stormarcher
08-24-2010, 08:05 PM
Introduction
I'm creating this build due to the fact that the new radiant aura PrE is outstanding, and because I have always liked turning things into a build or class that can do Dps.
This build is a survivalist build/Dps. This build won't sacrifice any major Dps feats for a "defense" feat, how ever I did not MAX out Dps so I could become self reliant/have good damaging spells. (Ie. Blade Barrier)
Reasons for Classes and Levels
The Reason for human is the added human racial line of healing amp (ala radiant servant) and the additional feat a human gets.
15 Cleric gives you, BB, Sufficient healing capabilities for self and others, and Radiant Aura.
3 Monk gives you, 4 feats (not including monk path), additional healing amp via monk healing amp line, and +5 hp via animal path.
2 Fighter gives you, 2 feats, fighter strength 1, and fighter haste boost I
Benefits of this Build
Evasion via Monk levels
Radiant Servant II for self healing/survivability
Healing Amp +125%
Steady Two Weapon Fighting Dps via Khopesh's
Self Reliability (not in terms of solo but in terms as 'hardly ever dieing in a group')
Level 8 Cleric Spells
Ability Scores
34 Strength: 16+5+6+2+3+1+1
22 Dexterity: 15+5+2
26 Constitution: 14+6+3+2+1
12 Intelligence: 10+2
28 Wisdom: 14+6+2+3+3+
18 Charisma: 8+6+2+2
Level Order and Feat Progression
Level 1 (Monk)
Feat: (Human Bonus) Toughness
Feat: (Human Bonus) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Figher)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Maximize Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Monk Bonus) Power Attack
Level 19 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 20 (Monk)
Feat: (Monk Path) "x"
Hit Points
268 - Base with Toughness Feats
308 - Toughness Enhancements
313 - Monk Animal Path
373 - +6 Con Item
393 - +2 Tome
433 - +3 Exceptional, +1 Enhance
453 - Minos
483 - GFL
493 - Argo Favor
538 - Shroud Hp Item
538 Un-buffed Hit Points
558 - Rage
578 - Greater Heroism
618 - Double Madstone
658 - Yugo Potion
678 - Store Potion
678 Buffed
Spell Points
901 - Base Spell Points (With 18 Wisdom)
946 - +6 Wisdom Item
970 - +2 Tome
1030 - Energy of the Zealot II
1230- Archmagi
1380- Shroud Sp Item
1380 Standard Spell Points
Saves
34 Fortitude: +3+5+4+2+1+1+1
27 Reflex: +3+5+4+2+1+1
34 Will: +3+5+4+2+1+1+1
Healing Amp
30% - Human Racial Enhancements
10% - Monk Class Enhancements
10% - Dragontouched Eldritch Rune
20% - Dragontouched Tempest Rune
25% - Jidz-Tet'ka
30% - Greensteel Triple Positive Khopesh
371% Approx. Healing Amp
Skills
Up to players personal preference
Enhancements
Human Healing Enhancements
Monk Healing Enhancements
Radiant Servent I&II and all pre-reqs
Divine Might I,&II
Fighter Haste Boost I
Fighter Strength I
Human Adaptability, Strength
Human Greater Adaptability, Constitution
Cleric Wisdom I,II,&III
Cleric Charisma I,&II
Monk Way of the Patient Tortoise
Rest is up to players personal preference
Gear
Main hand: Lit II Khopesh/Min II for Bosses
Off hand: Lit II Khopesh/Min II for Bosses
Helm:Minos
Neck:Torc
Trinket:Bloodstone
Cloak:Shroud Hp item
Belt:Knost's
Ring 1: Encrusted (+3 Str)
Ring 2: Cinders Band (+3 Con)
Gloves: Spectral
Boots:Gyroscopic
Bracers:Jidz-Tet'ka
Armor: Dt vestments
Goggles:Shroud Sp item/Wisdom +3
Summary
This build has solid dps via high strength, high survivability via healing amp and radiant servant. Plenty of Feats. The ability to cast good, damaging Blade Barriers. The ability to self heal and back up heal if not be the [/b]Main[/b] healer. Plenty of hp to spare, high saves, Evasion.
I'm creating this build due to the fact that the new radiant aura PrE is outstanding, and because I have always liked turning things into a build or class that can do Dps.
This build is a survivalist build/Dps. This build won't sacrifice any major Dps feats for a "defense" feat, how ever I did not MAX out Dps so I could become self reliant/have good damaging spells. (Ie. Blade Barrier)
Reasons for Classes and Levels
The Reason for human is the added human racial line of healing amp (ala radiant servant) and the additional feat a human gets.
15 Cleric gives you, BB, Sufficient healing capabilities for self and others, and Radiant Aura.
3 Monk gives you, 4 feats (not including monk path), additional healing amp via monk healing amp line, and +5 hp via animal path.
2 Fighter gives you, 2 feats, fighter strength 1, and fighter haste boost I
Benefits of this Build
Evasion via Monk levels
Radiant Servant II for self healing/survivability
Healing Amp +125%
Steady Two Weapon Fighting Dps via Khopesh's
Self Reliability (not in terms of solo but in terms as 'hardly ever dieing in a group')
Level 8 Cleric Spells
Ability Scores
34 Strength: 16+5+6+2+3+1+1
22 Dexterity: 15+5+2
26 Constitution: 14+6+3+2+1
12 Intelligence: 10+2
28 Wisdom: 14+6+2+3+3+
18 Charisma: 8+6+2+2
Level Order and Feat Progression
Level 1 (Monk)
Feat: (Human Bonus) Toughness
Feat: (Human Bonus) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Figher)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Maximize Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Monk Bonus) Power Attack
Level 19 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 20 (Monk)
Feat: (Monk Path) "x"
Hit Points
268 - Base with Toughness Feats
308 - Toughness Enhancements
313 - Monk Animal Path
373 - +6 Con Item
393 - +2 Tome
433 - +3 Exceptional, +1 Enhance
453 - Minos
483 - GFL
493 - Argo Favor
538 - Shroud Hp Item
538 Un-buffed Hit Points
558 - Rage
578 - Greater Heroism
618 - Double Madstone
658 - Yugo Potion
678 - Store Potion
678 Buffed
Spell Points
901 - Base Spell Points (With 18 Wisdom)
946 - +6 Wisdom Item
970 - +2 Tome
1030 - Energy of the Zealot II
1230- Archmagi
1380- Shroud Sp Item
1380 Standard Spell Points
Saves
34 Fortitude: +3+5+4+2+1+1+1
27 Reflex: +3+5+4+2+1+1
34 Will: +3+5+4+2+1+1+1
Healing Amp
30% - Human Racial Enhancements
10% - Monk Class Enhancements
10% - Dragontouched Eldritch Rune
20% - Dragontouched Tempest Rune
25% - Jidz-Tet'ka
30% - Greensteel Triple Positive Khopesh
371% Approx. Healing Amp
Skills
Up to players personal preference
Enhancements
Human Healing Enhancements
Monk Healing Enhancements
Radiant Servent I&II and all pre-reqs
Divine Might I,&II
Fighter Haste Boost I
Fighter Strength I
Human Adaptability, Strength
Human Greater Adaptability, Constitution
Cleric Wisdom I,II,&III
Cleric Charisma I,&II
Monk Way of the Patient Tortoise
Rest is up to players personal preference
Gear
Main hand: Lit II Khopesh/Min II for Bosses
Off hand: Lit II Khopesh/Min II for Bosses
Helm:Minos
Neck:Torc
Trinket:Bloodstone
Cloak:Shroud Hp item
Belt:Knost's
Ring 1: Encrusted (+3 Str)
Ring 2: Cinders Band (+3 Con)
Gloves: Spectral
Boots:Gyroscopic
Bracers:Jidz-Tet'ka
Armor: Dt vestments
Goggles:Shroud Sp item/Wisdom +3
Summary
This build has solid dps via high strength, high survivability via healing amp and radiant servant. Plenty of Feats. The ability to cast good, damaging Blade Barriers. The ability to self heal and back up heal if not be the [/b]Main[/b] healer. Plenty of hp to spare, high saves, Evasion.