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View Full Version : Don't spend any time on PvP



Valezra
09-01-2010, 04:23 PM
I'm not talking just to players... but more importantly the development staff.

We have like a billion bugs, 9+ months without end-game content, unfinished Prestige Classes, missing Prestige Classes, Half-Orcs which were mentioned back in like 2007, and a myriad of better things to work on.

PvP is anti-DnD and completely unbalanced in DDO (which is fine!).

Thank you for your time.

Val

Trillea
09-01-2010, 04:25 PM
I'm not talking just to players... but more importantly the development staff.

We have like a billion bugs, 9+ months without end-game content, unfinished Prestige Classes, missing Prestige Classes, Half-Orcs which were mentioned back in like 2007, and a myriad of better things to work on.

PvP is anti-DnD and completely unbalanced in DDO (which is fine!).

Thank you for your time.

Val

/Agreed, unless the time spent is to completely remove it.

dkyle
09-01-2010, 04:27 PM
/Agreed, unless the time spent is to completely remove it.

Now, now. Let's not take away our best way to figure out what all the cryptic "sometimes" or "occasionally" descriptions actually mean.

heyytoi
09-01-2010, 04:39 PM
PvP is awesome

Chai
09-01-2010, 04:42 PM
Nerf Rangers they are tooooo poooooweeeeeerfuuuuul!!!!! waaaahhhhh!!!

/takes a slayer arrow to the face.

end.transmission.

/signed. No need to spend an iota of time on PVP.

Karavek
09-04-2010, 06:19 PM
I'm not talking just to players... but more importantly the development staff.

We have like a billion bugs, 9+ months without end-game content, unfinished Prestige Classes, missing Prestige Classes, Half-Orcs which were mentioned back in like 2007, and a myriad of better things to work on.

PvP is anti-DnD and completely unbalanced in DDO (which is fine!).

Thank you for your time.

Val

1 many bugs are pvp related

2. there is no such thing as end game, you hit 20 your clearly meant to TR and start all over again.

3. Id be happy to see some dev time spent on pvp as much as anything else and spend plenty of cash, your opinion is just that, but unless your spending at least 400 a month on this game it means little next to mine in the eyes of the company who values the all mighty dollar above all else and will cater to those spending the most. Which by the way is usually those who also like to feel equal to or better then everyone else and know only pvp decides that, and requires classes to be well balanced to do so.

4. half orcs? who the frell would want those walking abominations. Isnt bad enough we got talking toasters. Gnomes maybe, steam punk weapons and gear hell yes. Orcs not ever in my city thank you very much.

Please leave the game if all you can do is come to a forum designated for discussing pvp improvments and say dont do anything but ignore it. Many single player games exist where you can avoid feeling inferior to others. I think they may even be making a care bears MMO one of these days just for hug happy players.

NUDS
09-04-2010, 07:02 PM
To me, there are two ways to look at PVP.

-The RP/in-game reason:

Your character and/or their party engage in a friendly duel/drunken brawl with whoever is in the nearest tavern.
Either you give them a thrashing because you are more skilled/are better equipped or vice-versa.

-The RL reason:

You are skilled and have a well geared character, and you wish to pummel other players to show them who's boss.


Either way, PvP is all about the rush of beating another player. The underlying reason for PvP is the battle of e-peens, who is stronger than whom etc.

You can justify this by saying "it's for fun", "I want to test my builds against other players", "I'm bored and relieving stress", but at the end of the day, PvP is simply about going head to head with other players and the clashing of egos.

I have done a fair bit of PvP myself (not in this game though) and I know how immensely satisfying and rewarding PvP can be in games. However, as it stands right now, to make PvP a dedicated section of the game, there will have to be a LOT of changes.

As a general rule, PvP is always linked with the dreaded word, balance. In order to balance PvP though, the PvE section of the game will be adversely affected. This would be unacceptable as the majority of the game mechanics will have to be reviewed and reworked to make sure PvP is as balanced as possible.

New gaming mechanics will not only have to be scrutinised for PvE balance, but also for the PvP aspect. Most spells will have to be tweaked for PvP. New and existing sections of the world would have to be dedicated or designed with PvP in mind.

Not to mention that a whole new range of dedicated PvP gear will have to be added, balancing these with the PvE gear so that both will be roughly equal for it's intended task and not abused i.e. Using a extremely powerful and easily obtained PvP gear for PvE purposes or vice-versa.


Anyway, I seem to have banged on too much, as my original intention was to make fun of PvP in general and leave it at that.

TLDR: PvP is LOW priority, many changes required for "balance".

Memnir
09-04-2010, 07:06 PM
PvP is fine just the way it is- a footnote in DDO.

Autolycus
09-04-2010, 07:15 PM
Agree with the OP. There are plenty of games with PvP. If I wanted that, I would not be playing DDO.

WyntherKnight
09-04-2010, 08:02 PM
If poeple want PvP, they should play a fighting game, like Tekken or Street Fighter.

Oh wait, they don't want to...

... cause fighting games uses player skills, not the over-powered items and skills the character has. XD

Karavek
09-05-2010, 11:22 AM
I'm not talking just to players... but more importantly the development staff.

We have like a billion bugs, 9+ months without end-game content, unfinished Prestige Classes, missing Prestige Classes, Half-Orcs which were mentioned back in like 2007, and a myriad of better things to work on.

PvP is anti-DnD and completely unbalanced in DDO (which is fine!).

Thank you for your time.

Val

um D&D was all about PvP. Remember the guy behind the dungeon master screen. He was playing to. He was a living thinking mind at work against not just yours, but all of your group. THe DM was usually the smartest guy in the group because of this factor. THe lazy guys just wanted to show up each week to play. THe DM spent the week planning, writing, you know Creating the adventure you would get to enjoy.

He was not there for you to have fun, he was there to have fun as well, he was each foe you fought, each riddler that left a puzzle for you to think through.

Claiming PnP D&D had no PVP is insane. It was all PVP all the time. SOmetimes it was the group themselves that fought, but every fight was a fight with at least one other player at the table rolling dice. And he had the added challenge of knowing how to pull his punches when despite having infinite rescources, the code of fair play alone was all he had to cling to when the frustration of meta gaming players who worked to make your evening hell tempted him to summon the flaming outhouse from the sky spell to spank them back into line.

Visty
09-05-2010, 11:26 AM
I'm not talking just to players... but more importantly the development staff.

We have like a billion bugs, 9+ months without end-game content, unfinished Prestige Classes, missing Prestige Classes, Half-Orcs which were mentioned back in like 2007, and a myriad of better things to work on.

PvP is anti-DnD and completely unbalanced in DDO (which is fine!).

Thank you for your time.

Val

true dat


usnip


snip

i politely disagree with that

oh and

um D&D was all about PvP. Remember the guy behind the dungeon master screen. He was playing to. He was a living thinking mind at work against not just yours, but all of your group. THe DM was usually the smartest guy in the group because of this factor. THe lazy guys just wanted to show up each week to play. THe DM spent the week planning, writing, you know Creating the adventure you would get to enjoy.

He was not there for you to have fun, he was there to have fun as well, he was each foe you fought, each riddler that left a puzzle for you to think through.

Claiming PnP D&D had no PVP is insane. It was all PVP all the time. SOmetimes it was the group themselves that fought, but every fight was a fight with at least one other player at the table rolling dice. And he had the added challenge of knowing how to pull his punches when despite having infinite rescources, the code of fair play alone was all he had to cling to when the frustration of meta gaming players who worked to make your evening hell tempted him to summon the flaming outhouse from the sky spell to spank them back into line.


the DM isnt a player, hes the enviroment (sp?)
so pnp was all about pve and not pvp

Robi3.0
09-05-2010, 11:55 AM
um D&D was all about PvP. Remember the guy behind the dungeon master screen. He was playing to. He was a living thinking mind at work against not just yours, but all of your group. THe DM was usually the smartest guy in the group because of this factor. THe lazy guys just wanted to show up each week to play. THe DM spent the week planning, writing, you know Creating the adventure you would get to enjoy.

He was not there for you to have fun, he was there to have fun as well, he was each foe you fought, each riddler that left a puzzle for you to think through.

Claiming PnP D&D had no PVP is insane. It was all PVP all the time. SOmetimes it was the group themselves that fought, but every fight was a fight with at least one other player at the table rolling dice. And he had the added challenge of knowing how to pull his punches when despite having infinite rescources, the code of fair play alone was all he had to cling to when the frustration of meta gaming players who worked to make your evening hell tempted him to summon the flaming outhouse from the sky spell to spank them back into line.


true dat





i politely disagree with that

oh and



the DM isnt a player, hes the enviroment (sp?)
so pnp was all about pve and not pvp

Oh dear god I am agreeing with Visty :p

The DMs job is to help move the players through the adventure, to challenge the players and if needed help them succeed, because failure is not fun. If you had a DM that was constantly trying to "beat" you then that DM sucked if the DM wants to kill you he can cause he/she is EVERYTHING. That is not PvP.

That being said one of the games I have had a lot of fun playing in was a Forgotten Realms Drow PvP game.

As far as PvP in DDO goes if it is something the majority of the player base wants that it should be worked on. I don't think it will ever come to that though.

PS the day they start balancing classes for PvP is the day I log out for good. :(

Visty
09-05-2010, 11:58 AM
Oh dear god I am agreeing with Visty :p

The DMs job is to help move the players through the adventure, to challenge the players and if needed help them succeed, because failure is not fun. If you had a DM that was constantly trying to "beat" you then that DM sucked if the DM wants to kill you he can cause he/she is EVERYTHING. That is not PvP.

That being said one of the games I have had a lot of fun playing in was a Forgotten Realms Drow PvP game.

As far as PvP in DDO goes if it is something the majority of the player base wants that it should be worked on. I don't think it will ever come to that though.

PS the day they start balancing classes for PvP is the day I log out for good. :(
even if the DM tries to beat the players, then its still not pvp as he is no player

Robi3.0
09-05-2010, 12:00 PM
even if the DM tries to beat the players, then its still not pvp as he is no player
agreed, that is just a ****** game at that point.

Azoralq
09-05-2010, 12:03 PM
1 many bugs are pvp related

2. there is no such thing as end game, you hit 20 your clearly meant to TR and start all over again.

3. Id be happy to see some dev time spent on pvp as much as anything else and spend plenty of cash, your opinion is just that, but unless your spending at least 400 a month on this game it means little next to mine in the eyes of the company who values the all mighty dollar above all else and will cater to those spending the most. Which by the way is usually those who also like to feel equal to or better then everyone else and know only pvp decides that, and requires classes to be well balanced to do so.

4. half orcs? who the frell would want those walking abominations. Isnt bad enough we got talking toasters. Gnomes maybe, steam punk weapons and gear hell yes. Orcs not ever in my city thank you very much.

Please leave the game if all you can do is come to a forum designated for discussing pvp improvments and say dont do anything but ignore it. Many single player games exist where you can avoid feeling inferior to others. I think they may even be making a care bears MMO one of these days just for hug happy players.

hahahahahahahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahaha...

ahahahahahahahaha...

oh my...

hahahahaha....

You have no skill at all, I'd wager. Now that Teir 3 Unholy Green Stele Greatsword that you created just for PvP, however, has all the skill for you. You just sit there, eat your cheetos, and push the swing button.

hehateme
09-05-2010, 12:24 PM
To me, there are two ways to look at PVP.

-The RP/in-game reason:

Your character and/or their party engage in a friendly duel/drunken brawl with whoever is in the nearest tavern.
Either you give them a thrashing because you are more skilled/are better equipped or vice-versa.

-The RL reason:

You are skilled and have a well geared character, and you wish to pummel other players to show them who's boss.


Either way, PvP is all about the rush of beating another player. The underlying reason for PvP is the battle of e-peens, who is stronger than whom etc.

You can justify this by saying "it's for fun", "I want to test my builds against other players", "I'm bored and relieving stress", but at the end of the day, PvP is simply about going head to head with other players and the clashing of egos.

I have done a fair bit of PvP myself (not in this game though) and I know how immensely satisfying and rewarding PvP can be in games. However, as it stands right now, to make PvP a dedicated section of the game, there will have to be a LOT of changes.

As a general rule, PvP is always linked with the dreaded word, balance. In order to balance PvP though, the PvE section of the game will be adversely affected. This would be unacceptable as the majority of the game mechanics will have to be reviewed and reworked to make sure PvP is as balanced as possible.

New gaming mechanics will not only have to be scrutinised for PvE balance, but also for the PvP aspect. Most spells will have to be tweaked for PvP. New and existing sections of the world would have to be dedicated or designed with PvP in mind.

Not to mention that a whole new range of dedicated PvP gear will have to be added, balancing these with the PvE gear so that both will be roughly equal for it's intended task and not abused i.e. Using a extremely powerful and easily obtained PvP gear for PvE purposes or vice-versa.


Anyway, I seem to have banged on too much, as my original intention was to make fun of PvP in general and leave it at that.

TLDR: PvP is LOW priority, many changes required for "balance".

Since I love PvP in many games I find that post pretty insulting. I could ridicule people like you who find it necessary to post ad naseum about their dislike of said gamestyle. I just cant stand those holier than though attitudes. Instead I will educate you about what PvP is truly (and DnD and video games).

See PvE is based on AI (artificial intelligence) or programmed behavior in regards to player response. In every single video game I have ever played (pong for starters in the 70s).... Players are eventually much better than the AI. So Player versus environment gets repetative and boring. Eventually team based PvP becomes the next level of challenge. And when done right (or at least given more attention and direction than DDO ever bothered) is alot of fun. In games like global agenda I see very little Epeen and alot of teamwork against skilled (and some not so skilled) opponents. But all matches are better than those versus environment.

As for it being anti DnD or PnP. I played DnD PnP style in the late 70s through 90s. We did some PvP for fun. Some was childish when we were children some was organized and alot of fun. PvP isnt anti DnD. DnD is about imagination and PvP can be as well. It doesnt have to be drop two people in a cage and see which leaves first....

At this point however PvP is so far behind and an afterthought... I would agree just dont bother in this game. Its not whay I came to visit anyways (but it is why I wont stay for long).

Edit:

Almost forgot to post about your "balance" comments. I havent played DDO much but Ive played tons of games online. Balance issues exist in PvE and PvP. Some are unique to one or the other style. Many show in both. Games balance/nerf spells, abilities, classes, etc. in PvE all the time. I dont like it, but its not unique to PvP.

Edit 2:
The only game I can think of where AI is usually equal to or better than players? Chess. Because chess programs have thousands? at least hundreds of years of books, moves, theory and gambits. These they put into super computers (big blue) and can beat occasionally the worlds best. DDO doesnt have that history of combat data. Nor is combat so restricted in movement. Much more challenging to put good AI into the game. DDO does a fair job of making quests difficult (one of the best actually) Puzzles, traps, varied monsters and bosses... But still eventually its repetative.