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stormarcher
08-24-2010, 08:05 PM
Introduction

I'm creating this build due to the fact that the new radiant aura PrE is outstanding, and because I have always liked turning things into a build or class that can do Dps.

This build is a survivalist build/Dps. This build won't sacrifice any major Dps feats for a "defense" feat, how ever I did not MAX out Dps so I could become self reliant/have good damaging spells. (Ie. Blade Barrier)

Reasons for Classes and Levels
The Reason for human is the added human racial line of healing amp (ala radiant servant) and the additional feat a human gets.

15 Cleric gives you, BB, Sufficient healing capabilities for self and others, and Radiant Aura.

3 Monk gives you, 4 feats (not including monk path), additional healing amp via monk healing amp line, and +5 hp via animal path.

2 Fighter gives you, 2 feats, fighter strength 1, and fighter haste boost I


Benefits of this Build

Evasion via Monk levels
Radiant Servant II for self healing/survivability
Healing Amp +125%
Steady Two Weapon Fighting Dps via Khopesh's
Self Reliability (not in terms of solo but in terms as 'hardly ever dieing in a group')
Level 8 Cleric Spells


Ability Scores
34 Strength: 16+5+6+2+3+1+1
22 Dexterity: 15+5+2
26 Constitution: 14+6+3+2+1
12 Intelligence: 10+2
28 Wisdom: 14+6+2+3+3+
18 Charisma: 8+6+2+2

Level Order and Feat Progression

Level 1 (Monk)
Feat: (Human Bonus) Toughness
Feat: (Human Bonus) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Figher)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Maximize Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Monk Bonus) Power Attack
Level 19 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 20 (Monk)
Feat: (Monk Path) "x"


Hit Points
268 - Base with Toughness Feats
308 - Toughness Enhancements
313 - Monk Animal Path
373 - +6 Con Item
393 - +2 Tome
433 - +3 Exceptional, +1 Enhance
453 - Minos
483 - GFL
493 - Argo Favor
538 - Shroud Hp Item
538 Un-buffed Hit Points
558 - Rage
578 - Greater Heroism
618 - Double Madstone
658 - Yugo Potion
678 - Store Potion
678 Buffed

Spell Points
901 - Base Spell Points (With 18 Wisdom)
946 - +6 Wisdom Item
970 - +2 Tome
1030 - Energy of the Zealot II
1230- Archmagi
1380- Shroud Sp Item
1380 Standard Spell Points

Saves
34 Fortitude: +3+5+4+2+1+1+1
27 Reflex: +3+5+4+2+1+1
34 Will: +3+5+4+2+1+1+1

Healing Amp
30% - Human Racial Enhancements
10% - Monk Class Enhancements
10% - Dragontouched Eldritch Rune
20% - Dragontouched Tempest Rune
25% - Jidz-Tet'ka
30% - Greensteel Triple Positive Khopesh
371% Approx. Healing Amp

Skills
Up to players personal preference

Enhancements

Human Healing Enhancements
Monk Healing Enhancements
Radiant Servent I&II and all pre-reqs
Divine Might I,&II
Fighter Haste Boost I
Fighter Strength I
Human Adaptability, Strength
Human Greater Adaptability, Constitution
Cleric Wisdom I,II,&III
Cleric Charisma I,&II
Monk Way of the Patient Tortoise


Rest is up to players personal preference

Gear
Main hand: Lit II Khopesh/Min II for Bosses
Off hand: Lit II Khopesh/Min II for Bosses
Helm:Minos
Neck:Torc
Trinket:Bloodstone
Cloak:Shroud Hp item
Belt:Knost's
Ring 1: Encrusted (+3 Str)
Ring 2: Cinders Band (+3 Con)
Gloves: Spectral
Boots:Gyroscopic
Bracers:Jidz-Tet'ka
Armor: Dt vestments
Goggles:Shroud Sp item/Wisdom +3


Summary
This build has solid dps via high strength, high survivability via healing amp and radiant servant. Plenty of Feats. The ability to cast good, damaging Blade Barriers. The ability to self heal and back up heal if not be the [/b]Main[/b] healer. Plenty of hp to spare, high saves, Evasion.

MrCow
08-24-2010, 08:12 PM
Divine Might 3 for +6 bonus to damage

...

Charisma: 8+6+2

Your base charisma is too low to qualify for any part of Divine Might. You need a base/level/inherent amount of charisma of 18 or higher to get Divine Might III.

stormarcher
08-24-2010, 08:28 PM
Your base charisma is too low to qualify for any part of Divine Might. You need a base/level/inherent amount of charisma of 18 or higher to get Divine Might III.

Thanks for pointing that out.

Fixed

Gadget2775
08-24-2010, 08:33 PM
Not fixed. Giving yourself an 18 with enhancements and items doesn't work. You have to have base/level ups plus inherent. You currently show 8 Base + 6 item +2 Tome +2 Cleric Enhancement = 18. Only the 8 base + 2 tome count towards DM. Also, 8 + 6 + 2 + 2 = 16. Not 18.

Also, you listed four feats for being Monk...Are you including Kamas and Shuriken? Smiliar question for Fighter, you said three...Does that include Martial Weapons Proficiency? I'm thinking yes, but figured it deserved clarification.

stormarcher
08-24-2010, 08:42 PM
Not fixed. Giving yourself an 18 with enhancements and items doesn't work. You have to have base/level ups plus inherent. You currently show 8 Base + 6 item +2 Tome +2 Cleric Enhancement = 18. Only the 8 base + 2 tome count towards DM. Also, 8 + 6 + 2 + 2 = 16. Not 18.

Ah, my mistake will fix that for real this time :p


Also, you listed four feats for being Monk...Are you including Kamas and Shuriken? Smiliar question for Fighter, you said three...Does that include Martial Weapons Proficiency? I'm thinking yes, but figured it deserved clarification.

Monk:
# Feat: (Monk Bonus) Two Weapon Fighting
# Feat: (Monk Bonus) Power Attack
# Feat: (Monk Bonus) Power Attack
# Feat: (Monk Path) "x"

Fighter:
# Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
# Feat: (Fighter Bonus) Oversized Two Weapon Fighting

So i Guess 2 feats

Gadget2775
08-24-2010, 08:43 PM
As a post script...Would be helpful if you listed out the various bonuses your listing for stats....Strength for example:16+5+6+2+3+1+1
Is that...
16 Base
05 Levels
06 Items
02 Tomes
03 Exceptional
01 Fighter
01 Human

Pretty sure that's the breakdown...But it's easier to analyze when it's broken down. Especially since it looks to me like you're calling out three exceptional +3 bonuses. Str, Con and Wis.

stormarcher
08-24-2010, 08:45 PM
As a post script...Would be helpful if you listed out the various bonuses your listing for stats....Strength for example:16+5+6+2+3+1+1
Is that...
16 Base
05 Levels
06 Items
02 Tomes
03 Exceptional
01 Fighter
01 Human

Pretty sure that's the breakdown...But it's easier to analyze when it's broken down. Especially since it looks to me like you're calling out three exceptional +3 bonuses. Str, Con and Wis.

Thats the breakdown.

If you got it other people will as well :) if not they can read this.

yes +3 str and wis from ToD rings and +3 con on the hp cloak

Gadget2775
08-24-2010, 08:49 PM
*snip*
Monk:
# Feat: (Monk Bonus) Two Weapon Fighting
# Feat: (Monk Bonus) Power Attack
# Feat: (Monk Bonus) Power Attack
# Feat: (Monk Path) "x"

*snip*

Appreciate you taking the time to clarify...Monks don't get a third martial arts feat until level 6 though.

stormarcher
08-24-2010, 08:52 PM
Appreciate you taking the time to clarify...Monks don't get a third martial arts feat until level 6 though.

Thanks for pointing it out otherwise it might not have been fixed!

When making long posts like this I sometimes forget the simple things

Gadget2775
08-24-2010, 08:52 PM
Thats the breakdown.

If you got it other people will as well :) if not they can read this.

yes +3 str and wis from ToD rings and +3 con on the hp cloak

Won't work. +3 Con on a shroud cloak is for skills only...You can get +1 exceptional on DT though...Puts you a little lower on one of your stats than expected but not horrible.

stormarcher
08-24-2010, 08:54 PM
Won't work. +3 Con on a shroud cloak is for skills only...You can get +1 exceptional on DT though...Puts you a little lower on one of your stats than expected but not horrible.

Ugh even more fail!!!

+3 on khopesh then.

Anthios888
08-24-2010, 09:13 PM
Ugh even more fail!!!

+3 on khopesh then.

I thought this was a DPS build?

stormarcher
08-24-2010, 09:47 PM
I thought this was a DPS build?

I've been thinking about gear and I will post it now.

Gadget2775
08-25-2010, 01:00 AM
Shroud goggles won't give you a +3 exceptional stat either...Shroud Items = Exceptional Skills Boost, Shroud Weapons = Exceptional Stat boost.

Also, the saves values don't add up to the totals on the left...Could you explain those please?

Xyfiel
08-25-2010, 01:03 AM
Jidz-Tetka healing amp is only in effect when in fire stance. Khopesh removes Monk stances. This is why my similiar version of this build uses q-staff. Less dps, but able to use healing ki and light buffs, and I dumped dex for charisma for access to Divine might III. Also, using turns for both DM and the aura will only last so long, I calculated 10 minutes on my build with a decent charisma.

drsmooth
08-25-2010, 04:33 AM
As Xyfiel pointed out, using khopesh will negate monk stances. You could always ditch Khopesh(Gasp!) and one Toughness feat, and grab Weapon Focus:Slashing and Whirling Steel Strike. Using one TR I managed to work in Divine Might II (with a +3 Cha tome). I took Monk levels earlier as I like Fists of Light and Evasion at a much lower level than your build.

Level 20 Lawful Neutral Human Male
(2 Fighter / 3 Monk / 15 Cleric)
Hit Points: 281
Spell Points: 875

BAB: 15/15/20/2525
Fortitude: 17
Reflex: 11
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 15 24
Dexterity 15 17
Constitution 12 14
Intelligence 8 10
Wisdom 14 20
Charisma 15 20

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Charisma used at level 20

Level 1 (Monk)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Past Life) Past Life: Paladin
Feat: (Monk Bonus) Toughness
Feat: (Human Bonus) Two Weapon Fighting

Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell

Level 4 (Fighter)
Feat: (Fighter Bonus) Whirling Steel Strike

Level 5 (Cleric)

Level 6 (Cleric)
Feat: (Selected) Maximize Spell

Level 7 (Cleric)

Level 8 (Cleric)

Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting

Level 10 (Monk)
Feat: (Monk Bonus) Power Attack

Level 11 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 13 (Cleric)

Level 14 (Cleric)

Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting

Level 16 (Cleric)

Level 17 (Cleric)

Level 18 (Cleric)
Feat: (Selected) Quicken Spell

Level 19 (Cleric)

Level 20 (Cleric)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Fighter Strength I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Divine Might III
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I