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Dialis
08-14-2010, 12:49 PM
I love the melee in DDO, with its fast pace and lots of movement. So I want a build that moves around a lot, while making those damage numbers fly all over the room, in other word using a two hander with high jump and tumble. But I also want a build that can solo fairly well, so things like ac, balance, UMD and healing becomes important.

With this in mind, I present the Biggus Diccus: a bouncy little halfling that specialises in quarterstaff and has full dragonmark healing as well as Acrobat I and Kensei II. Throw in a couple of monk levels and you (hopefully) get what I am after.

So what do you think? Is this little baby worth rolling, or should I pass her straight into the build abyss?

And if this is very boring, this will brighten your mood: http://www.youtube.com/watch?v=2K8_jgiNqUc


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Biggus Diccus
Level 20 Lawful Neutral Halfling Female
(12 Fighter \ 2 Monk \ 6 Rogue)
Hit Points: 339
Spell Points: 0
BAB: 17\17\22\27\27
Fortitude: 17
Reflex: 19
Will: 13

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 21 23
Dexterity 16 18 22
Constitution 14 16 16
Intelligence 12 14 14
Wisdom 14 16 17
Charisma 8 10 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 29 33
Bluff -1 0 3
Concentration 2 9 12
Diplomacy -1 0 2
Disable Device 5 6 6
Haggle -1 0 0
Heal 2 3 5
Hide 7 12 16
Intimidate -1 0 2
Jump 6 29 33
Listen 2 3 5
Move Silently 7 12 14
Open Lock 7 11 11
Perform n/a n/a n/a
Repair 1 2 2
Search 1 3 3
Spot 6 9 9
Swim 2 7 7
Tumble 7 29 33
Use Magic Device 3 23 23

Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Healing
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Balance I
Enhancement: Rogue Tumble I


Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Extra Dragonmark Use I
Enhancement: Halfling Cunning I


Level 3 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Enhancement: Halfling Dexterity I
Enhancement: Halfling Guile I
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I


Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Racial Toughness I
Enhancement: Fighter Toughness I


Level 5 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Strength I


Level 6 (Fighter)
Feat: (Selected) Lesser Dragonmark of Healing
Enhancement: Extra Dragonmark Use II
Enhancement: Racial Toughness II


Level 7 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I


Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II


Level 9 (Fighter)
Feat: (Selected) Greater Dragonmark of Healing
Enhancement: Halfling Dexterity II


Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Enhancement: Kensei Quarterstaff Mastery I
Enhancement: Fighter Kensei I


Level 11 (Fighter)
Enhancement: Extra Dragonmark Use III


Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Great Cleave
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Quarterstaff Specialization I
Enhancement: Fighter Strength II


Level 13 (Rogue)
Enhancement: Fighter Toughness III


Level 14 (Fighter)
Enhancement: Extra Dragonmark Use IV


Level 15 (Fighter)
Feat: (Selected) Combat Expertise
Feat: (Fighter Bonus) Greater Two Handed Fighting


Level 16 (Rogue)
Ability Raise: STR
Enhancement: Rogue Sneak Attack Training II
Enhancement: Fighter Toughness IV


Level 17 (Fighter)
Enhancement: Rogue Balance II
Enhancement: Rogue Tumble II


Level 18 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 19 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Enhancement: Rogue Haste Boost II
Enhancement: Kensei Quarterstaff Mastery II
Enhancement: Fighter Kensei II


Level 20 (Rogue)
Ability Raise: STR
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Dexterity II




PS: I posted this in fighter forum, but realized that it belongs here instead!

sigtrent
08-16-2010, 09:58 AM
Looks pretty solid, and props for using a Life of Brian reference. It's one of my favorite movies.

woundweaver
08-16-2010, 10:01 AM
and here i was, coming to offer my greenis....

seems sig's is bigger, though. the story of my life :(

nice title edit!!

lethargos
08-16-2010, 10:10 AM
Now someone please make incontinentia build...

t0r012
08-16-2010, 10:20 AM
I love the melee in DDO, with its fast pace and lots of movement. So I want a build that moves around a lot, while making those damage numbers fly all over the room, in other word using a two hander with high jump and tumble. But I also want a build that can solo fairly well, so things like ac, balance, UMD and healing becomes important.

With this in mind, I present the Biggus Diccus: a bouncy little halfling that specialises in quarterstaff and has full dragonmark healing as well as Acrobat I and Kensei II. Throw in a couple of monk levels and you (hopefully) get what I am after.

So what do you think? Is this little baby worth rolling, or should I pass her straight into the build abyss?

And if this is very boring, this will brighten your mood: http://www.youtube.com/watch?v=2K8_jgiNqUc


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Biggus Diccus
Level 20 Lawful Neutral Halfling Female
(12 Fighter \ 2 Monk \ 6 Rogue)
Hit Points: 339
Spell Points: 0
BAB: 17\17\22\27\27
Fortitude: 17
Reflex: 19
Will: 13

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 21 23
Dexterity 16 18 22
Constitution 14 16 16
Intelligence 12 14 14
Wisdom 14 16 17
Charisma 8 10 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 29 33
Bluff -1 0 3
Concentration 2 9 12
Diplomacy -1 0 2
Disable Device 5 6 6
Haggle -1 0 0
Heal 2 3 5
Hide 7 12 16
Intimidate -1 0 2
Jump 6 29 33
Listen 2 3 5
Move Silently 7 12 14
Open Lock 7 11 11
Perform n/a n/a n/a
Repair 1 2 2
Search 1 3 3
Spot 6 9 9
Swim 2 7 7
Tumble 7 29 33
Use Magic Device 3 23 23

Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Healing
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Balance I
Enhancement: Rogue Tumble I


Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Extra Dragonmark Use I
Enhancement: Halfling Cunning I


Level 3 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Enhancement: Halfling Dexterity I
Enhancement: Halfling Guile I
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I


Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Racial Toughness I
Enhancement: Fighter Toughness I


Level 5 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Strength I


Level 6 (Fighter)
Feat: (Selected) Lesser Dragonmark of Healing
Enhancement: Extra Dragonmark Use II
Enhancement: Racial Toughness II


Level 7 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I


Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II


Level 9 (Fighter)
Feat: (Selected) Greater Dragonmark of Healing
Enhancement: Halfling Dexterity II


Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Enhancement: Kensei Quarterstaff Mastery I
Enhancement: Fighter Kensei I


Level 11 (Fighter)
Enhancement: Extra Dragonmark Use III


Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Great Cleave
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Quarterstaff Specialization I
Enhancement: Fighter Strength II


Level 13 (Rogue)
Enhancement: Fighter Toughness III


Level 14 (Fighter)
Enhancement: Extra Dragonmark Use IV


Level 15 (Fighter)
Feat: (Selected) Combat Expertise
Feat: (Fighter Bonus) Greater Two Handed Fighting


Level 16 (Rogue)
Ability Raise: STR
Enhancement: Rogue Sneak Attack Training II
Enhancement: Fighter Toughness IV


Level 17 (Fighter)
Enhancement: Rogue Balance II
Enhancement: Rogue Tumble II


Level 18 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 19 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Enhancement: Rogue Haste Boost II
Enhancement: Kensei Quarterstaff Mastery II
Enhancement: Fighter Kensei II


Level 20 (Rogue)
Ability Raise: STR
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Dexterity II




PS: I posted this in fighter forum, but realized that it belongs here instead!


I can dig it.
I'm curious about a couple of your choices though.

1. acrobat why not acrobat II for the knockdown immunity and faster attack speed with q-stick? Just a matter of personal preference I understand , just wondering about you line of thought.

2. why 2 monk? the extra feat is nice but with 12 fighter it isn't like you are feat starved and the rogue levels already grant you evasion. beyond that monk 1 grants the stances and AC wisdom bonus already

3. should go along with #2 I guess but why monk wisdom I to get an odd stat end game? situationally during leveling to even out the odd + stat item I can understand but at final stats odd?

4. More personal choice but I'd definitely grab IC:bludgeon earlier than 18. As soon as I could would be my choice. I think you can back the cleave line out a bit if you are set on keeping it.

5. I think switching the int and Wis start stats would be a better choice, int being a prime rogue stat for search and disable. Unless you aren't looking to do traps then I can understand but a +1 to AC from the wis and a slightly better spot would not be my choice agains more skill points and a better search/disable.

O.K. so not all just questions , added a bit of my opinion for changes to the end.
But like I said I like it, and run how you want , I'm just a bit curious on some of your choices. Perhaps I'll learn something, I didn't know.

d3ftblade
08-16-2010, 10:24 AM
Quick question, Y so much dex on a 2hf Staff toon?

t0r012
08-16-2010, 10:30 AM
Quick question, Y so much dex on a 2hf Staff toon?

extra AC , reflex save, open locks, tumble. And halfers get the dex bonus so 16 to them is like 14 for everyone else.

Syntax42
08-16-2010, 12:17 PM
Look for the "Big F'n Stick" build. It would do much better than this. The 10% attack speed bonus for staves is a nice boost to DPS. If you want to be able to do more than just swing a quarterstaff and do rogue stuff, look for "Hurtlocker" build. I believe there is also another build with a name like "Rock Candy Mountain" or some combination of those words.

t0r012
08-16-2010, 12:49 PM
One more thought, if your looking for a high movement build you might consider fitting in the dodge/mobility/spring attack line.

Syntax42
08-16-2010, 01:37 PM
One more thought, if your looking for a high movement build you might consider fitting in the dodge/mobility/spring attack line.

Spring Attack is pretty much worthless. Not only is the -4 to-hit not a big enough penalty to worry about, but you also won't get many swings to roll on due to lag.

Dialis
08-16-2010, 02:17 PM
Bahh, my title was moderated, oh well it wasn't totally unexpected :-)

Anyway, the reason for decent Wis and monk level is AC, an Kensei II/ACrobat I instead of Kensei I/Acrobat II is mostly to get the extra feats I need, but also to get more HP and higher BAB.

blametroi
08-19-2010, 11:07 AM
I'm playing a variation of an early version of teh BigF'nStickBuild and find that I don't have enough HP at higher levels, but my biggest issue is that there is a dearth of quarterstaffs for non-casters. Other than that, I love the general idea of the build (yours and the one I run).

I really need spectral gloves ...

Angelus_dead
08-19-2010, 12:58 PM
So what do you think? Is this little baby worth rolling, or should I pass her straight into the build abyss?
It shares the same failure as any monk/rogue quarterstaff character:
Replacing THF with TWF and buying Handwraps would produce a very-similar character that does tremendously more damage.

Macromancer
08-19-2010, 01:14 PM
It shares the same failure as any monk/rogue quarterstaff character:
Replacing THF with TWF and buying Handwraps would produce a very-similar character that does tremendously more damage.

Ya, but the fun factor is awesome and so is all the dmg you do from flanking. I'm BFS(Big'F'inStick) build and love it. The BFS build is awesome because it's a like a monk that has rogue skills, or a rogue that is a monk... either way never a problem finding a party. It's totally what I wanted to role play my character...I'm a sneaky little halfling with a big stick, love picking locks, searching and disabling.

Angelus_dead
08-19-2010, 01:54 PM
Ya, but the fun factor is awesome and so is all the dmg you do from flanking.
The handwrap variant is equal in terms of sneaky, picking locks, searching and disabling, and superior for damage (especially flanking).

The only potential advantage of the quarterstaff option is if you're really in love with seeing a stick on your screen... and the truth is that unarmed animations are also fun to watch.

markusthelion
08-19-2010, 02:10 PM
The handwrap variant is equal in terms of sneaky, picking locks, searching and disabling, and superior for damage (especially flanking).

The only potential advantage of the quarterstaff option is if you're really in love with seeing a stick on your screen... and the truth is that unarmed animations are also fun to watch.

Ya but the handwrap variant of an acrobat isn't and Acrobat, its a monk with rogue splash/skills. Acrobats don't equal fail unless you expect them to be uber dps. Mine is an AC build and has no problem contributing to any party. Bottom line OP is that acrobats are a heck of a lot of fun to play, and hopefully down the road we'll get some polearms added to the monk/rog acrobat wep proficiency ;)

blametroi
08-19-2010, 02:15 PM
Ya, but the fun factor is awesome and so is all the dmg you do from flanking. I'm BFS(Big'F'inStick) build and love it. The BFS build is awesome because it's a like a monk that has rogue skills, or a rogue that is a monk... either way never a problem finding a party. It's totally what I wanted to role play my character...I'm a sneaky little halfling with a big stick, love picking locks, searching and disabling.

Other than a complaint about the lack of staffs, it's fun to play. How do you deal with all the know-it-alls who insist on running up to the box location and saying "search here" instead of letting you find the traps on your own?