Dialis
09-02-2010, 11:40 AM
Clearly when it comes to healing, light path is better, which means most soloing monks choose either a pure light path monk, or together with another class. The dark path, which seems more "fun" with the high DPS hits and cooler finishers, are usually hard to solo because neither wands, UMD or healing are available.
This build tries to make the best possible soloing dark path monk, by splashing one level of rogue for UMD and one splash of Wizard for metamagic feats and one free feat, and choosing halfling as race to get healing dragonmarks. This means you lose out on some really nice level 19-20 abilities, but I feel you gain in soloing. Note that one level of rogue also gives high enough open locks to be usable, and one level of Wizard gives a couple of nice buffs to use.
The healing of this build is over 6k (according to some other thread I read), and with a pretty decent AC it should solo very well. I haven't done any AC calculations, but it should be able to reach usable limits for most occasions except epic encounters. In a group, this build will function as a normal DPS with backup healer capabilities.
To fully enable all the special attacks available to a monk, I choose to raise mostly Wis while levelling, and also have the highest +Wis stance available. With good sneak skills, quivering palm should be a nice assassination tool, and unbalancing strike will enable sneak attacks with 4D6 + 5 extra damage. Grandmaster stances for Fire (dps) and Storm (AC) is also available.
Drawbacks: no room for improved critical or stunning fist, and the HP is a little low.
Opinions please!
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Neutral Halfling Female
(18 Monk \ 1 Rogue \ 1 Wizard)
Hit Points: 276
Spell Points: 150
BAB: 13\13\18\23
Fortitude: 15
Reflex: 18
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 18 18
Dexterity 16 18 18
Constitution 14 16 16
Intelligence 12 14 14
Wisdom 14 19 20
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 17 17
Bluff -1 0 1
Concentration 2 26 26
Diplomacy -1 0 0
Disable Device n/a n/a n/a
Haggle 3 4 6
Heal 2 5 7
Hide 7 17 21
Intimidate -1 0 0
Jump 6 17 21
Listen 2 5 7
Move Silently 7 17 19
Open Lock 7 8 8
Perform n/a n/a n/a
Repair 1 2 2
Search 1 2 2
Spot 6 9 9
Swim 2 4 4
Tumble 7 17 19
Use Magic Device 3 23 23
Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Healing
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Sneak Attack Training I
Level 2 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 3 (Monk)
Feat: (Selected) Empower Spell
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Extra Dragonmark Use I
Enhancement: Halfling Cunning I
Enhancement: Monk Jump I
Enhancement: Monk Tumble I
Level 4 (Monk)
Ability Raise: WIS
Feat: (Monk Bonus) Toughness
Enhancement: Halfling Guile I
Enhancement: Way of the Clever Monkey I
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I
Level 5 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Monk Improved Recovery I
Level 6 (Monk)
Feat: (Selected) Lesser Dragonmark of Healing
Enhancement: Extra Dragonmark Use II
Enhancement: Static Charge
Enhancement: Racial Toughness II
Enhancement: Monk Jump II
Enhancement: Monk Tumble II
Level 7 (Monk)
Enhancement: Way of the Clever Monkey II
Level 8 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Dodge
Enhancement: Monk Ninja Spy I
Enhancement: Unbalancing Strike
Enhancement: Adept of Rain
Level 9 (Monk)
Feat: (Selected) Greater Dragonmark of Healing
Enhancement: All-Consuming Flame
Enhancement: Adept of Flame
Level 10 (Monk)
Enhancement: Porous Soul
Enhancement: Winter's Touch
Level 11 (Monk)
Enhancement: Touch of Death
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Extra Dragonmark Use III
Enhancement: Void Strike I
Level 13 (Monk)
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Level 14 (Monk)
Enhancement: Monk Ninja Spy II
Level 15 (Monk)
Feat: (Selected) Power Attack
Enhancement: Master of the Sea
Level 16 (Monk)
Ability Raise: WIS
Enhancement: Extra Dragonmark Use IV
Enhancement: Master of Thunder
Level 17 (Monk)
Enhancement: Eagle Claw Attack
Enhancement: Master of Bonfires
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: WIS
Enhancement: Grandmaster of Storms
Enhancement: Grandmaster of the Sun
Enhancement: Grandmaster of Oceans
This build tries to make the best possible soloing dark path monk, by splashing one level of rogue for UMD and one splash of Wizard for metamagic feats and one free feat, and choosing halfling as race to get healing dragonmarks. This means you lose out on some really nice level 19-20 abilities, but I feel you gain in soloing. Note that one level of rogue also gives high enough open locks to be usable, and one level of Wizard gives a couple of nice buffs to use.
The healing of this build is over 6k (according to some other thread I read), and with a pretty decent AC it should solo very well. I haven't done any AC calculations, but it should be able to reach usable limits for most occasions except epic encounters. In a group, this build will function as a normal DPS with backup healer capabilities.
To fully enable all the special attacks available to a monk, I choose to raise mostly Wis while levelling, and also have the highest +Wis stance available. With good sneak skills, quivering palm should be a nice assassination tool, and unbalancing strike will enable sneak attacks with 4D6 + 5 extra damage. Grandmaster stances for Fire (dps) and Storm (AC) is also available.
Drawbacks: no room for improved critical or stunning fist, and the HP is a little low.
Opinions please!
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Neutral Halfling Female
(18 Monk \ 1 Rogue \ 1 Wizard)
Hit Points: 276
Spell Points: 150
BAB: 13\13\18\23
Fortitude: 15
Reflex: 18
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 18 18
Dexterity 16 18 18
Constitution 14 16 16
Intelligence 12 14 14
Wisdom 14 19 20
Charisma 8 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 17 17
Bluff -1 0 1
Concentration 2 26 26
Diplomacy -1 0 0
Disable Device n/a n/a n/a
Haggle 3 4 6
Heal 2 5 7
Hide 7 17 21
Intimidate -1 0 0
Jump 6 17 21
Listen 2 5 7
Move Silently 7 17 19
Open Lock 7 8 8
Perform n/a n/a n/a
Repair 1 2 2
Search 1 2 2
Spot 6 9 9
Swim 2 4 4
Tumble 7 17 19
Use Magic Device 3 23 23
Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Healing
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Sneak Attack Training I
Level 2 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 3 (Monk)
Feat: (Selected) Empower Spell
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Extra Dragonmark Use I
Enhancement: Halfling Cunning I
Enhancement: Monk Jump I
Enhancement: Monk Tumble I
Level 4 (Monk)
Ability Raise: WIS
Feat: (Monk Bonus) Toughness
Enhancement: Halfling Guile I
Enhancement: Way of the Clever Monkey I
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I
Level 5 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Monk Improved Recovery I
Level 6 (Monk)
Feat: (Selected) Lesser Dragonmark of Healing
Enhancement: Extra Dragonmark Use II
Enhancement: Static Charge
Enhancement: Racial Toughness II
Enhancement: Monk Jump II
Enhancement: Monk Tumble II
Level 7 (Monk)
Enhancement: Way of the Clever Monkey II
Level 8 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Dodge
Enhancement: Monk Ninja Spy I
Enhancement: Unbalancing Strike
Enhancement: Adept of Rain
Level 9 (Monk)
Feat: (Selected) Greater Dragonmark of Healing
Enhancement: All-Consuming Flame
Enhancement: Adept of Flame
Level 10 (Monk)
Enhancement: Porous Soul
Enhancement: Winter's Touch
Level 11 (Monk)
Enhancement: Touch of Death
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Extra Dragonmark Use III
Enhancement: Void Strike I
Level 13 (Monk)
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Level 14 (Monk)
Enhancement: Monk Ninja Spy II
Level 15 (Monk)
Feat: (Selected) Power Attack
Enhancement: Master of the Sea
Level 16 (Monk)
Ability Raise: WIS
Enhancement: Extra Dragonmark Use IV
Enhancement: Master of Thunder
Level 17 (Monk)
Enhancement: Eagle Claw Attack
Enhancement: Master of Bonfires
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: WIS
Enhancement: Grandmaster of Storms
Enhancement: Grandmaster of the Sun
Enhancement: Grandmaster of Oceans