View Full Version : The Enforcer Monk?
Damionic
09-14-2010, 06:08 PM
I was looking at the Monk Enhancements as I was wondering about the Force Strike Enhancements that go up to 8D4 Force Damage.
Now supposing I went Warforged and took the Force/Repair enchancements...would they stack?
Monk 19/Sorc 1
rimble
09-14-2010, 06:15 PM
I was looking at the Monk Enhancements as I was wondering about the Force Strike Enhancements that go up to 8D4 Force Damage.
Now supposing I went Warforged and took the Force/Repair enchancements...would they stack?
Monk 19/Sorc 1
1) Void Strike IV is ******** expensive.
2) Even if this did work...don't. To stop one level short of Monk 20...to take a Sorcerer level...for a tiny 10% on those strikes is just a horrible idea...8 to 32 is now 9 to 35...OMG NERF!
Jamma
09-15-2010, 03:18 PM
I don't think it will have the effect you're thinking of, as the void strikes are not spells.
Void strike 4 typically does 20 damage. So even if it did work, it'd be a bad investment. +2~4 damage every 3 seconds...
richieelias27
09-15-2010, 03:50 PM
Since the normal strikes (fire/ice/lit) do not work with enhancements or potency items, my answer would be no.
Now if it offered a finishing move like fire-fire-fire (burning hands), then yes, that would at least be enhanced by items. However, it does not.
But how awesome would that be if it did? void-void-void-FORCE MISSILE!!
unbongwah
09-15-2010, 04:26 PM
AFAIK, the real reason to take Void Strike IV is for the vorpal effect, not the extra dmg. Though as rimble said, it's incredibly expensive to get, taking almost half of your enh pts and requiring pretty high stats to boot (base 18 in one, base 16 in 3 others): 10 pts for the Void Strike chain, another 28 pts for one GM & three Master stances. [Though odds are you want at least GM Wind or Sun anyway.]
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