Eggplant
09-07-2010, 03:52 AM
I'm not on the forum much. People know that. I only have a level 12 Monk, but I hope this guide helps out lower level monks.
What gear should I use? Okay, so you're a Monk. Not very descriptive. What type? Let's say you use Dexterity and the Wind Stances for attack speed. Now we're getting somewhere. There are several types of effects on weapons good for attack speed builds. One's Paralyzing Wraps. Chances are they'll roll a natural 1 on their save some time soon after you start attacking, and even if they don't, it's will based and GREAT for paralyzing hordes of melees. Another choice is Stunning wraps. These give the advantage of a higher save, and increases to your stunning fist DC (You'll be using Stunning Fist a lot). However, they'll activate less. Another option is 2 Vorpal Kamas. These could be LETHAL against things you couldn't normally touch due to high DR. (An attack speed monk suffers more out of DR than any other class/build) However, these are EXPENSIVE and they'll take away from your total DPS. Something else that's fun for taking bosses down to size are Shortswords (If you have Ninja Spy) or Longswords (If you have the feat that lets you use em) with Wounding of Puncturing. It'll be hard to get ahold of 2 of these, but you won't regret it if you do.
For DR, if you can't get Vorpals I'd go with 2 metalline swords of your chosen type. (I'm going with Ninja Spy so I use shortswords)
Now we come to the topic of Strength based monks. You'll be relying on the Sun stances for damage. I'd recommend using handwraps here, as they'll hit faster than 2 weapons, and with the Sun stances and Crane Path (With improved Crit: Bludgeon) You'll be rolling in Ki. Concentration's important, but this isn't a build guide so I won't cover that. More importantly, you'll want to invest in Stunning wraps to boost the DC of your Stunning Fist, something you'll be using as quickly as it can cool down. You'll also be using ToD a lot, so handwraps are, once again, important. You shouldn't be using things like Paralyzing, because you won't be hitting enough to hope that they roll a natural 1 on their save.
If you use Wisdom, the only advice I can give is to get Stunning wraps and use Ninja Spy: Shadow Fade to approach and stun high-danger targets. Sneak past all the normal enemies and take out bosses and dangerous casters. With Stunning +10 wraps and a good wisdom score, stunning fist will be practically impossible to resist, escpecially since it's a Fort save and you'll mainly be taking out casters.
If you're Constitution based, weapons won't matter much to you. I'd stick with Handwraps if you're going dark, because your Concentration skill will be fairly high, possibly allowing you to store a ToD. Before bosses, you could go into Stealth and use One with Shadow to build up enough Ki for a ToD, but once again your role will not be damage.
Hoping that this guide helps all the monks out there, and that there's not already an obvious guide out to make me look stupid :)
What gear should I use? Okay, so you're a Monk. Not very descriptive. What type? Let's say you use Dexterity and the Wind Stances for attack speed. Now we're getting somewhere. There are several types of effects on weapons good for attack speed builds. One's Paralyzing Wraps. Chances are they'll roll a natural 1 on their save some time soon after you start attacking, and even if they don't, it's will based and GREAT for paralyzing hordes of melees. Another choice is Stunning wraps. These give the advantage of a higher save, and increases to your stunning fist DC (You'll be using Stunning Fist a lot). However, they'll activate less. Another option is 2 Vorpal Kamas. These could be LETHAL against things you couldn't normally touch due to high DR. (An attack speed monk suffers more out of DR than any other class/build) However, these are EXPENSIVE and they'll take away from your total DPS. Something else that's fun for taking bosses down to size are Shortswords (If you have Ninja Spy) or Longswords (If you have the feat that lets you use em) with Wounding of Puncturing. It'll be hard to get ahold of 2 of these, but you won't regret it if you do.
For DR, if you can't get Vorpals I'd go with 2 metalline swords of your chosen type. (I'm going with Ninja Spy so I use shortswords)
Now we come to the topic of Strength based monks. You'll be relying on the Sun stances for damage. I'd recommend using handwraps here, as they'll hit faster than 2 weapons, and with the Sun stances and Crane Path (With improved Crit: Bludgeon) You'll be rolling in Ki. Concentration's important, but this isn't a build guide so I won't cover that. More importantly, you'll want to invest in Stunning wraps to boost the DC of your Stunning Fist, something you'll be using as quickly as it can cool down. You'll also be using ToD a lot, so handwraps are, once again, important. You shouldn't be using things like Paralyzing, because you won't be hitting enough to hope that they roll a natural 1 on their save.
If you use Wisdom, the only advice I can give is to get Stunning wraps and use Ninja Spy: Shadow Fade to approach and stun high-danger targets. Sneak past all the normal enemies and take out bosses and dangerous casters. With Stunning +10 wraps and a good wisdom score, stunning fist will be practically impossible to resist, escpecially since it's a Fort save and you'll mainly be taking out casters.
If you're Constitution based, weapons won't matter much to you. I'd stick with Handwraps if you're going dark, because your Concentration skill will be fairly high, possibly allowing you to store a ToD. Before bosses, you could go into Stealth and use One with Shadow to build up enough Ki for a ToD, but once again your role will not be damage.
Hoping that this guide helps all the monks out there, and that there's not already an obvious guide out to make me look stupid :)