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kenshin0z
09-08-2010, 06:39 PM
Level 20 Lawful Good Human Male
(1 Fighter / 13 Monk / 6 Cleric)
Hit Points: 274
Spell Points: 320

BAB: 14/14/19/24
Fortitude: 17
Reflex: 16
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 15 22
Constitution 14 14
Intelligence 8 8
Wisdom 15 18
Charisma 14 15

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7

Level 1 (Cleric)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Selected) Extra Turning
Feat: (Monk Bonus) Two Handed Fighting

Level 2 (Cleric)

Level 3 (Cleric)
Feat: (Selected) Two Weapon Fighting

Level 4 (Cleric)

Level 5 (Cleric)

Level 6 (Cleric)
Feat: (Selected) Weapon Finesse

Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons

Level 8 (Monk)
Feat: (Monk Bonus) Power Attack

Level 9 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Toughness

Level 10 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Cleric Radiant Servant I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Cleric Improved Empower Healing I
Enhancement: Way of the Elegant Crane I
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Smiting I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II

Level 11 (Monk)

Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons

Level 13 (Monk)
Feat: (Monk Bonus) Diehard

Level 14 (Monk)

Level 15 (Monk)
Feat: (Selected) Improved Two Weapon Fighting

Level 16 (Monk)

Level 17 (Monk)

Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting

Level 19 (Monk)

Level 20 (Monk)
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Way of the Elegant Crane II
Enhancement: Way of the Elegant Crane III Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Smiting II
Enhancement: Cleric Charisma I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Fighter Toughness I

I'm looking for advice on how people think this will play out end game and any advice that would turn this into a better build.

My idea was to have a light path monk who can provide healing from more than 1 source

Let me know if going dex was also a bad idea - I dont know what else I could have went however.

efreet5
09-08-2010, 08:02 PM
I could be wrong, but didn't they switch the aura to the second tier of the Radiant Servant PRE??

If I'm babbling nonsense consider this a bump!:p

kenshin0z
09-08-2010, 08:47 PM
You get this at radiant 1

Positive Energy Burst

Radiant Servant I Positive Energy Aura

* Expend a use of turn undead to create a positive energy aura effect on yourself, which envelops the caster in an aura of healing, positive energy, and affects a number of targets equal to caster level. Allies within the aura are healed 1d8 hit point plus 1 per caster Level as long as they remain within it and Undead enemies are damaged for the same amount.

Hurak
09-08-2010, 10:54 PM
13 Monk doesn't get you much. Drop one level for either cleric 7 for fourth lvl spells or 2 fighter for an extra feat.

DrNuegebauer
09-09-2010, 02:27 AM
You get this at radiant 1

Positive Energy Burst

Radiant Servant I Positive Energy Aura

* Expend a use of turn undead to create a positive energy aura effect on yourself, which envelops the caster in an aura of healing, positive energy, and affects a number of targets equal to caster level. Allies within the aura are healed 1d8 hit point plus 1 per caster Level as long as they remain within it and Undead enemies are damaged for the same amount.

Erm?

What to say - it is the burst and not the aura at level 6.

This is a cold hard fact.

Cleric 12 gets you the 'radiant aura' that you're referring to....

phalaeo
09-09-2010, 02:39 AM
Cleric 12 gets you the Aura- it was switched.

kenshin0z
09-09-2010, 01:14 PM
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(1 Fighter \ 12 Monk \ 7 Cleric)
Hit Points: 256
Spell Points: 343
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 14
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 22
Dexterity 15 18
Constitution 10 10
Intelligence 8 8
Wisdom 13 16
Charisma 12 14

Tomes Used
+2 Tome of Dexterity used at level 8

Level 1 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Human Bonus) Two Weapon Fighting
Feat: (Selected) Weapon Focus: Bludgeoning Weapons


Level 2 (Cleric)


Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Extra Turning


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Monk)
Feat: (Selected) Extend Spell
Feat: (Monk Bonus) Stunning Fist


Level 10 (Monk)
Feat: (Monk Bonus) Toughness


Level 11 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 12 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 13 (Monk)


Level 14 (Monk)
Feat: (Monk Bonus) Toughness


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)


Level 17 (Monk)


Level 18 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 19 (Monk)


Level 20 (Monk)
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Way of the Elegant Crane I
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Charisma I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Improved Turning I




This is the revised build I have made - Would like some comments