Phidius
08-18-2010, 11:35 AM
I admit it - I'm totally addicted to wizard melee builds. I absolutely love Gemstone (http://forums.ddo.com/showthread.php?t=214937), but he has room for improvement.
Specifically, bypassing Spell Resistance on raid bosses for scrolls of Waves of Exhaustion. The only way I know to fix this without abandoning the build is to TR a few times. But instead of just leveling him up exactly the same, I thought I'd take this opportunity to try out some other wizard melee splashes.
When you're reading the following build, please keep in mind that I already know all about build discrimination, and how hard it will be to find groups, yadda yadda yadda.
However, I'd love to get some feedback regarding the feats/enhancements.
The build will be played as a front-line melee (some would say a skirmish), dealing out damage and absorbing/repairing damage in return. Granted, most of the times no one will be behind the front line, but whatever :D
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Dark Intellect
Level 20 Lawful Good Warforged Male
(9 Monk \ 11 Wizard)
Hit Points: 528 = 72(monk) +44(wizard) +20(heroic) +10(draconic) +30(GFL) +20(minos legens) +45(GS) + 200(con) +22(toughness) + 40(toughness enhancements) + 5 (Tortoise) + 20 (Yugo)
Spell Points: ~895 = 545 (planner) + 200 (archmagi) + 150 (spell power)
BAB: 11\11\16\21
Fortitude: 25/29 = 6 (monk) + 3 (wizard) + 8 (con) + 3 (night shield) + 1 (alchemical) + 4 (GH) = 25 + 2 (boots) + 2 (HoGF) = 29
Reflex: 25/29 = 6 (monk) + 3 (wizard) + 6 (dex) + 3 (night shield) + 1 (alchemical) + 2 (occult slayer) + 4 (GH) = 25 + 2 (boots) + 2 (HoGF) = 29
Will: 28/32 = 6 (monk) + 7 (wizard) + 3 (wis) + 3 (night shield) + 1 (alchemical) + 2 (occult slayer) + 4 (GH) + 1 (rage) = 28 + 2 (boots) + 2 (HoGF) = 32
Abilities (34 Point)
Strength 38 = 16 (base) + 5 (levels) + 8 (ring2) + 3 (tome) + 2 (fire stance) + 2 (rage)
Dexterity 22 = 15 (base) + 2 (tome) + 5 (gloves)
Constitution 30 = 16 (base) + 1 (tome) + 2 (ap) + 6 (belt) + 1 (ring2) + 2 (rage) + 2 (yugo)
Intelligence 16 = 14 (base) + 2 (tome)
Wisdom 16 = 10 (base) + 2 (tome) + 6 (cloak) - 2 (fire stance)
Charisma 8 = 6 (base) + 2 (tome)
Tomes Used
+2 Tome of Intelligence used at level 7 (skills)
+2 Tome of Dexterity used at level 11 (iTWF & gTWF)
The following tomes are banked, but won't use them unless the build turns out to be more fun than the current Ranger version.
+3 Tome of Strength used at level 11
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
Gear
Head: Minos Legens
Necklace: Torc
Trinket: Bloodstone/Head of Good Fortune
Cloak: GS Concordant Opposition (Wisdom+6, Wizardry VI, Spell Power +50, Spell Power +100)
Belt: Vorne's Belt (Con +6, GFL, Occult Slayer)/Amrath Archmagi Belt (the one with a possible lvl12 Barkskin)
Ring1: Ring of Resonance/Chattering Ring/Ring of Shadows
Ring2: Gnawed Ring (Str +6, Occult Slayer, Exceptional Con +1, Exceptional Str +2)
Gloves: Spectral Gloves (+5 Dex, Ghost Touch, +2 Attack Bonus)
Boots: Boots of the Innocent/Hobnail Boots/Kundarak Delving Boots
Bracers: GS HP+45 (Corrosive Salt Guard)/Chaosguard
Docent: Docent of Defiance/DT Docent (Feather Fall, Protect +5, Insight +4) Still need the +4 Insight
Goggles: Tharne's Goggles/Visor of Concentration
Armor Class
Base: 10
Composite: 2
Monk: 2
Dex: 6
Wisdom: 3
DT Docent: 7
Alchemical: 1
Insight: 4
Deflection: 5
Dodge (chattering): 3
Dodge (chaosguard): 2
Dodge (feat): 1
Rage: -2
Standard: 44
Shield (Spell): 4
Barkskin Pot: 3
Haste: 1
Buffed: 52
Wind Stance: 2 (+2 Dex, +2 Wis from leaving Fire Stance)
Defensive Fighting: 2
No Rage: 2
Trying Hard: 58
Paladin Aura: 5
Level 12 Barkskin: 2
Bard Song: 4
Recitation: 2
Center of attention: 71
For those times when the AC just won't cut it, switch the AC items for guard/DR type items.
Skills
Balance 28/43 = 16 (ranks) + 6 (dex) + 2 (spy) + 4 (GH) = 28 + 15 (boots) = 43
Concentration 36/46 = 23 (ranks) + 8 (con) + 1 (tortoise) + 4 (GH) = 35 + 10 (goggles) = 45
Hide 47 = 23 (ranks) + 6 (dex) + 2 (spy) + 4 (GH) + 10 (ring) + 2 (HoGF)
Jump 40 = 0 (ranks) + 13 (str) + 2 (AP) + 4 (GH) + 30 (spell) = 49 (capped at 40)
Move Silently 47 = 23 (ranks) + 6 (dex) + 2 (spy) + 4 (GH) + 10 (ring) + 2 (HoGF)
Spot 45/47 = 23 (ranks) + 3 (wis) + 4 (GH) + 15 (goggles) = 45 + 2 (HoGF)
Swim 20 = 3 (ranks) + 13 (str) + 4 (GH)
Tumble 13 = 1 (ranks) + 6 (dex) + 2 (AP) + 4 (GH)
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Spot (+4)
Skill: Swim (+3)
Skill: Tumble (+1)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+0.5)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+0.5)
Feat: (Selected) Stunning Blow
Level 4 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Level 5 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Level 6 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+0.5)
Feat: (Selected) Empower Spell
Feat: (Wizard Bonus) Maximize Spell
Level 7 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+0.5)
Level 8 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Move Silently (+1)
Skill: Spot (+5)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Level 10 (Monk)
Skill: Balance (+1)
Skill: Hide (+3)
Skill: Move Silently (+1)
Skill: Spot (+2)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Swap to Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness @ Level 20
Level 11 (Monk)
Skill: Balance (+1)
Skill: Move Silently (+6)
Level 12 (Monk)
Skill: Balance (+1)
Skill: Hide (+3)
Skill: Move Silently (+2)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Monk)
Skill: Balance (+1)
Skill: Hide (+4)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Dodge
Level 14 (Wizard)
Skill: Concentration (+5)
Level 15 (Wizard)
Skill: Concentration (+2)
Skill: Spot (+1.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 16 (Wizard)
Skill: Concentration (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Wizard Bonus) Quicken Spell
Level 17 (Monk)
Skill: Hide (+5)
Skill: Move Silently (+2)
Level 18 (Monk)
Skill: Hide (+1)
Skill: Move Silently (+2)
Skill: Spot (+3)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Wizard)
Skill: Concentration (+2)
Skill: Spot (+1.5)
Level 20 (Monk)
Skill: Concentration (+2)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Spot (+1)
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Ninja Spy I
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Winter's Touch
Enhancement: Adept of Flame
Enhancement: Racial Toughness IV
Enhancement: Monk Jump II
Enhancement: Monk Tumble II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Wand Mastery III
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Power Attack III
Specifically, bypassing Spell Resistance on raid bosses for scrolls of Waves of Exhaustion. The only way I know to fix this without abandoning the build is to TR a few times. But instead of just leveling him up exactly the same, I thought I'd take this opportunity to try out some other wizard melee splashes.
When you're reading the following build, please keep in mind that I already know all about build discrimination, and how hard it will be to find groups, yadda yadda yadda.
However, I'd love to get some feedback regarding the feats/enhancements.
The build will be played as a front-line melee (some would say a skirmish), dealing out damage and absorbing/repairing damage in return. Granted, most of the times no one will be behind the front line, but whatever :D
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Dark Intellect
Level 20 Lawful Good Warforged Male
(9 Monk \ 11 Wizard)
Hit Points: 528 = 72(monk) +44(wizard) +20(heroic) +10(draconic) +30(GFL) +20(minos legens) +45(GS) + 200(con) +22(toughness) + 40(toughness enhancements) + 5 (Tortoise) + 20 (Yugo)
Spell Points: ~895 = 545 (planner) + 200 (archmagi) + 150 (spell power)
BAB: 11\11\16\21
Fortitude: 25/29 = 6 (monk) + 3 (wizard) + 8 (con) + 3 (night shield) + 1 (alchemical) + 4 (GH) = 25 + 2 (boots) + 2 (HoGF) = 29
Reflex: 25/29 = 6 (monk) + 3 (wizard) + 6 (dex) + 3 (night shield) + 1 (alchemical) + 2 (occult slayer) + 4 (GH) = 25 + 2 (boots) + 2 (HoGF) = 29
Will: 28/32 = 6 (monk) + 7 (wizard) + 3 (wis) + 3 (night shield) + 1 (alchemical) + 2 (occult slayer) + 4 (GH) + 1 (rage) = 28 + 2 (boots) + 2 (HoGF) = 32
Abilities (34 Point)
Strength 38 = 16 (base) + 5 (levels) + 8 (ring2) + 3 (tome) + 2 (fire stance) + 2 (rage)
Dexterity 22 = 15 (base) + 2 (tome) + 5 (gloves)
Constitution 30 = 16 (base) + 1 (tome) + 2 (ap) + 6 (belt) + 1 (ring2) + 2 (rage) + 2 (yugo)
Intelligence 16 = 14 (base) + 2 (tome)
Wisdom 16 = 10 (base) + 2 (tome) + 6 (cloak) - 2 (fire stance)
Charisma 8 = 6 (base) + 2 (tome)
Tomes Used
+2 Tome of Intelligence used at level 7 (skills)
+2 Tome of Dexterity used at level 11 (iTWF & gTWF)
The following tomes are banked, but won't use them unless the build turns out to be more fun than the current Ranger version.
+3 Tome of Strength used at level 11
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
Gear
Head: Minos Legens
Necklace: Torc
Trinket: Bloodstone/Head of Good Fortune
Cloak: GS Concordant Opposition (Wisdom+6, Wizardry VI, Spell Power +50, Spell Power +100)
Belt: Vorne's Belt (Con +6, GFL, Occult Slayer)/Amrath Archmagi Belt (the one with a possible lvl12 Barkskin)
Ring1: Ring of Resonance/Chattering Ring/Ring of Shadows
Ring2: Gnawed Ring (Str +6, Occult Slayer, Exceptional Con +1, Exceptional Str +2)
Gloves: Spectral Gloves (+5 Dex, Ghost Touch, +2 Attack Bonus)
Boots: Boots of the Innocent/Hobnail Boots/Kundarak Delving Boots
Bracers: GS HP+45 (Corrosive Salt Guard)/Chaosguard
Docent: Docent of Defiance/DT Docent (Feather Fall, Protect +5, Insight +4) Still need the +4 Insight
Goggles: Tharne's Goggles/Visor of Concentration
Armor Class
Base: 10
Composite: 2
Monk: 2
Dex: 6
Wisdom: 3
DT Docent: 7
Alchemical: 1
Insight: 4
Deflection: 5
Dodge (chattering): 3
Dodge (chaosguard): 2
Dodge (feat): 1
Rage: -2
Standard: 44
Shield (Spell): 4
Barkskin Pot: 3
Haste: 1
Buffed: 52
Wind Stance: 2 (+2 Dex, +2 Wis from leaving Fire Stance)
Defensive Fighting: 2
No Rage: 2
Trying Hard: 58
Paladin Aura: 5
Level 12 Barkskin: 2
Bard Song: 4
Recitation: 2
Center of attention: 71
For those times when the AC just won't cut it, switch the AC items for guard/DR type items.
Skills
Balance 28/43 = 16 (ranks) + 6 (dex) + 2 (spy) + 4 (GH) = 28 + 15 (boots) = 43
Concentration 36/46 = 23 (ranks) + 8 (con) + 1 (tortoise) + 4 (GH) = 35 + 10 (goggles) = 45
Hide 47 = 23 (ranks) + 6 (dex) + 2 (spy) + 4 (GH) + 10 (ring) + 2 (HoGF)
Jump 40 = 0 (ranks) + 13 (str) + 2 (AP) + 4 (GH) + 30 (spell) = 49 (capped at 40)
Move Silently 47 = 23 (ranks) + 6 (dex) + 2 (spy) + 4 (GH) + 10 (ring) + 2 (HoGF)
Spot 45/47 = 23 (ranks) + 3 (wis) + 4 (GH) + 15 (goggles) = 45 + 2 (HoGF)
Swim 20 = 3 (ranks) + 13 (str) + 4 (GH)
Tumble 13 = 1 (ranks) + 6 (dex) + 2 (AP) + 4 (GH)
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Spot (+4)
Skill: Swim (+3)
Skill: Tumble (+1)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+0.5)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+0.5)
Feat: (Selected) Stunning Blow
Level 4 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Level 5 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+0.5)
Level 6 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+0.5)
Feat: (Selected) Empower Spell
Feat: (Wizard Bonus) Maximize Spell
Level 7 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+0.5)
Level 8 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Spot (+1)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Move Silently (+1)
Skill: Spot (+5)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Level 10 (Monk)
Skill: Balance (+1)
Skill: Hide (+3)
Skill: Move Silently (+1)
Skill: Spot (+2)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Swap to Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness @ Level 20
Level 11 (Monk)
Skill: Balance (+1)
Skill: Move Silently (+6)
Level 12 (Monk)
Skill: Balance (+1)
Skill: Hide (+3)
Skill: Move Silently (+2)
Skill: Spot (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Monk)
Skill: Balance (+1)
Skill: Hide (+4)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Dodge
Level 14 (Wizard)
Skill: Concentration (+5)
Level 15 (Wizard)
Skill: Concentration (+2)
Skill: Spot (+1.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 16 (Wizard)
Skill: Concentration (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Wizard Bonus) Quicken Spell
Level 17 (Monk)
Skill: Hide (+5)
Skill: Move Silently (+2)
Level 18 (Monk)
Skill: Hide (+1)
Skill: Move Silently (+2)
Skill: Spot (+3)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Wizard)
Skill: Concentration (+2)
Skill: Spot (+1.5)
Level 20 (Monk)
Skill: Concentration (+2)
Skill: Hide (+2)
Skill: Move Silently (+2)
Skill: Spot (+1)
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Ninja Spy I
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Winter's Touch
Enhancement: Adept of Flame
Enhancement: Racial Toughness IV
Enhancement: Monk Jump II
Enhancement: Monk Tumble II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Wand Mastery III
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Power Attack III