-Zyxas-
08-31-2010, 11:48 AM
I currently play a 14 Pal/ 6 Rgr for good TWF DPS, and I really like the character because of the Pally saves and other abilities. They can self heal somewhat, but I feel they're still missing something.
So this is the build I've had brewing for a few weeks... I haven't thought of EVERYTHING, but I do believe there isn't anything I did wrong that will ruin the build. The idea behind it is to be a good melee DPS person with decent defenses (saves and Evasion to name two notable ones) and do traps so you don't need to use up a party slot for a trapmonkey. They will also be able to cast (mainly buffing) spells once they get a +3 or more WIS item. Another note, I'm starting the character at level 4 because of veteran status, the skills at the beginning may look bad. Anyway, here it is:
Basic information -
Drow
Ranger 12/Paladin 6/Rogue 2
Lawful Good
Starting Stats (28-point, also TR'ed stats) -
28-Point/30/32
STR 14 /14/14
DEX 14 /14/16
CON 14 /14/14
INT 14 /14/14
WIS 8 / 8/ 8
CHA 14 /16/16
All level up points will go into strength. I doubt 14 strength will hurt the character too much since there are Str-based rogues running around with 14 base Strength. It's not ideal but it should still work well. They will get +2 to DEX and CHA from enhancements.
Final unbuffed skills -
Skill:Rank/Enhancements/Stat bonus/Racial/Feat=Total
DD:23/1/3/0/0=27
OL:4/0/2/0/0=6 <- a note, I will ALWAYS be playing with a Sorcerer who has Knock
Srch:23/6/2/2/0=33
Spt:4/0/-1/2/0=5
Bal:23/0/3/0/0=26
Jmp:7/0/2/0/0=9 (+30 Jump Spell is basically maxed, this is without modified stats)
Tmb:4/0/3/0/0=7
MS:4/0/3/0/0=7
Hide:4/0/3/0/0=7
UMD:23/0/3-4/0/3=29-30 (depending on if there are TR's)
(My shortened versions of the skill names: Disable Device=DD, Open Lock=OL, Search=Srch, Spot=Spt, Balance=Bal, Jump=Jmp, Tumble=Tmb, Move Silently=MS, Hide=Hide, UMD=UMD)
Enhancements -
Drow Melee Damage I&II (6Pts)
Drow Melee Attack I&II (6Pts)
Drow Racial Toughness I&II (3Pts)
Drow Perception I-III (6Pts)
Rogue Disable Device I (1Pt)
Paladin Toughness I&II (3Pts)
Paladin Extra Lay on Hands I (1Pt)
Paladin Extra Smite Evil I&II (3Pts)
Paladin Knight of the Chalice I (4Pts)
Paladin Courage of Good I (1Pt)
Paladin Energy of the Templar I (1Pt)
Paladin Divine Sacrifice I (1Pt)
Paladin Charisma I&II (6Pts)
Paladin Exalted Smite I (1Pt)
Paladin Resistance of Good I (1Pt)
Paladin Bulwark of Good I (1Pt)
Ranger Favored Damage I-II (3Pts)
Ranger Sprint Boost I-IV (10Pts)
Ranger Dexterity I&II(+?) (6Pts)
Ranger Tempest I&II (6Pts)
Ranger Skill Boost I-III (6Pts)
Ranger Search I&II (3Pts)
Ranger Energy of the Wild I (1Pt)
Total = 80 Points
Level Up Progression
Level 1 (Rogue)
Skills: +4 to DD, OL, Srch, Spt, Jmp, Tmb, Bal, MS, Hide, and UMD
Feat: Toughness
Level 2 (Paladin)
Skills: +1 to DD and UMD (double points for each)
Level 3 (Paladin)
Skills: +1 to DD and UMD
Feat: Dodge
Granted Feats: Divine Grace and Lay On Hands
Level 4 (Ranger)
Skills: +1 to DD, Bal, and UMD, +2 to Srch (2 points in each of those skills)
Favored Enemy: Undead
Granted Feats: Bow Strength and Wild Empathy
Increase Stat: STR
Level 5 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Granted Feats: Rapid Shot and Two Weapon Fighting
Level 6 (Ranger)
Skills: +1 DD, Bal, Jmp, UMD, and Srch
Feat: Mobility
Granted Feats: Diehard
Level 7 (Ranger)
Skills: +1 DD, Bal, Jmp, UMD, and Srch
Level 8 (Ranger)
Skills: +1 DD and UMD, +2 Balance (4 pts)
Favored Enemy: Giant
Increase Stat: STR
Level 9 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Feat: Spring Attack
Granted Feats: ITWF and Manyshot
Level 10 (Paladin)
Skills: +1 DD and UMD
Granted Feats: Aura of Courage, Divine Health, and Fear Immunity
Level 11 (Ranger)
Skills: +1 DD and UMD, +2 Bal
Granted Feat: Improved Wild Empathy
Level 12 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Feat: Improved Critical: Pierce
Increase Stat: STR
Level 13 (Ranger)
Skills: +1 DD and UMD, +2 Bal
Granted Feat: Evasion
Level 14 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Favored Enemy: Evil Outsider
Level 15 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Feat: Power Attack
Granted Feats: GTWF, Precise Shot, and Improved Precise Shot
Level 16 (Ranger)
Skills: +1 DD, Bal, Jmp, Srch, and UMD
Increase Stat: STR
Level 17 (Paladin)
Skills: +1 DD and Srch
Granted Feat: Turn Undead
Level 18 (Paladin)
Skills: +1 DD and Srch
Feat: Skill Focus: UMD
Level 19 (Paladin)
Skills: +1 DD and Srch
Granted Feat: Remove Disease
Level 20 (Rogue)
Skills: +1 DD and Srch, +4 Bal and UMD
Granted Feat: a repeat of Evasion
Increase Stat: STR
I believe this build will be fun to play. The only two levels that I don't get a stat increase or feat are level 2 and level 7, although I'm going to skip level 1-3 and at level 7 I get a ranger spell. Does anyone know if the small gaps in Search will affect the character much? Any other advice is also welcomed.
So this is the build I've had brewing for a few weeks... I haven't thought of EVERYTHING, but I do believe there isn't anything I did wrong that will ruin the build. The idea behind it is to be a good melee DPS person with decent defenses (saves and Evasion to name two notable ones) and do traps so you don't need to use up a party slot for a trapmonkey. They will also be able to cast (mainly buffing) spells once they get a +3 or more WIS item. Another note, I'm starting the character at level 4 because of veteran status, the skills at the beginning may look bad. Anyway, here it is:
Basic information -
Drow
Ranger 12/Paladin 6/Rogue 2
Lawful Good
Starting Stats (28-point, also TR'ed stats) -
28-Point/30/32
STR 14 /14/14
DEX 14 /14/16
CON 14 /14/14
INT 14 /14/14
WIS 8 / 8/ 8
CHA 14 /16/16
All level up points will go into strength. I doubt 14 strength will hurt the character too much since there are Str-based rogues running around with 14 base Strength. It's not ideal but it should still work well. They will get +2 to DEX and CHA from enhancements.
Final unbuffed skills -
Skill:Rank/Enhancements/Stat bonus/Racial/Feat=Total
DD:23/1/3/0/0=27
OL:4/0/2/0/0=6 <- a note, I will ALWAYS be playing with a Sorcerer who has Knock
Srch:23/6/2/2/0=33
Spt:4/0/-1/2/0=5
Bal:23/0/3/0/0=26
Jmp:7/0/2/0/0=9 (+30 Jump Spell is basically maxed, this is without modified stats)
Tmb:4/0/3/0/0=7
MS:4/0/3/0/0=7
Hide:4/0/3/0/0=7
UMD:23/0/3-4/0/3=29-30 (depending on if there are TR's)
(My shortened versions of the skill names: Disable Device=DD, Open Lock=OL, Search=Srch, Spot=Spt, Balance=Bal, Jump=Jmp, Tumble=Tmb, Move Silently=MS, Hide=Hide, UMD=UMD)
Enhancements -
Drow Melee Damage I&II (6Pts)
Drow Melee Attack I&II (6Pts)
Drow Racial Toughness I&II (3Pts)
Drow Perception I-III (6Pts)
Rogue Disable Device I (1Pt)
Paladin Toughness I&II (3Pts)
Paladin Extra Lay on Hands I (1Pt)
Paladin Extra Smite Evil I&II (3Pts)
Paladin Knight of the Chalice I (4Pts)
Paladin Courage of Good I (1Pt)
Paladin Energy of the Templar I (1Pt)
Paladin Divine Sacrifice I (1Pt)
Paladin Charisma I&II (6Pts)
Paladin Exalted Smite I (1Pt)
Paladin Resistance of Good I (1Pt)
Paladin Bulwark of Good I (1Pt)
Ranger Favored Damage I-II (3Pts)
Ranger Sprint Boost I-IV (10Pts)
Ranger Dexterity I&II(+?) (6Pts)
Ranger Tempest I&II (6Pts)
Ranger Skill Boost I-III (6Pts)
Ranger Search I&II (3Pts)
Ranger Energy of the Wild I (1Pt)
Total = 80 Points
Level Up Progression
Level 1 (Rogue)
Skills: +4 to DD, OL, Srch, Spt, Jmp, Tmb, Bal, MS, Hide, and UMD
Feat: Toughness
Level 2 (Paladin)
Skills: +1 to DD and UMD (double points for each)
Level 3 (Paladin)
Skills: +1 to DD and UMD
Feat: Dodge
Granted Feats: Divine Grace and Lay On Hands
Level 4 (Ranger)
Skills: +1 to DD, Bal, and UMD, +2 to Srch (2 points in each of those skills)
Favored Enemy: Undead
Granted Feats: Bow Strength and Wild Empathy
Increase Stat: STR
Level 5 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Granted Feats: Rapid Shot and Two Weapon Fighting
Level 6 (Ranger)
Skills: +1 DD, Bal, Jmp, UMD, and Srch
Feat: Mobility
Granted Feats: Diehard
Level 7 (Ranger)
Skills: +1 DD, Bal, Jmp, UMD, and Srch
Level 8 (Ranger)
Skills: +1 DD and UMD, +2 Balance (4 pts)
Favored Enemy: Giant
Increase Stat: STR
Level 9 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Feat: Spring Attack
Granted Feats: ITWF and Manyshot
Level 10 (Paladin)
Skills: +1 DD and UMD
Granted Feats: Aura of Courage, Divine Health, and Fear Immunity
Level 11 (Ranger)
Skills: +1 DD and UMD, +2 Bal
Granted Feat: Improved Wild Empathy
Level 12 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Feat: Improved Critical: Pierce
Increase Stat: STR
Level 13 (Ranger)
Skills: +1 DD and UMD, +2 Bal
Granted Feat: Evasion
Level 14 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Favored Enemy: Evil Outsider
Level 15 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Feat: Power Attack
Granted Feats: GTWF, Precise Shot, and Improved Precise Shot
Level 16 (Ranger)
Skills: +1 DD, Bal, Jmp, Srch, and UMD
Increase Stat: STR
Level 17 (Paladin)
Skills: +1 DD and Srch
Granted Feat: Turn Undead
Level 18 (Paladin)
Skills: +1 DD and Srch
Feat: Skill Focus: UMD
Level 19 (Paladin)
Skills: +1 DD and Srch
Granted Feat: Remove Disease
Level 20 (Rogue)
Skills: +1 DD and Srch, +4 Bal and UMD
Granted Feat: a repeat of Evasion
Increase Stat: STR
I believe this build will be fun to play. The only two levels that I don't get a stat increase or feat are level 2 and level 7, although I'm going to skip level 1-3 and at level 7 I get a ranger spell. Does anyone know if the small gaps in Search will affect the character much? Any other advice is also welcomed.