kenshin0z
09-08-2010, 06:39 PM
Level 20 Lawful Good Human Male
(1 Fighter / 13 Monk / 6 Cleric)
Hit Points: 274
Spell Points: 320
BAB: 14/14/19/24
Fortitude: 17
Reflex: 16
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 15 22
Constitution 14 14
Intelligence 8 8
Wisdom 15 18
Charisma 14 15
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
Level 1 (Cleric)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Selected) Extra Turning
Feat: (Monk Bonus) Two Handed Fighting
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Two Weapon Fighting
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Weapon Finesse
Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 8 (Monk)
Feat: (Monk Bonus) Power Attack
Level 9 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Toughness
Level 10 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Cleric Radiant Servant I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Cleric Improved Empower Healing I
Enhancement: Way of the Elegant Crane I
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Smiting I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Feat: (Monk Bonus) Diehard
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Way of the Elegant Crane II
Enhancement: Way of the Elegant Crane III Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Smiting II
Enhancement: Cleric Charisma I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Fighter Toughness I
I'm looking for advice on how people think this will play out end game and any advice that would turn this into a better build.
My idea was to have a light path monk who can provide healing from more than 1 source
Let me know if going dex was also a bad idea - I dont know what else I could have went however.
(1 Fighter / 13 Monk / 6 Cleric)
Hit Points: 274
Spell Points: 320
BAB: 14/14/19/24
Fortitude: 17
Reflex: 16
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 15 22
Constitution 14 14
Intelligence 8 8
Wisdom 15 18
Charisma 14 15
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
Level 1 (Cleric)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Selected) Extra Turning
Feat: (Monk Bonus) Two Handed Fighting
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Two Weapon Fighting
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Weapon Finesse
Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 8 (Monk)
Feat: (Monk Bonus) Power Attack
Level 9 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Toughness
Level 10 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Cleric Radiant Servant I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Cleric Improved Empower Healing I
Enhancement: Way of the Elegant Crane I
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Smiting I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Feat: (Monk Bonus) Diehard
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Way of the Elegant Crane II
Enhancement: Way of the Elegant Crane III Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Smiting II
Enhancement: Cleric Charisma I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Fighter Toughness I
I'm looking for advice on how people think this will play out end game and any advice that would turn this into a better build.
My idea was to have a light path monk who can provide healing from more than 1 source
Let me know if going dex was also a bad idea - I dont know what else I could have went however.