View Full Version : whose idea was dungeon alert?
elg582
08-29-2010, 11:16 AM
I just want to know who to blame for what is easily the worst idea in video game history.
ieatsyew
08-29-2010, 11:17 AM
well, they dont want people just storming through a dungeon without killing anything. it is a little bit overpowerd tho
elg582
08-29-2010, 11:19 AM
well, they dont want people just storming through a dungeon without killing anything. it is a little bit overpowerd tho
1. It doesn't work.
2. Why do they care?
3. What possible justification is there for it?
4. It doesn't work.
5. It detracts from the fun of the game.
AyumiAmakusa
08-29-2010, 11:24 AM
Tarrant said that it helps lag. He said that 'Our data proves this'. I am 100% sure that he said that. I just can't find the quote right now.
FlyingTurtle
08-29-2010, 11:28 AM
Tarrant said that it helps lag. He said that 'Our data proves this'. I am 100% sure that he said that. I just can't find the quote right now.
Google "ddo dungeon alert": first hit.
http://forums.ddo.com/showthread.php?t=190234
It's a deliberate lag reduction mechanic and they're very upfront about it.
AyumiAmakusa
08-29-2010, 11:33 AM
Google "ddo dungeon alert": first hit.
http://forums.ddo.com/showthread.php?t=190234
It's a deliberate lag reduction mechanic and they're very upfront about it.
Notice that 'Getting Harried' does not appear in the original post. Haha. Subtle.
Lithic
08-29-2010, 11:45 AM
1. It doesn't work.
Yes it does. Devs have on multiple occasions commented that dungeon alert significantly reduced server loads. They even took out DA to see what would happen, and people began zerging without killing again and the server load went right back to where it was, so they put DA back in and are quite happy with it.
2. Why do they care?
Because more active mobs that are run past = more server load = slower response times for everyone.
3. What possible justification is there for it?
See #1 and #2.
4. It doesn't work.
See #1
5. It detracts from the fun of the game.
That's your opinion, and I strongly disagree. Sure it makes some quests slightly longer (coal chamber is one example), but it hardly makes them less fun. Admitedly Bastion has some pretty screwed up alert levels, but for the vast majority of quests you can still zerg away almost as fast as before, and it can be MORE fun to try to get the old completion times with today's DA. If running past everything is your only way to have fun, then maybe a racing game would be more enjoyable for you.
In red.
Impaqt
08-29-2010, 11:51 AM
1. It doesn't work.
2. Why do they care?
3. What possible justification is there for it?
4. It doesn't work.
5. It detracts from the fun of the game.
1 It works fine in most instances.
2 They care because active mobs that cant do anything cause lag
3 See Point 2
4 see point 1
5 Not sure whatyou mean. Running past mobs is Fun?
k1ngp1n
08-29-2010, 11:57 AM
I just want to know who to blame for what is easily the worst idea in video game history.
Good post, would read again. Though somehow I have a feeling this won't be here tomorrow... or you.
dunklezhan
08-29-2010, 12:26 PM
1. It doesn't work.
For a given definition of 'it' and 'work'. If you mean 'DA doesn't stop me running through the instance if I really wanna so yah boo sucks', then you are correct. It just makes life really hard for you if you try it. If you mean 'DA doesn't stop lag' which is the reason it was introduced, you are flat out wrong. If you mean 'sometimes DA kicks off when it shouldn't' then you are correct again, they're aware of it and are working on it.
2. Why do they care?
Lag is bad for everyone. They don't object to the playstyle, they object to what it does to their servers due to the better-than-average-MMO AI that is found in this game.
3. What possible justification is there for it?
Lag. Lag lag lag. L.A.G.
4. It doesn't work.
Neither does repeating yourself.
5. It detracts from the fun of the game
For a given definition of fun. If what you like is running all the way through a dungeon without fighting or otherwise interacting with the mobs and so on, then yes. Yes it does. Can't argue with you there. However, I don't like that. So I don't care. In fact, I hate that, and since it prevents reckless zerging and actually adds a little RP flavour to the game, I actively do like it. /shrug. Horses. Courses.
.
in red.
Missing_Minds
08-29-2010, 12:30 PM
I just want to know who to blame for what is easily the worst idea in video game history.
WoW back in 2008 or ealier.
http://www.wowwiki.com/Daze
donfilibuster
08-29-2010, 03:15 PM
In ddo you can indeed zerg without DA if you kill or completely avoid the monsters in the way, you are not supposed to run past them by any measure.
In PnP you'll die from attacks of opportunity and an actual dungeon alert would be in the form of increased encounters.
In ddo once you get DA you can stop and kill your pursuers and the level will drop faster than letting it lessen over time.
What people seem to forget is that the 'alert' don't 'reset' but rather goes down slowly.
It will keep getting up again and again if you run past new monsters. It takes a while to let it fully clear.
The harried bit, however, i find it a little harsh because then you can't fight back to clear out the alert.
That you got stunned is ok, but probably it will be better if you get stunned every two or three hits instead of on the very first hit you take.
picaisfun
08-29-2010, 03:30 PM
Is sneaking past everything much better?
Doganpc
08-29-2010, 03:40 PM
Is sneaking past everything much better?When/Where you can and if thats how you want to play, yes. The only problem is the occasional mob-locked door and mob's that see through hiding.
Dogan
Stealth is a dieing art.
CrushingInklings
08-29-2010, 07:01 PM
If DA wasn't broken it would be a great system. Unfortunately on way to many quests a few mobs(5 or less) trigger up to orange alert. In theory its a great system but like many other things turnbine has implemented it stays broken and unaddressed.
hermespan
08-30-2010, 11:53 AM
IMHO they need to make some subtle changes to this...
Mainly, in an outdoor area, that only the people that have the mobs on them should suffer the effects and they should be notched up a bit.
Getting together a group to do slayers then spreading out into fire teams shouldn't cause DA on melee that are on one side of the map, because a caster is gathering agro to firewall it on the other side. As a melee, I'm actually better off soloing slayer content than running it with a group because of this. Inevitably some caster gathers 30 mobs, causes DA red and I get killed because I'm harried and stunned. I'm better off piking if there's a caster in the group that uses the gather/firewall strategy, with the current state of affairs.
Making the effects more intense and localized on the people with the aggro, would discourage someone from acting as bait so the rest of the team could run by everything. Rather than simply harried, apply harried and stun for more than 9 mobs so the "bait" would die before being able to do any good if people were to try and exploit the mechanic.
One positive I've noticed is that in a fairly recent update they fixed Threnal east III so you aren't DA Red as soon as a wave spawns. That used to really suck and this quest is playable now by a normal at-level group. Finished it on first try with a random PUG the other night. I was expecting the worst and it was completely doable. I have no idea when they changed it but a year ago this quest was pretty tough (for a group with no TR's that had average gear) and way tougher than it should have been given the amount of XP you get, combined with DA Red.
basilisk_tiger
08-30-2010, 11:59 AM
dungeon alert is for slayer. run thru dungeon until u get red and take out like 50 mobs that are chasing u in like 5 seconds its betr than lookin for 2 or 3 mobs every 50ft
Zenako
08-30-2010, 12:09 PM
If DA wasn't broken it would be a great system. Unfortunately on way to many quests a few mobs(5 or less) trigger up to orange alert. In theory its a great system but like many other things turnbine has implemented it stays broken and unaddressed.
Many of those have been addressed. IF you still see it happening, when you feel it should not, report it. The obvious quests with numbers of mobs are all well known, but if you are seeing high levels of alert in some other quest or location, the let the devs know about it.
Keep in mind that hirelings and summoned mobs can amp up DA too, when they aggro mobs and get more involved. This can happen pretty easily when you have a Hezrou summoned.
There should also be a bit less incentive for splitting up in explorer areas now with renown dropping in chests from rares. before it was easier to ignore possible loot drops, but unless you are unguilded, it seems foolish to ignore potential renown drops. That means having the group move more or less together thru the zone is more practical and rewarding.
basilisk_tiger
08-30-2010, 12:12 PM
stop running from mobs and kill them before they bulk. this will fix ur da bcuz itnot bugd it makes dungeons more challenging and less idle
The nanny's and those that require a nanny.
For everyone else, all 3 only serve to detract from the experience.
basilisk_tiger
08-30-2010, 12:16 PM
when u just run thru swarms and do not kill them ur da will increase its not broken its common sence
CrimsonEagle
08-30-2010, 12:31 PM
when u just run thru swarms and do not kill them ur da will increase its not broken its common sence
I disagree. If I have 10 or 20 monsters ON me, well then yes, I can understand the harried/unable to move, harder to kill etc, etc.
When I am in an area and I leave/lose the pursuer, and run into the next group which I do plan on fighting, yet still have red alert with only even one mob on me, I find that to be absurd. That is common sense.
(I'm looking mostly at outdoor areas)
I do understand WHY they put it in, but the implementation is corny.
To answer the op. Probably the same person who thought blanket immunities was a good idea.
Ybbald
08-30-2010, 06:18 PM
I always wondered why I would get harried running that spider crypt quest in the harbor. I would round all 30 up at once and then stand in the middle and beat them all down at once.
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