Dialis
08-22-2010, 12:04 PM
Updated this build based on feedback, choose a dwarf instead of drow with more focus on melee and HP.
Since my last build had a pretty bad flaw, I thought I would try something a little simpler and more straightforward: a fighter with healing and spells to help him. I could have gone something like 15/5 warforged fighter/wizard, but I choose to go 12/8 bard instead.
Race: Dwarf for high melee stats and + on dwarf axes
12 Fighter gets me: Kensei II (rapier), greator weapon specialisation, greater two weapon fighting, improved critical pierce, a good BAB and HP to build upon.
8 Bard gets me: Warchanter, 3 level 3 spells (cure serious wounds, displacement, haste) as well as some useful level 1-2 spells, +7 song buff, mass hold (fascinate), max in skills UMD and Perform. I don't plan to cast any offensive spells except maybe charm person.
I figured this build would be pretty decent DPS, have some decent solo/group buffs, and handle solo play very well. In a group he can also provide some backup healing if needed. Since I have max in Perform, this build should be able to fascinate nearly as good as a more dedicated pure bard, but have much better melee (but with fewer songs/rest).
So without further delay, here is the RocknRoll build:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
RocknRoll
Level 20 Neutral Good Dwarf Male
(12 Fighter \ 8 Bard)
Hit Points: 350
Spell Points: 242
BAB: 18\18\23\28\28
Fortitude: 15
Reflex: 13
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 24
Dexterity 15 17 17
Constitution 17 19 20
Intelligence 10 12 12
Wisdom 8 10 10
Charisma 10 12 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 7 11
Bluff 0 1 3
Concentration 7 23 25
Diplomacy 0 1 3
Disable Device n/a n/a n/a
Haggle 0 1 1
Heal -1 0 0
Hide 2 3 3
Intimidate 0 1 3
Jump 3 28 28
Listen -1 0 0
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform 4 24 27
Repair 0 1 1
Search 0 1 3
Spot 1 2 2
Swim 3 8 8
Tumble 6 7 7
Use Magic Device 4 24 24
Level 1 (Bard)
Feat: (Selected) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Level 3 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Fighter Bonus) Power Attack
Level 4 (Bard)
Ability Raise: STR
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 7 (Bard)
Level 8 (Fighter)
Ability Raise: STR
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 10 (Bard)
Level 11 (Fighter)
Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Extend Spell
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 13 (Bard)
Level 14 (Fighter)
Level 15 (Fighter)
Feat: (Selected) Empower Healing Spell
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 16 (Bard)
Ability Raise: STR
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Stunning Blow
Level 19 (Bard)
Level 20 (Bard)
Ability Raise: STR
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Warchanter I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Kensei Dwarven Waraxe Mastery I
Enhancement: Kensei Dwarven Waraxe Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Bard Perform I
Enhancement: Bard Perform II
Enhancement: Bard Perform III
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Bard Wand Mastery I
Since my last build had a pretty bad flaw, I thought I would try something a little simpler and more straightforward: a fighter with healing and spells to help him. I could have gone something like 15/5 warforged fighter/wizard, but I choose to go 12/8 bard instead.
Race: Dwarf for high melee stats and + on dwarf axes
12 Fighter gets me: Kensei II (rapier), greator weapon specialisation, greater two weapon fighting, improved critical pierce, a good BAB and HP to build upon.
8 Bard gets me: Warchanter, 3 level 3 spells (cure serious wounds, displacement, haste) as well as some useful level 1-2 spells, +7 song buff, mass hold (fascinate), max in skills UMD and Perform. I don't plan to cast any offensive spells except maybe charm person.
I figured this build would be pretty decent DPS, have some decent solo/group buffs, and handle solo play very well. In a group he can also provide some backup healing if needed. Since I have max in Perform, this build should be able to fascinate nearly as good as a more dedicated pure bard, but have much better melee (but with fewer songs/rest).
So without further delay, here is the RocknRoll build:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
RocknRoll
Level 20 Neutral Good Dwarf Male
(12 Fighter \ 8 Bard)
Hit Points: 350
Spell Points: 242
BAB: 18\18\23\28\28
Fortitude: 15
Reflex: 13
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 24
Dexterity 15 17 17
Constitution 17 19 20
Intelligence 10 12 12
Wisdom 8 10 10
Charisma 10 12 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 7 11
Bluff 0 1 3
Concentration 7 23 25
Diplomacy 0 1 3
Disable Device n/a n/a n/a
Haggle 0 1 1
Heal -1 0 0
Hide 2 3 3
Intimidate 0 1 3
Jump 3 28 28
Listen -1 0 0
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform 4 24 27
Repair 0 1 1
Search 0 1 3
Spot 1 2 2
Swim 3 8 8
Tumble 6 7 7
Use Magic Device 4 24 24
Level 1 (Bard)
Feat: (Selected) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Level 3 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Fighter Bonus) Power Attack
Level 4 (Bard)
Ability Raise: STR
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 7 (Bard)
Level 8 (Fighter)
Ability Raise: STR
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 10 (Bard)
Level 11 (Fighter)
Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Extend Spell
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 13 (Bard)
Level 14 (Fighter)
Level 15 (Fighter)
Feat: (Selected) Empower Healing Spell
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 16 (Bard)
Ability Raise: STR
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Stunning Blow
Level 19 (Bard)
Level 20 (Bard)
Ability Raise: STR
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Warchanter I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Kensei Dwarven Waraxe Mastery I
Enhancement: Kensei Dwarven Waraxe Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Bard Perform I
Enhancement: Bard Perform II
Enhancement: Bard Perform III
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Bard Wand Mastery I