View Full Version : How to be a GIMP
Schmoe
08-19-2010, 09:33 PM
Yes, you read that right, this post is for those who actually want to be a GIMP. In this case, GIMP stands for Get Into Multiclass Project. It's an idea originally proposed here on the US forums, taken over to the European CM forums, and come back. My guild has had a group of people playing GIMP characters for the last 6 months now, and it has been tremendous fun.
First, the rules:
A GIMP is a character of a randomly chosen race, with three randomly chosen classes, who randomly chooses one of his three classes to advance upon leveling. GIMPs are generally ill-equipped. You'll find no twinks here!
Character creation
Players will need to make official rolls. An official roll is a die roll made with 2 guild witnesses.
First step is to select the race, by rolling 1D6:
1- WF
2- Human
3- Dwarf
4- Halfling
5- Elf
6- Drow
Then, a players rolls for classes. He rolls on 1d10 (if you want to try for FVS, roll a 1d12 instead and ignore the 12) until he gets 3 different classes that are compatible. Remember, (Monk + Paladin) and (Bard + Barb) are exclusive because of alignments. Once a class is rolled, it cannot be rejected unless it is excluded by a prior class.
1- Paladin
2- Monk
3- Fighter
4- Cleric
5- Rogue
6- Ranger
7- Wizard
8- Sorc
9- Bard
10- Barbarian
11 -Favoured Soul
Then, the player creates his character (using the standard 28 point buy). Upon level 3, he must have 1 level of each class.
Leveling
At level 4, and for all future levels, the class is chosen randomly. So the player make an official roll (2 witness) on 1d3 to select what class he will be leveling up.
EXAMPLE
Fent makes a GIMP. He rolls 4 on a D6. He is a Halfling. Then he rolls an 8 on a D10, he is a sorc. Then he rolls a 1, he is a Paladin. He next rolled a 10, barbarian, but he can't be a barbarian since he is already a paladin. So he rolls again and gets a 8. No good, he is already sorcerer. He finally rolls a 5, rogue, so Fent will be a Halfling Sorc/Paladin/Rogue
He decides to start at level 1 as a rogue for the skill points. Then, at level 2, he goes Paladin, and picks sorcerer at level 3.
At level 4, he makes an official roll on a D3, telling his mates that 1 = rog, 2= pal, 3 = sorc. He rolls a 3. Fent will thus level up sorcerer at lvl 4 and become a Rogue 1/Paladin 1/Sorcerer 2
wait wait wait wait
That means we can't plan anything ahead!
Exactly.
LOOT
Gimp multiclassing means nothing if you dual wield vorpals, so the loot is also very restricted:
- A GIMP can only use what he gets in the chests, or as end rewards. He can also use the money he gets to buy from regular merchants (pots, scrolls, wands).
- A GIMP cannot, ever, use the brokers or the auction house.
- A GIMP can pass an item in the chest to a fellow party GIMP.
- A GIMP can give an item he recieved as an end reward to a party member, if done immediately after the quest. Once the group disband, or once a new quest is selected, the trade cannot happen. This way, after a quest, a group of GIMPs can all banter together as they select end-rewards.
- A GIMP cannot receive any items from another source.
- The only exception is, at ONE time, a gimp can receive, ONCE, a collapsed portable hole and the 10k needed to activate it. Backpack space is quality of life, and has nothing to do with character performance.
- A gimp can also receive large collectible, gem and ingredient bags, as these are also QoL issues.
- A fellow party member can, before, during, or after a quest, give potions, wands and arrows, to a fellow member.
Other Rules
- GIMPs can only group with GIMPs
- GIMPs can use hirelings
- GIMPs can use any lame, cheesy, strategy, like safe spots, etc..., because, after all, they are gimps, and will need all the help they can get.
So 6 months ago, myself and a group of like-minded players within my guild set aside one night a week as GIMP night, rolled up our GIMPs, and began the journey. The first thing we noticed is that it was just plain fun! We had silly names. We talked about how many party wipes we would have. We talked about how flat out bad our class mixes were. And most of all we wondered, "Just how terribly bad are we?"
Since our humble beginnings, we've learned a lot. For one thing, being a GIMP stretches your creativity. How do you make a rogue/bard/wizard mix work (not easy, trust me :))? How can you get the maximum performance out of a random pile of classes and races? How do you set your stats at creation, when you have no idea what your levels will be 10 levels down the road?
We've learned to appreciate things that many of us never had reason to take notice of before. Wands become invaluable. UMD becomes worth much less (everyone it seems has 1 level of a caster class). Every chest is important, since that's the only way you can upgrade your equipment. That +2 Lightning Guard Leather Armor? Yeah, totally worth it, even if it looks like you're wearing a piece of garbage.
At the lower levels, we found that there's not much to distinguish the characters. A ranger/wizard/barbarian isn't that much different than a paladin/sorcerer/rogue. But as we've gained levels (some of us are 10th level now), the distinctions begin to appear. That ranger/wizard/barbarian may now be a Ranger 2/Wizard 5/Barbarian 2, which is very different than a Paladin 4/Sorcerer 1/Rogue 4.
We've learned that teamwork will get you far in this game, even if you're a GIMP. We frequently shortman quests at or even under level. Elite runs are common. The number of quests that were left unfinished can be counted on one hand. And it's surprising how effective 6 GIMPs flailing wildly can be.
We've learned that death is fickle. Many, many quests finish with zero deaths. Of course, every now and then you find the quest that you were completely unprepared for. The Sharn quest with 5 re-entries. The Catacombs quest with 20 deaths in the shrine room. And we've learned that it's fun to fail, sometimes. But then there are the times where everyone pulls together, and you prevail against the greatest of odds, like the at-level run of the Pit, without any permanent FF items (no twinking, remember) and only a level 2 caster and a couple clickies in the group.
We've learned that some of the most annoying things in the game become funny when they happen to GIMPs, like the multiple blind party invites (GIMPS can only group with GIMPs, but it is tempting to teach them a lesson by accepting). Or the times where someone begins ridiculing your "build" in general chat, and three or four others jump to its defense and try to explain how uber it is :D
But above all, we've learned that this game is fun, and is meant to be enjoyed. There is no "right" or "wrong" way to play the game. Playing a GIMP has brought some new excitement to the game for me. Our group is very close to running Tempest Spine, and I'm eager to see how we do. Will our motley crew be victorious, or be thrown mercilessly from the heights and sent limping back to Stormreach? Just how far can we go? It's one thing to beat Durk's Got a Secret with a random group, it's another to beat Stealer of Souls. I imagine that at some time we'll reach a point where we just can't go any further with any measure of success, but who knows? We certainly haven't reached it yet, and I'm curious to see just how far I can go.
If being a GIMP sounds like fun to you, I urge you to give it a try. It's been tremendous fun for me and my guild, and I don't regret a single moment spent being a GIMP.
~ Wimpypoo Sirgimpsalot,
Halfing Bard 3/Rogue 1/Wizard 3
kernal42
08-19-2010, 09:52 PM
This is absurd, and yet awesome. I am intrigued, and may have to try it.
Mostly I'm curious to see if my GIMP is more, or less, gimped than the first character I rolled.
Cheers,
Kernal
k1ngp1n
08-19-2010, 09:53 PM
This....
.... looks like a hell of a lot of fun.
AyumiAmakusa
08-19-2010, 09:59 PM
Very interesting.
kinar
08-19-2010, 10:36 PM
It is certainly fun...At least it was a year ago when this idea originally surfaced...I tried to dig up the old threads but couldn't find any :(
The reason it died back then is because of the rules about grouping with other gimps...after level 3-4 there weren't any people to group with anymore. Plus mod 9 and F2P finally came out at which point players were either no longer bored with the game or were so fed up that they quit.
MeliCat
08-19-2010, 10:44 PM
oh how brilliant!
lol
i need to make another mule.... i can get a GIMP to level 6... maybe... except those rules... lol... we'll see... wonder if i can find anyone else to GIMP with?
Zaviticus
08-19-2010, 10:49 PM
That is awesome! +1 rep for a good suggestion on how to keep the game lively :)
DevilButcher
08-19-2010, 10:52 PM
**Cross fingers not to roll Wizard/Sorcerer/Bard
arminius
08-19-2010, 11:07 PM
I tried it using the WOTC dice roller, and got a dwarf ranger/bard/wizard. It could be worse, I guess.
It would be hard to use only 28 point though. Is the 28 point build mandatory? I wouldn't know if you can even choose 28 pointers if you have qualified for 32.
teh_meh
08-19-2010, 11:08 PM
I have to agree that this concept has rocked my world.
Dice rolls would have to be verified to the guild, however. Using something like the EvilDM dice server which spams the results is a must.
Also, you should add one rule:
All gimps must purchase and wear one of those goofy straw hats at all times. Must be neon green or hot purple.
2 cents
mickey2toes
08-19-2010, 11:42 PM
Sounds like a fun way to play...
Any GIMP guilds/groups forming for Mornings Mon-Fri 7am-10am EST?
xrampage
08-20-2010, 12:01 AM
looks fun...but I stand guildless right now so I'm technically screwed
gurslak
08-20-2010, 05:02 AM
Looks like great fun!
Using the WoTC dice roller I came up with a Warforged Barbarian/Sorcerer/Ranger and having worked out starting stats they would look like this:
Str 15
Dex 14
Con 16
Int 8
Wis 12
Cha 12
rossiza
08-20-2010, 05:34 AM
its not GIMP till you roll starting stats
Idurith
08-20-2010, 08:56 AM
My GIMP character, Buckethandle (Bard 4/Fighter 4/Wizard 1), rolls with Wimpypoo in Team FacePlant. We have a bit less trouble with the grouping rule as we are also members of The Mature Adventurers Club and Team FacePlant is an off-shoot guild of MAC (current guidelines limit our TFP membership to MAC members). So we have a bit of a larger pool from which to draw.
Even then, our numbers are not terribly high. At first, we had a huge number of MAC members joining in for our scheduled weekly GIMP runs. We were forming up into three or four full parties (all randomly chosen, of course). After a while, the newness of it wore off and the numbers have since thinned down a bit.
The last few weeks, a consistent group of our higher-level GIMPS (lvls 8-10 at the moment) have made it for the weekly run. This last Wednesday night, five of us (1 @ lvl 8, 1 @ lvl 9, 3 @ lvl 10) took on Tear of Dhakan on Elite. We were unable to complete two of the optionals (WIS and INT runes are 22 on elite - I've been in PUGS where we couldn't get these runes with proper builds, so we didn't feel badly about that), but we did take out the golem (maybe two adamantine weapons in the whole group?) and we completed with only 13 deaths. We were all quite proud of ourselves!
Due to some recent changes in my familial life (I'm now a father), my DDO time is severely limited. But I've decided to spend half of my precious time continuing with Buckethandle in Team FacePlant. Playing my GIMP toon challenges me to think outside the box. I have to play to my character's strengths and be aware of his weaknesses. Limited to medium armor (if I want to cast any spells) and having no evasion or fortification of any kind, I don't do terribly well going nose-to-nose, even with the 4 levels of fighter. I am, however, getting really good at healing, buffing, and crowd control. (Healing is easy with CSW wands - about the only thing I can spent my plat on; the other night I bought six from the House of Wizardry and still had 12K plat to my name.).
What I really enjoy about playing my TFP toon is that I'm not worrying about gimping my build and making him useless for end-game. I'm not worried about power leveling. I'm not trolling the AH every day for that one Great Axe I need.
Instead, we have developed greater friendships within our guild. We communicate and work better as a team. We share loot and make sure everyone gets what they need from the chest. We strategize. We wand-whip the **** out of each other with eternal wands of healing. And we laugh. We laugh more in our TFP groups than I ever see in a PUG party (even more than some of the guild parties I'm in). We cherish our victories, often times posing for a screen shot at the point of conquest (the large throne at the end of Tear, for example) and we laugh at our complete party wipes.
As Wimpy said, it is quite funny to hear people talk about how other players on Khyber interact with our GIMP toons. I've been the recipient of four blind party invites, myself. Who on earth would send a blind invite to a Bard 4/Fighter 4/Wizard 1 named Buckethandle??
We have a new insurgence of TFP members who are currently around levels 4-6. Hopefully many of them will stick with it to our level, so we can give VON and TS a try. Before that, the smaller group of higher level toons plans on farming Orchard for taps, which should get us to level 11 in short order while providing us all with Minos Helms for the heavy fort.
And when Team FacePlant gets to the point where we can all don our protective helmets... mobs of Khyber beware!
FrozenDonkeyWheel
08-20-2010, 09:05 AM
This is so bizarre and insane.... I just have to try it.
This would add a whole new perspective on playing the game.
Quick! Someone form a GIMP guild naaaaoooooowwwww :D
Invisible_Wight
08-20-2010, 09:05 AM
This sounds like a ton of fun. What server are you on?
OmegaDestroyer
08-20-2010, 09:15 AM
I must try this.
spectrobes
08-20-2010, 09:17 AM
O.o got to try it out.
Fomori
08-20-2010, 09:25 AM
A couple of questions...
1. What server is this? [edited: Looks like Khyber from a post above]
2. Do you have a guild? "GIMPS Untie" would rock! <--- note the dyslexic part is intentional
3. Are you accepting new GIMPs into your guild?
This seems like a good way to add some fun back into DDO on those off days where rerunning your 18th twinked alt through korthos/harbor favor runs just is not cutting it.
Schmoe
08-20-2010, 09:48 AM
It is certainly fun...At least it was a year ago when this idea originally surfaced...I tried to dig up the old threads but couldn't find any :(
The reason it died back then is because of the rules about grouping with other gimps...after level 3-4 there weren't any people to group with anymore. Plus mod 9 and F2P finally came out at which point players were either no longer bored with the game or were so fed up that they quit.
The reason we've been able to continue, and something I would recommend for anyone interested in trying this, is that we approached it as a static group. We got a group of people from within our guild who all committed to playing GIMPs one night a week. This way, if you like to play your GIMP, you are pretty much guaranteed of at least one night a week being able to group up with someone else.
We even went so far as to create a "sister" guild for our GIMP characters. Participation in the "sister" guild is sanctioned and supported by our primary guild, and that generates continued interest. Having all of our GIMP characters in a guild makes it easy to tell if anyone else is around who wants to party with you. We also created a separate chat channel, and all of our regular characters joined the chat channel, so if someone wants to start up some GIMP action outside of the normal night, we have a way of organizing.
So, in order to make the "no grouping with non-GIMPs" rule work, you'll need to be organized. I can say that, without some level of organization, you are pretty much guaranteed of never finding another GIMP. At least not an intentional GIMP who plays by the same rules as you :)
Alternatively, you might try dismissing the "no grouping with non-GIMPs" rule. This would allow you to personally see how far and how effectively you can play a GIMP character. I'm not sure that it would be as much fun, as there would be no one to share your exploits (and faceplants) with. You also might get some "interesting" critiques of your character from people who don't understand what you're doing. However, it is an option for those who want to try out a GIMP character but don't want to organize a group to do it with.
These rules aren't set in stone, they are simply the guidelines we used. Feel free to add to, subtract from, or modify them to suit your own preferences.
Schmoe
08-20-2010, 09:51 AM
Looks like great fun!
Using the WoTC dice roller I came up with a Warforged Barbarian/Sorcerer/Ranger and having worked out starting stats they would look like this:
Str 15
Dex 14
Con 16
Int 8
Wis 12
Cha 12
That's a great combination! Sometimes the dice gods smile :)
Schmoe
08-20-2010, 09:53 AM
My GIMP character, Buckethandle (Bard 4/Fighter 4/Wizard 1), rolls with Wimpypoo in Team FacePlant. We have a bit less trouble with the grouping rule as we are also members of The Mature Adventurers Club and Team FacePlant is an off-shoot guild of MAC (current guidelines limit our TFP membership to MAC members). So we have a bit of a larger pool from which to draw.
Even then, our numbers are not terribly high. At first, we had a huge number of MAC members joining in for our scheduled weekly GIMP runs. We were forming up into three or four full parties (all randomly chosen, of course). After a while, the newness of it wore off and the numbers have since thinned down a bit.
The last few weeks, a consistent group of our higher-level GIMPS (lvls 8-10 at the moment) have made it for the weekly run. This last Wednesday night, five of us (1 @ lvl 8, 1 @ lvl 9, 3 @ lvl 10) took on Tear of Dhakan on Elite. We were unable to complete two of the optionals (WIS and INT runes are 22 on elite - I've been in PUGS where we couldn't get these runes with proper builds, so we didn't feel badly about that), but we did take out the golem (maybe two adamantine weapons in the whole group?) and we completed with only 13 deaths. We were all quite proud of ourselves!
Due to some recent changes in my familial life (I'm now a father), my DDO time is severely limited. But I've decided to spend half of my precious time continuing with Buckethandle in Team FacePlant. Playing my GIMP toon challenges me to think outside the box. I have to play to my character's strengths and be aware of his weaknesses. Limited to medium armor (if I want to cast any spells) and having no evasion or fortification of any kind, I don't do terribly well going nose-to-nose, even with the 4 levels of fighter. I am, however, getting really good at healing, buffing, and crowd control. (Healing is easy with CSW wands - about the only thing I can spent my plat on; the other night I bought six from the House of Wizardry and still had 12K plat to my name.).
What I really enjoy about playing my TFP toon is that I'm not worrying about gimping my build and making him useless for end-game. I'm not worried about power leveling. I'm not trolling the AH every day for that one Great Axe I need.
Instead, we have developed greater friendships within our guild. We communicate and work better as a team. We share loot and make sure everyone gets what they need from the chest. We strategize. We wand-whip the **** out of each other with eternal wands of healing. And we laugh. We laugh more in our TFP groups than I ever see in a PUG party (even more than some of the guild parties I'm in). We cherish our victories, often times posing for a screen shot at the point of conquest (the large throne at the end of Tear, for example) and we laugh at our complete party wipes.
As Wimpy said, it is quite funny to hear people talk about how other players on Khyber interact with our GIMP toons. I've been the recipient of four blind party invites, myself. Who on earth would send a blind invite to a Bard 4/Fighter 4/Wizard 1 named Buckethandle??
We have a new insurgence of TFP members who are currently around levels 4-6. Hopefully many of them will stick with it to our level, so we can give VON and TS a try. Before that, the smaller group of higher level toons plans on farming Orchard for taps, which should get us to level 11 in short order while providing us all with Minos Helms for the heavy fort.
And when Team FacePlant gets to the point where we can all don our protective helmets... mobs of Khyber beware!
Thanks for this Buckethandle. GIMPS represent :D
Idurith
08-20-2010, 10:35 AM
Thanks for this Buckethandle. GIMPS represent :D
My pleasure, Wimpypoo!
I'd like to leave you all with a GIMPy song stuck in your head...
Give me back that Fillet-O-Fish
Give me that Fish
Give me back that Fillet-O-Fish
Give me that Fish
What if it were you
Hanging up on this wall?
If it were you in that sandwich
You wouldn't be laughing at all!
Enjoy your Friday at work!
Drallac
08-20-2010, 10:44 AM
i just did a mock run and got a Drow Ranger/barb/fighter, honestly any combo of this will turn out pretty ok i think :D
sorry just a thought to make this even more gimpy, randomised stats for every 2 stat points roll a d6, so 1=str 2=dex 3=con 4= int 5=wis 6=cha.
because i think this may be too easy :P
mojobie
08-20-2010, 11:24 AM
Yeah, I saw the thread here on this idea (linked to the original idea from the Codemasters forum, I believe) and thought it was cool so my sister and I proposed the idea on our guild forum and thus Team Faceplant (http://my.ddo.com/guild-khyber-team_faceplant/) was born.
Currently we're a "sister" guild of the Mature Adventurers Club and thus we're only open to members of MAC.
That +2 Lightning Guard Leather Armor?
Can't forget the suffix: of Lesser False Life!!! :D Etlgimp (http://my.ddo.com/character/khyber/etlgimp) loves it, even though it looks like it was made by a blind wombat...
Cholera
08-20-2010, 11:37 AM
This kinda reminds me of the Invasion of the Bobs in Ultima Online - and the great counter offensive by theTyrones, subsequent to the Bob invasion.
It's a great idea.
junior_w
08-20-2010, 11:52 AM
This looks like interesting
Visty
08-20-2010, 11:56 AM
Yeah, I saw the thread here on this idea (linked to the original idea from the Codemasters forum, I believe)
the orignal is from the US servers, i just started it in europe too
its really something great
MrWizard
08-20-2010, 12:04 PM
hmmmm.....
I think if you roll the same class at start, you should be able to go 2 classes only.
Other thoughts...
more gimpiness...
Random rolls for where the class is headed.. for instance, fighters..
dps mode-
1- thf
2- twf
3- cleave, whirlwind
PrE
1- kensai
2- stalwart
3- ignore PrE
SPecial
1- use combat feats (trip, stun)
2- get high saves
3- get high dr
4-10 do what you want but must have full ranks in swim.
roll d100 at creation of first fighter level, if 01-10 he must be shield bash specced with imp shield bash, shield masteries, and all ac feats possible.
MrWizard
08-20-2010, 12:09 PM
my rolls if I would have done it..
halfling...
11 monk/ 5 paladin/ 4 cleric
so close to monk 12 for the PrE level....sigh...ditto for paladin.
it is kinda like permadeath rules, without the permadeath character kill off...and random leveling.
Mudang
08-20-2010, 01:39 PM
I am also a member of the Mature Adventures Club guild on Khyber who runs my gimp Motnani (Korean for Gimp, roughly) in Team Faceplant. One thing which has been really interesting is seeing how various combinations play out. My rolls of Fighter/Paladin/Ranger, halfling build has been a weaker meleer than one would expect up to this point. I chose to go for a dex build, and have since wondered if even as a halfling a strength build might have been better. This is part of the beauty of Gimp, it pushes you in directions you wouldn't expect. It has made me a much better player, and character builder. I know several of our guildies have since rolled up "serious" toons that play up their favorite aspects of their gimp.
One comment for others who have tried this: we roll multiple dice until we get classes that are compatible, making sure we have exactly three dice. Obviously others are not bound to the way we've done it, but we found it easier to just roll extra dice and take the first legal combination (I.e. you can't possibly be a monk/paladin/bard). This also works if you don't have monk/fvs.
We also let folks reroll caster classes which cast from the same list as a previously rolled class e.g. sorceror and wizard or cleric and favored soul. This is from learning from experience that those combos are not fun, as it's almost like having some levels which are just a blank. We had one poor fellow at the beginning roll a cleric/sorceror/wizard, so he was purely a caster who at level 7 still had only level 1 spells. (2 cleric, 3 sorceror, 2 wizard). Having a character THAT useless might not even be fun to experiment with.
One funny side effect of playing with GIMP parties is that since almost everyone has some caster levels, you usually have an entire pack of celestial dogs running around. Kill counts often contain a lot of deaths from "misadventure."
KannyaAryien
08-20-2010, 01:49 PM
I am so going to propose this to my guildies...:) I have a static group as well that is heading up to the end of NWN2...this might be an amusing alternative. :D
GBantaR
08-20-2010, 02:03 PM
its not GIMP till you roll starting stats
You'd have to take 28 D6 and roll them all on the following table:
1: STR
2: DEX
3: CON
4: WIS
5: INT
6: CHA
You then separate all the D6 and add the appropriate number of points to the appropriate stats.
This would get tricky though if you rolled a lot for one stat, since you'd be using more than one stat point per upgrade.
I suggest that you divvy them up as evenly as possible, and once you hit multiple-point-per-upgrade, you go for the lowest-rolled stat first.
Example, I roll 28 D6 and they break down like this:
Ones: 6
Twos: 3
Threes: 9
Fours: 4
Fives: 2
Sixes: 4
Let's assume I start with a Human (no native stat bonuses or penalties). You can go up to 14 on any stat without using multiple points. So first step, all of the stats except STR and CON go up to what I rolled for them, and STR and CON go up to 14.
STR: 14
DEX: 13
CON: 14
WIS: 14
INT: 12
CHA: 14
Now, I have two "leftover" points to spend on Str and five "leftovers" for Constitution, for 7 leftover build points total. The guiding principle is "distribute as evenly as possible." So we upgrade Str and Con once each.
STR: 15
DEX: 13
CON: 15
WIS: 14
INT: 12
CHA: 14
That consumed 4 build points, so we have 3 left. We now can no longer upgrade both stats, so we upgrade Con because that is "owed" four more points and Str is only "owed" one.
STR: 15
DEX: 13
CON: 16
WIS: 14
INT: 12
CHA: 14
We now have a single leftover build point. Again, our guiding principle comes into play: "Distribute as evenly as possible," so we have to invest this in the lowest stat: Int.
Final Stats:
STR: 15
DEX: 13
CON: 16
WIS: 14
INT: 12
CHA: 14
I sure hope you roll a melee. But then if you did, it wouldn't be as gimp, now would it?
Idurith
08-20-2010, 02:04 PM
In order to truly appreciate and enjoy playing a GIMP character, I think you have to be more interested in the journey than the end result.
mojobie
08-20-2010, 02:22 PM
the orignal is from the US servers, i just started it in europe too
its really something great
Ah, ok. I tried to find the thread again, but was unsuccessful.
We wound up adding and changing a few rules (added FvS, DDO store, etc...) from the ones presented originally, but it is indeed great fun.
phalaeo
08-20-2010, 02:52 PM
I am so going to propose this to my guildies...:) I have a static group as well that is heading up to the end of NWN2...this might be an amusing alternative. :D
That's funny- I was going to propose it to you. :)
Tinrae
08-20-2010, 03:28 PM
This looks like such an amazingly (but frustratingly) fun idea - thanks for sharing! +1 rep~
I may think about trying this, if I could talk my hubby and/or some guildies or friends into do it with me. :)
Chazzie
08-20-2010, 03:55 PM
I think this would be fun :)
I used the roller and ended up with a halfling,Cleric,Fighter,Paly ..... Trippy
In order to truly appreciate and enjoy playing a GIMP character, I think you have to be more interested in the journey than the end result.
That is just my style. What server are you guys on? I may be tempted to start playing again and resub just for this.
shores11
08-20-2010, 05:20 PM
Interesting idea I like it.
Akrilus
08-21-2010, 05:29 AM
Is the player free to choose what path his or her class follows, or is that rolled for also?
Forzah
08-21-2010, 05:45 AM
Is the player free to choose what path his or her class follows, or is that rolled for also?
Always choose customize. And if you want to make a true gimp, roll for the stats :P
sisterjinx
08-21-2010, 05:57 AM
What a perfectly fun idea. I played around with a dice roller and would have gotten a Dwarf - 9/Monk * 2/rogue * 9/Barbarian. That could actually be a fun build and quite workable really. But alas this was just a for fun roll and I know the dice gods wouldn't be that friendly to me were I to be doing it for keeps. Might try this with my hubby and our static group when the game gets a bit dull at some point. I can think of one who might take some convincing but as long as he doesn't roll a monk/wizard/Pally we might get him to try it too. lol
mickey2toes
08-21-2010, 06:07 AM
I work third shift, so my hours of play are 7am-10am EST every day. Currently I play in a static group that meets on Saturday and Sunday, so my available days/hours are Mon-Fri 7am-10am EST.
If anyone is interested in Starting a GIMP group to play during any or all of those hours...
Any server
PCSwarrior
08-21-2010, 06:31 AM
Edit: I made room for GimpoGuy McFail on Sarlona, and he is the leader of the guild, The United Gimps, dedicated to this idea.
All players on Sarlona who are interested in this, please send a mail to him in-game.
p.s. he is a Halfling Wizard/Cleric/Ranger, going with loads of buffs, and TWF.
Dunfalach
08-21-2010, 06:43 AM
This may be just the confirmation I needed, as I was thinking two days ago about rolling a die to decide my next build's stats just for the kicks of it. And now I see a whole thread devoted to an entire system for it that goes much further than I'd thought about. I really might have to do this.
Idurith
08-21-2010, 12:56 PM
That is just my style. What server are you guys on? I may be tempted to start playing again and resub just for this.
Most major MAC activity is on Khyber server.
At this time Team Faceplant is a sister guild of Mature Adventurers Club, thus all members of Team Faceplant must first be a member of MAC.
That shouldn't in any way discourage you from trying to find or form a GIMP-style guild, of course. Just pointing that out as a TFP limiter to keep in mind.
If you are interested in joining MAC, however, you can always go to www.themacguild.com and submit an application. I can never keep up with when we're accepting new members or not (we're always close to capacity and our application process has gotten a little less lax with the Guild Renown bit), but one of the officers can handle that information once an application is submitted.
countesscrow
08-22-2010, 11:52 AM
Myself and 3 others have Created Gimp characters on Kyber. We plan on playing these characters a bit more then once a week.
Is there another Gimp guild on Kyber besides Team Faceplant? If not we will create one.
Personally I think my rolls were kinda lucky.
So far we have a
WF, Favored Soul/Paladin/Fighter
Halfling, Bard/Barb/Rogue
Dwarf, Favored Soul/Sorc/Fighter
Were all level 2 to 3.
jwdaniels
08-22-2010, 12:13 PM
So how do you go about using 28 points once you've unlocked the 32-point build? Does the game let you spend fewer points than you have?
Also, are you allowed guild buffs?
Spiderwight
08-22-2010, 12:14 PM
Thinking this was a fabulous idea, two of us started GIMPS a couple of hours ago. We've now got a shiny Drow Brb1/Rng1/Brd1 and an Elf Sor1/Brd1/Clr1. (The dice have not been as unkind to us as they might have been, and we have a fairly workable duo.)
I've learned a surprising amount about classes I'd never normally play.
Schmoe
08-23-2010, 09:00 AM
What a perfectly fun idea. I played around with a dice roller and would have gotten a Dwarf - 9/Monk * 2/rogue * 9/Barbarian. That could actually be a fun build and quite workable really. But alas this was just a for fun roll and I know the dice gods wouldn't be that friendly to me were I to be doing it for keeps. Might try this with my hubby and our static group when the game gets a bit dull at some point. I can think of one who might take some convincing but as long as he doesn't roll a monk/wizard/Pally we might get him to try it too. lol
That would be fun, except that Monk and Barbarian is an invalid combination (Lawful/non-Lawful alignment restrictions)! Also remember, you don't roll to see what class you're going to level-up in until you actually gain the level. So at 5th level, if you're a 1/Monk * 2/Rogue * 2/Fighter, you have no way of knowing whether you'll end up with 10 levels of Rogue, or never see another Rogue level over the course of the character's advancement.
Level-ups are definitely like the lottery :P
Schmoe
08-23-2010, 09:01 AM
Edit: I made room for GimpoGuy McFail on Sarlona, and he is the leader of the guild, The United Gimps, dedicated to this idea.
All players on Sarlona who are interested in this, please send a mail to him in-game.
p.s. he is a Halfling Wizard/Cleric/Ranger, going with loads of buffs, and TWF.
That's a great idea, and I wish you luck! If you want some thoughts on our experiences as a guild, feel free to PM me.
adam1oftheround
08-23-2010, 10:42 AM
I challenge 5 static group players to set up 2 hours each week for a GIMP PERMADEATH group. My time availability is from 9 to 2 Monday to Friday central time.
testing1234
08-23-2010, 11:07 AM
anyone of you read a comedy called the dice man by luke rhinehart?
its a classic from 1970 and one of the funniest book ive read, anyone playing a gimp may want to read this and get a extra bit of enjoyment out of it.
"The book tells the story of a psychiatrist named Luke Rhinehart who, feeling bored and unfulfilled in life, starts making decisions about what to do based on a roll of a die. Along the way, there is sex, rape, murder, "dice parties", breakouts by psychiatric patients, and various corporate and governmental machines being put into a spin. There is also a description of the cult that starts to develop around the man, and the psychological research he initiates, such as the "**** without Fear for Fun and Profit" program."
Cholgosh
08-23-2010, 03:06 PM
This sounds like a lot of fun, actually. I would be interested in joining someone on this quest, whatever server it may be on. Using the rules from the OP, I rolled a Halfling Bard/Rogue/Cleric. I was going to use the points distribution rules from GBantaR's post (http://forums.ddo.com/showpost.php?p=3212464&postcount=34) but my gimpy brain lost track of the logic around the "distributing leftovers" step, so I just rolled 28d6 and distributed the points the way the dice said to do it:
STR 11
DEX 17 (not the 18 I had originally)
CON 10
INT 11
WIS 14
CHA 12
This guy looks like he (or she) might be pretty fun!
Edit: Just figured out where I went wrong, and why the logic in GBantaR's post lost me... still, makes for a pretty DEXy character and still looks fun. Maybe I should have dropped the leftover 2 points into CON, for a 12?
phalaeo
08-24-2010, 01:20 AM
Just tried this with some guildies- ****-tons of fun on a stick! :)
SINIBYTE
08-25-2010, 09:54 AM
If being a GIMP sounds like fun to you, I urge you to give it a try. It's been tremendous fun for me and my guild, and I don't regret a single moment spent being a GIMP.
Hey Schmoe,
I made a little tool in some downtime, I think you'll enjoy it. :)
http://forums.ddo.com/showthread.php?t=270690
Katharra
08-25-2010, 12:18 PM
I joined the Europe GIMP project. I had a dwarf barbarian/cleric/bard which was some real fun to play. But i had to leave it at level 6 (because the project died), but it was one of the most fun things i did in ddo. Now i really want to do it again :)
Is there any gimp guilds atm? Server wont matter anyway, but i actually will play on that server only for gimp, so i prefer not to join another guild to join GIMP.
cave_diver
08-25-2010, 12:38 PM
Love the idea, and just created a toon on kyber and sent a guild request.
Looking forward to rolling my gimped toon :)
TheBroken_JPK
08-25-2010, 01:48 PM
Too many players take the challenge of creating a gimp toon a little too seriously. Sometimes its like that's the only toon they know how to create.
t0r012
08-25-2010, 02:01 PM
maybe we should add another roll to the starting rolls , Weapon. If you calss doesn't have the weapon you have to take the feat for it and use it exclusively.
1.battle axe
2.dagger
3.dart
4.great sword
5. great axe
ect....
That sorc, wiz , cleric that rolled today would love to get stuck with kopeshes I'm sure.
-----
Maybegood
elf pally1/wiz1/monk1
AltheaSteelrain
08-27-2010, 01:28 PM
I followed the rules of the OP with a little GIMP twist. :D
I counted my all the available skills (19) and rolled them up one by one. I tried rolling on both the feats and enhancements but for sanity's sake (new feats keep popping out and I can't tolerate to recount again) I opt to give myself liberty to choose feats.
Anyhow, this is what came out! I'm also starting as vet status but throwing everything away once I get off the airship :D
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
192127
Level 4 Chaotic Neutral Drow Female
(2 Rogue \ 1 Cleric \ 1 Sorcerer)
Hit Points: 60
Spell Points: 260
BAB: 1\1
Fortitude: 2
Reflex: 4
Will: 5
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 4) (Level 4)
Strength 12 12 12
Dexterity 12 12 12
Constitution 11 11 11
Intelligence 17 17 17
Wisdom 13 13 13
Charisma 14 15 15
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 4) (Level 4)
Balance 3 3 3
Bluff 6 7 7
Concentration 1 4 4
Diplomacy 6 7 7
Disable Device 6 6 7
Haggle 5 6 6
Heal 2 2 2
Hide 3 3 4
Intimidate 3 4 4
Jump 5 6 6
Listen 3 4.5 6.5
Move Silently 4 5.5 6.5
Open Lock 2 3 4
Perform n/a n/a n/a
Repair 4 5 5
Search 6 7 10
Spot 2 2.5 5.5
Swim 2 2.5 2.5
Tumble 3 4 4
Use Magic Device 5 5.5 5.5
Level 1 (Rogue)
Skill: Balance (+2)
Skill: Bluff (+4)
Skill: Concentration (+1)
Skill: Diplomacy (+4)
Skill: Disable Device (+3)
Skill: Haggle (+3)
Skill: Heal (+1)
Skill: Hide (+2)
Skill: Intimidate (+1)
Skill: Jump (+4)
Skill: Listen (+2)
Skill: Move Silently (+3)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+3)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+2)
Skill: Use Magic Device (+3)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding
Level 2 (Sorcerer)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Move Silently (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Magical Training
Spell (1): Expeditious Retreat
Spell (1): Soundburst
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Hide I
Enhancement: Rogue Move Silently I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Listen (+0.5)
Skill: Swim (+0.5)
Feat: (Selected) Extend Spell
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Enhancement: Follower of Vulkoor
Enhancement: Racial Toughness I
Level 4 (Rogue)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Tumble (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Drow Melee Attack I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
binnsr
09-11-2010, 03:10 PM
Anyhow, this is what came out! I'm also starting as vet status but throwing everything away once I get off the airship :D
Why would you do that? The gear that you collect before leaving the airship is representative of what you would have accumulated in 4 levels of adventuring. If you don't want the 'cheater' gear, then start your GIMP at level 1 on korthos :)
Thesoulgazer
09-11-2010, 03:34 PM
If u guys get a TOD gimp run and post it to utube, ill die from shock
AltheaSteelrain
09-11-2010, 03:47 PM
Why would you do that? The gear that you collect before leaving the airship is representative of what you would have accumulated in 4 levels of adventuring. If you don't want the 'cheater' gear, then start your GIMP at level 1 on korthos :)
Real Gimps don't use vet weapons. It is cursed with uberness. :)
crestoftheknave
06-09-2011, 12:40 AM
awesome awesome awesome.... gonna get this goin on g-land
stav884
06-09-2011, 07:00 PM
me and my friends recently started a gimp group which i must say we are quite enjoying :)
personally id like to say i won the gimpness contest XD (wf favored soul,sorcerer,ranger)
but during our little play through one of my buddies raised an interesting question
what about crafting? is crafting allowed for a gimp?
perhaps its been asked before and if it has im sorry for just banging on an old subject
Thesoulgazer
06-09-2011, 07:03 PM
Make the race roll 1D8 to include Helfs and Horcs.
Kahath
11-27-2012, 03:18 AM
On Ghallanda two gimps shall be rolled. They shall create a guild for all gimps so that they might be united. :D
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