DevilButcher
09-03-2010, 08:21 PM
Hi, I want to make a twink toon it's got to be 1~5 than second most 6, 7 come after.
I look for any advice to maximise AC at the cost of DPS and Right now I think I get 55AC by lvl. 20. would like more if possible or is that enough before buffs and stance?
Oh also he has Fighter Stalwart Defender I,II,III
and Fighter Armor Mastery I,II,III
Ok, got to be:
1) Halfling
2) High dex /finesse
3) Two weapon fighting chain
4) Will keep my tower shield tucked away in the backpack unless things get really ugly
5) Will Keep on full plate armor all the time, despite high dex.
Fallowed by
6) Maximum AC possible through: Enhancements, Feats, multi-classing
7) Multiclass splash to grant Tumble as a cross-class skill to have maximum.
Quick explanation at the goals,
I just want to make a midget in shiny buff armor, holding (most likely) duel short swords of weakening.
I’m not as interested in DPS as much as still covering the roll as the party’s intimidate tank.
The skill points in Tumble, I know I could of went Rogue splash and maybe pick up Trapping. But I always wanted to try a tumble able fighter and since the 14 Int, decided to go for it leaving the trapping to the true rogues.
A note, I will not be looking at End game Cap, by then I would just start over with something else.
The Bard just to get tumble and wand use (+30%).
So is this going to have the AC to matter?
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Halfling Male
(19 Fighter \ 1 Bard)
Hit Points: 338
Spell Points: 50
BAB: 19\19\24\29\29
Fortitude: 14
Reflex: 16
Will: 15
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 13 13 13
Dexterity 17 22 24
Constitution 14 14 14
Intelligence 14 14 14
Wisdom 12 12 12
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 11 11
Bluff 3 3 3
Concentration 2 2 2
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 1 1 1
Hide 7 11 15
Intimidate 1 20 28
Jump 5 24 26
Listen 1 1 3
Move Silently 7 11 13
Open Lock n/a n/a n/a
Perform 3 3 3
Repair 2 2 2
Search 2 2 2
Spot 1 1 1
Swim 1 1 1
Tumble 7 30 30
Use Magic Device n/a n/a n/a
Level 1 (Bard)
Feat: (Selected) Two Weapon Fighting
Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Finesse
Level 3 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Toughness
Level 4 (Fighter)
Level 5 (Fighter)
Feat: (Fighter Bonus) Dodge
Level 6 (Fighter)
Feat: (Selected) Two Weapon Defense
Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 8 (Fighter)
Level 9 (Fighter)
Feat: (Fighter Bonus) Mobility
Feat: (Selected) Spring Attack
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Whirlwind Attack
Level 12 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 14 (Fighter)
Level 15 (Fighter)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Great Cleave
Level 16 (Fighter)
Level 17 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 18 (Fighter)
Feat: (Selected) Iron Will
Level 19 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 20 (Fighter)
I look for any advice to maximise AC at the cost of DPS and Right now I think I get 55AC by lvl. 20. would like more if possible or is that enough before buffs and stance?
Oh also he has Fighter Stalwart Defender I,II,III
and Fighter Armor Mastery I,II,III
Ok, got to be:
1) Halfling
2) High dex /finesse
3) Two weapon fighting chain
4) Will keep my tower shield tucked away in the backpack unless things get really ugly
5) Will Keep on full plate armor all the time, despite high dex.
Fallowed by
6) Maximum AC possible through: Enhancements, Feats, multi-classing
7) Multiclass splash to grant Tumble as a cross-class skill to have maximum.
Quick explanation at the goals,
I just want to make a midget in shiny buff armor, holding (most likely) duel short swords of weakening.
I’m not as interested in DPS as much as still covering the roll as the party’s intimidate tank.
The skill points in Tumble, I know I could of went Rogue splash and maybe pick up Trapping. But I always wanted to try a tumble able fighter and since the 14 Int, decided to go for it leaving the trapping to the true rogues.
A note, I will not be looking at End game Cap, by then I would just start over with something else.
The Bard just to get tumble and wand use (+30%).
So is this going to have the AC to matter?
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Neutral Good Halfling Male
(19 Fighter \ 1 Bard)
Hit Points: 338
Spell Points: 50
BAB: 19\19\24\29\29
Fortitude: 14
Reflex: 16
Will: 15
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 13 13 13
Dexterity 17 22 24
Constitution 14 14 14
Intelligence 14 14 14
Wisdom 12 12 12
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 11 11
Bluff 3 3 3
Concentration 2 2 2
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 1 1 1
Hide 7 11 15
Intimidate 1 20 28
Jump 5 24 26
Listen 1 1 3
Move Silently 7 11 13
Open Lock n/a n/a n/a
Perform 3 3 3
Repair 2 2 2
Search 2 2 2
Spot 1 1 1
Swim 1 1 1
Tumble 7 30 30
Use Magic Device n/a n/a n/a
Level 1 (Bard)
Feat: (Selected) Two Weapon Fighting
Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Finesse
Level 3 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Toughness
Level 4 (Fighter)
Level 5 (Fighter)
Feat: (Fighter Bonus) Dodge
Level 6 (Fighter)
Feat: (Selected) Two Weapon Defense
Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 8 (Fighter)
Level 9 (Fighter)
Feat: (Fighter Bonus) Mobility
Feat: (Selected) Spring Attack
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Whirlwind Attack
Level 12 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Level 13 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 14 (Fighter)
Level 15 (Fighter)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Great Cleave
Level 16 (Fighter)
Level 17 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 18 (Fighter)
Feat: (Selected) Iron Will
Level 19 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 20 (Fighter)