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AltheaSteelrain
08-16-2010, 05:34 AM
Experience is the best teacher
- Aristotle

Disclaimer: Please do not post something in between the lines of "you won't live end-game". I did my homework on my main toon, on raid timer, a level 17 Elven Warchanter that has 375 HP w/o minos and greater false life item, complete w/ Shroud Survival Package up to Hard (I don't have firestorm greaves yet so I'm not stepping foot on elite content). For those interested what is this " survival package"

- 70 - 75% UMD chance of Heal and resurrection scrolls
- Fireshield:Blue Scrolls
- Heal Critical Wounds scroll (for self healing)
- 30 Resist Wands
- Anti curse/ lesser restore/ pots
- lots and lots of cure pots and wands to complement package.

This is a challenge(for me) and a strategy discussion thread on how to survive w/ a 6 con drow, with given current level and items (minus the repeaters) using the DDO planner up to the highest content possible.

Details of my account and its options will follow.

First the current setup


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 4 Lawful Good Drow Female
(2 Rogue \ 2 Wizard)
Hit Points: 32
Spell Points: 221
BAB: 2\2
Fortitude: -2
Reflex: 6
Will: 3

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 4) (Level 4)
Strength 8 8 8
Dexterity 15 15 17
Constitution 6 6 6
Intelligence 20 21 22
Wisdom 10 10 10
Charisma 15 15 15

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 4) (Level 4)
Balance 6 10 10
Bluff 2 2 2
Concentration 0 4 4
Diplomacy 6 9 9
Disable Device 9 13 14
Haggle 2 2 2
Heal 2 2 2
Hide 6 7 7
Intimidate 2 2 2
Jump 3 3 3
Listen 0 0 2
Move Silently 6 7 7
Open Lock 6 7 8
Perform n/a n/a n/a
Repair 5 6 6
Search 9 13 15
Spot 4 7 9
Swim -1 -1 -1
Tumble 6 7 7
Use Magic Device 6 9 9

{\b {\ul Notable Equipment }} \par Goggles of Insight \par Robe of Duality \par Spear Bane \par Ring of Protection \par Pathfinder's Boots \par Runic Gloves \par Ring of Resistance \par Belt of Lesser False Life \par Charismatic Cloak \par Pathfinder's Necklace \par Circlet of Eloquence \par \par Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I


Level 2 (Wizard)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Extend Spell
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Spell (1): Mage Armor
Spell (1): Obscuring Mist
Spell (1): Shield
Spell (1): Acid Spray
Spell (1): Burning Hands
Spell (1): Charm Person
Spell (1): Expeditious Retreat
Spell (1): Jump
Enhancement: Rogue Improved Trap Sense I


Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Shot
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Hypnotism
Spell (1): Summon Monster I
Enhancement: Elven Dexterity I
Enhancement: Wizard Intelligence I


Level 4 (Rogue)
Ability Raise: INT
Skill: Balance (+3)
Skill: Diplomacy (+2)
Skill: Disable Device (+1)
Skill: Search (+3)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion
Enhancement: Rogue Acid Trap Lore I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I


second the final setup if vet willing, granted a chance to play at end-game


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Drow Female
(6 Rogue \ 12 Cleric \ 2 Wizard)
Hit Points: 182
Spell Points: 740
BAB: 14\14\19\24
Fortitude: 9
Reflex: 14
Will: 14

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 8 10 10
Dexterity 15 16 20
Constitution 6 8 8
Intelligence 20 27 28
Wisdom 10 12 12
Charisma 15 16 16

Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Intelligence used at level 7
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 14 14
Bluff 2 3 3
Concentration 0 22 22
Diplomacy 6 26 26
Disable Device 9 32 36
Haggle 2 3 3
Heal 2 5 7
Hide 6 14 14
Intimidate 2 3 3
Jump 3 9 9
Listen 0 1 3
Move Silently 6 14 14
Open Lock 6 14 18
Perform n/a n/a n/a
Repair 5 9 11
Search 9 32 36
Spot 4 16 20
Swim -1 2 2
Tumble 6 14 14
Use Magic Device 6 26 26

{\b {\ul Notable Equipment }} \par Minos Legens \par Tharne's Goggles \par Icy Raiment \par Tharne's Bracers \par Ring of Protection \par Striding Boots of Balance \par Ogre Power Gloves \par Health Belt of Greater False Life \par Charismatic Cloak \par Wise Necklace \par Clever Ring \par \par Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Disable Device I


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Rogue Acid Trap Lore I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Improved Trap Sense I


Level 3 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Shot
Feat: (Automatic) Trap Sense
Enhancement: Elven Dexterity I
Enhancement: Rogue Dexterity I


Level 4 (Rogue)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Trapmaking
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost II


Level 5 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Disable Device II
Enhancement: Rogue Open Lock II


Level 6 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Reload
Enhancement: Rogue Mechanic I


Level 7 (Wizard)
Skill: Concentration (+5)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Extend Spell
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Spell (1): Expeditious Retreat
Spell (1): Shield
Spell (1): Soundburst
Spell (1): Mage Armor
Spell (1): Jump
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training II


Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 9 (Cleric)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Enhancement: Elven Dexterity II
Enhancement: Rogue Dexterity II


Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+3)
Skill: Search (+1.5)
Skill: Use Magic Device (+1)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Heal I
Enhancement: Cleric Life Magic I


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1.5)
Skill: Use Magic Device (+1)
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Sonic Blast
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Enhancement: Cleric Prayer of Life I


Level 12 (Cleric)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Cleric Life Magic II
Enhancement: Wizard Intelligence I


Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Enhancement: Cleric Heal II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Improved Turning I


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Prayer of Incredible Life I


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Deathward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Panacea
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight
Enhancement: Unyielding Sovereignty
Enhancement: Racial Toughness I


Level 16 (Cleric)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Racial Toughness II
Enhancement: Cleric Life Magic III


Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Break Enchantment
Spell (5): Flame Strike
Spell (5): Greater Command
Spell (5): Mass Cure Light Wounds
Spell (5): Mass Inflict Light Wounds
Spell (5): Protection From Elements
Spell (5): Raise Dead
Spell (5): Slay Living
Spell (5): Spell Resistance
Spell (5): Stalwart Pact
Spell (5): Summon Monster V
Spell (5): Symbol of Pain
Spell (5): True Seeing


Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Divine Might II


Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (6): Banishment
Spell (6): Blade Barrier
Spell (6): Cometfall
Spell (6): Create Undead
Spell (6): Greater Dispel Magic
Spell (6): Greater Glyph of Warding
Spell (6): Harm
Spell (6): Heal
Spell (6): Heroes Feast
Spell (6): Mass Bear's Endurance
Spell (6): Mass Bull's Strength
Spell (6): Mass Cure Moderate Wounds
Spell (6): Mass Eagle's Spendor
Spell (6): Mass Inflict Moderate Wounds
Spell (6): Mass Owl's Wisdom
Spell (6): Summon Monster VI
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion
Spell (6): Undead to Death
Spell (6): Word of Recall


Level 20 (Cleric)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life II


As for the multiclass split, do not bother as this is first a casual on raid timer build, second a low expectancy build that won't probably see end-game content and lastly, I want my re-loadable Divine Mights >:D

Second, my relevant account options

- Catacombs
- Delera's Tomb
- Vale of Twilight
- 500 TP short of Sands but will get one eventually
- A means to get my Minos w/o necro 4 (slower since i'm f2p)

Third, why 6 con?

Challenge and Experience. Challenge, because I always play high HP/low AC builds. Experience, because I learn faster through experience, and I want to improve my skills as a player in how to conserve my HP and the resources of other people around me (including myself). I take for granted with my high HP that some heal will land on me, that I can "barb" through traps from casual to elite, charge head on expecting I'd live w/ only displacement/blurs/stone skins, and of course committing the usual mistakes and experiencing misadventures that we encounter... lag... everyday.

Fourth, What I learned so far.

1. Terrain is my friend. Tree hugging against casters and hiding behind walls and crates is a good way to avoid majority of the spells and ranged attacks against you.

2. Divide and Conquer. With my charm spell and summon mabari (celestial dog), coupled with either hireling+their pet and/or PUG's, damage is spread out evenly and almost mitigated.

3. Sneaking. Having this at my disposal helps to run normal/hard content for precision strike runs :P

4. Using dungeon traps to help in DPS. I cannot tank, but I can dodge well with evasion, I use those traps as my means to eliminate monsters I know I am weak against (which is everything, even that cute kobold).

5. FORTIFICATION. get 100% ASAP.

6. Potions are a godsend. Even cure light wounds potion feels like a heal spell on my drow. Sad.

7. AC, Saves and Resistance. I should not expect to solo hard/elite at level or overlevelled unless I have acquired good to great equipments, hence a decent AC, saves and Resists will do great on normal runs.

8. UMD. Use it, love it, maximize its potential.

9. Presence of Mind. Bad and mindless Zerging makes 6 con look bad. :D

Any more advices/tips? Thanks.

Carlll
08-16-2010, 06:19 AM
What is this character supposed to DO appart from trying not to die while his fellows do the quest?

Spisey
08-16-2010, 06:29 AM
Con is NOT a dump stat......


Just sayin! ;)

Rasczak
08-16-2010, 08:03 AM
I have no comment.....other than I'm a bit stupified as to why you would build a character meant for inaction?

Are you planning on soloing on this build or is the entire point to make a character that's challenge lies in staying alive before being useful? Personally I set my priorities as being; 1) useful, 2) survivable....

AltheaSteelrain
08-16-2010, 11:28 AM
What is this character supposed to DO appart from trying not to die while his fellows do the quest?

If you read the character planner, it is a Repeater Mechanic Radiant Nun of the Gun :P

Its supposed to range stuff pew~ pew~ pew~ ring a bell?

AltheaSteelrain
08-16-2010, 11:29 AM
Con is NOT a dump stat......


Just sayin! ;)

But there are people somewhere in game that made it end game with 6 con. :)

Just sayin! :D

AltheaSteelrain
08-16-2010, 11:32 AM
I have no comment.....other than I'm a bit stupified as to why you would build a character meant for inaction?

Are you planning on soloing on this build or is the entire point to make a character that's challenge lies in staying alive before being useful? Personally I set my priorities as being; 1) useful, 2) survivable....

True. But its is somewhat useful once I get into higher levels (if vet willing, make it that far). :D Since this is infact a radiant servant that uses repeaters (which I doubt I'll get to see ).

But for now, it is a trap monkey and the DC's of my level 1 spells would suffice for now :D Once I get into higher levels it'll play more pew~ pew~ pew~'ish, and would have enough skills to warrant a heal-bot role (of course this is problematic w/o mass heals and only empowered mass cure moderates but heck?).

AltheaSteelrain
08-16-2010, 11:35 AM
@on topic

So does anyone really have no good idea/tips/advice except somewhere in between the lines of "con is not a dump stat"? I mean I know there are people out there playing one and doing fine in end-game (but not epic I'm sure but heck, it might be happening..)