some serious dps and plan to play in parties, I suggest a max str dark path and dump wisdom. AC really becomes useless endgame unless its so ridiculously high, that you had to really forfeit damage to get it.

If you want a solo build (dps will suffer greatly), make a light path halfling dex build. You will need good gear so you can reach 70+ AC endgame if you want AC to matter. You will still get hit in epic and your lack of dps will make people not want to bring you. If you don't plan on playing Amrath or epics, then this type of build will be fun to play.

Here is a WF (you can sub dwarf and take dwarf equivalent enhancements 1 for 1) Dark path monk that will do some serious damage with touch of death and ninja spy II. It will also be very healer friendly with WF healers friend and monk imp recovery III for 45% healing amp. Get the Jidz bracers from sentinals so in fire stance you will have another 25% healing amp. Later on get more on your dragontouched docent. Also, get some stunning wraps to help your DC to stunning blow and to get an occasional free one from the wraps. Enjoy.


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

WF 28pt 500 Punch
Level 20 Lawful Good Warforged Male
(20 Monk)
Hit Points: 376
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 15
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 15 17
Constitution 14 18
Intelligence 8 10
Wisdom 6 8
Charisma 6 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 26
Concentration 6 39
Jump 7 32

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Toughness
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Enhancement: Monk Serenity
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Winter's Touch
Enhancement: Adept of Flame
Enhancement: Grandmaster of the Sun
Enhancement: Master of Bonfires
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II
Enhancement: Warforged Tactics III

unbongwah
09-15-2010, 04:24 PM
Think about this, wisdom on a monk helps land quivering palm and stunning fist, your AC, and will save. It has no effect on ki strikes, fists of darkness, your fist damage, or any bonuses to attack or damage.
It also affects the DCs on your basic & dark path finishers, Eagle Claw, and Unbalancing Strike. Is it worth taking -3 to DCs, Will, and AC just for +1 dmg & to-hit? My view is no, but I dislike pure DPS builds.

BTW, it looks like your plan is to use Sun stance. Has Wind fallen completely out of favor since the U5 nerf? I know the speed boost doesn't stack with Haste, but I would've thought the double-strike chance is still better than nothing.

Slippery_Steve
09-15-2010, 05:33 PM
Deathtrip, ur character is just useless to this thread. Wf with +2 tome fro everything? come on, this guy cant even afford 32 points. Seems like u just came here to post ur monk cus everything u showed and said is unrelated to a dwarf 28 build light monk.

DethTrip
09-16-2010, 08:35 AM
It also affects the DCs on your basic & dark path finishers, Eagle Claw, and Unbalancing Strike. Is it worth taking -3 to DCs, Will, and AC just for +1 dmg & to-hit? My view is no, but I dislike pure DPS builds.

BTW, it looks like your plan is to use Sun stance. Has Wind fallen completely out of favor since the U5 nerf? I know the speed boost doesn't stack with Haste, but I would've thought the double-strike chance is still better than nothing.

Dark finishers are pretty much worthless curses. Eagle Claw gives -4 AC. Unbalancing Strike gives -2 AC, -10 balance, and makes them vulnerable to sneak attack. Those are fairly useless imo also. I would rather spend my ki on strikes that add damage.

Wind stance is ok but grandmaster sun gives +4 str (+2 att, damage, stunning blow DC) and +1 ki gain on hit so you can use your ki strikes as quickly as they recharge. I actually have seen many triple 500s using touch of death so evidently sun stance gives double strike as well.


Deathtrip, ur character is just useless to this thread. Wf with +2 tome fro everything? come on, this guy cant even afford 32 points. Seems like u just came here to post ur monk cus everything u showed and said is unrelated to a dwarf 28 build light monk.

The only required tome is a +2 dex tome at lvl7 which can be bought through the DDO store with points if you can't afford one in game. The others are what one will be working toward. One can very easily use the template I put forth with a dwarf. Dwarf has con and combat DC racial enhancements. I have the build below.


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Dwarf 28pt 500 Punch
Level 20 Lawful Good Dwarf Male
(20 Monk)
Hit Points: 376
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 15
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 15 17
Constitution 14 18
Intelligence 8 10
Wisdom 8 10
Charisma 6 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 30
Concentration 6 40
Jump 7 32

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Toughness
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Enhancement: Monk Serenity
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Dwarven Tactics III
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Winter's Touch
Enhancement: Adept of Flame
Enhancement: Grandmaster of the Sun
Enhancement: Master of Bonfires
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Monk Concentration I
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II

unbongwah
09-16-2010, 09:38 AM
I actually have seen many triple 500s using touch of death so evidently sun stance gives double strike as well.
My hunch is that's a bug, though I don't think I've seen it confirmed as such. Never plan a build based on a bug, IMHO.

DethTrip
09-16-2010, 11:33 AM
My hunch is that's a bug, though I don't think I've seen it confirmed as such. Never plan a build based on a bug, IMHO.

It's not planned on a bug. The added str for stunning blow, +1 ki gen on hit, and +2 att +2 damage in fire stance over wind stance is enough for me. The build I listed has +12 damage from str while in fire stance with a +6 item equipped and the builds listed above will have +5 damage from str while in wind stance with a +6 item equipped. I prefer the additional +6 damage. The build I listed is a party build so it will be hasted and since wind stance does not stack with haste, that isn't an issue. Even without doublestrike, I still prefer fire stance. To each their own.