therobb
09-08-2010, 04:07 PM
I've been thinking about TRing my monk and want to get my money's worth out of some of the gear he has (devouts, icy, etc.). I also want him to have a little more versatility than in his current life.
This build seems to fit the bill. It maintains a traditional monk's key capabilities: survivability with great saves, improved evasion, good AC and good unarmed DPS.
To that it adds great ranged DPS (maybe an oxymoron, but slayer arrows + manyshot on a build that can also melee well = fun times) and wand whipping convenience for soloing.
This is the first build I've seen that combines the damage potential of Arcane Archer slayer arrows and the monk's Touch of Despair.
Build highlights:
Survivability:
Improved evasion
Great saves
Good AC potential (gear dependent) - if this is not your thing, drop Combat Expertise and take another toughness instead
Inherent Poison & Disease Immunity
Melee Capability:
Full GTWF feat chain
Improved critical bludgeoning
Touch of Despair
Ninja Spy II PrE
Fighter Haste Boost
Ranged Capability:
Elven Arcane Archer PrE
Slayer Arrows
Improved critical ranged
Manyshot
Others:
Abundant Step
Ranger Sprint Boost
4 Levels of monk Fast Movement
Moderate HP potential (this is the builds greatest weakness IMO- but will end almost identical to a Rockan Robin build for example, but without the level 20 monk's DR)
Wand whipping ability
The build has a high enough DEX that wind stance is not necessary for the added to-hit bonus (unlike my current monk [Rockan Robin build] who has to be in wind stance when using either power attack or CE- which is 100% of the time). When in melee mode, fire stance can be used as needed for increased Ki generation and TOD spamming. Switch to wind stance for either vorpal or AC modes.
The level progression outlined below is not ideal, but it was the easiest way to put the build together quickly and make sure that all the key feats fit.
Skills are not fleshed out, but with the class splits there are plenty of skill points for full ranks in balance, jump & concentration, maybe some stealth and intimidate for situational use.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
The Opportunist
Level 20 Lawful Good Elf Male
(2 Fighter \ 12 Monk \ 6 Ranger)
Hit Points: 286
Spell Points: 245
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 22
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 13 16
Dexterity 18 29
Constitution 12 14
Intelligence 11 13
Wisdom 16 20
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Ranger)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Automatic) Diehard
Level 4 (Ranger)
Ability Raise: DEX
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 7 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike
Level 8 (Monk)
Ability Raise: DEX
Feat: (Monk Bonus) Weapon Finesse
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 9 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 10 (Monk)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 11 (Monk)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Level 12 (Monk)
Ability Raise: DEX
Feat: (Monk Bonus) Dodge
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Monk)
Feat: (Automatic) Wholeness of Body
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Improved Evasion
Level 16 (Monk)
Ability Raise: DEX
Feat: (Automatic) Curse of the Void
Feat: (Automatic) Ki Strike: Lawful
Feat: (Automatic) Moment of Clarity
Level 17 (Monk)
Feat: (Automatic) Diamond Body
Level 18 (Monk)
Feat: (Selected) Combat Expertise
Feat: (Automatic) Abundant Step
Level 19 (Fighter)
Feat: (Fighter Bonus) Point Blank Shot
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 20 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Ranged Damage I
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I
This build seems to fit the bill. It maintains a traditional monk's key capabilities: survivability with great saves, improved evasion, good AC and good unarmed DPS.
To that it adds great ranged DPS (maybe an oxymoron, but slayer arrows + manyshot on a build that can also melee well = fun times) and wand whipping convenience for soloing.
This is the first build I've seen that combines the damage potential of Arcane Archer slayer arrows and the monk's Touch of Despair.
Build highlights:
Survivability:
Improved evasion
Great saves
Good AC potential (gear dependent) - if this is not your thing, drop Combat Expertise and take another toughness instead
Inherent Poison & Disease Immunity
Melee Capability:
Full GTWF feat chain
Improved critical bludgeoning
Touch of Despair
Ninja Spy II PrE
Fighter Haste Boost
Ranged Capability:
Elven Arcane Archer PrE
Slayer Arrows
Improved critical ranged
Manyshot
Others:
Abundant Step
Ranger Sprint Boost
4 Levels of monk Fast Movement
Moderate HP potential (this is the builds greatest weakness IMO- but will end almost identical to a Rockan Robin build for example, but without the level 20 monk's DR)
Wand whipping ability
The build has a high enough DEX that wind stance is not necessary for the added to-hit bonus (unlike my current monk [Rockan Robin build] who has to be in wind stance when using either power attack or CE- which is 100% of the time). When in melee mode, fire stance can be used as needed for increased Ki generation and TOD spamming. Switch to wind stance for either vorpal or AC modes.
The level progression outlined below is not ideal, but it was the easiest way to put the build together quickly and make sure that all the key feats fit.
Skills are not fleshed out, but with the class splits there are plenty of skill points for full ranks in balance, jump & concentration, maybe some stealth and intimidate for situational use.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
The Opportunist
Level 20 Lawful Good Elf Male
(2 Fighter \ 12 Monk \ 6 Ranger)
Hit Points: 286
Spell Points: 245
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 22
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 13 16
Dexterity 18 29
Constitution 12 14
Intelligence 11 13
Wisdom 16 20
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Ranger)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Automatic) Diehard
Level 4 (Ranger)
Ability Raise: DEX
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 7 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike
Level 8 (Monk)
Ability Raise: DEX
Feat: (Monk Bonus) Weapon Finesse
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 9 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 10 (Monk)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 11 (Monk)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Level 12 (Monk)
Ability Raise: DEX
Feat: (Monk Bonus) Dodge
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Monk)
Feat: (Automatic) Wholeness of Body
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Improved Evasion
Level 16 (Monk)
Ability Raise: DEX
Feat: (Automatic) Curse of the Void
Feat: (Automatic) Ki Strike: Lawful
Feat: (Automatic) Moment of Clarity
Level 17 (Monk)
Feat: (Automatic) Diamond Body
Level 18 (Monk)
Feat: (Selected) Combat Expertise
Feat: (Automatic) Abundant Step
Level 19 (Fighter)
Feat: (Fighter Bonus) Point Blank Shot
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 20 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Ranged Damage I
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I