Sintwar
09-13-2010, 03:55 PM
From what I can tell now, when you join a guild, any renown that you collect goes directly to that guild, increasing it's guild level. If you are booted from that guild, or leave it for whatever reason,the guild gets to keep that renown (and the level it achieved from it) for itself, while you are left with nothing to show for your work with that guild.
So, my proposal is to bind renown to characters instead of guilds, and not limit it to only players in a guild.
This way, it makes the individual more valuable to the guilds, instead of only making the guilds more valuable to the players.
So for example, imagine a player who has never joined a guild, but has earned a reputation in the world, having earned 110,000 renown for himself. Now all of the sudden, he joins a level 2 guild, his renown is added to the guilds renown pile as a collective, effectively instantly turning that guild into a level 13 guild, and if he leaves, it would turn it back into a level 2 guild.
Why does this make sense?
Imagine for example you have a world famous NBA basketball player renowned for his amazing abilities to play. He is on an NBA team, that pretty much sucks, with the exception of the fact that they have him on their team. In fact, they win every championship "only" because they have him.
Now imagine if he left that team, and started playing for some no-name startup NBA team. A few things will happen here. First, the new team that he joins will instantly become famous. Literally overnight. Then, there is a good chance that this new team will all of the sudden become the new champions. And third, his old team will suffer, lose fame and probably end up as a has-been failure, literally overnight, simply because he left.
As it stands now, a guild owner can wait until his guild is a certain level, and then drop his heaviest lifters without a second thought. It would be much like the NBA team dropping the best player they had, and not suffering even a little because of it.
How could it be implemented?
Because the system is already geared the way it is, changing it means that something will need to be done with the existing guild renown, so that they are not going to lose their level because of this change.
So in order to transition, perhaps the existing guild renown would be divided amongst the existing members, perhaps based on level. OR if they are already tracking who has contributed what, then simply assign that renown directly to the characters who contributed it, as that would make the most sense.
Also, because the guild as an entity would no longer have a claim on the renwon, the decay would need to link directly to the characters themselves, so the less someone plays a character, the lower the guilds renown collectively falls. This however should be offset greatly by what I will say in the benefits below.
What are the benefits?
1: First and foremost, each player would benefit directly for their efforts regardless of what guild they are in. If they get booted out their guild, or leave for whatever reason, and were carrying 90% of the renown in that guild, they will still be able to benefit from their hard work when they join the next guild, even if it was a much lower level before they joined.
2: It would make them as individuals much more valuable to any guild they belong to, and may even add a new level of intrigue to the game as guilds fight over and try to woo highly renowned players to join their guild as opposed to another.
3: Since each player would maintain their own renown, having an over abundance of renown amongst the members would prevent the overall renown from causing the entire guild to slip once level 100 is reached. So for example (hypothetically of course), if you had a guild with 3 people who have 25,000,000 renown each, not only would they have more than enough to maintain a level 100 guild, but the 3rd player who also has 25,000,000 would essentially be the key to ensuring that it would take a very long time for that guild to lose it's position, even if they stopped playing for a while. Unless that 3rd person left the guild of course.
It would also still benefit you greatly to be in a guild with a lot of players, because of the bonus.
... Anyway, those are just my thoughts.
So, my proposal is to bind renown to characters instead of guilds, and not limit it to only players in a guild.
This way, it makes the individual more valuable to the guilds, instead of only making the guilds more valuable to the players.
So for example, imagine a player who has never joined a guild, but has earned a reputation in the world, having earned 110,000 renown for himself. Now all of the sudden, he joins a level 2 guild, his renown is added to the guilds renown pile as a collective, effectively instantly turning that guild into a level 13 guild, and if he leaves, it would turn it back into a level 2 guild.
Why does this make sense?
Imagine for example you have a world famous NBA basketball player renowned for his amazing abilities to play. He is on an NBA team, that pretty much sucks, with the exception of the fact that they have him on their team. In fact, they win every championship "only" because they have him.
Now imagine if he left that team, and started playing for some no-name startup NBA team. A few things will happen here. First, the new team that he joins will instantly become famous. Literally overnight. Then, there is a good chance that this new team will all of the sudden become the new champions. And third, his old team will suffer, lose fame and probably end up as a has-been failure, literally overnight, simply because he left.
As it stands now, a guild owner can wait until his guild is a certain level, and then drop his heaviest lifters without a second thought. It would be much like the NBA team dropping the best player they had, and not suffering even a little because of it.
How could it be implemented?
Because the system is already geared the way it is, changing it means that something will need to be done with the existing guild renown, so that they are not going to lose their level because of this change.
So in order to transition, perhaps the existing guild renown would be divided amongst the existing members, perhaps based on level. OR if they are already tracking who has contributed what, then simply assign that renown directly to the characters who contributed it, as that would make the most sense.
Also, because the guild as an entity would no longer have a claim on the renwon, the decay would need to link directly to the characters themselves, so the less someone plays a character, the lower the guilds renown collectively falls. This however should be offset greatly by what I will say in the benefits below.
What are the benefits?
1: First and foremost, each player would benefit directly for their efforts regardless of what guild they are in. If they get booted out their guild, or leave for whatever reason, and were carrying 90% of the renown in that guild, they will still be able to benefit from their hard work when they join the next guild, even if it was a much lower level before they joined.
2: It would make them as individuals much more valuable to any guild they belong to, and may even add a new level of intrigue to the game as guilds fight over and try to woo highly renowned players to join their guild as opposed to another.
3: Since each player would maintain their own renown, having an over abundance of renown amongst the members would prevent the overall renown from causing the entire guild to slip once level 100 is reached. So for example (hypothetically of course), if you had a guild with 3 people who have 25,000,000 renown each, not only would they have more than enough to maintain a level 100 guild, but the 3rd player who also has 25,000,000 would essentially be the key to ensuring that it would take a very long time for that guild to lose it's position, even if they stopped playing for a while. Unless that 3rd person left the guild of course.
It would also still benefit you greatly to be in a guild with a lot of players, because of the bonus.
... Anyway, those are just my thoughts.