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teamghost
01-26-2011, 12:35 PM
Thanks...I also just realized that to take the whole THF WF enhancement line I would need the whole feat line as well. Does anyone with this build miss having the THF feat? Also, is a 16 STR acceptable since I would be more comfortable with a starting 14 CH since I might not be that great at SP management?

aristarchus1000
01-28-2011, 12:24 PM
is this an exception to the non-stacking rule for DR? according to the wiki page on DR, passive sources of DR, like WF inherant, and items, specifically mentioned bloodrage, do not stack. exception being the WF adamantine which says it adds to other sources of DR/adamantine. but as bloodrage isn't DR/adamantine, wondering if those would still stack.

They don't stack.

My point was that you can grab this item and not bother with spending points in the feat or the enhancements while leveling.

aristarchus1000
01-28-2011, 12:29 PM
Thanks...I also just realized that to take the whole THF WF enhancement line I would need the whole feat line as well. Does anyone with this build miss having the THF feat? Also, is a 16 STR acceptable since I would be more comfortable with a starting 14 CH since I might not be that great at SP management?

Acceptable, sure. You are sacrificing your threat-tanking, which is already a bit of a fine line with this build.

I wanted to point out that starting with a higher charisma isn't going to solve your SP problems anyway. Every 2 points of charisma gives you 29 spellpoints at level 20, and that's it. Once you are above 19 charisma (after items, tomes, buffs, etc), there is very little benefit to higher charisma for the Favored Soul. Wisdom affects spell DCs, and buffs and heal doesn't require DCs anyway, which is why this build dumps wisdom as well.

You will see that most of the experienced FvS builders drop charisma to the lowest possible without sacrificing their ability to make the minimum requirement to cast spells (19 after buffs/tome/enhancements/items).

Anyway, I don't recommend raising charisma. If you are having trouble managing your spellpoints on your Favored Soul, you have other problems, it's not because of your charisma stat.

wax_on_wax_off
01-31-2011, 02:08 PM
Thanks...I also just realized that to take the whole THF WF enhancement line I would need the whole feat line as well. Does anyone with this build miss having the THF feat? Also, is a 16 STR acceptable since I would be more comfortable with a starting 14 CH since I might not be that great at SP management?

As someone mentioned, if you go above 12 starting charisma you'll be paying 4 build points for 29 SP. Totally not worth it.

I suggest you read this, most of it applies to a melee style FvS as well:

http://forums.ddo.com/showthread.php?t=202343

(The Path to Enlightenment)

teamghost
01-31-2011, 02:27 PM
Ok, I'm fine with the CH 12 but any advice about Quicken over THF? Do I just not worry about the THF feat?

Bechtinger
01-31-2011, 02:45 PM
Do never ever drop quicken. Its your most important metamagic feat.

Try healing a raid, without quicken. Try to give an emergency heal without it. Try to heal yourself while being attacked. You can try, but you wont succeed.

It quickens your spells alot and they dont get interrupted, no matter what your concentration score is at. And if Harry hits you in shroud - that isnt even high level - you will surely be interrupted, no matter what your concentration score is at.

teamghost
02-01-2011, 09:54 AM
Do never ever drop quicken. Its your most important metamagic feat.

Try healing a raid, without quicken. Try to give an emergency heal without it. Try to heal yourself while being attacked. You can try, but you wont succeed.

It quickens your spells alot and they dont get interrupted, no matter what your concentration score is at. And if Harry hits you in shroud - that isnt even high level - you will surely be interrupted, no matter what your concentration score is at.

Yes, I have a raid healing cleric and I always use Quicken...I just haven't played a high level FvS so I didn't know if they needed it as well. Thank you :)

Dematto
02-07-2011, 06:58 PM
Hello, I'm currently a Level 12 Soul Survivor, and I was wanting to upgrade my weapons. I'm vip, for the moment, so there's a lot available, but I don't yet have access to Greensteel on my toons.
What I DO have is a Blade of Fury, and I was wondering; what do you think I should upgrade it with? Vengeful, Maiming or Vampiric? I was thinking Maiming or Vengeful, myself, but I didn't know just how beneficial or how long lasting the rage would be. Thoughts?

aristarchus1000
02-09-2011, 01:52 PM
Yes, I have a raid healing cleric and I always use Quicken...I just haven't played a high level FvS so I didn't know if they needed it as well. Thank you :)

I been playing this build for a while, and have 59 concentration plus 13 DR (still useful for Heal Scrolls), but I keep quicken on all the time for raid healing. A single interrupted Mass Heal could lead to a wipe.

skepticalsoul
02-14-2011, 03:18 PM
I have a similar build on Sarlona that I've been grinding all the gear on. I think I might be giving up on getting an epic Coif though as the shard almost never drops. Does anyone know what the drop rate is for the shard? I've got all three items, but I'm beginning to believe I'm never going to get this shard lol. Any ideas? or is it one of those epic desert items I should give up on?

teamghost
02-14-2011, 03:51 PM
OK, I'm convinced on taking Quicken...now what about losing Maximize for THF? Blade Barriers won't hit much anyway will they? Will THF help more or should I quit beating a dead two handed horse?

voxson5
02-14-2011, 10:17 PM
You shouldn't be taking any THF feats anyways, the only real advantage of doing so is to increase the damage of your glancing blows.

Sirgog's build is very very optimized (having capped one myself, i'm still grinding the gear though)

Why would you want to dull your BB/cometfall/mass cures?

my SS has 2494 SP, thats with a starting CHA of 12, +2 tome, +6 item, FvS capstone and another +1 from somewhere

I have a Tier 2 GS SP item (wiz 6, ele SP +50, cha skills +1, +2, haste clickie) and a small guild power crystal augment on my GFL belt

Thats all i have to boost my SP so far & I have a nice pool



I did run into trouble with PUGS in the shroud (http://forums.ddo.com/showthread.php?t=298392), but this was found to be a play style error on my behalf & has been corrected.

Stick to Sirgog's build and you will be laughing all the way to Amrath - even from starting with nothing (like I did)

Good luck!

voxson5
02-14-2011, 10:24 PM
And BB's will hit lots of things - even if they have evasion (lol, just not as often)

http://i1218.photobucket.com/albums/dd410/Voxson5/ScreenShot00046.jpg

(from Sins of Attrition, lv 19? quest, maximize, sup eff 6 clickie & quicken active, guild augment has run out)

Calebro
02-14-2011, 11:50 PM
OK, I'm convinced on taking Quicken...now what about losing Maximize for THF? Blade Barriers won't hit much anyway will they? Will THF help more or should I quit beating a dead two handed horse?

Look at it this way:
The THF feats allow for grazing hits to be better. Grazing hits are most efficient against multiple enemies.
Do you know what's even better against multiple enemies?
Blade Barrier.

Maximize will net you far more damage output than THF will.

skepticalsoul
02-15-2011, 03:30 AM
I have a similar build on Sarlona that I've been grinding all the gear on. I think I might be giving up on getting an epic Coif though as the shard almost never drops. Does anyone know what the drop rate is for the shard? I've got all three items, but I'm beginning to believe I'm never going to get this shard lol. Any ideas? or is it one of those epic desert items I should give up on?

so nobody knows i take it?

Tumarek
02-15-2011, 04:07 AM
Look at it this way:
The THF feats allow for grazing hits to be better. Grazing hits are most efficient against multiple enemies.
Do you know what's even better against multiple enemies?
Blade Barrier.

Maximize will net you far more damage output than THF will.

Grazing blows do damage against single targets too... but yeah if one one will be able to take one of the 3 feats of the line, maximise is far better.

Only place i could see BB (and maximise if you are comfortable using Heal and mass Heal) beeing worthless are epics. Except symbol of persuasion the cleric just doesnt have much going for him spellwise (well hold person ocasionally). Any addition in DPS is helpfull here.
But one wont be doing epics exclusivley so maximsise is still the best choice.

wax_on_wax_off
02-15-2011, 04:07 AM
Look at it this way:
The THF feats allow for grazing hits to be better. Grazing hits are most efficient against multiple enemies.
Do you know what's even better against multiple enemies?
Blade Barrier.

Maximize will net you far more damage output than THF will.

This isn't strictly true, glancing blows will also land on your target.

The goal of the Soul Survivor is to take advantage of a combat style called THF twitch. That is, by interrupting your attack chain correctly by moving you can get an 18% attack speed increase. However, this means that half of your attacks will be while moving and not receiving glancing blows. Learn how to twitch, even if you have THF feats, as it's excellent for vorpals and other proc affects.

Calebro
02-15-2011, 04:50 AM
Grazing blows do damage against single targets too... but yeah if one one will be able to take one of the 3 feats of the line, maximise is far better.

Only place i could see BB (and maximise if you are comfortable using Heal and mass Heal) beeing worthless are epics. Except symbol of persuasion the cleric just doesnt have much going for him spellwise (well hold person ocasionally). Any addition in DPS is helpfull here.
But one wont be doing epics exclusivley so maximsise is still the best choice.

This isn't strictly true, glancing blows will also land on your target.

The goal of the Soul Survivor is to take advantage of a combat style called THF twitch. That is, by interrupting your attack chain correctly by moving you can get an 18% attack speed increase. However, this means that half of your attacks will be while moving and not receiving glancing blows. Learn how to twitch, even if you have THF feats, as it's excellent for vorpals and other proc affects.

I know that.
I was merely trying to explain why Maximize was better than the THF chain in simple terms since he seems stuck on the idea.

teamghost
02-15-2011, 12:12 PM
Thanks for the help guys, Quicken and Maximize it is!

skepticalsoul
02-20-2011, 01:07 AM
So I was thinking of an alternative gear layout. And with this gear layout you would have a 40 standing strength with rage but I'm not sure it's worth it.'

Docent:
Epic Red Dragonscale Docent.

Weapon:
Epic Sword of Shadow

Gloves:
Epic Gloves of the Claw

Bracers:
Epic Bracers of the Claw.

Belt:
Epic Belt of the Mroranon

Boots:
Epic Boots of Corrosion

Ring 1:
Shintao
I never really cared for epic ring of baphomet since it's easy to slot +2 strength on a ring, and +2 con comes on the epic bracers of the claw.

Ring 2:
Warchanter, for obvious reasons. Of course you can probably get rid of this but the -sp is just so freakin nice.

Goggles:
Tharne's Goggles - for melee DPS
Resist/Guard Shroud items - for tanking
- This is still a good setup.

Helm:
Switch between:
Epic Helmt of Frost.
Epic Chainmail Coif (yeah right, shard never drops. Lets be honest with ourselves.)

Amulet:
Switch between:
shroud sp item
Shintao Cord
Torin's Choker
Torc of Raiyum

Cloak:
Epic Envenomed Cloak.

Trinket:
Switch between:
Epic Dragon's Eye
Bloodstone or Epic Bloodstone
Epic Dusk Heart
Kardin's Eye
Xaochasian Eardweller
epic shard of vollun:
I was very lucky with this. This is currently my greater false life/con +6 since it has a colorless and a yellow slot.

All in all with this new set up you would have standing resists for everything and a 40 strength. But considering that you're sacrificing your shroud hp item and your shroud sp item essentially becomes another swap item, is this really worth it?

(btw I have everything to make almost all of these items and I have already made the epic claw set, so this isn't "unrealistic" to me)

aristarchus1000
02-21-2011, 02:51 PM
I'd find it hard to give up the hp item, especially since mine is also a Conn-Opp with +5 con skills (concentration). My concentration is 58 or so plus my DR which means that I can usually scroll pretty consistently without worry about being interrupted (quicken doesn't work on scrolls).

Regarding the sp item, yeah, I think making it a swap isn't a problem. Not sure if you plan to keep a Wiz VI or Archmagi item equipped or just take Wiz vi on the first tier, but you usually don't have 700 spellpoints of buffing to do at each shrine (although I suppose you could). The difficult challenges are usually later in the quest anyway, so you can swap to your Shintao, etc after a little while, not immediately after buffing.

drromanelli
02-21-2011, 03:02 PM
so nobody knows i take it?

Not the exact %, but since the Coif is a wilderness item the drop rate is extremely low comparatively. Consider how many times you've seen the shard of the SS Ring or Bloodstone drop.

Shade2891
02-21-2011, 05:10 PM
Well after reading it appears that I have followed the correct path lol

I currently have my 32 point at lvl5
Gear is
Full Chrono abishi set
Tarnished blademark docent AH 2k couldn't pass up got lion working on the other two
currently light fort belt working on med but Ah is crazy overpriced and I've never pulled one ever
Crimson gemstone for trinket
Neck empty

Any suggestions? as I am still level 5 although not having many problems solo groups just depend on group

Thanks ahead of time

Warinx
02-22-2011, 05:12 AM
OK, I'm convinced on taking Quicken...now what about losing Maximize for THF? Blade Barriers won't hit much anyway will they? Will THF help more or should I quit beating a dead two handed horse?

If you go back some pages to when the THF update was we have some discussion about the THF line, the problem is that it's just a flat 10% increase per THF feat, all of them add more glancing blows per 5 hit combo.

So if you want the full bonus of glancing blows you pretty much need all the feats. Making the cost too high for a build like this. I was torn for a long time and played around with 1-2 THF feats, but ended up discarding them.

elujin
02-22-2011, 05:21 AM
just woundering does the quori battle docent have any use ?

skepticalsoul
02-23-2011, 01:59 AM
I'd find it hard to give up the hp item, especially since mine is also a Conn-Opp with +5 con skills (concentration). My concentration is 58 or so plus my DR which means that I can usually scroll pretty consistently without worry about being interrupted (quicken doesn't work on scrolls).

Regarding the sp item, yeah, I think making it a swap isn't a problem. Not sure if you plan to keep a Wiz VI or Archmagi item equipped or just take Wiz vi on the first tier, but you usually don't have 700 spellpoints of buffing to do at each shrine (although I suppose you could). The difficult challenges are usually later in the quest anyway, so you can swap to your Shintao, etc after a little while, not immediately after buffing.

I decided it just wasn't worth it. I'm just going to make the boots for the lulz then TR.

aristarchus1000
02-23-2011, 03:10 PM
just woundering does the quori battle docent have any use ?

It is a transitional item, but a good one, especially upgraded. It provides a Toughness item, which is very hard to get anywhere other than Minos, so this allows you to free up your Head slot for something (like the new event). It also provides +6/Sup FL which is a nice gear consolidator.

Minos gives fortification too, but you can get Moderate Fortification from Bracers of the Claw (before epic), or any number of items. You only really need moderate fortification for a warforged (swap in heavy fort if you have a warchanter in the group and you are tanking).

After you can get epic items, including Toughness and SFL or GFL from epic slots, it might not be as useful.

Seventh
02-23-2011, 11:06 PM
A question on a possible alteration to the gear set-up: I have a melee FvS that I'm planning on TR'ing into one of these (grinding out some of the gear first) and he has an unsuppressed Pale Lavender Ioun Stone. I've found it to be very useful but am often hesitant to swap it in because that would mean removing my bloodstone. The hats from the crystal cove event can be upgraded with +6 seeker which could be a solution to this- I was wondering whether it was a good idea to use a +6 seeker event hat in situations where I am threat tanking but want the Ioun Stone on, like when I'm threat tanking a boss like Horoth where disintegrates/stuns are a problem. Thoughts?

sirgog
02-24-2011, 03:19 AM
Not the exact %, but since the Coif is a wilderness item the drop rate is extremely low comparatively. Consider how many times you've seen the shard of the SS Ring or Bloodstone drop.

Drop rates, courtesy of a little birdie.

EDQ1, Shard of the Chainmail Coif - 0.315%
EDQ2, Shard of the Chainmail Coif - 0.105%
Scroll - easy to obtain, there's a lot in circulation as the shard is so rare and the scroll is worthless without the shard.
Seal - no info, but feels like about 0.3% per (non-epic) chest in EDQ1. Took me seven ransacks (210 chests, mostly solo but sometimes with other people in group) to get it after I fluked the shard.

In short - if you get it, great, but never count on this item. (For comparison, the Spell Storing Ring shard and presumably the seal too is seven times as rare, the Spectral Gloves shard is seven times as common).


Oh and as for the Pale Lavender Stone - always swap it in at the expense of Bloodstone when it will help. That reminds me, I need to do Eye of the Titan runs to unsuppress my one.

I'll redo the gear setup sometime, as I want to change the Encrusted set to the Ravager set, wear the Epic Claw set (almost) fulltime, and move a series of other things around. In particular, I intend to wear an Epic Envenomed Cloak (augmented with Good Luck) to boost saves, which are a weakness of the current setup. Still very happy with red dragonscale for the mixture of survivability (from the 40 fire resist), DPS enhancements and guards.

Zodh
02-24-2011, 03:52 AM
My main set is gonna be like this:


Head - GS HP (air, cheap)
Goggles - GS SP (lit for umd)
Docent - DT with gr. pot VII , eldritch/tempest can vary here
Neck - Shintao
Trinket - Lotd/Bloodstone
Cloak - Envenomed
Gloves/Bracers - Claw
Rings - Shintao/Ravager
Belt - Ravager
Boots - Corrosion
So i'm just missing Envenomed/Corrosion scrolls, only cuz lazy to farm/trade and working on my other TRs, not raiding at all.

/Zodha (http://my.ddo.com/character/khyber/zodha)

sirgog
02-24-2011, 04:06 AM
My main set is gonna be like this:


Head - GS HP (air, cheap)
Goggles - GS SP (lit for umd)
Docent - DT with gr. pot VII , eldritch/tempest can vary here
Neck - Shintao
Trinket - Lotd/Bloodstone
Cloak - Envenomed
Gloves/Bracers - Claw
Rings - Shintao/Ravager
Belt - Ravager
Boots - Corrosion
So i'm just missing Envenomed/Corrosion scrolls, only cuz lazy to farm/trade and working on my other TRs, not raiding at all.

/Zodha (http://my.ddo.com/character/khyber/zodha)

You will also want Tharne's Goggles for general questing, hitting autocrit mobs, hitting extreme AC bosses and for the minor utility bonus of not needing to selfcast True Seeing as often. They are useless when you have aggro, but in many situations (such as DPSing while group/raid healing, or when grouped with one of the few good AC tanks) you will not.

Zodh
02-24-2011, 04:25 AM
Of course I have Thranes :)

Edit: I just figured it would be excessive to mention all switchable gear.
*looks at his list again*
Hm, but I've mentioned lotd/bs... maybe cuz I was happy to finally pull it on my 20th Abbot :)

wax_on_wax_off
02-25-2011, 03:18 AM
So, who's crafting what from the new event for their Soul Survivor?
So far I've got:
a Greater Cunning Trinket for +100 Sp when resting.
+13 intimidate and improved false life on my pirate hat (figure easy way to get +15/superior false life)
Epic Ratkiller (for autocrit situations)
Epic Ornamented Dagger (for healbot duties)

The pirate hat taking up my Minos slot is annoying but Minos was never intended as a long term plan.
I like superior false life on the pirate hat as have been using the ravager set so lost GFL (as had a +6 con/GFL belt previously).
Ornamented Dagger lets me use Lorikk's necklace for cheaper healing (should probably carry a bunch of these).
Base damage on the ratkiller makes this a good weapon to use in autocrit situations (previously had just used a +4 holy burst maul).

All in all, this has been an awesome way to get some nice stuff. Using the pirate hat means no heavy fort so have to wear a medium fort ring (and lose warchanter set). This also loses me my charisma item but eagles splendour lets me cast level 9 spells (purposefully for abbott).

Anything that I missed?

sirgog
02-25-2011, 05:35 AM
My planned gearset and what I have:

Weapon - Epic Sword of Shadows.
Body - Epic Red Dragonscale Docent, augmented with Toughness and Cha +6. Have it
Gloves - Mainly use Epic Gloves of the Claw, occasionally Epic Spectral Gloves Have both
Bracers - Epic Bracers of the Claw (occasionally switch to Bracers of the Glacier for those times that consistent Fireshield is more important than Heavy Fortification; optionally equip another fortification item) Require Shard only
Belt - Ravager's Belt I currently use Knost's
Ring1 - Ravager Ring with +2 Str I currently use Encrusted with +2 Str Edit: This is still bugged in conjunction with Red Dragonscale. Until that is fixed, Encrusted remains the best choice (with Ravager as a swap-to item for situations where you might change docent to any of DT, Defiance or something new)
Helm - Epic Chainmail Coif, Greater False Life, +1 Exceptional Con OR +6 ConRequire Epic Dungeon tokens to complete this. I'm prioritising alts, however, on the tokens at the moment, so for a fair while I won't have this. GFL isn't important until the Ravager set is complete anyway.
Goggles - Switch between Tharne's Goggles and Greensteel HP item. This build has the HP to safely take off the HP item in epics when DPS is called for. Have both
Trinket - Switch between (epic) Bloodstone, Bold Trinket Tier 3, Xaochasian Eardweller and/or Epic Dragon's Eye Have non-epic Bloodstone, have to run the numbers to compare it to Bold Trinket. No Eardweller, but have Epic Dragon's Eye
Amulet - Switch between Torc of Raiyum, Shintao Cord Have Torc, and using the Tempest set as a Shintao substitute
Ring2 - Shintao Ring with Healing Amplification 20% (occasionally switch in a random 'junk' ring with Greater Devotion 8) Have Tempest set at the moment; haven't crafted Greater Devotion 8, alts are getting 'dibs' on trophies too.
Cloak - Epic Envenomed Cloak with Good Luck augment Missing scroll and the 30 tokens, the scroll is #2 on my 'trade for' list behind a few GS mats for an alt; at the moment using a Smoke 2 SP item which will still be occasionally used after the Envenomed is obtained
Boots - Switch between Anchoring, Greensteel and utility boots like Striding 30%. Primarily using Resist Elec 40, Greater Healing Lore boots with Lightning Storm guard.

May be required - 'Pure Threat' Dragontouched - 10/15/20 Incite (waiting on absolute Dev confirmation as to whether or not Incite 20% stacks with the threat increase from Greater Vulkoor's Might set to get to work on this)

Clickies of note:
Epic Dragon's Eye
Amara's Belt
2 separate Chain Lightning clickies from Shroud (great for getting aggro on a big pack of not-yet-pulled mobs)
Displacement Shroud clicky
(to be made) Haste Shroud clicky
(no doubt others I can't think of)

Shade2891
02-25-2011, 11:39 AM
Ok my current setup is
helm of frost
blademarks docent
charged gauntlets
Abshi bracers can't remember name
boots of corrosion
envenomated cloak
mod fort belt
Crimson gemstone
arlyns ring
STK FF ring
trapblast goggles
proof agaisnt poison necklace

I am at lvl8 32 point build my questions are

How important is heavy fort? When I hit 9 should I run out and grab the nightforge necklace for it or wait till minos? My problem here is my helm currently has my charisma item at 12 I can equip a ring with +5 so that frees my helm spot for minos and thats what I am thinking for now just didn't know if I should get the nightforge fot heavy fort right away or no worries.

Is the might set something I should get/use while lvling or would it be better to fill the gloves spot with the best +str I can grab?

My last question is related to weapons currently I have a +1 holy greatsword, elf bane greatsword as I am getting ready to farm gwylans, and an icy burst heavy mace that I normally only equip when grouping an plan to be more of a healbot cause I use a devotion sheild to get a little more out of my heals. Is this doing good for my lvl or are there some items/thongs I can get to improve what I have?

Thanks for any info and thank you sirgog for the build it's a blast to play so far no troubles and just shy of 200HP self buffed and over 700SP I am having no problems whatso ever in any role in group.
Actually get quite a few lols when I tell them wis is my dump stat oh great a non caster FvS then at the end of quest usually 1st or 2nd in kills and heal/buff whole group and have half my SP at the end lol

sweez
02-25-2011, 10:48 PM
As a WF, with a mod fort item you're at 100% fortification.

Bart_D
02-26-2011, 03:23 AM
... Turn Quicken Spell on. Never turn it off, except to buff, or when you have an extremely compelling reason...Imo good advice, taken from the first post, but also makes me wonder: Does scroll-healing warrant taking concentration or could it be dumped?

sirgog
02-26-2011, 03:39 AM
Imo good advice, taken from the first post, but also makes me wonder: Does scroll-healing warrant taking concentration or could it be dumped?

I'd be hard-pressed to drop it. With 13 or 15 static DR (15 if you choose to take Adamantine Body instead of Extend Spell which I have currently done, primarily because red dragonscale composite plating is so fugly), incoming attacks do small enough amounts of damage that you will get your Concentration checks off a hell of a lot.

furbyoats
02-26-2011, 05:45 PM
My planned gearset and what I have:

Weapon - Epic Sword of Shadows.
Body - Epic Red Dragonscale Docent, augmented with Toughness and Cha +6. Have it
Gloves - Mainly use Epic Gloves of the Claw, occasionally Epic Spectral Gloves Have both
Bracers - Epic Bracers of the Claw (occasionally switch to Bracers of the Glacier for those times that consistent Fireshield is more important than Heavy Fortification; optionally equip another fortification item) Require Shard only
Belt - Ravager's Belt I currently use Knost's
Ring1 - Ravager Ring with +2 Str I currently use Encrusted with +2 Str
Helm - Epic Chainmail Coif, Greater False Life, +1 Exceptional Con OR +6 ConRequire Epic Dungeon tokens to complete this. I'm prioritising alts, however, on the tokens at the moment, so for a fair while I won't have this. GFL isn't important until the Ravager set is complete anyway.
Goggles - Switch between Tharne's Goggles and Greensteel HP item. This build has the HP to safely take off the HP item in epics when DPS is called for. Have both
Trinket - Switch between (epic) Bloodstone, Bold Trinket Tier 3, Xaochasian Eardweller and/or Epic Dragon's Eye Have non-epic Bloodstone, have to run the numbers to compare it to Bold Trinket. No Eardweller, but have Epic Dragon's Eye
Amulet - Switch between Torc of Raiyum, Shintao Cord Have Torc, and using the Tempest set as a Shintao substitute
Ring2 - Shintao Ring with Healing Amplification 20% (occasionally switch in a random 'junk' ring with Greater Devotion 8) Have Tempest set at the moment; haven't crafted Greater Devotion 8, alts are getting 'dibs' on trophies too.
Cloak - Epic Envenomed Cloak with Good Luck augment Missing scroll and the 30 tokens, the scroll is #2 on my 'trade for' list behind a few GS mats for an alt; at the moment using a Smoke 2 SP item which will still be occasionally used after the Envenomed is obtained
Boots - Switch between Anchoring, Greensteel and utility boots like Striding 30%. Primarily using Resist Elec 40, Greater Healing Lore boots with Lightning Storm guard.

May be required - 'Pure Threat' Dragontouched - 10/15/20 Incite (waiting on absolute Dev confirmation as to whether or not Incite 20% stacks with the threat increase from Greater Vulkoor's Might set to get to work on this)

Clickies of note:
Epic Dragon's Eye
Amara's Belt
2 separate Chain Lightning clickies from Shroud (great for getting aggro on a big pack of not-yet-pulled mobs)
Displacement Shroud clicky
(to be made) Haste Shroud clicky
(no doubt others I can't think of)

i based my fvs off of this built...current end game have and wants are

Helm: GS SP Conc opp
Docent: DT w/earthgrab, DT with incite (both will get some mods before its done)
Cloak: Epic Envenomed w/+2 luck
Weapon: Epic Sword of Shadows, Force burst Rahls Might (used on skellies)
Bracers: Bracers of the Claw (want)
Gloves: Gloves of the Claw (want), Epic Spec Gloves (have)
Belt: Belt of the Mronan, GFL and Toughness (need shard), both amrath healing belts
Boots: GS HP Earthgrab, Striders
Ring: Kyosho's with 20% healing amp (maybe)
ring2: Thamor's w +2 str
Trinket: Epic Bloodstone (need shard), Eardweller (i swear its a lie), Epic dragon's eye (need shard), bauble
goggles: Tharnes with +1 saves ritual

personally have not run into any problems with just using the belts for healing boost...18 minutes is plenty of time to work with :D

skepticalsoul
02-28-2011, 02:33 AM
My planned gearset and what I have:

Weapon - Epic Sword of Shadows.
Body - Epic Red Dragonscale Docent, augmented with Toughness and Cha +6. Have it
Gloves - Mainly use Epic Gloves of the Claw, occasionally Epic Spectral Gloves Have both
Bracers - Epic Bracers of the Claw (occasionally switch to Bracers of the Glacier for those times that consistent Fireshield is more important than Heavy Fortification; optionally equip another fortification item) Require Shard only
Belt - Ravager's Belt I currently use Knost's
Ring1 - Ravager Ring with +2 Str I currently use Encrusted with +2 Str
Helm - Epic Chainmail Coif, Greater False Life, +1 Exceptional Con OR +6 ConRequire Epic Dungeon tokens to complete this. I'm prioritising alts, however, on the tokens at the moment, so for a fair while I won't have this. GFL isn't important until the Ravager set is complete anyway.
Goggles - Switch between Tharne's Goggles and Greensteel HP item. This build has the HP to safely take off the HP item in epics when DPS is called for. Have both
Trinket - Switch between (epic) Bloodstone, Bold Trinket Tier 3, Xaochasian Eardweller and/or Epic Dragon's Eye Have non-epic Bloodstone, have to run the numbers to compare it to Bold Trinket. No Eardweller, but have Epic Dragon's Eye
Amulet - Switch between Torc of Raiyum, Shintao Cord Have Torc, and using the Tempest set as a Shintao substitute
Ring2 - Shintao Ring with Healing Amplification 20% (occasionally switch in a random 'junk' ring with Greater Devotion 8) Have Tempest set at the moment; haven't crafted Greater Devotion 8, alts are getting 'dibs' on trophies too.
Cloak - Epic Envenomed Cloak with Good Luck augment Missing scroll and the 30 tokens, the scroll is #2 on my 'trade for' list behind a few GS mats for an alt; at the moment using a Smoke 2 SP item which will still be occasionally used after the Envenomed is obtained
Boots - Switch between Anchoring, Greensteel and utility boots like Striding 30%. Primarily using Resist Elec 40, Greater Healing Lore boots with Lightning Storm guard.

May be required - 'Pure Threat' Dragontouched - 10/15/20 Incite (waiting on absolute Dev confirmation as to whether or not Incite 20% stacks with the threat increase from Greater Vulkoor's Might set to get to work on this)

Clickies of note:
Epic Dragon's Eye
Amara's Belt
2 separate Chain Lightning clickies from Shroud (great for getting aggro on a big pack of not-yet-pulled mobs)
Displacement Shroud clicky
(to be made) Haste Shroud clicky
(no doubt others I can't think of)

hmm, looks like only thing I'm missing is shard of the red dragon armor and kyosho's ring. Awesome. Not sure I want to make epic envenomed cloak after using so many larges for my conc-op SP cloak tho. I'm beginning to believe the shard of the red dragon armor doesn't drop too.

Oh and the epic coif, which the shard doesn't exist.

AylinIsAwesome
02-28-2011, 02:50 AM
Body - Epic Red Dragonscale Docent, augmented with Toughness and Cha +6. Have it
Belt - Ravager's Belt I currently use Knost's
Ring1 - Ravager Ring with +2 Str I currently use Encrusted with +2 Str

I'd heard a while ago that multiple on-hit effects, such as the Ravager set and the damage from Redscale, would not stack.

Is this no longer true?

sirgog
03-01-2011, 09:01 PM
I'd heard a while ago that multiple on-hit effects, such as the Ravager set and the damage from Redscale, would not stack.

Is this no longer true?

Oh yeah, I completely forgot about that. Edited post 284 gear list to clarify that.

skepticalsoul
03-01-2011, 10:34 PM
Oh yeah, I completely forgot about that. Edited post 284 gear list to clarify that.

aw :( that's too bad, I was enjoying my ravager set.

Zectarash
03-02-2011, 10:58 PM
cloak of night would not be a good idea on this toon because if you are tanking an invis guard goes off you lose the aggro.

True.

skepticalsoul
03-03-2011, 01:56 AM
True.

Most end game bosses in the game have true seeing.

Zectarash
03-06-2011, 01:11 PM
Most end game bosses in the game have true seeing.

Oh yeah, huh.

Still planning the build (going to TR into pally first, then maybe Barbarian to finish up collecting if I don't have enough equipment). What do levelup stats go into?

Zodh
03-06-2011, 01:13 PM
Str ofc

Zectarash
03-06-2011, 07:52 PM
Str ofc

Thanks!

After I TR and get the favor tome, should I pick Str or Con? Or just Cha?

Zectarash
03-06-2011, 08:27 PM
Previous questions aside, I managed to get a decent sketch of the build. Here goes...


Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Foluke the Cobra Warrior
Level 20 Lawful Good Warforged Male
(20 Favored Soul)
Hit Points: 402
Spell Points: 1882
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 11
Will: 10

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 18 25 25
Dexterity 8 8 8
Constitution 18 20 22
Intelligence 12 14 14
Wisdom 6 6 6
Charisma 12 14 16

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 8.5 8.5
Bluff 1 3 3
Concentration 8 29 29
Diplomacy 1 3 3
Disable Device n/a n/a n/a
Haggle 2.5 11 11
Heal -2 -2 -2
Hide -1 -1 -1
Intimidate 1 3 5
Jump 4 7 7
Listen -2 -2 -2
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 4
Search 1 2 2
Spot -2 -2 -2
Swim 4 7 7
Tumble -0.5 -0.5 -0.5
Use Magic Device 3 14.5 14.5

Level 1 (Favored Soul)
Skill: Concentration (+4)
Skill: Haggle (+1.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+2)
Feat: (Diety) Favored by the Lord of Blades
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Power Attack
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I


Level 2 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Shield of Faith
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Warforged Brute Fighting I


Level 3 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Feat: (Automatic) Child of the Lord of Blades
Spell (1): Bless
Enhancement: Racial Toughness I
Enhancement: Favored Soul Toughness I
Enhancement: Warforged Constitution I


Level 4 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Toughness II


Level 5 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (2): Resist Energy
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I


Level 6 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Spell (3): Mass Aid
Enhancement: Racial Toughness II
Enhancement: Warforged Brute Fighting II


Level 7 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Lesser Restoration
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Toughness III


Level 8 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Cure Critical Wounds
Enhancement: Warforged Constitution II


Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Spell (2): Soundburst
Spell (3): Prayer
Spell (4): Deathward
Enhancement: Racial Toughness III
Enhancement: Favored Soul Life Magic II


Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (5): Raise Dead
Enhancement: Favored Soul Life Magic III
Enhancement: Warforged Brute Fighting III


Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (3): Magic Circle Against Evil
Spell (4): Divine Power
Spell (5): Stalwart Pact
Enhancement: Warforged Damage Reduction II


Level 12 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Automatic) Beloved of the Lord of Blades
Spell (6): Heal
Enhancement: Favored Soul Toughness IV


Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Mass Shield of Faith
Spell (5): True Seeing
Spell (6): Blade Barrier
Enhancement: Warforged Power Attack II


Level 14 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Resurrection
Enhancement: Warforged Damage Reduction III


Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Maximize Spell
Spell (5): Mass Cure Light Wounds
Spell (6): Mass Cure Moderate Wounds
Spell (7): Mass Cure Serious Wounds
Enhancement: Favored Soul Greatsword Specialization I


Level 16 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Mass Death Ward
Enhancement: Racial Toughness IV


Level 17 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Leap Of Faith
Spell (7): Mass Protection From Elements
Spell (8): Holy Aura
Enhancement: Warforged Healer's Friend III


Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (9): Mass Heal
Enhancement: Warforged Brute Fighting IV


Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Death Pact
Spell (9): True Resurrection
Enhancement: Favored Soul Life Magic IV


Level 20 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Diety) Favored Soul Damage Reduction: Adamantine
Spell (9): Summon Monster IX
Enhancement: Favored Soul Ascendency: Lord of Blades
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Energy of the Scion II




Spells are for at the level taken. I'll go incorporate the changes at level 20.

Still can't figure out how to add the equipment, so please factor it in for me to add here.


Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Foluke the Cobra Warrior
Level 20 Lawful Good Warforged Male
(20 Favored Soul)
Hit Points: 402
Spell Points: 1882
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 11
Will: 10

Level 1 (Favored Soul)
Spell (1): Divine Favor
Spell (1): Nightshield


Level 2 (Favored Soul)
Spell (1): Obscuring Mist


Level 3 (Favored Soul)
Spell (1): Remove Fear


Level 4 (Favored Soul)
Spell (2): Eagle's Spendor


Level 5 (Favored Soul)
Spell (2): Resist Energy


Level 6 (Favored Soul)
Spell (3): Mass Aid


Level 7 (Favored Soul)
Spell (2): Spawn Screen
Spell (3): Searing Light


Level 8 (Favored Soul)
Spell (4): Freedom of Movement


Level 9 (Favored Soul)
Spell (3): Prayer
Spell (4): Deathward
Spell (2): Close Wounds


Level 10 (Favored Soul)
Spell (5): Raise Dead


Level 11 (Favored Soul)
Spell (3): Magic Circle Against Evil
Spell (4): Divine Power
Spell (5): Stalwart Pact


Level 12 (Favored Soul)
Spell (6): Heal


Level 13 (Favored Soul)
Spell (4): Mass Shield of Faith
Spell (5): True Seeing
Spell (6): Blade Barrier


Level 14 (Favored Soul)
Spell (7): Resurrection


Level 15 (Favored Soul)
Spell (5): Mass Cure Light Wounds
Spell (6): Mass Cure Moderate Wounds
Spell (7): Mass Cure Serious Wounds


Level 16 (Favored Soul)
Spell (8): Mass Death Ward


Level 17 (Favored Soul)
Spell (7): Mass Protection From Elements
Spell (8): Holy Aura


Level 18 (Favored Soul)
Spell (9): Mass Heal


Level 19 (Favored Soul)
Spell (8): Death Pact
Spell (9): True Resurrection


Level 20 (Favored Soul)
Spell (9): Summon Monster IX

AylinIsAwesome
03-06-2011, 09:38 PM
aw :( that's too bad, I was enjoying my ravager set.

It's still good to wear it when fighting devils and demons, since those mobs are fire immune/resistant. But for Epic trash it's generally better to wear Epic Red Dragonscale + FB set right now.


cloak of night would not be a good idea on this toon because if you are tanking an invis guard goes off you lose the aggro.

My tank isn't the only one that uses the Epic Cloak of Night to tank...

It doesn't make you lose aggro if the boss has True Seeing. (All the important ones do).

Zodh
03-07-2011, 04:11 AM
After I TR and get the favor tome, should I pick Str or Con? Or just Cha?
I would take Str.

Concerning your sketch, he's my suggesion on feats, definitely consider moving them around like this:
1) PA (max damage asap)
3) Extend (it's good to have that early for those divine favor/power/etc)
6) Maximize (musthave for the Bladebarrier, never turn it off; can take quicken instead if you want, but you need to make sure you have these two feats by lvl12)
9) Quicken (musthave for the Bladebarrier, but since you cant take ICS with current BAB, you take it here)
12) Impoved crit: slashing (if you have Sword of Shadows from past life, you gonna love that 15-20 crit range, it's very good to have it that early)
15) And only *now* you can afford Toughness (you don't really need it before this lvl, WF fvs are tough anyways)
18) And only *now* you take Empower Heal - for raids, you don't need it before that.

Another thing: don't go good, go neutral, you don't want all that extra damage from annoying spells/attacks for being good.

Zectarash
03-07-2011, 07:26 PM
I would take Str.

Concerning your sketch, he's my suggesion on feats, definitely consider moving them around like this:
1) PA (max damage asap)
3) Extend (it's good to have that early for those divine favor/power/etc)
6) Maximize (musthave for the Bladebarrier, never turn it off; can take quicken instead if you want, but you need to make sure you have these two feats by lvl12)
9) Quicken (musthave for the Bladebarrier, but since you cant take ICS with current BAB, you take it here)
12) Impoved crit: slashing (if you have Sword of Shadows from past life, you gonna love that 15-20 crit range, it's very good to have it that early)
15) And only *now* you can afford Toughness (you don't really need it before this lvl, WF fvs are tough anyways)
18) And only *now* you take Empower Heal - for raids, you don't need it before that.

Another thing: don't go lawful, go neutral, you don't want all that extra damage from annoying spells for being lawful.

1)Thanks for the advice on this, but I think Con is more expensive a tome.

2) Thanks. Editing now.

3) My character is currently Lawful Good (Note the two TRs, it's Cleric and Pally. Currently Cleric and later Pally, didn't know a thing about alignment's effects later on).

Zodh
03-08-2011, 05:19 AM
My bad, I meant for being ''good'', not just lawful.

For example, Unholy Blight - "the spell deals only half damage to creatures who are neither evil nor good..."
Unholy arrows are very annoying in Wiz King and A Cry for Help, and if you are neutral you will take only piercing damage and will be *immune* to that additional unholy damage.
"(Combat): You are immune to eternal hunter's unholy attack."

So on a monk you can go Lawful Neutral, on a fvs - True Neutral and so on.
Though, you will have to make a UMD check to use pure good weapons.
But if you were planning to use them early in the game, you can always start as "good" and then change alignment to "neutral" before WK, GH or using Litany of the Dead, it's pretty cheap in the DDO store.

Zectarash
03-08-2011, 05:50 PM
My bad, I meant for being ''good'', not just lawful.

For example, Unholy Blight - "the spell deals only half damage to creatures who are neither evil nor good..."
Unholy arrows are very annoying in Wiz King and A Cry for Help, and if you are neutral you will take only piercing damage and will be *immune* to that additional unholy damage.
"(Combat): You are immune to eternal hunter's unholy attack."

So on a monk you can go Lawful Neutral, on a fvs - True Neutral and so on.
Though, you will have to make a UMD check to use pure good weapons.
But if you were planning to use them early in the game, you can always start as "good" and then change alignment to "neutral" before WK, GH or using Litany of the Dead, it's pretty cheap in the DDO store.

I said when I started I didn't know... Now I wish it was different. The character in question is currently level 20 as a Cleric.

And yeah, I'll switch... after pally.

sirgog
03-09-2011, 09:10 PM
Requesting a move to the 'Custom Character Builds' subforum. This build might be a healer, but it sure as hell is not a spellcaster.

sweez
03-09-2011, 10:32 PM
This new categorization is horribad :(

JDCrowell
03-10-2011, 07:24 PM
Good call on the move for this build.

Aegnore
03-12-2011, 04:20 AM
With the upcoming prestige for Fvs in update 9.. This build will be more sweeter and juicier!!

Tanking with a guard that has a chance of -10% and much much more..

Now i just need to know which feat to drop and which enhancements i need to give up.. nevertheless its yum yum!!

tgu
03-13-2011, 09:15 PM
How do you feel about the syenergy of AoV (come update 9) and the Soul Survivor?

I am thinking SS could be even stronger.

wax_on_wax_off
03-13-2011, 11:04 PM
How do you feel about the syenergy of AoV (come update 9) and the Soul Survivor?

I am thinking SS could be even stronger.

Of course SS will be stronger. I can't think of any situation in which no PrE > PrE.

The AP cost will be a bit tricky to fit in. Personally I've needed to reset my enhancements for a while and dump attack boost as I haven't been running enough epics to justify it. I'll probably get most of the AP this from here.

It'll be really nice to have the archon to get aggro back when bosses are flying around for instance though I have my ravager tick to do that as well.

In the end every little bit of hate helps :)

Speaking of which. Sirgog suggests Epic Red Dragonscale Docent and not Ravager Set (as they don't stack) but Ravager Set gives better DPS? So far I've just had my 2 DT's (pure hate and resistance/guard/guard) which seems fine with me. When I can make a set of the other I'll probably give it to another character first.

AylinIsAwesome
03-14-2011, 12:26 AM
Speaking of which. Sirgog suggests Epic Red Dragonscale Docent and not Ravager Set (as they don't stack) but Ravager Set gives better DPS? So far I've just had my 2 DT's (pure hate and resistance/guard/guard) which seems fine with me. When I can make a set of the other I'll probably give it to another character first.

It depends, as always.

By itself, the Epic Red Dragonscale will do less DPS than the Ravager set. However, you can wear the Frenzied Berserker set with the Redscale, and that does give more DPS, but only on mobs that aren't fire-immune.

My plan is to have both.

Quorforged Docent of Battle + Ravager set for Devils, and Redscale + FB set for anything that takes damage from fire.

Now if only I could ever pull more than 1 scale every 4 months... =\

wax_on_wax_off
03-14-2011, 02:13 AM
It depends, as always.

By itself, the Epic Red Dragonscale will do less DPS than the Ravager set. However, you can wear the Frenzied Berserker set with the Redscale, and that does give more DPS, but only on mobs that aren't fire-immune.

My plan is to have both.

Quorforged Docent of Battle + Ravager set for Devils, and Redscale + FB set for anything that takes damage from fire.

Now if only I could ever pull more than 1 scale every 4 months... =\

For Greensteel Greatsword or other (non-eSoS)
Ravager set gives average of 7 damage/hit + ticking damage when not in melee range.
Berserker set gives ~2.4 (2 damage/hit +2 damage on criticals), Red Docent gives 3.5 damage/hit + 5.5 on criticals (roughly 1.1). So, about 7 damage which is the same as the Ravager set (though Ravager will be better due to DoT affect).

Epic Sword of Shadows will be a different scenario though with berzerker set (~3.26) and red docent you get 13.76 extra damage compared to 7 from ravager set.

Also, don't discount the advantage of being about to put a DoT affect on enemies (useful in a big mob, hit everyone once and watch the 2d6 damage tick on all of them and also useful against bosses that teleport around as the DoT will give you aggro so they come back to you).

Interesting little thought exercise, thanks for getting me interested in it. It's nice to know that my ravager set is pushing out as much extra DPS as those guys with epic dragonscale and weapons which have a similar threat profile to my greatsword (greataxe etc).

sirgog
03-14-2011, 02:23 AM
It depends, as always.

By itself, the Epic Red Dragonscale will do less DPS than the Ravager set. However, you can wear the Frenzied Berserker set with the Redscale, and that does give more DPS, but only on mobs that aren't fire-immune.

My plan is to have both.

Quorforged Docent of Battle + Ravager set for Devils, and Redscale + FB set for anything that takes damage from fire.

Now if only I could ever pull more than 1 scale every 4 months... =\

The 40 fire resistance is a huge benefit to the Red Scale docent that IMO puts it well over the top.

The single most deadly spell enemy casters throw at endgame is Meteor Swarm. The Docent cuts down the damage that spell does by 40 (over Fire Resist spell).

On top of that, 50 undispellable fire resist is incredible on the fire base in eVON6. It's incredible in ToD part 1 (letting you keep the Judge aggroed upon you while you stand in the lava, letting everyone else hit him from behind and avoid both damage and healing curses). And Incineration Guard and Fire Guard combined add about 10 damage per second as well (assuming you are hit once per second by a boss that is not immune to fire; a pretty common situation in epic quest boss fights).


Edit - I intend to eventually craft a Shroud item to add 15 more fire resist. I won't wear it all the time, but it will be worn often enough.

Vernah
03-17-2011, 12:47 PM
Does anyone have any ideas on how to heal certain raids? I've never played a healer before and I'm pretty nervous healing raids - I've only done HoX once when I was level 18 and we completed just as I ran out of sp.

Given this build, what is the best way to heal shroud? Empowered maximized ardor clickie mass cures? (not mass heal). or just go mass heal? I've lurked around the forums a bit and most suggest not to use mass heal, but this build also doesn't have the healing enhancements like a typically healer would.

Any ideas? Thanks for the help.

Zodh
03-17-2011, 01:52 PM
Belt clicky + quicken/maximize/empower_healing feats on, learn how to time mass heal, have at least 2 mass cures to throw em between mass heal.

Consider, that mass heal takes less sp and heals for more.

For short boss fights (like tod part2) you can use mass cures only, because you don't have to worry about running out of sp.
When you see somebody's at about 50% - use cure mass.

For long and intense fights learn how to time mass heal, when it's not enough and you see somebody's dropping beyond 30% - use cure mass, then mass heal again.

Epic Dragon - is the best example where only mass heal is enough, just time it right and you can solo heal it (the dragon fight part), everybody just needs to stay together.

If you are not solo healing a raid - keep an eye on other healer(s), don't overheal, but heal in turns.

WaltzInBlack
03-19-2011, 11:05 AM
will not quicken surfice? it does on my wf sorc melee?

thx

Warinx
03-21-2011, 08:48 AM
So are you gonna try to work in Intimidate on numot now with the way it's going to work in u9?

sirgog
03-21-2011, 08:51 AM
So are you gonna try to work in Intimidate on numot now with the way it's going to work in u9?

Waiting on absolute confirmation on how it works, but probably I will try to build in Intimidate.

As for Concentration - it is absolutely required. Scroll heals cannot be quickened, and in many situations are critical to conserving mana. Having a scroll interrupted while the Heal spell is on cooldown often requires you to throw a very inefficient healing spell such as Cure Critical Wounds or Mass Cure Serious Wounds, or else you risk a tank death.

wax_on_wax_off
03-21-2011, 09:07 AM
So are you gonna try to work in Intimidate on numot now with the way it's going to work in u9?

Im so happy now that I took intimidate on my fvs. Didn't have a good reason for it when I did it but it sounds like it will be awesome for me. Now I have to figure out where the +15 intimidate item will to though.

Got my ravager ring upgraded with +2 exc str, every little bit counts :)

Tobril
03-22-2011, 05:12 PM
I made a WF FvS recently and it seems there isn’t much deviation between
it and the OP build. The only real exception is mine has intimidate in addition
to UMD, Balance, Concentration, and enough jump to hit 40 with a potion.

The loadout I’m thinking about is as follows: (things in parenthesis are swaps)


You kids experienced with WF FvS play please let me know if this has any glaring flaws.

Head: Pirate /w +15 intimidate, 50% potency VI (17th level vanilla archmagi) (Epic Coif when hell freezes over and the shard drops)
Neck: Torc (Shintao, Warchanter, Cartouche)
Trinket: Bloodstone (Arrowhead as needed for to-hit)
Cloak: Earthgrab (45 hp)
Belt: Siberys
Ring (swap): Kyosho (Siberys) both /w +2 ex str
Gloves: Epic Claw (Epic Brawling)
Boots: Situational – Striding, Anchoring, Firestorm, Balance, etc
Ring (perm): Warchanter /w 20% amp
Bracers: Epic Claw
Armor: Epic Blademark (+2 luck, +6 dex) – Epic Red (+2 luck, +6 dex)
Goggles: CCopp – Blindness, +5 cha skills, 150(x2) sp, etc

wax_on_wax_off
03-22-2011, 11:21 PM
I made a WF FvS recently and it seems there isn’t much deviation between
it and the OP build. The only real exception is mine has intimidate in addition
to UMD, Balance, Concentration, and enough jump to hit 40 with a potion.

The loadout I’m thinking about is as follows: (things in parenthesis are swaps)


You kids experienced with WF FvS play please let me know if this has any glaring flaws.

Head: Pirate /w +15 intimidate, 50% potency VI (17th level vanilla archmagi) (Epic Coif when hell freezes over and the shard drops)
Neck: Torc (Shintao, Warchanter, Cartouche)
Trinket: Bloodstone (Arrowhead as needed for to-hit)
Cloak: Earthgrab (45 hp)
Belt: Siberys
Ring (swap): Kyosho (Siberys) both /w +2 ex str
Gloves: Epic Claw (Epic Brawling)
Boots: Situational – Striding, Anchoring, Firestorm, Balance, etc
Ring (perm): Warchanter /w 20% amp
Bracers: Epic Claw
Armor: Epic Blademark (+2 luck, +6 dex) – Epic Red (+2 luck, +6 dex)
Goggles: CCopp – Blindness, +5 cha skills, 150(x2) sp, etc

Make it a conc-opp HP cloak and an air guard goggles SP item, that way you can swap the SP item for tharnes when you can take advantage of the sneak attack bonus (though sometimes you might want air guard + sneak when you are soloing with holy aura).

I wouldn't put superior potency on your hat as you can get it on the warchanter necklace.

I wouldn't worry about epic bladesmarked, the best thing about it is the DR 5/epic but you have DR 13+/adamantine anyway so you don't need it. Think about getting triple threat DT so that you can threat tank sooner rather than later (rather than having to wait for harder to get gear like eSoS/epic claw set etc).

Shade
03-23-2011, 12:29 AM
[color=yellow]70% of the melee DPS of a 'traditional' melee build,
Great build but this.. mmm. Nope. 30-50% at best.

Wanna prove me wrong?
DPS challenge. Link in sig.

No verified clr/vs entries yet, so yours would be a good start. Tho there is a screenshot clr entry from a decent geared half orc clr. Did around 30% of the top entry.

And the challenge is vs very low AC mobs, so such a broad statement should include the fact you miss some vs the harder content.

Tobril
03-23-2011, 12:52 AM
Make it a conc-opp HP cloak and an air guard goggles SP item, that way you can swap the SP item for tharnes when you can take advantage of the sneak attack bonus (though sometimes you might want air guard + sneak when you are soloing with holy aura).

I wouldn't put superior potency on your hat as you can get it on the warchanter necklace.

I wouldn't worry about epic bladesmarked, the best thing about it is the DR 5/epic but you have DR 13+/adamantine anyway so you don't need it. Think about getting triple threat DT so that you can threat tank sooner rather than later (rather than having to wait for harder to get gear like eSoS/epic claw set etc).


Some good thoughts indeed. The air guard is probably a lot better than the earthgrab for general use due to the balance boost and semi-constant haste.


I do think, however, that you understimate the lifeshield proc on the denieth docent. It also has identical slots to the red docent to help reduce swap confusion.

The deneith docent is also something I actually have all the parts to make, whereas I have exactly one FRDS after dozens of dragons. I estimate being able to assemble the red docent sometime in the year 2030. :)


Regarding tanking...I run with people who have epic claw and eSOS, there is no way I'm going to hold aggro againt those guys without a similar setup plus additional hate gear. As such the tanking aspect will have to wait for more equipment to fall into place.

wax_on_wax_off
03-23-2011, 01:17 AM
Some good thoughts indeed. The air guard is probably a lot better than the earthgrab for general use due to the balance boost and semi-constant haste.


I do think, however, that you understimate the lifeshield proc on the denieth docent. It also has identical slots to the red docent to help reduce swap confusion.

The deneith docent is also something I actually have all the parts to make, whereas I have exactly one FRDS after dozens of dragons. I estimate being able to assemble the red docent sometime in the year 2030. :)


Regarding tanking...I run with people who have epic claw and eSOS, there is no way I'm going to hold aggro againt those guys without a similar setup plus additional hate gear. As such the tanking aspect will have to wait for more equipment to fall into place.

Lifeshield on docent is nice, I've leveled many WF to cap with it and I love it, particularly, my Soul Survivor from level 12 had the docent going plus a bodyfeeder cold iron icy bursted greatsword of pure good from level 12 (I made sure I had IC:S by this stage) and it was so full of win. I'm sure that it will be good for your character but I think some other options might be stronger until 2030 comes along.

I wouldn't underestimate the effect of a triple hate docent + full line of WF hate enhancements. I started tanking from level 18 with this setup and it was fine in many circumstances. However, the additional hate on the claw set is such that any considerate player should probably take this off. I really couldn't be bothered playing a healbot and subpar melee DPS for a period of time waiting for gear to turn up, just not fun.

wax_on_wax_off
03-23-2011, 01:21 AM
Great build but this.. mmm. Nope. 30-50% at best.

Wanna prove me wrong?
DPS challenge. Link in sig.

No verified clr/vs entries yet, so yours would be a good start. Tho there is a screenshot clr entry from a decent geared half orc clr. Did around 30% of the top entry.

And the challenge is vs very low AC mobs, so such a broad statement should include the fact you miss some vs the harder content.

I think 30-50% is wrong. I'd love to prove you wrong but I haven't yet figured out where my screenshots go to when I take them (I run DDO on a mac using a linux solution). Besides which I don't have an appropriate weapon for your challenge. I'd be curious to know the outcome though if someone does take it up. If you want to rendezvous on Sarlona and you can take the screenshots for me I don't mind giving it a go though I'm not as well geared as what I could be (getting there ...)

Tobril
03-23-2011, 01:34 AM
Lifeshield on docent is nice, I've leveled many WF to cap with it and I love it, particularly, my Soul Survivor from level 12 had the docent going plus a bodyfeeder cold iron icy bursted greatsword of pure good from level 12 (I made sure I had IC:S by this stage) and it was so full of win. I'm sure that it will be good for your character but I think some other options might be stronger until 2030 comes along.

I wouldn't underestimate the effect of a triple hate docent + full line of WF hate enhancements. I started tanking from level 18 with this setup and it was fine in many circumstances. However, the additional hate on the claw set is such that any considerate player should probably take this off. I really couldn't be bothered playing a healbot and subpar melee DPS for a period of time waiting for gear to turn up, just not fun.


Meh, I'm patient enough to let everything fall into place and grow a little more comfortable with the character before taking on high-profile jobs with a class that people will be hesitant to let maintank in raids. No sense in trying to bite off more than I can chew right now.

This critter has already filled the intim tank role during elite sins, survived the occasional trap blast in elite invasion end fight, solo-healed epic dragon, etc etc... Not a bad start for a barely-geared character who just capped a few weeks ago.

Once the rest of the toys come online I'm sure it will really sing.

sirgog
03-28-2011, 05:52 AM
Update 9 really changes the way I'll play this build.

The new DoT, Divine Condemnation, is simply far too strong to not use in encounters where sustained damage output against a single, ultra-high HP target is important. If at three stacks it ticks for the ~280 per 2 seconds that number crunching makes me expect (Maximize, no Empower, Sup Pot 6, AoV2 and prereqs), then casting it once per 15 or so seconds strikes me as a phenomenal DPS boost. Each cast (beyond the first two) causes a loss of about 0.5 seconds worth of melee attacking, yet deals around two thousand damage. I can live with that.

In addition, the 'hit me and bad stuff will happen to you' aspects of Angel of Vengeance make it quite an appealing PrE, although the AP costs are steep. It also generates threat and damage via the pet archon.

Going to give some thought to redesigning the build somewhat. As much as the thought of losing any healing amplification mortifies me, I may need to cut back some AP there to pick up AoV. In addition, fitting in Superior Potency 5 (or some light-damage equivalent) is now pretty much essential as at the very least an occasional swap-in.

Oh and Intimidate looks like it is worth having now. This may encourage me to TR for extra build points to put into Intelligence.

zwiebelring
03-28-2011, 05:59 AM
How will you adjust the enhancements then?? For example I adjusted the enhancements like you advice on page 1 and are on 0 points left.

Where will you compromise? In Healing or even hp? Or Power Attack line?

I love your build but I have absolutely no clue which enhancement I could dump for the PrE which is a MUST imho.

azmodeus1
03-28-2011, 06:17 AM
i for one was planning on tr'ing into this build as a 36pt build. im on pal past life now, but am intrigued as to how the new changes will effect this build. i will be waiting to see how this build adapts to the new changes before starting it...

sirgog
03-28-2011, 06:23 AM
How will you adjust the enhancements then?? For example I adjusted the enhancements like you advice on page 1 and are on 0 points left.

Where will you compromise? In Healing or even hp? Or Power Attack line?

I love your build but I have absolutely no clue which enhancement I could dump for the PrE which is a MUST imho.

Power Attack line may lose a point. It's less potent than it used to be now that incapped mobs aren't autocrits, and it's detrimental against the highest AC foes.

No enhancements to outgoing healing can be spared at all, IMO, however maybe the expensive incoming healing enhancements (Healer's Friend 2 and 3) can go away. They only help on scrollheals and mass cures, but they do add quite a bit of survivability. Maybe the two Toughness 4's can be spared too (racial and class).

To make things even more confusing, Empower Spell just got more attractive too (mainly for the three-stack DoT). I don't think I'll take it, but it is appealing for the first time ever.

Tough decisions. I'm not committing to anything yet.

wax_on_wax_off
03-28-2011, 07:39 AM
Update 9 really changes the way I'll play this build.

The new DoT, Divine Condemnation, is simply far too strong to not use in encounters where sustained damage output against a single, ultra-high HP target is important. If at three stacks it ticks for the ~280 per 2 seconds that number crunching makes me expect (Maximize, no Empower, Sup Pot 6, AoV2 and prereqs), then casting it once per 15 or so seconds strikes me as a phenomenal DPS boost. Each cast (beyond the first two) causes a loss of about 0.5 seconds worth of melee attacking, yet deals around two thousand damage. I can live with that.

In addition, the 'hit me and bad stuff will happen to you' aspects of Angel of Vengeance make it quite an appealing PrE, although the AP costs are steep. It also generates threat and damage via the pet archon.

Going to give some thought to redesigning the build somewhat. As much as the thought of losing any healing amplification mortifies me, I may need to cut back some AP there to pick up AoV. In addition, fitting in Superior Potency 5 (or some light-damage equivalent) is now pretty much essential as at the very least an occasional swap-in.

Oh and Intimidate looks like it is worth having now. This may encourage me to TR for extra build points to put into Intelligence.

This is on my mind a lot too.

I think this will inspire me to get some hjealing amp together as so far just been running with healers friend III and maybe dial it back to healers friend II. Not sure where else I'll come up with the ~20 AP but I guess it has to be somewhere ...

Also, the change to the casting time of divine power and divine favour and the loss of extend on blade barrier really makes extend a more optional feat than ever. So far the biggest pain for me not having extend has been that I can't see when the buffs run out (consequently I'm always popping up my character sheet to check my BAB or just recasting in "lulls"). However, I hear that the buff bar is being changed so that the shorter duration buffs will be to the right of the bar so this is a third reason to drop extend.

I might consider dropping empower healing and pick up empower instead. I never use mass heal these days and if I can get the healing amp that I want the loss on single target heals won't bother me too much either. Besides which, it might be as good an option to cast cure critical wounds with an epic ornamental dagger active to offset the SP cost considering the SP bump that heal has received, not sure on the math on that one though ...

Ok, I did the math, comparing heal (with life magic IV, superior ardor, empower healing w/ lorrik's) vs cure critical wounds (with epic ornamental dagger activated for maximise, ring of thelis, empower (with full FvS deductions), superior ardor). Heal hits for 483 with 10.08 SP per HP efficiency while CCW hits for 225 with 9.82 SP per HP efficiency. Obviously, CCW heals for half as much but the efficiency is almost identical. I can't be bothered to go through all of the possible gear/AP layouts etc. so I'm just using the absolute best case scenario. Also, I'm not taking into account the affect on criticals on this (I only bothered to figure out how they affect sorcerer DPS today and I'm still digesting it). Personally, when I'm DPS'ing (not tanking) I don't mind swapping in a epic ornamental dagger every 20 seconds to activate the clicky, it's the sort of SP efficiency savings that let's you solo heal difficult/long quests while still contributing DPS (where otherwise you resort to mass heal which gimps your reaction time and DPS). I'm thinking of you eDA.

The value of cure critical wounds vs heal can easily be debated. The first thing that comes to my mind is that the closer you stay to maximum health when tanking Horoth, the safer you will be (this probably matters when you are healing a Horoth tank but who knows what crazy things people will put you up to).

I haven't yet tanked Horoth as I cruise with ~550 HP as haven't put WF/FvS toughness IV/WF Con in to give flexibility with APs but might respec soon and give it a go (should hit ~650 I'm guessing with recent gear advancements).

Warinx
03-28-2011, 09:04 AM
I'm thinking of dropping the Threat line and 2 Toughness IVs for 8+10 points

Btw Intimidate is broken on Lama atm, so wouldn't get my hopes up yet.

wax_on_wax_off
03-28-2011, 09:39 PM
I'm thinking of dropping the Threat line and 2 Toughness IVs for 8+10 points

Btw Intimidate is broken on Lama atm, so wouldn't get my hopes up yet.

Without the threat line how would you hate tank?

I love my triple hate DT + full threat line, it's amazing to hold aggro against geared, full DPS characters. Mind you, it's time for me to start moving some hate off my DT and adding it to other items ... groan ... such a grind (so I can add healing amp).

testing1234
03-28-2011, 09:55 PM
love this build but have a question

would the cavalry plate make a valid point for making it another race then WF since the feedback hp from this armour is very useful and seems to fit the idea behind "lone survivor".

been spending bit of time considering the cavalry armour and possible use on different build and what you lose from lack of DT or epic armours.

Nyvn
03-28-2011, 11:44 PM
love this build but have a question

would the cavalry plate make a valid point for making it another race then WF since the feedback hp from this armour is very useful and seems to fit the idea behind "lone survivor".

been spending bit of time considering the cavalry armour and possible use on different build and what you lose from lack of DT or epic armours.

Epic Bracers of the Demon's Consort

Demonic Curse
Demonic Shield
Demonic Retribution
Intimidate +15
Colorless Augment Slot
Yellow Augment Slot

Though HO with ESOS does look pretty tasty.

FooWonk
03-29-2011, 05:39 PM
To make things even more confusing, Empower Spell just got more attractive too (mainly for the three-stack DoT). I don't think I'll take it, but it is appealing for the first time ever.

Tough decisions. I'm not committing to anything yet.

Will you swap Extend or Empowered Healing for Empower after U9.

zex95966
03-30-2011, 12:00 AM
can someone update this with the new pre?

Feat selection would have to be worked in per level, and I'm thinking i'll make a twf version instead...

Warinx
03-30-2011, 05:23 AM
can someone update this with the new pre?

Feat selection would have to be worked in per level, and I'm thinking i'll make a twf version instead...

TWF will be extremely strapped for feats compared to this version.

voxson5
03-30-2011, 05:42 AM
.......and I'm thinking i'll make a twf version instead...

Sure you could still get your DR 15, but loose all the weapon benefits

and whats a good single hander? khopesh, extra feat

Oh dear, 4 feats used and still need adamantine body, toughness, power attack, quicken, maximize, empower healing (based on the original feat layout)

*edit* forgot iCrit:slashing

JDCrowell
03-30-2011, 09:40 AM
Ok...time for me to break down and ask a noob question. Grr...can't believe I'm doing this because I "should" know this, but outside superior pot. VI items what are other ways to boost Blade Barrier Damage? What enhancement line? Prayer of smiting or incredible doesn't sound like it affects BB, but I admit I could be wrong. Anything I'm missing here, because it just seems my BB's don't do a lot of damage.

Cardtrick
03-30-2011, 10:08 AM
Ok...time for me to break down and ask a noob question. Grr...can't believe I'm doing this because I "should" know this, but outside superior pot. VI items what are other ways to boost Blade Barrier Damage? What enhancement line? Prayer of smiting or incredible doesn't sound like it affects BB, but I admit I could be wrong. Anything I'm missing here, because it just seems my BB's don't do a lot of damage.

There is no enhancement line to boost BB damage. However, the new prestige enhancement being released with U9 will boost BB damage significantly, and it requires part of the smiting line as a prereq.

Potency/Efficacy are the best item ways to do it. You could also use a weapon with arcane lore to boost crits, but that's getting away from the melee-focused spirit of this build.

The other way is to boost your DCs so that enemies don't keep saving for half damage . . . but there's no way to fit the required Wisdom in a melee build like this.

JDCrowell
03-30-2011, 11:21 AM
There is no enhancement line to boost BB damage. However, the new prestige enhancement being released with U9 will boost BB damage significantly, and it requires part of the smiting line as a prereq.

Potency/Efficacy are the best item ways to do it. You could also use a weapon with arcane lore to boost crits, but that's getting away from the melee-focused spirit of this build.

The other way is to boost your DCs so that enemies don't keep saving for half damage . . . but there's no way to fit the required Wisdom in a melee build like this.

Yea, I'm mainly looking for a way to improve crit chances and crit damage. 140 dmg on average seems a lil low to me, but then yea I have to remember I'm doing half damage to those who save on it.

Tobril
03-30-2011, 11:28 AM
Yea, I'm mainly looking for a way to improve crit chances and crit damage. 140 dmg on average seems a lil low to me, but then yea I have to remember I'm doing half damage to those who save on it.


Eardwellar for damage, skiver/greenblade/blue-scale for crit chance.

Calebro
03-30-2011, 01:21 PM
Eardwellar for damage, skiver/greenblade/blue-scale for crit chance.

Elf-crafted docent, Cove dagger for cheaper and easier to get crit chance, at a slight reduction in effectiveness.

Valorite
04-02-2011, 04:18 PM
What "divine condemnation" dot are you referring to?

The only Dot on the wiki is the archon and that lasts 5 mins not 15s and does not stack...

Edit: - I found the reference in the Test Server patch notes:


NEW - Divine Punishment: Cost is 25 sp. The spell deals 1d6 + 1 per caster level of light damage to a single target for 16 seconds. The cooldown is 10 seconds. This damage over time spell can be stacked up to three times on a target, doubling and then tripling damage.



Valorite.

Balrogskin
04-10-2011, 06:35 PM
I have been monitoring this thread/build for quite a while. I do plan on rolling it in another life or two but it will still be some time from now (depending how fast I push through the next life I start this coming weekend). I am VERY excited for the update 9 that is coming this month and I am kind of glad to have another life to go first as I am sure questions will be asked and then answered before I get to the point of rolling this up.

Just because the update is coming soon does NOT mean stop posting opinions here NOW though. Now is the time to be RAISING even MORE questions to get everyones mind racing to really dive in to U9 and figure it all out!! So come on guys keep the topic going (I like reading this topic and checking figures put forward as well).

wax_on_wax_off
04-28-2011, 05:48 AM
Might be worth mentioning some of the milestones that you hit with different gear layouts. Particularly, UMD, HP and (if taken) intimidate.

For instance, I'm just about to slot +2 exc con on a ring which will give me; 20 base + 160 FvS + 260 con (18 base + 3 tome + 3 exc + 6 item + 2 enh + 2 rage + 2 ship) + 22 toughness + 80 enh+ 30 GFL + 20 toughness + 45 GS + 10 pirate (not that i equip it) + 10 draconic = 20+160+260+22+80+30+20+45+10+10 = 657 is what I'll be capable of, not sure if I've missed anything obvious, I was sure I'd be closer to 700 with the new ring (time to get yugo pots me thinks which'll put me close enough to 700 and I think I have enough hate now to take the DPS hit from the con pot). What HP do you feel is necessary for tanking Horoth on normal/hard/elite? At what HP does a WF FvS with 15 DR become a better Horoth tank than a high HP barbarian?

UMD: 11+ 6 charisma (11 base + 2 capstone + 2 tome + 6 item + 2 ship buff) + 2 good luck + 3 epic spyglass + 3 golden cartouche + 4 GH + 6 GS Cha skills item = 34 (plenty for fireshield scrolls which is my main usage, conviction too is nice for those times when S'n'B is necessary). Really need 7 fingered for this character as have adamantine body and the -10% ASF would be awesome.

Intimidate: 11 + 6 charisma + 2 capstone + 2 good luck + 15 item + 4 GH + 6 GS Cha skills item = 46. Epic Claw set would put that up to 51, not sure if it'll be useful now or not, haven't tried yet.

Just had these thoughts when I was trying to work out what my HP could be if I shuffled gear around and thought I'd use your build as a guide to what I was capable of but couldn't find the details XD

I've had this stuff on my mind as I just crafted my second shroud item (lightning strike SP goggles) and can soon put +2 con on a ring if I like (all have +2 str on ravager ring). However, I'll prioritise epic bracers of the claw over any other epic item so might slot +20% healing amp on the ring instead if I can get within spitting distance of putting it together. Up to now I haven't really bothered wanting to tank Horoth as I do a good enough job on Sully and it is preferable to have an AC tank on Horoth (which with the people I usually run with isn't a problem).

Been messing with enhancements since update went live. Still haven't found a set I like. Seems 2xToughness IV is off the table. Wondering if I should spec primarily as AoV/healer until DA comes out. Wondering if with the new AoV DPS if I need the full set of Brute Fighting. Wondering wondering ...

sirgog
04-28-2011, 06:05 AM
My present plans:

1) Acquire 3 Paladin passive past lives
2) Dial back WF Healer's Friend to tier 1 (saves 10 AP)
3) Acquire tier 1 (only) of the new PrE with those points.

Others may want to try T2; I'm not sold quite yet.

Kargraz
04-28-2011, 07:02 AM
Currently at 17, swapped out brute fighting and the Toughness 4's to try the AoV line.

Not quite sure what to think...

I like the shoulder cannon, and the extra sp is nice while leveling, but I will probably swap it out at 20 to take the brute fighting so I can do some tanking.

Zodh
04-28-2011, 08:05 AM
And I was like...
http://t1.gstatic.com/images?q=tbn:ANd9GcQHQceeW1X96FOOhvSf-0qPvXTUgyytLRRokqvrnVAx1REEumruhA
...pew-pew!

Anybody else got this association? (:

wax_on_wax_off
04-28-2011, 08:07 AM
Currently at 17, swapped out brute fighting and the Toughness 4's to try the AoV line.

Not quite sure what to think...

I like the shoulder cannon, and the extra sp is nice while leveling, but I will probably swap it out at 20 to take the brute fighting so I can do some tanking.

But there's the kicker, what's going to produce more hate; shoulder cannon (and enhancements) or an extra tier or 2 of brute fighting? That's the tricky question for me.

I'm thinking about how I can fit 10/20/30 healing amp into my gear setup and then maybe have just tier 1 or at least not take tier 3 on healers friend. Not sure how it will turn out. Don't think I can be bothered with 3 PL's just for +15% healing amp.

Bondman007
05-04-2011, 09:41 AM
I have been away from the game for a while and when I came back I decided to make this build. I have followed it exactly like the OP specs (except I only have 32 point build) and have enjoyed the build so far. Currently I am level 9 and I wanted to ask a few of you experts some questions that I am unsure I can answer by myself. Here's a list if you guys don't mind:

1) AoV or not? I know you guys are still debating this topic, but I see no benefit at my level (currently 9) from this PrE unless I am totally missing something. I have followed the enhancement line as OP instead of deviating to AoV. Is it worth it for this build?

2) Intimidate was not listed as a skill for this class and so therefore I have no ranks in it. I seem to be having trouble *getting* aggro from a mob. Once I have it I seem to hold it ok, but is there a trick for getting that initial aggro without intimi? And I am talking about in general non-raid mobs. As a clairification, how do I get aggro from mobs when the wiz nukes in a FW and then gets ripped to shreds?

3) Power attack... I have PA with WF PA I atm and I notice that my hit rate really declines. When I do hit I hit like a truck (currently 28 str with airship buffs and +5 item + rage). My question is, do u guys accept this lower to hit in order to hit harder or should I turn it off until my to hit gets higher? This is one I've really debated.

4) The maximize feat was listed above as a feat to take fairly early. I skipped it at 9 in favor of PA. What is the general purpose of maximize feat for this build? If its BB, then I certainly see no reason to take it before 12th. But even with BB, whats the point? The DC is going to be so low that most mobs are going to make that save anyways. Is this feat that imperative to the build?

And, is there any other tips you guys might suggest especially from levels 9->12? Thanks in advance.

Irongore 9th Soul Survivor FvS Thelanis

Cardtrick
05-04-2011, 11:11 AM
1) AoV or not? I know you guys are still debating this topic, but I see no benefit at my level (currently 9) from this PrE unless I am totally missing something. I have followed the enhancement line as OP instead of deviating to AoV. Is it worth it for this build?

I'm in favor of it. The archon is nice and the aura is great, and helps your whole party. You may not have realized it, but the debuff making enemies vulnerable to alignment damage even affects things like Holy weapons, for the whole party. And the bonus to spell damage means you can keep up the (no save) DoT spell Divine Punishment for significant damage and very little effort, which will help you keep boss aggro.

Also, it's unclear whether this is a bug or WAI, but the aura is a huge aggro stealer. It causes problems for a lot of FvS in SoS and certain epics if they're not careful. But for a build like this, which wants aggro, that's actually a major bonus.


2) Intimidate was not listed as a skill for this class and so therefore I have no ranks in it. I seem to be having trouble *getting* aggro from a mob. Once I have it I seem to hold it ok, but is there a trick for getting that initial aggro without intimi? And I am talking about in general non-raid mobs. As a clairification, how do I get aggro from mobs when the wiz nukes in a FW and then gets ripped to shreds?

In my version of this build, I took Intimidate. I think it's extremely worthwhile with the U9 changes -- it now increases your melee threat for a time, even if the actual Intim check fails.

Even without Intimidate, though, there are things you can do. Make sure you're taking the first couple of tiers of Warforged Brute Fighting early, and keep those toggled on when you want aggro -- they'll boost your melee threat. There aren't many gear options to help you out at your level, but as you get up there you'll want to find gear with "Incite" modifiers on it. If Red Fens wasn't closed at the moment, I'd tell you to go get the gloves and bracers of the Claw -- they give an additional +10% to melee threat, in addition to extra damage that helps your threat naturally. As you get up in levels, you'll likely want to make a Dragontouched Docent with all threat modifiers.

But as for the wiz nuking in a firewall and getting ripped to shred . . . best way to get aggro back is to let the idiot die. Many builds will be able to rip aggro away from you if they try -- but they shouldn't unless they can handle it.


3) Power attack... I have PA with WF PA I atm and I notice that my hit rate really declines. When I do hit I hit like a truck (currently 28 str with airship buffs and +5 item + rage). My question is, do u guys accept this lower to hit in order to hit harder or should I turn it off until my to hit gets higher? This is one I've really debated.

It's a judgement call. If power attack is taking you from hitting on a 2 to hitting on a 3, it's probably still worth it. If it's taking you from hitting on a 10 to hitting on a 15, it's definitely not worth it -- no way is the extra damage making up for the missed hits in that case. So, the real answer is that it depends on your gear and on what content you're playing. There's a reason it's a toggle -- if you're missing a lot, toggle it off. If you're hitting on everything but a nat 1, toggle it on.

As your gear improves, you'll be able to keep it on almost all the time, outside of epics.

But really . . . you shouldn't be having too much trouble hitting, even with it on. Are you being sure to keep Divine Power and Divine Favor up on yourself at all times? Without them, you'll be a severely gimped melee combatant.




4) The maximize feat was listed above as a feat to take fairly early. I skipped it at 9 in favor of PA. What is the general purpose of maximize feat for this build? If its BB, then I certainly see no reason to take it before 12th. But even with BB, whats the point? The DC is going to be so low that most mobs are going to make that save anyways. Is this feat that imperative to the build?

It's handy for Blade Barrier and the new Divine Punishment, but really it's for healing. And yes, it's pretty much essential if you're planning to raid heal (which is the primary reason most groups would invite a FvS to a raid). You're at the levels where you're going to start getting your Mass Cure spells, which really need to be Maximized to be effective.

TheKeg
05-04-2011, 11:43 AM
It's handy for Blade Barrier and the new Divine Punishment, but really it's for healing. And yes, it's pretty much essential if you're planning to raid heal (which is the primary reason most groups would invite a FvS to a raid). You're at the levels where you're going to start getting your Mass Cure spells, which really need to be Maximized to be effective.

Correct me if I'm wrong, but I thought empower healing was the only meta that affected healing spells.

Tobril
05-04-2011, 11:56 AM
Correct me if I'm wrong, but I thought empower healing was the only meta that affected healing spells.


Maximize will boost your cures and mass cures, but not heal and mass heal.

Don't worry about the SP cost while leveling, you should be fine so long as your group isn't a total fail-train. (choo! choo!)

voodoogroves
05-04-2011, 12:05 PM
I've been toying with some options for a caster-focused hate generator, but thought I'd pipe in here since they may be useful. I'm (oddly) staring at 2 of my fleshie FVS and seeing how this could work ... one is pure, the other is an 18/2 split. One or both may TR here to WF.

THREAT
(1) Anathema ... increases hate from spells. This should include your DoT and Archon.
(2) Unsure on the threat mechanics of Rahl's Might's hidden effect (I aim to test when I have time).


DPS
(1) Once your aura is firing, that boosts aligned and light-based damage (as pointed out). This is a helpful boost to the party's holy/good components.
(1a) Note this should also work with anarchic/axiomatic/law/chaos ... including the cove scimitars, chaosblade, etc.
(2) I've not checked to see if this works w/ righteousness / flametouched iron ... a quick check against foes using a metalline/righteous or similar would be enough.
(3) Radiance guard should be boosted as well

furbyoats
05-04-2011, 01:44 PM
My present plans:

1) Acquire 3 Paladin passive past lives
2) Dial back WF Healer's Friend to tier 1 (saves 10 AP)
3) Acquire tier 1 (only) of the new PrE with those points.

Others may want to try T2; I'm not sold quite yet.

I followed your original build...my gear is slightly different. I'm not going to put the red dragonscale docent on this toon...the current DT has 2 guards, boot slot has HP item and guards, the goggles will be the final guard and a swap out with tharnes when needed.

20% HA was crafted on the ring, along with 10% on the DT.

Doing this allowed me to drop the threat line and the last tier of healers friend to work a few different options in.

The loss was no threat tanking, the gain was the first tier of the PrE and a little bit more DPS...since the debuff is an extra +2 to hit and the proc...i felt it was a worthwhile trade...I was not getting enough use out of the threat setup to justify keeping it...but can respec into it if this current setup works....overall I'm pretty satisfied with the new setup...thanks again for the original build concept.

Warinx
05-10-2011, 07:27 AM
I followed your original build...my gear is slightly different. I'm not going to put the red dragonscale docent on this toon...the current DT has 2 guards, boot slot has HP item and guards, the goggles will be the final guard and a swap out with tharnes when needed.

20% HA was crafted on the ring, along with 10% on the DT.

Doing this allowed me to drop the threat line and the last tier of healers friend to work a few different options in.

The loss was no threat tanking, the gain was the first tier of the PrE and a little bit more DPS...since the debuff is an extra +2 to hit and the proc...i felt it was a worthwhile trade...I was not getting enough use out of the threat setup to justify keeping it...but can respec into it if this current setup works....overall I'm pretty satisfied with the new setup...thanks again for the original build concept.

Threat line amplifying the guard damage is hot though.

Symerith
05-19-2011, 11:38 AM
Hey, I'm planning to take Adamantine body instead of extend. Any advice on how to reduce spell failure?

I'll be using the Blue dragon scale docent with Ady. for the "awesome look" and I'm not sure where I can slot -ASF,
I will be using :
- Epic claw set
- Minos legens
- Tharnes goggles
- Torc
- GS SP/conc opp. boots
- +45HP cloak with haste
- bloodstone

Or does ASF simply doesn't matter since divine spells & divine scrolls aren't affected by it? It would be pretty annoying to fail fireshield scrolls though... Any advice please?

(Sorry if this was already asked, went through the first pages but was too lazy to read the 18 pages).

kernal42
05-19-2011, 12:08 PM
ASF does not matter for divine spells.

It does affect spell failure for UMD'd arcane scrolls, but that's more of an annoyance than a real penalty.

-Kernal

yfront
05-21-2011, 05:00 AM
Hey, I'm planning to take Adamantine body instead of extend. Any advice on how to reduce spell failure?

I'll be using the Blue dragon scale docent with Ady. for the "awesome look" and I'm not sure where I can slot -ASF,
I will be using :
- Epic claw set
- Minos legens
- Tharnes goggles
- Torc
- GS SP/conc opp. boots
- +45HP cloak with haste
- bloodstone

Or does ASF simply doesn't matter since divine spells & divine scrolls aren't affected by it? It would be pretty annoying to fail fireshield scrolls though... Any advice please?

(Sorry if this was already asked, went through the first pages but was too lazy to read the 18 pages).

I'll be doing the exact same thing; blue scale docent on adamantine body.
Not sure about the GS-items though.. think I'll wait for the new lvl20 raid and see what items the devs will bring to the table.

AceWolver
06-07-2011, 02:52 PM
What is the recommanded 32 build version of this.

I am thinking about the OP's build but 16 str and boost int with 2.
but i am not sure. what do you guys think?

Zodh
06-14-2011, 07:11 AM
Numot, what do you think of fvs18/ftr2?

wax_on_wax_off
06-16-2011, 09:36 PM
What is the recommanded 32 build version of this.

I am thinking about the OP's build but 16 str and boost int with 2.
but i am not sure. what do you guys think?

My 32 point build started with 17 strength, 8 dexterity, 18 constitution, 12 intelligence, 6 wisdom, 11 charisma.

Lowering strength to 16 I don't think is a good idea as DPS is already so marginal on this build that you just can't afford to drop it by that much. 1 point does feel like it makes a difference.

18 constitution is a no brainer. HP are too important to drop, even at 18 base it is a struggle to build up the HP to comfortably tank horoth.

12 intelligence is good with the changes to U9 I think. It allows me to take concentration, UMD and intimidate at max ranks with 1 rank in tumble and left overs in balance. Overall the best spread.

8 wisdom is a no brainer.

11 charisma works for me as with a +2 charisma tome, capstone and eagles splendour I hit 19 charisma for the purposes of a disjunction or if don't want to have a charisma item equipped at the time.

Good luck.

Choopak
06-19-2011, 05:40 PM
Hey man

With U10 comming fast (monday maybe) what you think of these 2 items for your build?
http://ddowiki.com/page/Fleshshaper%27s_Docent
http://ddowiki.com/page/Sustaining_Symbiot

I think the docent is nice, spec the guard! And the trinket could be good for the +1 excep CON.
Feedback appreciate.

GeoBob
06-28-2011, 11:56 AM
What are you putting all of your ability stat increases into every level? I did not see them in the build, but they may be there. If so, please point them out to me.

JDCrowell
06-28-2011, 12:05 PM
What are you putting all of your ability stat increases into every level? I did not see them in the build, but they may be there. If so, please point them out to me.

At 4, 8, 12, 16, and 20 all your ability point increases go into STR.

As far as skills.....Concentration and UMD. If you can grab a +2 INT tome, eat it at level 7 and put extra points into Jump.

-Zephyr-
07-01-2011, 06:28 AM
Hey :)

I rolled my own version of this build, and I truly love it... I didn't think it was possible to be that powerful solo. I'm using my pally's past life gear (except the two Lit 2 khopeshes now useless to me), and I only really miss the torc to be set. My char is Praledric of Khyber, if you happen to see me in game ;)

Thanks for the very, very nice build idea.

JDCrowell
07-01-2011, 01:17 PM
Hey :)

I rolled my own version of this build, and I truly love it... I didn't think it was possible to be that powerful solo. I'm using my pally's past life gear (except the two Lit 2 khopeshes now useless to me), and I only really miss the torc to be set. My char is Praledric of Khyber, if you happen to see me in game ;)

Thanks for the very, very nice build idea.

Glad you're enjoying it! I've just TR'd mine (I started my first life as this build) and plan on following the concept of this build to its true nature at end game. It gets better as you level. Hands down the most fun build I've ever had.

You know you are a good build when you can take up a healer, DPS or tank slot in ToD ;)

Cold_Stele
07-15-2011, 12:00 PM
Why Emp Healing and not Empower?

Apologies if this has already been discussed...

voodoogroves
07-15-2011, 12:02 PM
Why Emp Healing and not Empower?

Apologies if this has already been discussed...

Empower Healing helps heal and mass heal. Your self healing will suffer a bit from the WF healing limitations; without it your heal spell will only fractionally heal you.

Cold_Stele
07-15-2011, 06:00 PM
Empower Healing helps heal and mass heal. Your self healing will suffer a bit from the WF healing limitations; without it your heal spell will only fractionally heal you.

Noob question - wouldn't Empower do the same thing though (for 5SP more) but you'd get the benefit on your BB's too?

flynnjsw
07-15-2011, 06:07 PM
Noob question - wouldn't Empower do the same thing though (for 5SP more) but you'd get the benefit on your BB's too?

But not on Heal or Mass Heal which are better for SP management (cost less SP per cast).

Morosy
07-15-2011, 06:07 PM
Noob question - wouldn't Empower do the same thing though (for 5SP more) but you'd get the benefit on your BB's too?

Not on the Heal/Mass Heal spells.

JDCrowell
07-21-2011, 03:27 PM
Hey guys...finally got enough guts and desire to go solo Sins of Attrition on my TR'd Soul Survivor. Always wanted to do this but never got around to it on my first life, so at level 18 on my second life....i went after it.

Put a SS below to prove it. I know this isn't a huge accomplishment for a FvS and for those of you who have done it on other classes, but it's a step up for me. Going to try hard tonight and then maybe elite. If I get it on elite @ 18, I'll defiantly post another SS for it.

This is good for those of you who are curious about this build and what it can do. Not enough to get advice, but to see results is nice.

I did it in 29 minutes, but it could be done quite a bit quicker if I didn't go down every hallway lol...oh well...here it is:

http://i833.photobucket.com/albums/zz255/jdcrowell99/ScreenShot00045.jpg

Beton_Kirche
08-01-2011, 03:42 PM
I have a question about modifications to this build. Right now I'm using this build on a first-life 32 point character. I exclusively duo with my friend who's playing a WF Archmage Wizard/Rogue. We both just hit level 9. I basically play the character as a melee with buffs/heals, that's actually the play-style I prefer. Since I won't be doing any group-healing, or offensive spell-casting, I'm thinking about dropping maximize and quicken from the build, and taking a couple of melee-oriented feats in their place. Does anyone have some good suggestions? My initial thought was to take khopesh or bastard sword proficiency because I like to switch to sword-and-board at times. Any advice/info would be greatly appreciated.

JDCrowell
08-01-2011, 04:15 PM
I have a question about modifications to this build. Right now I'm using this build on a first-life 32 point character. I exclusively duo with my friend who's playing a WF Archmage Wizard/Rogue. We both just hit level 9. I basically play the character as a melee with buffs/heals, that's actually the play-style I prefer. Since I won't be doing any group-healing, or offensive spell-casting, I'm thinking about dropping maximize and quicken from the build, and taking a couple of melee-oriented feats in their place. Does anyone have some good suggestions? My initial thought was to take khopesh or bastard sword proficiency because I like to switch to sword-and-board at times. Any advice/info would be greatly appreciated.

IMHO ...I don't think that's really a good idea.

I can see dropping maximize for..i dunno what since anything you take is better taking something else to go with it. THF chain is best with all 3 feats...if you don't plan on casting any offensive spells dropping max is ok. (although I still maintain that when scheiße hits the fan, you still wanna be able to cast a BB on occasion. Still does decent damage when they save) Oh..and I woudn't take any exotic weapon profs. What good does S&B do for you anyways?. Just S&B with a tower shield and a Sup. Pot. VI item in the other hand to heal yourself if you need to turtle up.

Quicken...I wouldn't drop it. Too many times has it saved my rear when in a heavy mob and even though high con and a +15 concentration item, you'll still fail a con check and fail to cast.

So honestly...I can't see where you could fit anything in that would be beneficial to you as a melee, and you can't duo every quest in this game. There will be occasions where you are called upon to heal since you aren't top of the line dps...very good...but like sirgog says...not an all star.

You can't dump Cha completely if you want to be able to even cast some buffs, so where else do you put your stats? You might as well just heal sometimes...heck with quicken, you can melee and heal yourself and some others around you and still do good dps on this build.

Just my 2 CP, other may differ in opinion.

Crowell

P.S. To each his own and I'm not here to tell anyone how to play, but any FvS who refuses to heal or says they can't annoys me. I play 2 FvS and both are very capable healers even though they have different functions. Heck, even a good Cleric does things other than heal.

Mister_Peace
08-01-2011, 04:59 PM
Ok...time for me to break down and ask a noob question. Grr...can't believe I'm doing this because I "should" know this, but outside superior pot. VI items what are other ways to boost Blade Barrier Damage? What enhancement line? Prayer of smiting or incredible doesn't sound like it affects BB, but I admit I could be wrong. Anything I'm missing here, because it just seems my BB's don't do a lot of damage.

Angel of Vengeance 1 and 2, Sorc/Wiz Force Manipulation and Kinetic Spellcasting and Deadly Kinetics

Potency 6, Efficacy 6, Arcane Lore, Eardweller, Rahkir's item set

Seems like FvS 15 (AoV2) Wiz 4 with Eardweller and Skiver and Rahkir's set and Max/Emp would have 15d6 x 1.55 x 2.5 x 2 (avg 406) with 13% chance of x2.25 crits (avg 913)

JDCrowell
08-01-2011, 10:12 PM
Angel of Vengeance 1 and 2, Sorc/Wiz Force Manipulation and Kinetic Spellcasting and Deadly Kinetics

Potency 6, Efficacy 6, Arcane Lore, Eardweller, Rahkir's item set

Seems like FvS 15 (AoV2) Wiz 4 with Eardweller and Skiver and Rahkir's set and Max/Emp would have 15d6 x 1.55 x 2.5 x 2 (avg 406) with 13% chance of x2.25 crits (avg 913)

Dude...you really necro'd that post didn't you? that was way back. lol

Miahoo
08-02-2011, 04:30 AM
I'm about to TR my cleric into such a build.

Some guys warned that its easy to fail such a build: its heavy gear depended and most of those do lame DPS.
So before I TR it, I wanna make sure I have the required gear.

I've got the follow:
- Torc
- 1 Con-Opp Item
- Defiance
- +2 Tomes set

I'm working at (and wont TR before I have):
- eSoS
- eChrono cloak
- +3 STR, CON and CHA Tomes
- Litany

Thinking of:
- Con-Opp weapon (for faster sp recharge in some situations)
- eChrono gauntlets + helm

Which other gear should I acquire before TRing in order not to fail with this build?

sirgog
08-03-2011, 06:15 PM
I'm about to TR my cleric into such a build.

Some guys warned that its easy to fail such a build: its heavy gear depended and most of those do lame DPS.
So before I TR it, I wanna make sure I have the required gear.

I've got the follow:
- Torc
- 1 Con-Opp Item
- Defiance
- +2 Tomes set

I'm working at (and wont TR before I have):
- eSoS
- eChrono cloak
- +3 STR, CON and CHA Tomes
- Litany

Thinking of:
- Con-Opp weapon (for faster sp recharge in some situations)
- eChrono gauntlets + helm

Which other gear should I acquire before TRing in order not to fail with this build?

You've got everything you need, and more than I had when I TRed into this build.

Given you seem to have the resources to get decent loot, I'd add a top-notch levelling greatsword to the list. The classic Sword of Shadow is one option (you can epic it at 20), the other is a Lightning 2 Greatsword.

Other Shroud greatswords can also work for levelling (for example, a triple positive), but the two mentioned are the best.

JDCrowell
08-03-2011, 10:48 PM
You've got everything you need, and more than I had when I TRed into this build.

Given you seem to have the resources to get decent loot, I'd add a top-notch levelling greatsword to the list. The classic Sword of Shadow is one option (you can epic it at 20), the other is a Lightning 2 Greatsword.

Other Shroud greatswords can also work for levelling (for example, a triple positive), but the two mentioned are the best.

Yea...I leveled my TR with the Sword of the Thirty, SoS, and then my LitII. Found a nice +2 GS of Monstrous Humanoid Bane with no ML for levels 1-4...not even kidding...lol. Talk about making Korthos even easier haha.

But seriously, with my DT for HA 10% & 20% plus 20% Threat...then my SP and HP Shroud items and my LitII ...I do really well. At level 18 now and can hate tank Sully in VoD Normal..haven't tried hard yet since I've been too busy (and lazy) to craft my own DR breaker...oh well.

Next tests will be perfecting Sins on norm and then trying Elite again before I cap. I got destroyed on Elite due to forgetting about the trap locations and threw a BB and used my wings right into one....healed from the trap, but couldn't heal enough through the mobs. Need to get better at my button mashing and think a lil faster, but I'll get it.

Miahoo
08-04-2011, 02:22 AM
You've got everything you need, and more than I had when I TRed into this build.

Given you seem to have the resources to get decent loot, I'd add a top-notch levelling greatsword to the list. The classic Sword of Shadow is one option (you can epic it at 20), the other is a Lightning 2 Greatsword.

Other Shroud greatswords can also work for levelling (for example, a triple positive), but the two mentioned are the best.

Ty for the reply.

I'm more concern about end game.
I'm pretty happy with my cleric (manage to solo bastion on normal yesterday). but the survivability and the potential of the build you described got my attention.

Ty man, I'll TR into it asa I get my SoS!

XL_Jockey
08-16-2011, 06:26 AM
Our guild needed more healers so I decided to start levelling my Soul Survivor again. I just barely hit lvl 7 when I got asked if I wanted to flag for VoN with a 10 Cleric and 11 Barb from my guild. I barely had enough time to take a couple enhancements and we were off. I'm impressed with how well this character plays and what he can accomplish. I'm still getting used to watching blue bars, but I was the only casualty in the first 3 quests until we got to the red-named trio in VoN3. I'm having a blast and can't wait to start filling up my bars with a few more spells.

Right now I have no decent gear other than 4/5 of the Abishai set, Sword of the Thirty, and a +1 Holy of Backstabbing Greatsword. I have lots of room for gear improvement but I want to focus on the easy, quick XP before gearing up from Fens, VoN, Sands and Lordsmarch.

Symerith
08-24-2011, 10:33 AM
Hey,

I rolled this build a little while ago, and I really love it!

I reincarnated my toon into a WF evoker to acquire some of the gear more easily, and now that I have a min II GS, the red dragonscale docent, conc. opp goggles with +150 SP, +45 HP boots & I'm closing on my 20th DQ/Abbot for the Torc & the Litany, I'm planning to TR again, this time fully melee specced.

Next life build idea is infinite mana regen with very high DR to take advantage of the red scale along with Esos for decent damage. I feel like I'll be ready to TR soon (have 2 +4 tomes and +3's ready to use) and wanted to know your opinion on some feat swaps.

I am mostly interested in end game content, where BB with terrible DCs really is not effective. Besides, I only carry mass cure serious wounds, mass cure light wounds and mass heal, which is not affected by empower/maximize. I also never use max/emp. on my mass cure wounds, so that would free 2 feats (maximize/empower).

I'll be keeping the Adamantine body feat for flavor reasons (Red scale is ugly on composite) and I do not mind not having extend.

So, in your opinion, should I get 2 extra feats (and in this case, which ones would be best) or keep max/emp. for low BB dmge (Note that I will take and use max/emp in the early levels then change if that's needed).

wax_on_wax_off
08-24-2011, 11:02 AM
Hey,

I rolled this build a little while ago, and I really love it!

I reincarnated my toon into a WF evoker to acquire some of the gear more easily, and now that I have a min II GS, the red dragonscale docent, conc. opp goggles with +150 SP, +45 HP boots & I'm closing on my 20th DQ/Abbot for the Torc & the Litany, I'm planning to TR again, this time fully melee specced.

Next life build idea is infinite mana regen with very high DR to take advantage of the red scale along with Esos for decent damage. I feel like I'll be ready to TR soon (have 2 +4 tomes and +3's ready to use) and wanted to know your opinion on some feat swaps.

I am mostly interested in end game content, where BB with terrible DCs really is not effective. Besides, I only carry mass cure serious wounds, mass cure light wounds and mass heal, which is not affected by empower/maximize. I also never use max/emp. on my mass cure wounds, so that would free 2 feats (maximize/empower).

I'll be keeping the Adamantine body feat for flavor reasons (Red scale is ugly on composite) and I do not mind not having extend.

So, in your opinion, should I get 2 extra feats (and in this case, which ones would be best) or keep max/emp. for low BB dmge (Note that I will take and use max/emp in the early levels then change if that's needed).

Max/empower boost up your Divine Punishment damage which is what lets you do as much DPS as a fully fledged melee build :)

Symerith
08-24-2011, 11:17 AM
Max/empower boost up your Divine Punishment damage which is what lets you do as much DPS as a fully fledged melee build :)

Ty for the quick answer. That's true, and it gives me a lot more self sufficiency, I had totally forgot about that :O

Thanks!

wax_on_wax_off
08-24-2011, 11:54 AM
Ty for the quick answer. That's true, and it gives me a lot more self sufficiency, I had totally forgot about that :O

Thanks!

No worries!

My current setup is Power Attack, Toughness, Maximise, Quicken Spell, IC:S, Empower Healing Spell, Adamantine Body (roughly in that order. Primarily, try to have maximise and IC: by level 12).

I'd suggest:
Quicken can be deferred until 18 (as it isn't needed for blade barrier anymore).
Empower Healing can be swapped for Empower (due to AoV PrE, possibly swap it back when DA comes out).

Don't forget UMD! :)

Symerith
08-24-2011, 12:43 PM
No worries!

My current setup is Power Attack, Toughness, Maximise, Quicken Spell, IC:S, Empower Healing Spell, Adamantine Body (roughly in that order. Primarily, try to have maximise and IC: by level 12).

I'd suggest:
Quicken can be deferred until 18 (as it isn't needed for blade barrier anymore).
Empower Healing can be swapped for Empower (due to AoV PrE, possibly swap it back when DA comes out).

Don't forget UMD! :)

Ty for the info!

By the way, is UMD really worth it? I found balance to be the most important skill as it's pretty much the only way I can die... Besides, with Ady body, that's -35% ASF, which really hurts when you want to use scrolls. Besides, the only scrolls I would find useful are fireshield scrolls to use in shroud/ETK, etc. but with 50 base fire resistance (red scale & FvS feat) and the Bracers of the glacier (that I have), I almost always have 60 fire resistance (and that's without protection from energy).

I'm only going to be using 1 item that requires a specific alignment, and that is the Belt of the seven ideals (will be my only Potency item, as I'll be using the Esos, I don't want to swap for a potency item all the time). Therefore, I thought going Lawful would not hurt the build that much.

XL_Jockey
08-24-2011, 12:52 PM
I feel so undergeared and unprepared now.

scoobmx
08-24-2011, 01:38 PM
Sirgog,

I'm thinking about TR'ing my Barb into this build. Would the new epic antique work for a general DR breaker? I have all the pieces to that so that's why I'm asking. I'd only be penalized by 1 attack and 2 damage for it being a greataxe instead of a greatsword, so it's not too bad right? I have also built up some decent cannith crafted greatswords.

Edit: nvm, I guess there's a proficiency issue, unless I use master's touch jelly cakes, or bladesworn transformation. I guess there's no good way to make this work unless I hand a buddy a scroll and have him cast it on me.

What are the concerns for this for U11? This doesn't seem like a build very dependent on wings, so there shouldn't be much difference?

Thanks

wax_on_wax_off
08-24-2011, 08:46 PM
Ty for the info!

By the way, is UMD really worth it? I found balance to be the most important skill as it's pretty much the only way I can die... Besides, with Ady body, that's -35% ASF, which really hurts when you want to use scrolls. Besides, the only scrolls I would find useful are fireshield scrolls to use in shroud/ETK, etc. but with 50 base fire resistance (red scale & FvS feat) and the Bracers of the glacier (that I have), I almost always have 60 fire resistance (and that's without protection from energy).

I'm only going to be using 1 item that requires a specific alignment, and that is the Belt of the seven ideals (will be my only Potency item, as I'll be using the Esos, I don't want to swap for a potency item all the time). Therefore, I thought going Lawful would not hurt the build that much.

I took intimidate on my build as well. I suppose UMD is optional, I mainly use it for fireshield, invisibility and teleport. eLailat does a considerable amount of anarchic damage so I definitely wouldn't be lawful.

I find clickies to work better than any held item. Superior Ardor VIII, superior <DP boosting> V and then maybe a potency stick or ToD necklace for the occasional blade barrier.

Bechtinger
08-24-2011, 09:05 PM
My planned gearset and what I have:

Helm - Epic Chainmail Coif, Greater False Life, +1 Exceptional Con OR +6 ConRequire Epic Dungeon tokens to complete this. I'm prioritising alts, however, on the tokens at the moment, so for a fair while I won't have this. GFL isn't important until the Ravager set is complete anyway.



Epic Mask of Comedy might be an option here after U11!

Epic Mask of Comedy: The itsm's Improved Healing Lore benefit has been changed to Superior Healing Lore, and the weapon now includes Superior Devotion VII.

I dont know where, bt i think i read about greater potency VI too... Couldtn find it on release notes for lam though...

Tirisha
08-24-2011, 09:05 PM
Sirgog,

I'm thinking about TR'ing my Barb into this build. Would the new epic antique work for a general DR breaker? I have all the pieces to that so that's why I'm asking. I'd only be penalized by 1 attack and 2 damage for it being a greataxe instead of a greatsword, so it's not too bad right? I have also built up some decent cannith crafted greatswords.

Edit: nvm, I guess there's a proficiency issue, unless I use master's touch jelly cakes, or bladesworn transformation. I guess there's no good way to make this work unless I hand a buddy a scroll and have him cast it on me.

What are the concerns for this for U11? This doesn't seem like a build very dependent on wings, so there shouldn't be much difference?

Thanks

In a lot of raids you'd use DR beaters, you won't need the +4 to attack that you'd lose for using the axe which you aren't proficient with. Depending on how well geared you are, you might need to turn PA off while fighting elite sully.

Basically you should use the axe until you get a better wpn.

sirgog
08-24-2011, 09:13 PM
Update 9 and 11's impacts on this build, and my future direction with it:

Going to seriously redesign this build following significant changes in U11 (and building on the U9 changes).


The big changes:

U11: Raid boss damage
With most bosses hitting for 30-60 more damage on Lamannia than they do on Live (higher difficulty settings only, normal isn't affected), it's now no longer feasible to tank endgame bosses without considerable damage mitigation.
As such, I'm no longer going to make sacrifices in the build for tanking.
The emphasis on survivability, however, will absolutely remain.
I'll still be able to survive accidentally taking raid boss aggro (although it's unlikely to happen without Brute Fighting).
I will still generally prefer trash mobs to attack me in preference to any other party member.
I may keep Brute Fighting (at a lower tier) if 6-person epic bosses are not affected by these changes.

U11: Favored Soul Damage Boost
This is huge. 25% increase to baseline physical damage per swing, sustainable for 100 seconds per shrine (more if additional AP are fed into it). 10 AP spent here for certain.

U9: Divine Punishment
This spell is so good, heavy AP need to be fed into enhancing it. Proper use of DP will add around 40-50% to your total DPS.

U9: Implosion
Yes, this spell is brokenly overpowered at the moment, especially on 42+ Evocation DC characters. However, this build cannot effectively use it and will not be respeccing to put it to use. Trying to be the best at everything means you end up being mediocre at everything.

U9: Angel of Vengeance
Tier 1 is incredible. Tier 2 is less so, and I presently do not feel it is worth burning 9 AP on (4 for the useless Bladesworn Transformation, 3 for the weak SP enhancement, and 2 for AoV2 itself).

U11: Raid Boss Fortification
The reports of 75-85% fortification on the actual endgame raid bosses push the balance away from the eSOS (even Devil's Ruin eSOS) and push it toward Cannith crafted weapons, Greensteel, and Alchemical weapons.
I'll theorycraft a bit more on Alchemical crafting, but my present plans are a healing-statted shield (Flametouched Iron, Superior Devotion 9, Freezing Ice Guard, Superior Healing Lore, and various other guff that comes with that setup), and a raidboss DPS-oriented Greatsword - probably some variant on Flametouched Iron, Seeker 10, Lightning Strike, Doublestrike 6%, Flaming Burst, Flaming Blast, +6, Red Slot (Metallic Edges) - this covers Lord of Blades and Horoth and Lailat DR, and should outperform the eSOS on high fort bosses.


I'll post a new thread for the mark 2 Soul Survivor. The present one will continue to meet all of its current aims, except the tanking of elite raid bosses.

jakeelala
08-24-2011, 09:39 PM
U9: Angel of Vengeance
Tier 1 is incredible. Tier 2 is less so, and I presently do not feel it is worth burning 9 AP on (4 for the useless Bladesworn Transformation, 3 for the weak SP enhancement, and 2 for AoV2 itself).



wait AOV2 requires bladesworn? my wf fvs has aov2, and doesnt have bladesworn. is this a change?

Calebro
08-25-2011, 12:14 AM
wait AOV2 requires bladesworn? my wf fvs has aov2, and doesnt have bladesworn. is this a change?

You may not have it on your hotbar because it's useless, but a tier two faith enhancement has always been a requirement from day one.

wax_on_wax_off
08-25-2011, 12:25 AM
Perhaps we need a 1 handed 2 handed sword. Ie, a bastard sword which a warforged is proficient with and gets faith enhancements to. Just a 1 off weapon which would give some viability back to our build to be able to fit in shield mastery and tank that way.

There's certainly precedence for it with weapons like the Shining Crescents (http://ddowiki.com/page/Shining_Crescents) and Sunblade (http://ddowiki.com/page/Sunblade).

Plus, how cool would it be to have a massive sword in 1 hand?

As it is I can see myself adding my Soul Survivor to my TR to-do list even though there isn't much synergy between the PL and his current gear. Perhaps DA will breathe some life back into it.

Zectarash
08-29-2011, 10:39 PM
Just finished a revised version of the OP build from my previous one. Feel free to pick it apart to see what to improve (what sacrifices for AoV, for instance).


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Foluke the Cobra Warrior
Level 20 Chaotic Neutral Warforged Male
(20 Favored Soul)
Hit Points: 402
Spell Points: 1813
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 11
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 18 24 24
Dexterity 8 8 8
Constitution 18 20 22
Intelligence 12 12 12
Wisdom 6 6 6
Charisma 12 13 15
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Constitution used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 10.5 10.5
Bluff 1 2 2
Concentration 7 28 28
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal -2 -2 -2
Hide -1 -1 -1
Intimidate 1 2 4
Jump 4 7 7
Listen -2 -2 -2
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 3
Search 1 1 1
Spot -2 -2 -2
Swim 4 7 7
Tumble -0.5 -0.5 -0.5
Use Magic Device 3 13.5 13.5

{\b {\ul Notable Equipment }} \par Supreme Tyrant Green Steel Weave Gloves of Existential Stalemate \par Supreme Tyrant +5 Green Steel Greatsword of Lightning \par \par Level 1 (Favored Soul)
Skill: Balance (+2)
Skill: Concentration (+3)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Favored by the Lord of Blades
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Paladin
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Warforged Healer's Friend I

Level 2 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Nightshield
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Damage Reduction I

Level 3 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Feat: (Automatic) Child of the Lord of Blades
Spell (1): Obscuring Mist
Enhancement: Warforged Constitution I

Level 4 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Life Magic II
Enhancement: Warforged Power Attack I

Level 5 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Enhancement: Warforged Healer's Friend II

Level 6 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Spell (3): Cure Serious Wounds
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Favored Soul Toughness I

Level 7 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Close Wounds
Spell (3): Mass Aid
Enhancement: Favored Soul Toughness II
Enhancement: Warforged Brute Fighting II

Level 8 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Cure Critical Wounds
Enhancement: Favored Soul Toughness III

Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Spell (2): Eagle's Spendor
Spell (3): Prayer
Spell (4): Freedom of Movement
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Power Attack II

Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Raise Dead
Enhancement: Racial Toughness III

Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Magic Circle Against Evil
Spell (4): Recitation
Spell (5): Divine Punishment
Enhancement: Favored Soul Toughness IV

Level 12 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Feat: (Automatic) Beloved of the Lord of Blades
Spell (6): Heal
Enhancement: Warforged Brute Fighting III

Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Divine Power
Spell (5): True Seeing
Spell (6): Blade Barrier
Enhancement: Warforged Healer's Friend III

Level 14 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Mass Cure Serious Wounds
Enhancement: Warforged Damage Reduction III

Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Extend Spell
Spell (5): Stalwart Pact
Spell (6): Create Undead
Spell (7): Greater Restoration
Enhancement: Favored Soul Greatsword Specialization I
Enhancement: Favored Soul Life Magic III

Level 16 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Mass Death Ward
Enhancement: Warforged Brute Fighting IV

Level 17 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Leap Of Faith
Spell (7): Resurrection
Spell (8): Holy Aura
Enhancement: Favored Soul Life Magic IV

Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (9): Mass Heal
Enhancement: Warforged Constitution II

Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Death Pact
Spell (9): True Resurrection
Enhancement: Racial Toughness IV

Level 20 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Deity) Favored Soul Damage Reduction: Adamantine
Spell (9): Summon Monster IX
Enhancement: Favored Soul Ascendency: Lord of Blades
Enhancement: Favored Soul Greatsword Specialization II



It's a start. Pick away!

P.S. This was made before I read the comments after U9 (it's all from the first post).

wax_on_wax_off
08-30-2011, 01:45 AM
Just finished a revised version of the OP build from my previous one. Feel free to pick it apart to see what to improve (what sacrifices for AoV, for instance).


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Foluke the Cobra Warrior
Level 20 Chaotic Neutral Warforged Male
(20 Favored Soul)
Hit Points: 402
Spell Points: 1813
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 11
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 18 24 24
Dexterity 8 8 8
Constitution 18 20 22
Intelligence 12 12 12
Wisdom 6 6 6
Charisma 12 13 15
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Constitution used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 10.5 10.5
Bluff 1 2 2
Concentration 7 28 28
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal -2 -2 -2
Hide -1 -1 -1
Intimidate 1 2 4
Jump 4 7 7
Listen -2 -2 -2
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 3
Search 1 1 1
Spot -2 -2 -2
Swim 4 7 7
Tumble -0.5 -0.5 -0.5
Use Magic Device 3 13.5 13.5

{\b {\ul Notable Equipment }} \par Supreme Tyrant Green Steel Weave Gloves of Existential Stalemate \par Supreme Tyrant +5 Green Steel Greatsword of Lightning \par \par Level 1 (Favored Soul)
Skill: Balance (+2)
Skill: Concentration (+3)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Favored by the Lord of Blades
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Paladin
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Warforged Healer's Friend I

Level 2 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Nightshield
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Damage Reduction I

Level 3 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Feat: (Automatic) Child of the Lord of Blades
Spell (1): Obscuring Mist
Enhancement: Warforged Constitution I

Level 4 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Life Magic II
Enhancement: Warforged Power Attack I

Level 5 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Enhancement: Warforged Healer's Friend II

Level 6 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Spell (3): Cure Serious Wounds
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Favored Soul Toughness I

Level 7 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Close Wounds
Spell (3): Mass Aid
Enhancement: Favored Soul Toughness II
Enhancement: Warforged Brute Fighting II

Level 8 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Cure Critical Wounds
Enhancement: Favored Soul Toughness III

Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Spell (2): Eagle's Spendor
Spell (3): Prayer
Spell (4): Freedom of Movement
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Power Attack II

Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Raise Dead
Enhancement: Racial Toughness III

Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Magic Circle Against Evil
Spell (4): Recitation
Spell (5): Divine Punishment
Enhancement: Favored Soul Toughness IV

Level 12 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Feat: (Automatic) Beloved of the Lord of Blades
Spell (6): Heal
Enhancement: Warforged Brute Fighting III

Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Divine Power
Spell (5): True Seeing
Spell (6): Blade Barrier
Enhancement: Warforged Healer's Friend III

Level 14 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Mass Cure Serious Wounds
Enhancement: Warforged Damage Reduction III

Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Extend Spell
Spell (5): Stalwart Pact
Spell (6): Create Undead
Spell (7): Greater Restoration
Enhancement: Favored Soul Greatsword Specialization I
Enhancement: Favored Soul Life Magic III

Level 16 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Mass Death Ward
Enhancement: Warforged Brute Fighting IV

Level 17 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Leap Of Faith
Spell (7): Resurrection
Spell (8): Holy Aura
Enhancement: Favored Soul Life Magic IV

Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (9): Mass Heal
Enhancement: Warforged Constitution II

Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Death Pact
Spell (9): True Resurrection
Enhancement: Racial Toughness IV

Level 20 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Deity) Favored Soul Damage Reduction: Adamantine
Spell (9): Summon Monster IX
Enhancement: Favored Soul Ascendency: Lord of Blades
Enhancement: Favored Soul Greatsword Specialization II



It's a start. Pick away!

P.S. This was made before I read the comments after U9 (it's all from the first post).

Swap balance for intimidate and then eat a +2 int tome and use the extra points for balance perhaps.

Zectarash
08-30-2011, 06:07 PM
Swap balance for intimidate and then eat a +2 int tome and use the extra points for balance perhaps.


Not a bad idea.

I'll also make a few cuts from Healer's Friend (no Tier 3) and Power Attack 2 for AoV.

Zectarash
09-01-2011, 06:02 PM
Finished revising. Here's the second draft:


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Foluke the Cobra Warrior
Level 20 Chaotic Neutral Warforged Male
(20 Favored Soul)
Hit Points: 402
Spell Points: 1853
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 11
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 18 24 24
Dexterity 8 8 8
Constitution 18 20 22
Intelligence 12 14 14
Wisdom 6 6 6
Charisma 12 13 15
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 5.5 5.5
Bluff 1 2 2
Concentration 7 28 28
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal -2 -2 -2
Hide -1 -1 -1
Intimidate 3 13.5 15.5
Jump 4 7 7
Listen -2 -2 -2
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 4
Search 1 2 2
Spot -2 -2 -2
Swim 4 7 7
Tumble -0.5 -0.5 -0.5
Use Magic Device 3 13.5 13.5

{\b {\ul Notable Equipment }} \par Supreme Tyrant Green Steel Weave Gloves of Existential Stalemate \par Supreme Tyrant +5 Green Steel Greatsword of Lightning \par \par Level 1 (Favored Soul)
Skill: Concentration (+3)
Skill: Intimidate (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Favored by the Lord of Blades
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Paladin
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I

Level 2 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Nightshield
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I

Level 3 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Feat: (Automatic) Child of the Lord of Blades
Spell (1): Obscuring Mist
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Constitution I

Level 4 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Smiting II
Enhancement: Warforged Power Attack I

Level 5 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Enhancement: Favored Soul Energy of the Scion II

Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Angel of Vengeance I
Enhancement: Favored Soul Life Magic II
Enhancement: Warforged Brute Fighting II

Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Close Wounds
Spell (3): Mass Aid
Enhancement: Warforged Healer's Friend II

Level 8 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Cure Critical Wounds
Enhancement: Warforged Damage Reduction II

Level 9 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Spell (2): Eagle's Spendor
Spell (3): Prayer
Spell (4): Freedom of Movement
Enhancement: Favored Soul Life Magic III

Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Raise Dead
Enhancement: Favored Soul Life Magic IV

Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Magic Circle Against Evil
Spell (4): Recitation
Spell (5): Divine Punishment
Enhancement: Warforged Constitution II

Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Feat: (Automatic) Beloved of the Lord of Blades
Spell (6): Heal
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Favored Soul Toughness I

Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Divine Power
Spell (5): True Seeing
Spell (6): Blade Barrier
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III

Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Mass Cure Serious Wounds
Enhancement: Racial Toughness III

Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Extend Spell
Spell (5): Stalwart Pact
Spell (6): Create Undead
Spell (7): Greater Restoration
Enhancement: Favored Soul Greatsword Specialization I
Enhancement: Racial Toughness IV

Level 16 (Favored Soul)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Mass Death Ward
Enhancement: Favored Soul Toughness IV

Level 17 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Leap Of Faith
Spell (7): Resurrection
Spell (8): Holy Aura
Enhancement: Warforged Brute Fighting III

Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (9): Mass Heal
Enhancement: Favored Soul Greatsword Specialization II

Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Death Pact
Spell (9): True Resurrection
Enhancement: Warforged Damage Reduction III

Level 20 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Deity) Favored Soul Damage Reduction: Adamantine
Spell (9): Summon Monster IX
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Damage Boost II
Enhancement: Favored Soul Ascendency: Lord of Blades



I swapped the level that I took Maximize and Toughness, and completely redid the enhancements. 402 base HP, 1853 base SP (no items) at 20 is only about 100 SP less than my Cleric at 20 with items. Not too bad, feel free to calculate the HP and SP with items.

By the way, somehow at the end I was 1 AP short of Brute Fighting IV. Is the 5% threat even needed for such a steep price? I just took the FvS activated boosts. Figured they'd help a little more overall.

Exar_Jun
09-02-2011, 01:02 PM
Thoughts on weapons?

I am close to getting eSOS finished on first life but am looking into crafting some other general Great Swords.

+5 Silver of GEOB
+1 Superior Brilliance of Major Healing Lore (for raid heals and dots)
+5 Adamantine Anarcic Burst of GCB (Smiting if unlocked)

Lit 2 for my TR.

Exar_Jun
09-02-2011, 01:11 PM
Finished revising. Here's the second draft:


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Foluke the Cobra Warrior
Level 20 Chaotic Neutral Warforged Male
(20 Favored Soul)
Hit Points: 402
Spell Points: 1853
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 11
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 18 24 24
Dexterity 8 8 8
Constitution 18 20 22
Intelligence 12 14 14
Wisdom 6 6 6
Charisma 12 13 15
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 5.5 5.5
Bluff 1 2 2
Concentration 7 28 28
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal -2 -2 -2
Hide -1 -1 -1
Intimidate 3 13.5 15.5
Jump 4 7 7
Listen -2 -2 -2
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 4
Search 1 2 2
Spot -2 -2 -2
Swim 4 7 7
Tumble -0.5 -0.5 -0.5
Use Magic Device 3 13.5 13.5

{\b {\ul Notable Equipment }} \par Supreme Tyrant Green Steel Weave Gloves of Existential Stalemate \par Supreme Tyrant +5 Green Steel Greatsword of Lightning \par \par Level 1 (Favored Soul)
Skill: Concentration (+3)
Skill: Intimidate (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Favored by the Lord of Blades
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Paladin
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I

Level 2 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Nightshield
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I

Level 3 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Feat: (Automatic) Child of the Lord of Blades
Spell (1): Obscuring Mist
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Constitution I

Level 4 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Smiting II
Enhancement: Warforged Power Attack I

Level 5 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Enhancement: Favored Soul Energy of the Scion II

Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Angel of Vengeance I
Enhancement: Favored Soul Life Magic II
Enhancement: Warforged Brute Fighting II

Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Close Wounds
Spell (3): Mass Aid
Enhancement: Warforged Healer's Friend II

Level 8 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Cure Critical Wounds
Enhancement: Warforged Damage Reduction II

Level 9 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Spell (2): Eagle's Spendor
Spell (3): Prayer
Spell (4): Freedom of Movement
Enhancement: Favored Soul Life Magic III

Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Raise Dead
Enhancement: Favored Soul Life Magic IV

Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Magic Circle Against Evil
Spell (4): Recitation
Spell (5): Divine Punishment
Enhancement: Warforged Constitution II

Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Feat: (Automatic) Beloved of the Lord of Blades
Spell (6): Heal
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Favored Soul Toughness I

Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Divine Power
Spell (5): True Seeing
Spell (6): Blade Barrier
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III

Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Mass Cure Serious Wounds
Enhancement: Racial Toughness III

Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Extend Spell
Spell (5): Stalwart Pact
Spell (6): Create Undead
Spell (7): Greater Restoration
Enhancement: Favored Soul Greatsword Specialization I
Enhancement: Racial Toughness IV

Level 16 (Favored Soul)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Mass Death Ward
Enhancement: Favored Soul Toughness IV

Level 17 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Leap Of Faith
Spell (7): Resurrection
Spell (8): Holy Aura
Enhancement: Warforged Brute Fighting III

Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (9): Mass Heal
Enhancement: Favored Soul Greatsword Specialization II

Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Death Pact
Spell (9): True Resurrection
Enhancement: Warforged Damage Reduction III

Level 20 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Deity) Favored Soul Damage Reduction: Adamantine
Spell (9): Summon Monster IX
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Damage Boost II
Enhancement: Favored Soul Ascendency: Lord of Blades



I swapped the level that I took Maximize and Toughness, and completely redid the enhancements. 402 base HP, 1853 base SP (no items) at 20 is only about 100 SP less than my Cleric at 20 with items. Not too bad, feel free to calculate the HP and SP with items.

By the way, somehow at the end I was 1 AP short of Brute Fighting IV. Is the 5% threat even needed for such a steep price? I just took the FvS activated boosts. Figured they'd help a little more overall.

You dump the .5s on your skills and put them some where else...maybe haggle and one more in a class skill. .5 is just wasted sitting on a skill.

Zectarash
09-02-2011, 05:49 PM
You dump the .5s on your skills and put them some where else...maybe haggle and one more in a class skill. .5 is just wasted sitting on a skill.


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Foluke the Cobra Warrior
Level 20 Chaotic Neutral Warforged Male
(20 Favored Soul)
Hit Points: 402
Spell Points: 1853
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 11
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 18 24 24
Dexterity 8 8 8
Constitution 18 20 22
Intelligence 12 14 14
Wisdom 6 6 6
Charisma 12 13 15
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 6 6
Bluff 1 2 2
Concentration 7 29 29
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal -2 -2 -2
Hide -1 -1 -1
Intimidate 3 13 15
Jump 4 7 7
Listen -2 -2 -2
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 4
Search 1 2 2
Spot -2 -2 -2
Swim 4 7 7
Tumble -0.5 -0.5 -0.5
Use Magic Device 3 13 13

{\b {\ul Notable Equipment }} \par Supreme Tyrant Green Steel Weave Gloves of Existential Stalemate \par Supreme Tyrant +5 Green Steel Greatsword of Lightning \par \par Level 1 (Favored Soul)
Skill: Concentration (+3)
Skill: Intimidate (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Favored by the Lord of Blades
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Paladin
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I

Level 2 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Nightshield
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I

Level 3 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Feat: (Automatic) Child of the Lord of Blades
Spell (1): Obscuring Mist
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Constitution I

Level 4 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Smiting II
Enhancement: Warforged Power Attack I

Level 5 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Enhancement: Favored Soul Energy of the Scion II

Level 6 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Angel of Vengeance I
Enhancement: Favored Soul Life Magic II
Enhancement: Warforged Brute Fighting II

Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Close Wounds
Spell (3): Mass Aid
Enhancement: Warforged Healer's Friend II

Level 8 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Cure Critical Wounds
Enhancement: Warforged Damage Reduction II

Level 9 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Spell (2): Eagle's Spendor
Spell (3): Prayer
Spell (4): Freedom of Movement
Enhancement: Favored Soul Life Magic III

Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Raise Dead
Enhancement: Favored Soul Life Magic IV

Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Magic Circle Against Evil
Spell (4): Recitation
Spell (5): Divine Punishment
Enhancement: Warforged Constitution II

Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Feat: (Automatic) Beloved of the Lord of Blades
Spell (6): Heal
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Favored Soul Toughness I

Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Divine Power
Spell (5): True Seeing
Spell (6): Blade Barrier
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III

Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Mass Cure Serious Wounds
Enhancement: Racial Toughness III

Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Extend Spell
Spell (5): Stalwart Pact
Spell (6): Create Undead
Spell (7): Greater Restoration
Enhancement: Favored Soul Greatsword Specialization I
Enhancement: Racial Toughness IV

Level 16 (Favored Soul)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Mass Death Ward
Enhancement: Favored Soul Toughness IV

Level 17 (Favored Soul)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Leap Of Faith
Spell (7): Resurrection
Spell (8): Holy Aura
Enhancement: Warforged Brute Fighting III

Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (9): Mass Heal
Enhancement: Favored Soul Greatsword Specialization II

Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Death Pact
Spell (9): True Resurrection
Enhancement: Warforged Damage Reduction III

Level 20 (Favored Soul)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+2)
Feat: (Deity) Favored Soul Damage Reduction: Adamantine
Spell (9): Summon Monster IX
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Damage Boost II
Enhancement: Favored Soul Ascendency: Lord of Blades

aennae
09-12-2011, 10:18 AM
Well very trivial do design overpowered build when you assume what the author do, that is past lives, veteran, paid race, paid classe, raid gear.

Another useless post.

Tobril
09-13-2011, 10:43 AM
Random side note…


Epic Deneith Docent is all kinds of win now. Being able to trip things
is nice, and the Superior False Life doesn’t suck.

It’s also better than the red docent in many quests and has the same
slots, so swapping is uncomplicated.

dazzenl
09-14-2011, 08:01 AM
For later use

jandhaer
09-14-2011, 08:08 AM
Random side note…


Epic Deneith Docent is all kinds of win now. Being able to trip things
is nice, and the Superior False Life doesn’t suck.

It’s also better than the red docent in many quests and has the same
slots, so swapping is uncomplicated.

Docent of Defiance FTW

Tobril
09-15-2011, 10:06 AM
Docent of Defiance FTW


I have one of those as well, but find in many places the sentinels
docent to be better for mobility and the two slots.

During sins and the new weapons shipment I found it was better
to leave defiance off for mana regen, as the monsters don’t hit
quite hard enough to always get through defiance.

The life shield proc works better than people give it credit, significantly
reducing the amount of healing needed. A surprisingly useful trip score
and 10 HP sure doesn’t suck either.

When it’s time for going toe-to-toe with bosses or really hard
hitting monsters and you don’t plan on moving much then I
totally agree with going defiant.

Oh, and +1

voodoogroves
09-15-2011, 10:19 AM
The Blademarks is nice because Life Shield procs but isn't scaled. In the backend your DR is actually scaled somewhat by the system. Annoying.

I'm actually considering going 18/2 on my current life for my WF FVS (other 2 being fighter) to get a few more feats and MOAR TRIP.

pelaaja
09-19-2011, 07:00 AM
Hello!

I've been doing this kind of build with some variations though. He's now lvl 15, and been doing great job soloing Vale wilderness and tanking. My stats are:

367 HP while +1 CON ship buff on
1608 SP while +2 CHA ship buff on.

18 STR
8 DEX
16 CON
12 INT (I wanted that Balance >< I don't have +2 INT tome, and i got my +1 INT tome too late. I could've also add 2 more by dropping CHA by 2 to get Intimidate)
6 WIS
14 CHA

Spells are for now:

1: Divine Favor, Protection from Evil, Remove Fear, Nightshield
2: Cure Moderate Wounds, Remove Paralysis, Resist Energy, Lesser Restoration
3: Cure Serious Wounds, Prayer, Searing Light, Mass Aid
4: Divine Power, Recitation, Freedom of Movement, Death Ward
5: Raise Dead, Divine Punishment, Protection from Elements, True Seeing
6: Heal, Bladebarrier, Mass Cure Moderate Wounds
7: Mass Cure Critical Wounds, Mass Spell Resistance

What i'll pick still are:

7: Greater Restoration
8: Death Pact, Mass Cure Critical Wounds, Holy Aura
9: Mass Heal, True Resurrection, Impolsion/Summon Moster IX

Yes, i leave Mass Cure Light Wounds. It's very SP wasting IMO, just not worth it. Even if picked it, i'd remove True Seeing then if i ever got Tharne's Goggles. But for now, i won't use it.

Weaponry:
+5 Green Steel Greatsword (Just plain, nothing else)
+1 Vorpal Greatsword of Righteousness
+2 Metalline Flametouched Iron Greatsword w/ Festival Frost
Blade of Fury

I still need to get SoS... And upgrad my GS weapon

Accessories:

Helm: Teraza's Sight
Goggles: Kundarak Delving Goggles (Trying to get Sandstorm Goggles...)
Necklace: Torc of Prince Raiyum-de II
Cloak: Stormsinger Cloak
Belt: +6 CON belt
Boots: +4 Dexterity boots/20% Striding boots (Trying to get much better item for here still...)
Wrists: Maenya's Fists
Bracers: Bracers of the Claw (Yeah... Sucky, but it does its job to get my fort to 100%)
Trinket: Sustaining Symbiont

There are still some which i need to

Armory:
Gorgon Docent (Stoneskin is always neat)
+1 Deathblock Docent of Command (Oh boy, there's not any better for me than this! :D )

The docents i'll get will be Dragontouched, but much more of guard rather than Healing Amp. Like this:
Resistance +5/Healing Amp 10%
Corrosive Salt Guard/Healing Amp 20%
Disintegration guard

Another selection'd be Fleshshaper's Docent, once i get the pack. Enahancement'd be Reflex save add-on (+10 reflex *droool* )

I think i'm doing good. If anyone has to say how i'd improve my equipment, please say so.

Anyways, those are my thoughts.

Thank you for the tips on leveling! +1

Moxretroero
09-20-2011, 10:17 PM
Been using this build since I TR'd (a week before Update 9) and have been loving it. Looking forward to the "Soul Survivor Mk II", and in the meantime I've been messing around with my enhancements. I've tried both with AoV II and only with AoV I. I'm not entirely sure which I like better: the really nice thing about AoV II is that the archon does add to DPS (and pre-U11 theat tiny bit of extra threat was useful), and the bonus to my few damaging spells (the smiting spell requirements helped my Divine Punishments as well), which made soloing some quests much easier. The damage boosts and extra HP(from the highest level toughness enhancements) I get from losing AoV II are certainly nice, and I'm honestly curious what the DPS and HP/SP numbers are for each.

Anyway,


I think i'm doing good. If anyone has to say how i'd improve my equipment, please say so.

Looks like you are doing pretty good, but you can certainly make improvements. What are your rings? I take it you have Katra's Wit as one? Also, what adventure packs do you have? Or, if it's faster, what packs do you not have?

The way I see your gear, you could get some things that are probably better, but would require a major overhaul, specifically butchering your Sora Kell set (painful) and either farming or buying a bunch of new stuff. It would probably be better overall, but only by a relatively small amount. A lot of it would just be moving things in one slot to another slot that's slightly more efficent. Up to you whether the heavy time and effort you'd need to invest is worth it, when you can spend the time leveling up to the point where all the gear in Sirgog's posts is what you should probably aim for.

If you do decide to do a major gear overhaul, might want to consider a Minos Legens (if you have Necro 4) for a bit of fort overkill and extra hp. Moderate Fort is fairly available on belts and rings if you dont mind a "junk" enhancement thrown in.

As for your other gear, the two other standaouts for "change when you can" are the stromsinger cloak and your boots. The boots are decent just for utility with the 20% striding, but I would recommend the Boots of the Innocent (Necro 4 again in the Desecrated Temple of Vol), which has 15% striding and +5 resistance, which would open up a whole slot for your cloak. Dex is nice to have, but is not really that useful for this build, as the focus of the build is surviving getting hit by anything rather than avoiding the damage in the first place. Its entirely possible to race through traps that would blast a squishie mage to smithereens, take repeated metor swarms and chain lightnings from pit fiends, and get chewed on by dragons with the HP and resistances the soul survivor has, so dont worry about getting missed. You might wince when you barely miss a reflex save and take 250 damage, but thats why you can heal :)

Unfortunately, non-named cloaks don't have a lot of the enchantments you might want. The only stuff they really have (except hiding) are protection (once again, most things will still hit you), resistance (useful, but would be covered already), Charisma which you have covered already, and a smattering of resistances (which you can cast). Honestly, it's up to you.


12 INT (I wanted that Balance ><

So did I :D

JDCrowell
09-20-2011, 10:31 PM
I'm curious to see how this build gets planned out when sirgog revises it to u11 standards.

I've pretty much given up the idea of tanking in anything higher than a Normal VoD run for now and have set up my guy to be just what my group needs me to be: A healer that can pull off and DPS, a DPS that can pull off and heal, or a guy that can be relied upon to go do something solo when its needed.

I find this build actually fits my personality better than any other I have and have loved it ever since I rolled it the day U9 rolled out live.

I think, for now, I'm going to stick to my AoV II (might go back to AoV I though) and just be able to throw situational spells like BB, Cometfall, and DP. I use them all to my advantage and really do decent damage. At just over 600 HP and about 2750 SP at endgame, this build is a beast.

I'm leveling an Evoker TR right now, but this build fits my playstyle so perfectly, I can't think of another class or role I'd rather play. This one is just too much fun.

pelaaja
09-23-2011, 01:18 AM
Looks like you are doing pretty good, but you can certainly make improvements. What are your rings? I take it you have Katra's Wit as one? Also, what adventure packs do you have? Or, if it's faster, what packs do you not have?

Yes, i picked up Katra's Wit. Also, I have Ring of Feathers/Conc +11 ring or Spearblock ring (Ring of the Mire) as another one for now.

What packs i don't have, hmm... 3BC, Delera, Devils of Shavarath, Reign of Madness, Harbinger of Madness, Sentinels of Stormreach, Secrets of the Artificer, Necro 2, Sorrowdusk, Sharn Syndicate, Ruins of Threnal, Restless Isles, Path of Inspiration, Dreaming Dark... I think those are what i'm missing.


The way I see your gear, you could get some things that are probably better, but would require a major overhaul, specifically butchering your Sora Kell set (painful) and either farming or buying a bunch of new stuff. It would probably be better overall, but only by a relatively small amount. A lot of it would just be moving things in one slot to another slot that's slightly more efficent. Up to you whether the heavy time and effort you'd need to invest is worth it, when you can spend the time leveling up to the point where all the gear in Sirgog's posts is what you should probably aim for.

If you do decide to do a major gear overhaul, might want to consider a Minos Legens (if you have Necro 4) for a bit of fort overkill and extra hp. Moderate Fort is fairly available on belts and rings if you dont mind a "junk" enhancement thrown in.
I've been thinking of upgrading my Sora-Katra set, too. However, it's not cool that they go BtC when it's done. And Teraza's Sight farming is PITA ><

Well, i've been thinking of Minos, too. However, not only i lose Sora-Katra set bonus, but i also lose the Epic Chainmail Coif slot, the best helm for healers. I really don't want to miss that. But i could use it for now, and maybe when I solo, too.


As for your other gear, the two other standaouts for "change when you can" are the stromsinger cloak and your boots. The boots are decent just for utility with the 20% striding, but I would recommend the Boots of the Innocent (Necro 4 again in the Desecrated Temple of Vol), which has 15% striding and +5 resistance, which would open up a whole slot for your cloak. Dex is nice to have, but is not really that useful for this build, as the focus of the build is surviving getting hit by anything rather than avoiding the damage in the first place. Its entirely possible to race through traps that would blast a squishie mage to smithereens, take repeated metor swarms and chain lightnings from pit fiends, and get chewed on by dragons with the HP and resistances the soul survivor has, so dont worry about getting missed. You might wince when you barely miss a reflex save and take 250 damage, but thats why you can heal

Unfortunately, non-named cloaks don't have a lot of the enchantments you might want. The only stuff they really have (except hiding) are protection (once again, most things will still hit you), resistance (useful, but would be covered already), Charisma which you have covered already, and a smattering of resistances (which you can cast). Honestly, it's up to you.
I know I should swap Stormsinger Cloak. It's only good for getting that resistance. I didn't think of those boots though. I have to get them. And, if it opens a slot for my cloak, that mean my second GS will me a cloak, probably with Conc Opp. The reason I have DEX item is not for AC. It's for the reflex save. while having that on, and well buffed, my reflex can go to over 20. I know, not an achievement, but good for me. (still too low compared to my 18 paladin/monk with 40 reflex buffed :D)


So Did I :D
Yay, I'm not the only one :D

dazzenl
09-26-2011, 04:09 AM
For later use!

Bechtinger
09-26-2011, 06:06 PM
My current setup, trying to squeeze out more hp somehow. Maybe dropping emp heal for emp... We'll see...

Head: Epic Mask of Comedy (/w GFL, looking for seal still), SP (Smoke II) for ToD runs
Goggles: Tharne's or +6cha skill GS
Neck: Shintao/Warchanter/Torc
Armor: Redscale /w Toughness, 6 Cha
Cloak: ConcOp HP
Bracers: Epic Claw
Gloves: Epic Claw
Ring 1: Kyoshos (Healamp), Warchanter (Healamp)
Ring 2: Ravager (+2 str) or DoS for tanking mode
Belt: Ravager, DoS, some clickies
Boots: SP (Smoke II) when not in ToD

Weapons: eSoS, Min II, Lit II, for DoT-Only Tanking Madstone (want lorriks/leviks) with Festival Dagger

y main concern is havint too low hp for the new raids, so take the FvS dmg line and get AoV II? Or max HP with only AoV I and maybe drop the damage stuff completely (Boost, WF PA)?

Im not really sure how to go on, swapping enhancemnts every three days...

Quetzacoala
10-04-2011, 04:00 PM
Just to clarify: This is NOT a beginner build. Repeat, this is NOT a beginner's build. It will, however, function well in the hands of a beginner if they play it in a 'healbot' role.


While I am by no means new to the game, I am also by no means anywhere close to being an expert. I have only capped one toon to date, a drow favored soul, so I am very new to end game content but not new to the favored soul class. Just how well will this build function with me playing it?

JDCrowell
10-04-2011, 10:15 PM
While I am by no means new to the game, I am also by no means anywhere close to being an expert. I have only capped one toon to date, a drow favored soul, so I am very new to end game content but not new to the favored soul class. Just how well will this build function with me playing it?

This is still a very solid build. I followed it to the letter. (U9 and 11 have made me make minor tweaks)

The Soul Survivor is a great asset to any party and especially any raid party. You can dps and heal. You gave good damage mitigation. You can cast a couple of spells that do decent damage.

Just re-capped mine the other night after TRing him. Sitting on 597 HP (w/o a crafted ToD ring yet) and 2800 SP

There isn't much I can't do with this guy. He's really good at EV6 where we can bring 2 dedicated healers and I can DPS. If need to I can break off and heal, but by that time there isn't much left of her and the rest of the DPS can pull through.

You'll be expected to heal in pugs and act like a cleric sometimes, but once you get with a group that understands what you are capable of you'll be the one being followed.

It rocks. That's all I have to say.

Varashad
10-05-2011, 03:11 PM
Epic looking build. If only I had the Favored Soul class I would definitely try this on one of my TRs.

rhaos69
10-06-2011, 01:37 PM
Great build......absolutely great.....

I made some melee dps and a wiz toon and always i got bored after some time leveling them....This build made me love it and never get bored playing it..... Only this and my sorc gives me so much fun..... It is a solid build where you can make some good dps and also heal (i like healing from inside battle :P)....just want to see markII build...

On my build i made the new epic mask of comedy, have only tier1 Aov (many points for tier2), got damage boost4 and i have more than 500 hp and 2604 sp.....

I would like to see some more improvements for this build......

mrtweakin
10-18-2011, 11:19 AM
I've got a 36pt build of this up to level 10. A few changes, mostly to adjust for DP, but with the same goals in mind.

Does anyone have any recommendations on potency items while leveling? Something to get me through to lvl 16 (DT) or 18 (necklace).

Arshan
10-18-2011, 11:39 AM
I'm thinking of splashing 2 fighter levels on my LoB servant, implying a 2nd TR, so the 36 points. I got a really melee oriented gear setup (as almost everyone here i guess) :

- Abishai helm/boots/cloak
- Claw set with gem/gloves
- Red docent (for look)
- Ravager set w/ 20% healing amp

And here come the trick from the "basic" shintao way :

- Shintao set replaced by Epic baphomet + (epic ?) Torc
- GS HP item Conc opp on bracers

I got the gear for it, just missing shroud completion for the bracers item to cleanse.

Would like some feedback on it
Assuming too i would go for 18 str 20 con at start (so 10 CHA)

voxson5
10-19-2011, 12:44 AM
Would you loose too much in missing out on the DR at cap?

wax_on_wax_off
10-19-2011, 12:53 AM
Would you loose too much in missing out on the DR at cap?

This.

Though it (along with just about any WF build) can work with a DoD.

wax_on_wax_off
10-19-2011, 01:00 AM
I've got a 36pt build of this up to level 10. A few changes, mostly to adjust for DP, but with the same goals in mind.

Does anyone have any recommendations on potency items while leveling? Something to get me through to lvl 16 (DT) or 18 (necklace).

Use superior clickies. They last for 3 minutes and give +75% to damage and have a lower ML than usual.

Ardor (+75% to healing)
Efficacy (+50% for 1 minute to all but nothing else works on BB and is ML:<14)
Brilliance (+75% to light)

Arshan
10-19-2011, 02:40 AM
This.

Though it (along with just about any WF build) can work with a DoD.

Cap is 10/ adamantine DR right ?

mrtweakin
10-19-2011, 11:42 AM
Use superior clickies. They last for 3 minutes and give +75% to damage and have a lower ML than usual.

Ardor (+75% to healing)
Efficacy (+50% for 1 minute to all but nothing else works on BB and is ML:<14)
Brilliance (+75% to light)

Yeah Ardor is what I am going with now, seems to be working pretty well.

This build is a blast to play.

wax_on_wax_off
10-19-2011, 07:07 PM
Cap is 10/ adamantine DR right ?

Soul Survivor can get 15+/adamantine DR courtesty of WF DR enhancements, Adamantine Body feat and if you want to go overboard, improved damage reduction feats.

Personally, I have enjoyed taking adamantine body and the 3 enhancement levels to get 15 DR. Makes him pretty untouchable in a lot of content.

DoD gives 20/- though so if you want to splash this is the way to go. Personally though, my SS wouldn't work with a DoD as all his hate is currently on his DT. He's almost due for a gear upgrade to move some of the hate onto different items but it's pretty tricky juggling different items around to do it.

rhaos69
10-23-2011, 05:46 PM
Just did Epic Mask of Comedy and Epic belt of mroranon with greater false life aug to my fvs...... Want to make epic red scale also and find some tod rings.....then with epic claw set and epic abishai (head boots and cloak) i think it would be the best....

Arshan
10-24-2011, 09:30 AM
Soul Survivor can get 15+/adamantine DR courtesty of WF DR enhancements, Adamantine Body feat and if you want to go overboard, improved damage reduction feats.

Personally, I have enjoyed taking adamantine body and the 3 enhancement levels to get 15 DR. Makes him pretty untouchable in a lot of content.

DoD gives 20/- though so if you want to splash this is the way to go. Personally though, my SS wouldn't work with a DoD as all his hate is currently on his DT. He's almost due for a gear upgrade to move some of the hate onto different items but it's pretty tricky juggling different items around to do it.

On the really endgame, that 15/DR is of course awesome, but not that mighty. Taking 100 instead of 120 is cool but the question is how much to i value these DR compared to the HP i'd get with more feats and other fighter goodies.
I'd take adam body tho, for the look only =p

kierg10
10-25-2011, 06:33 PM
I am Playing this build exactly ( taking feats in an order I want though) as it is here, and I am now lvl 8 and there are two things I need to know: when should I upgrade from my blademark's docent and where can I get a better sword? I am currently using a +2 greater ardor greatsword of lesser human bane that I made, but I want something with a little more oomph any suggestions?

stoerm
10-26-2011, 07:17 AM
I am Playing this build exactly ( taking feats in an order I want though) as it is here, and I am now lvl 8 and there are two things I need to know: when should I upgrade from my blademark's docent and where can I get a better sword? I am currently using a +2 greater ardor greatsword of lesser human bane that I made, but I want something with a little more oomph any suggestions?

Currently at level 7. I put the clickies on clubs and crafted a keen greatsword of pure good.

As for the docent, I am using the Blademark's Docent. I think Invulnerability is redundant toward level 10 (just guessing, no proof), but Life Shield is nice. At level 9 you could use a crafted Life Shield Docent of Axe Block. Other nice affixes I'm thinking about include Thorn Guard, Fearsome, Dusk, False Life and Reflex Save.

kierg10
10-26-2011, 07:34 AM
Currently at level 7. I put the clickies on clubs and crafted a keen greatsword of pure good.

As for the docent, I am using the Blademark's Docent. I think Invulnerability is redundant toward level 10 (just guessing, no proof), but Life Shield is nice. At level 9 you could use a crafted Life Shield Docent of Axe Block. Other nice affixes I'm thinking about include Thorn Guard, Fearsome, Dusk, False Life and Reflex Save.

Alright thanks I think I will probably go for something like your sword but with a different suffix :). As for docent I really like he life shield so if I were to grab another I would specifically go for one with lifeshield

wax_on_wax_off
10-26-2011, 08:04 AM
Probably a Blood Docent of Invulnerability is better than a Bladesmarked Docent but only marginally.

I kept my Bladesmarked Docent on until I replaced it with Dragontouched. It is simply that good. That 5/magic is useful all the way to level 20 as there remain so many things that don't break the DR (anything without a weapon and most things with weapons).

Varashad
10-31-2011, 12:33 PM
Currently using this build. It's been extremely fun and self-sufficient. The ability to heal 40+ hp on myself is proving quite helpful for soloing difficult at level quests like Proof in the Poison. It's also nice to have more hp than the barbarian, and be able to save his sorry, no fort, no DR butt from the pile of mobs he got while spamming frenzied cleaves. I plan to try and solo Chronoscope on normal with this build. All-in-all, good build. I'm looking forward to the higher levels.

However, I am curious as to why you're taking the brute fighting line. The 10 AP used here gives 25% more hate, which can be picked up from Epic Claw set and a DT Docent. And while tanking I assume you're casting Divine Punishment; this, combined with your melee attacks, should provide more than enough hatred that you could put the 10 AP into the PrE, which also gives both agro and a nice debuff on the target.

kierg10
10-31-2011, 02:15 PM
Currently using this build. It's been extremely fun and self-sufficient. The ability to heal 40+ hp on myself is proving quite helpful for soloing difficult at level quests like Proof in the Poison. It's also nice to have more hp than the barbarian, and be able to save his sorry, no fort, no DR butt from the pile of mobs he got while spamming frenzied cleaves. I plan to try and solo Chronoscope on normal with this build. All-in-all, good build. I'm looking forward to the higher levels.

However, I am curious as to why you're taking the brute fighting line. The 10 AP used here gives 25% more hate, which can be picked up from Epic Claw set and a DT Docent. And while tanking I assume you're casting Divine Punishment; this, combined with your melee attacks, should provide more than enough hatred that you could put the 10 AP into the PrE, which also gives both agro and a nice debuff on the target.

On this build unless you are insanely well geared (and even then) tanking is a very fine line and a tank needs all the threat he/she can get. Also if u are at lvl for Proof (lvl 7 right?) and u have more hp than the barb, that is one crappy barbarian.

Varashad
10-31-2011, 02:28 PM
On this build unless you are insanely well geared (and even then) tanking is a very fine line and a tank needs all the threat he/she can get. Also if u are at lvl for Proof (lvl 7 right?) and u have more hp than the barb, that is one crappy barbarian.

Wait, then why don't melee builds take brute fighting lines? I guess they can afford to fit more gear that gives threat than the SS? Or they do more damage? Ehhh. Either way is fine. I just figured I'd ask.

kierg10
11-01-2011, 11:38 AM
Wait, then why don't melee builds take brute fighting lines? I guess they can afford to fit more gear that gives threat than the SS? Or they do more damage? Ehhh. Either way is fine. I just figured I'd ask.

im not exactly sure it might be that the melee builds can get some really good loot that gives a bonus to threat that is the same as the brute fighting line. Also only horcs and WF have brute fighting

JDCrowell
11-01-2011, 11:56 AM
However, I am curious as to why you're taking the brute fighting line. The 10 AP used here gives 25% more hate, which can be picked up from Epic Claw set and a DT Docent. And while tanking I assume you're casting Divine Punishment; this, combined with your melee attacks, should provide more than enough hatred that you could put the 10 AP into the PrE, which also gives both agro and a nice debuff on the target.

WF Brute Fighting stacks with gear such as threat from a DT Docent or the Claw set.

On mine, I can currently get up to 50% threat gen that adds to my dps.

Items for hate gen do not stack. Items + Enhancements do.

kierg10
11-01-2011, 12:02 PM
WF Brute Fighting stacks with gear such as threat from a DT Docent or the Claw set.

On mine, I can currently get up to 50% threat gen that adds to my dps.

Items for hate gen do not stack. Items + Enhancements do.

So the only reason someone wouldnt take it is if they absolutely couldnt spend the APs or if they couldnt take it....cool thanks for the clarification :)

nxthammer
11-08-2011, 12:29 PM
I Tr'ed my (Tr) monk in to a soulsurvivor and enjoing it as hell :P
I enjoy to see to lead in kill-count wile when the entire raid/party and having the most sp/hp.

Solid build Sir!

JDCrowell
11-11-2011, 02:26 AM
I Tr'ed my (Tr) monk in to a soulsurvivor and enjoing it as hell :P
I enjoy to see to lead in kill-count wile when the entire raid/party and having the most sp/hp.

Solid build Sir!

This build is awesome. It doesn't just fall into 1 or 2 roles in a party...I can fill many, and at the same time too in some cases.

nxthammer
11-11-2011, 03:07 AM
This build is awesome. It doesn't just fall into 1 or 2 roles in a party...I can fill many, and at the same time too in some cases.

Y, indeed thats imo the best part of this build, it can be played in manny roles and usaly at the same time.

grimlock30
11-20-2011, 02:17 PM
Any thoughts on using the fabricator bracers and gloves set? Bracers have 20%hate and teamed with the gloves you get +2 damage and 10%melee speed.

AdamSmith
11-20-2011, 02:29 PM
Just to clarify: This is NOT a beginner build. Repeat, this is NOT a beginner's build. It will, however, function well in the hands of a beginner if they play it in a 'healbot' role.

...

Favored Souls don't just make excellent healers. They are incredibly survivable - with good saves, inherent DR as a capstone ability, and the best elemental resists available.

The Soul Survivor attempts to be at endgame what the pure Paladin is during the first eight levels - a character that can heal themselves and others, that is very difficult to kill due to multiple forms of damage mitigation, that can establish, hold and survive the aggro of the toughest foes. It's a character that can fill almost any role in a raid.

The goals of this build:

1) Healing. They should be capable of solohealing an Elite Shroud without mana potions. Assumption - sturdy melees, and a mediocre but acceptable total party damage output of 1500 damage per second.
2) Damage. They should be capable of doing enough melee DPS to pull their weight filling a melee role in any raid on Elite or Epic (they need not be an all-star, but they must pull their weight).
3) Tanking. They should be capable of acting as the primary threat tank on Horoth, Suulomades or any other quest or raid boss with 'standard' aggro except mariliths, without putting undue resource strain on healers. Even better if they can still throw emergency heals on themselves and others while doing so.
4) Soloing. They should be able to solo tough endgame quests such as Elite Sins of Attrition, Elite A New Invasion, and future high-level content.



The Soul Survivor build:

Race: Warforged
Class split: FvS 20
Initial stats (34 point build; these include racial modifiers): 18 Str (plus all level ups), 8 Dex, 18 Con, 10 Int, 6 Wis, 12 Cha. 28/32 point builds sacrifice some Strength, 36 point builds can splash out on another skill by upping Int by 2.
Best past lives: Paladin, Fighter, Barbarian, Ranger, Monk (all five have excellent passive past life feats that will improve this character - for the ranger, it's just the stacking energy resistance not the ranged damage). Paladins in particular are likely to be able to pass you down some bound loot that will work very well for you, and have arguably the best past life passive for this build.
Skills: Max Concentration and UMD. Put leftover points (acquired by eating a +2 Int tome at level 7) into Balance. Jump is better than UMD while levelling, but you will have a capped Jump skill at endgame by just using Morah's Belt. UMD allows Fire Shield and Teleport scrolls.
Feats: Empower Healing, Extend Spell, Toughness, Maximize Spell, Quicken Spell, Power Attack, Improved Critical: Slashing (and that's not an unreasonable order to select them in). Optionally: Drop Extend Spell for Adamantine Body.


im dropping empower healing and extend for cleave and great cleave on my version of this build. I've gotten to level 15 just fine without empower healing and hope the cleave and great cleave will be fun (i know the metamagics save sp but whatever i want to kill things). :)

whereispowderedsilve
12-03-2011, 05:49 PM
Any slim chance of Sirgog posting the post U11 build of this any time soon? Or just wishful thinking? Would be super awesome appreciated! :P! :)! Take care!

P.S. Would consider it a early xmas gift! :P! :)! Lolz!

Odium
12-13-2011, 10:26 AM
I dropped the DR enhancements (3 dr for 12 ap) and the power attack enhancements in favor for Angel of Vengence I and prereqs. With that much threat, in a long boss fight, they are going to keep 5 stacks for 50% increased light damage and fort reduction. Works really well with your DP after hitting a superior clicky.

jadenkorr
01-24-2012, 02:09 AM
Any chance of getting an updated version of this build?

whereispowderedsilve
01-24-2012, 05:42 PM
Any chance of getting an updated version of this build?

Seconded! :P! P)! Lolz! Cmon you know you wwwwaaannnaaaa Sirgog!!!!11 xD!

Quetzacoala
01-24-2012, 06:20 PM
The Lord of Blades demands that an updated version of this build be created... champions of his wrath and glory must arise if we are to defeat Lolth and her vile followers!

JDCrowell
01-24-2012, 11:39 PM
Honestly...this build is still pretty solid. Not the best option for a main tank anymore, but when I can tank the Jailer, the Shadows, and Sully all in one ToD run...I feel pretty good about myself.

whereispowderedsilve
01-25-2012, 11:52 AM
Honestly...this build is still pretty solid. Not the best option for a main tank anymore, but when I can tank the Jailer, the Shadows, and Sully all in one ToD run...I feel pretty good about myself.

No, No, No! Don't take this the wrong way xD! Were(Im not at least!) saying it isn't perfectly viable build & it still kicks

super butt & fills multiple roles in the party! But/however it'd be nice to see a slight update/tweak before U13 rolls

around is all were(I'm) saying! :P! :)!

jadenkorr
01-28-2012, 04:51 AM
No, No, No! Don't take this the wrong way xD! Were(Im not at least!) saying it isn't perfectly viable build & it still kicks

super butt & fills multiple roles in the party! But/however it'd be nice to see a slight update/tweak before U13 rolls

around is all were(I'm) saying! :P! :)!

Well, the expansion is probably going to mess with builds significantly. So, sirgog might be waiting for more info on it before committing to a new version of this build.

Galvin_Omon
02-10-2012, 08:09 AM
Doing ahead with my fourth TR (1cleric,1sorc,1bard) but I have some questions before I take the leap.

I understand that this build is going to be mostly melee/heal but with a 6 wis how much offensive casting can you do?

With the low DC how effective are Holy Smite, Blade Barrier, and Divine punishment?

Could someone explain it and show me the numbers how these spells work with the low DC. I guess I'm asking will these spells land?

Do you have any chance of Insta-kill Destruction, Slay living, or Implosion? (I'm not thinking much).

Also with the past few updates I thought they changed the need for extend, is divine punishment still effected?

I like what I have read but I am worried that I will be just building a combat medic, who does not have many extra melee feats

Thanks for the help.

Yunico
02-10-2012, 08:16 AM
DoTs are quite effective, but the reflex save now allowed for BladeBarrier have hit this build hard: any enemies now dodge your BBs. And forget Instakills for all but the weakest enemies at lvl.

So self-buffing for melee is now the focus of this build more than ever.

Galvin_Omon
02-10-2012, 08:48 AM
How hard has BB been hit? Will a higher DC over come the relfex save or are we just stuck?

Thanks for the comment :).

P.S. I still would like to hear more about how effective the DOT's and other damage spells are with this build.

Anyone still using this build how is it working today with U-12.

DarkForte
02-10-2012, 09:26 AM
As long as you take the enhancements and have superior brilliance, dots should hit for the same amount.

baronlager
02-10-2012, 09:37 AM
As long as you take the enhancements and have superior brilliance, dots should hit for the same amount.

If he followed original build layout, he likely didn't take enhancements in smiting, prayer of smiting, or prayer of incredible smiting. If you play around with your enhancements, you can still see pretty strong DP numbers. Obviously, you would need to make a decision as to what you are willing to give up to pursue those lines.

With a low wisdom, implosion and such are not going to be very effective as far as I've experienced.

nxthammer
02-10-2012, 10:26 AM
DoTs are quite effective, but the reflex save now allowed for BladeBarrier have hit this build hard: any enemies now dodge your BBs. And forget Instakills for all but the weakest enemies at lvl.

So self-buffing for melee is now the focus of this build more than ever.

Most insta's are useless but i noticed (mosty in the Vale) that I can bannish most mobs

zwiebelring
02-10-2012, 10:48 AM
Doing ahead with my fourth TR (1cleric,1sorc,1bard) but I have some questions before I take the leap.

I understand that this build is going to be mostly melee/heal but with a 6 wis how much offensive casting can you do?

With the low DC how effective are Holy Smite, Blade Barrier, and Divine punishment?

Could someone explain it and show me the numbers how these spells work with the low DC. I guess I'm asking will these spells land?

Do you have any chance of Insta-kill Destruction, Slay living, or Implosion? (I'm not thinking much).

Also with the past few updates I thought they changed the need for extend, is divine punishment still effected?

I like what I have read but I am worried that I will be just building a combat medic, who does not have many extra melee feats

Thanks for the help.
Energy Drain + Symbol of Death + BB is the offensive. Everything else is the chance for the statistical natural 1 rolled by mobs.

BB is...was the most sp effective offensive spellcasting cause it dealt dmage regardless of save. So, this build might get a bigger focus on keeping WIS high in addition to STR and CON.

Divine Punishment is very powerful. I am using Extend Spell because I have enough sp for Divine Power/Favor, Prayer and Recitation.

Dendrix
02-10-2012, 10:49 AM
With the low DC how effective are Holy Smite, Blade Barrier, and Divine punishment?

Holy smite and all other save based spells are totally ineffective.
Blade barrier even with everything saving is still awesome against everything except evasion/static mobs
Divine Punnishment, no save 100% effective to use

Galvin_Omon
02-10-2012, 11:01 AM
Great, getting a clearer picture.

So Divine Punishment and BB will work as well as some banishing but most other offensive spells not so hot. So with the limited use of offensive spells I'm assuming the build is still an effective in post U 12 to lvl in small groups. Any frustration with this build time people have experienced?

Also...

What about the Favored Soul Angel of Vengeance I &II enhancements. I'm assuming working this into the build will great help with both melee and spell damage (BB and any first spells I can land). Is this something I should look to get?

Thanks again for the help everyone keep it coming this is great!!!

baronlager
02-10-2012, 11:12 AM
Great, getting a clearer picture.

So Divine Punishment and BB will work as well as some banishing but most other offensive spells not so hot. So with the limited use of offensive spells I'm assuming the build is still an effective in post U 12 to lvl in small groups. Any frustration with this build time people have experienced?

Also...

What about the Favored Soul Angel of Vengeance I &II enhancements. I'm assuming working this into the build will great help with both melee and spell damage (BB and any first spells I can land). Is this something I should look to get?

Thanks again for the help everyone keep it coming this is great!!!

Check out post #395 from OP on import of AoV I versus II. I ended up fitting in my build, but again you need to make sacrifices on other enhancement lines. I wouldn't want to recommend which ones to sacrifice - other skilled builders could better advise you on that. As a side-note, the problem with AoV II is you need to spend 4 action points on bladesworn transformation - which is an utter waste of an enhancement - you lose spell casting ability, can't be healed, etc. Good thing about enhancements, as you well know, is you can always switch them back. So play with certain lines to see what you like best. :)

Galvin_Omon
02-10-2012, 01:30 PM
Check out post #395 from OP on import of AoV I versus II. I ended up fitting in my build, but again you need to make sacrifices on other enhancement lines. I wouldn't want to recommend which ones to sacrifice - other skilled builders could better advise you on that. As a side-note, the problem with AoV II is you need to spend 4 action points on bladesworn transformation - which is an utter waste of an enhancement - you lose spell casting ability, can't be healed, etc. Good thing about enhancements, as you well know, is you can always switch them back. So play with certain lines to see what you like best. :)

Thanks for the info.

Hey if anyone has any more ideas on this or ways to work the build please let me know this is great info. I am now checking out 395 :)

nxthammer
02-10-2012, 02:54 PM
Great, getting a clearer picture.

Any frustration with this build time people have experienced?


Thanks again for the help everyone keep it coming this is great!!!

Yeah, the healing penalty is a pain in the ass til you get aroud lvl 11-12

kendo
02-10-2012, 02:55 PM
Thanks for the info.

Hey if anyone has any more ideas on this or ways to work the build please let me know this is great info. I am now checking out 395 :)

I went with the recommendation of getting AoV 1 but not 2. only level 15, so things may change as I get closer to 20 but still liking this build a lot. one of my favorite characters.

I run mainly in a static group of friends but there are 9 of us and who is on and with what character classes changes up frequently. and with this guy, I can play main healer, front line fighter or anything in between.

as others have said, blade barrier is still very effective. with good potency item, etc even a save for half does good damage still. divine punishment is a great boss killer, not usually worth the spell points to cast on much else as they die too quickly anyway.

so mainly use spells to buff my melee abilities and teammates, heal as needed, throw out blade barriers and divine punishment when appropriate and have a blast.

Galvin_Omon
02-11-2012, 01:31 PM
I think this is what I am going to roll but very leary about running a healer type with such a low wisdom. Would raising the wisdom to 12 have any advantages or would it not really matter.

Also would heighten (the feat) be helpful or would it just be a waste?

Thanks everyone for the information.

nxthammer
02-11-2012, 01:47 PM
I think this is what I am going to roll but very leary about running a healer type with such a low wisdom. Would raising the wisdom to 12 have any advantages or would it not really matter.

Also would heighten (the feat) be helpful or would it just be a waste?

Thanks everyone for the information.

Imo trying to raise spell DC's is pretty much a waiste, you got all the dps you need with melee+DoT+BB

JDCrowell
02-11-2012, 06:00 PM
I think this is what I am going to roll but very leary about running a healer type with such a low wisdom. Would raising the wisdom to 12 have any advantages or would it not really matter.

Also would heighten (the feat) be helpful or would it just be a waste?

Thanks everyone for the information.

On this build, any points into Wisdom is a waste. Unless you max widom on a FvS your DC's won't be any good to justify the points spent into the stat.

You need not worry about using DP...there is no save. Mobs take half damage from you BB so get you a superior potency item like one of the Bards necklaces from Amrath and if you get lucky, an Eardwealler and you'll be just fine.

This is a melee with some divine power. Take all healing/buffing spells and only take BB, ..maybe cometfall, DP and that should cover your offensive casting. Otherwise...hit it with your GS.

Dwarfo
02-11-2012, 10:30 PM
Great build numot, have loved playing it at cap for about a year, viable in all epics/raids there is. When U13 rolls around tring into 18 fvs 1 fighter 1 monk or some variant of that. Would like to be a slightly better melee, since im just dumping my casting stat. If that doesnt work out, ill probly tr back into pure 20 fvs and max wis for a dc build as a WF. You can start with a reasonably low str and still be able to hit in epics with decent gear.

Anyways, thanks for posting the great build.

airborne21
03-04-2012, 04:07 PM
I have a wf fs I have tr'd and am back at level 16. They are in my opinion the best build in the game. I just ran a elite mired and was able to solo the mama dragon. With proper gear and player skill I believe this build is unstoppable...

Teharahma
03-04-2012, 04:52 PM
I have a wf fs I have tr'd and am back at level 16. They are in my opinion the best build in the game. I just ran a elite mired and was able to solo the mama dragon. With proper gear and player skill I believe this build is unstoppable...

So naïve xD

voodoogroves
03-04-2012, 06:17 PM
So naïve xD

Heh - not all of us can follow your path ;-)

The thing I like about these, if you take a step back, is they show a build that a player can take to cap with minimal gear and then use that life to gear it out and prep for another life or a few TRs to be even better. Not all classes have that as an option - several class/PRE combos are flat-out traps for newer players or require you to have the gear to keep progressing.

What will really turn the WF FVS into something different will be things like Divine Avenger or the racial PREs. Until then, even my WF FVS has AOV2 ... just that useful.

rhaos69
03-06-2012, 06:49 AM
Mine is Arhaos of Khyber and he has most of the gear he needs..... Only thing i miss is sword of shadows scroll to epic it..... My gear so far is :

Head : Epic Helm of the Frost, Epic Mask of comedy
Neclace : Torc, Draconic for gh, (Noxious Embers would be a nice add, looking for it)
Trinklet : Bloodstone, Epic Gem of Many Facets
Cloak : Epic Envenomed, Cloak of Ice, Mantle
Belt : Epic Belt of Mroranon, Planar Gird
Ring1 and Ring2 : Tod rings with +2 strength, +2 con and 20% heal amp. Change them on different cases
Gloves : Epic Gloves of the Claw
Boots : Epic Boots of Corrosion, Tod Boots, Cannith boots
Bracers : Epic Bracers of the Claw, Leviks, (New Hound bracers would be good, looking for them)
Googles : Concordant googles with sp (Maybe epic Raven's sight for the future)
Armor : Epic Red Dragonscale
Weapon : Lit2, Terror (Someone give me that sos scroll !!! :P :P :P :P)

Great build and very enjoyable.... And those new pre's will make it shine even more !! I was thinking of a splash with 6 paladin for defender of siberys but with new racial pre is not needed :D

Khellendros13
03-06-2012, 09:09 AM
Mine is Arhaos of Khyber and he has most of the gear he needs..... Only thing i miss is sword of shadows scroll to epic it..... My gear so far is :

Head : Epic Helm of the Frost, Epic Mask of comedy
Neclace : Torc, Draconic for gh, (Noxious Embers would be a nice add, looking for it)
Trinklet : Bloodstone, Epic Gem of Many Facets
Cloak : Epic Envenomed, Cloak of Ice, Mantle
Belt : Epic Belt of Mroranon, Planar Gird
Ring1 and Ring2 : Tod rings with +2 strength, +2 con and 20% heal amp. Change them on different cases
Gloves : Epic Gloves of the Claw
Boots : Epic Boots of Corrosion, Tod Boots, Cannith boots
Bracers : Epic Bracers of the Claw, Leviks, (New Hound bracers would be good, looking for them)
Googles : Concordant googles with sp (Maybe epic Raven's sight for the future)
Armor : Epic Red Dragonscale
Weapon : Lit2, Terror (Someone give me that sos scroll !!! :P :P :P :P)

Great build and very enjoyable.... And those new pre's will make it shine even more !! I was thinking of a splash with 6 paladin for defender of siberys but with new racial pre is not needed :D

Almost identical to mine. I have a earth3 HP belt instead, and esos. Shintao set but usually just Torc. Got a lit2 pure guard goggles but never remember to swap to that or Tharnes from the air3 goggles.

rhaos69
03-06-2012, 01:10 PM
Shintao set is good for epic situations i think.... I have torc for raids and most runs and shintao set is very good for epics.... My only thinking is whether use epic gem + claw gloves + leviks or claw set + bloodstone + 20% heal amp on tod ring..... I also think that divine avenger pre will make this build rock..... :D

zwiebelring
04-02-2012, 06:52 AM
*casting Animate Thread* *It's aliiive...*

Hello. I currently experience an extreme annoyance in to hit bonuses when engaging some epic mobs and bosses. It is mentioned that sometimes you have to switch off Power Attack but since a melee FvS is already behind the dps of a dedicated melee class I wonder if it was worth it getting 3 Ftr past life feats (1 should be fine anyway but does it make the difference?).

But since that is a serious amount of time I have to spend on +3 to hit I wonder, if it was not wasted as in a melee FvS won't just reach to-hit-numbers like a dedicated Ftr or Bar.

Is that true? Right now my plan is to use an epic Gem of Many Facets with Claw Gloves but then I miss the attack +4 shard. Seeker is covered by Stalker Ring.

I would like to get some help, maybe from you sirgog, or other people who solved this issue (if they had it).

Thanks.

WruntJunior
04-02-2012, 09:16 AM
*casting Animate Thread* *It's aliiive...*

Hello. I currently experience an extreme annoyance in to hit bonuses when engaging some epic mobs and bosses. It is mentioned that sometimes you have to switch off Power Attack but since a melee FvS is already behind the dps of a dedicated melee class I wonder if it was worth it getting 3 Ftr past life feats (1 should be fine anyway but does it make the difference?).

But since that is a serious amount of time I have to spend on +3 to hit I wonder, if it was not wasted as in a melee FvS won't just hit to-hit-numbers like a dedicated Ftr or Bar.

Is that true? Right now my plan is to use an epic Gem of Many Facets with Claw Gloves but then I miss the attack +4 shard. Seeker is covered by Stalker Ring.

I would like to get some help, maybe from you sirgog, or other people who solved this issue (if they had it).

Thanks.

One thing to do: fit in a epic raven's sight. The to-hit will be nice. (Tharnes is best when you don't have aggro...but raven's sight is always good).

zwiebelring
04-02-2012, 09:19 AM
Hmpf that had me to craft Conc. Opp. + sp on a different slot which I wanted to avoid. And that is why I considered past life feats. *Sigh* again rethinking my item slots.

Current setup plan:

DT armor with Heal amp. + Radiance guard

Shintao Cord + Ring

Epic Gem + Claw Gloves

Stalker ring (slotted with cha+6)

Greensteel guards on Boots and Bracers for maximum utility

Epic Moron Belt

Epic Envenomed Cloak

GS Smoke 2 + hp on helmet (imho too less good options for melee FvS except red Dragon helmet and that one sucks in outlook) but I might rethink and wear RD helmet which freed up belt slot for another guard or 2nd ToD set. The universal to-hit is lacking though and I hate switching off PA.

Wizking
06-13-2012, 07:24 PM
Any luck with this being updated after the expansion?

sirgog
06-13-2012, 07:43 PM
Any luck with this being updated after the expansion?

I'm considering what I want to do with the build, but presently am looking at going toward a quite different build myself.

Looking at TRing into a half-elf (Paladin dilly) that combines top-notch Light spells, decent healing amp with the free cure (instead of the extra DR which is less awesome than it used to be now that mobs generally hit harder), and just spends a feat on Greatsword proficiency. Probably still max Strength but we will see on that front.

Quetzacoala
06-13-2012, 07:48 PM
I'm considering what I want to do with the build, but presently am looking at going toward a quite different build myself.

Looking at TRing into a half-elf (Paladin dilly) that combines top-notch Light spells, decent healing amp with the free cure (instead of the extra DR which is less awesome than it used to be now that mobs generally hit harder), and just spends a feat on Greatsword proficiency. Probably still max Strength but we will see on that front.

It just would not be the same...

Olath_Senger
06-13-2012, 08:59 PM
Speaking of the expansion...

I just rolled one of these guys for the first time earlier today (50% sale is awesome). How is the expansion going to affect these guys? Specifically:

1) Will the melee capability still be decent/good?
2) Will they still be as survivable as they have been in the past?
3) Will they still be able to main heal? (I imagine so)
4) Overall, will these still be viable if not "optimal" for leveling and endgame play?

I've been waiting to roll one of these for a couple months now. I'd hate to see the Soul Survivor nerfed.

SoloPhalanx
06-14-2012, 05:23 AM
Mine is Arhaos of Khyber and he has most of the gear he needs..... Only thing i miss is sword of shadows scroll to epic it..... My gear so far is :

Head : Epic Helm of the Frost, Epic Mask of comedy
Neclace : Torc, Draconic for gh, (Noxious Embers would be a nice add, looking for it)
Trinklet : Bloodstone, Epic Gem of Many Facets
Cloak : Epic Envenomed, Cloak of Ice, Mantle
Belt : Epic Belt of Mroranon, Planar Gird
Ring1 and Ring2 : Tod rings with +2 strength, +2 con and 20% heal amp. Change them on different cases
Gloves : Epic Gloves of the Claw
Boots : Epic Boots of Corrosion, Tod Boots, Cannith boots
Bracers : Epic Bracers of the Claw, Leviks, (New Hound bracers would be good, looking for them)
Googles : Concordant googles with sp (Maybe epic Raven's sight for the future)
Armor : Epic Red Dragonscale
Weapon : Lit2, Terror (Someone give me that sos scroll !!! :P :P :P :P)

Great build and very enjoyable.... And those new pre's will make it shine even more !! I was thinking of a splash with 6 paladin for defender of siberys but with new racial pre is not needed :D

Very similar to my plan on Hyperyon, but I have some slight changes, lacking an Env cloak Shard, a Gem seal and a Gloves of the Claw seal to finish this setup (and a torc, but that is never coming lol):

Head : Epic Helm of Frost
Neclace : Torc, rolling a Kilaus for Balance atm, just a placeholder
Trinklet : Epic Gem of Many Facets
Cloak : Epic Envenomed
Belt : Ravager's Belt
Ring1 and Ring2 : Ravager with +2 STR, Thamor's with +2 con
Gloves : Epic Gloves of the Claw
Boots : Epic Boots of Corrosion
Bracers : GS Conc opp HP
Googles : Epic Raven's Sight
Armor : DT with amp amp destruction
Weapon : ESOS

Positive heal amp, a nice to-hit boost from ravens + Destruction on DT. Overkill sometimes, but meh, allows you to move around easily I guess. I really like the DT, and don't think I'd swap it for redscale honestly, even if i could obtain it.

wax_on_wax_off
06-14-2012, 08:06 AM
Very similar to my plan on Hyperyon, but I have some slight changes, lacking an Env cloak Shard, a Gem seal and a Gloves of the Claw seal to finish this setup (and a torc, but that is never coming lol):

Head : Epic Helm of Frost
Neclace : Torc, rolling a Kilaus for Balance atm, just a placeholder
Trinklet : Epic Gem of Many Facets
Cloak : Epic Envenomed
Belt : Ravager's Belt
Ring1 and Ring2 : Ravager with +2 STR, Thamor's with +2 con
Gloves : Epic Gloves of the Claw
Boots : Epic Boots of Corrosion
Bracers : GS Conc opp HP
Googles : Epic Raven's Sight
Armor : DT with amp amp destruction
Weapon : ESOS

Positive heal amp, a nice to-hit boost from ravens + Destruction on DT. Overkill sometimes, but meh, allows you to move around easily I guess. I really like the DT, and don't think I'd swap it for redscale honestly, even if i could obtain it.

I'd possibly look at getting a swap in ToD ring with 20% amp on it to free up your body slot for a different docent. Ideally you make an Epic Ring of Baphomet and put 20% heal amp on the Ravager ring though as an interim missing 20 HP shouldn't bother you.

sirgog
06-14-2012, 06:57 PM
Very similar to my plan on Hyperyon, but I have some slight changes, lacking an Env cloak Shard, a Gem seal and a Gloves of the Claw seal to finish this setup (and a torc, but that is never coming lol):

Head : Epic Helm of Frost
Neclace : Torc, rolling a Kilaus for Balance atm, just a placeholder
Trinklet : Epic Gem of Many Facets
Cloak : Epic Envenomed
Belt : Ravager's Belt
Ring1 and Ring2 : Ravager with +2 STR, Thamor's with +2 con
Gloves : Epic Gloves of the Claw
Boots : Epic Boots of Corrosion
Bracers : GS Conc opp HP
Googles : Epic Raven's Sight
Armor : DT with amp amp destruction
Weapon : ESOS

Positive heal amp, a nice to-hit boost from ravens + Destruction on DT. Overkill sometimes, but meh, allows you to move around easily I guess. I really like the DT, and don't think I'd swap it for redscale honestly, even if i could obtain it.

Really I don't recommend working on gearsets now.

You are definitely going to want to change most items post expansion. Torc/Epic Torc holds its best-in-slot credentials, as (so far) does eSOS, but it is likely that everything else will change.

WruntJunior
06-14-2012, 10:07 PM
My biggest concern right now for gear for my melee FvS (who I've TRed into half-elf with fighter dilly) is to find the best devotion non-weapon I can...but it looks like there's some major gear changes in store.

Other than that, I feel going as half-elf with high healing amp (200%+ makes things much easier) and high light damage, along with decent (though a bit less) melee capability in comparison to wf, is currently a stronger build. I hope the enhancement pass gives us enhancements for blade barrier and the like as well...but that's not up yet.

Still haven't seen anything that wants me to put away the claw set, though...but I imagine greenscale might be a new armor of choice. Really just a waiting game until something that blows away any of current epics comes out, with the next few updates, though...so don't put too much stock in current live gear for sure.

Nodoze
06-18-2012, 03:30 PM
...Other than that, I feel going as half-elf with high healing amp (200%+ makes things much easier) and high light damage, along with decent (though a bit less) melee capability in comparison to wf, is currently a stronger build. I hope the enhancement pass gives us enhancements for blade barrier and the like as well...but that's not up yet. ... Is that something from the new expansion that gives Half Elves higher light damage and higher healing amp? I searched DDOwiki and couldnt' find anything.

sirgog
06-18-2012, 07:08 PM
Is that something from the new expansion that gives Half Elves higher light damage and higher healing amp? I searched DDOwiki and couldnt' find anything.

Helves with Monk dilletante have the highest potential racial healing amp (144% incoming divine healing to Human 130%, non-Monk dilly Helves at 120%, WF 75% and other races are 100%). They have no advantage to light spells that other races do not get.

My playing around with MotU content indicates that saves are much more important than they are on Live, so keep that in mind too.

WruntJunior
06-18-2012, 07:56 PM
Is that something from the new expansion that gives Half Elves higher light damage and higher healing amp? I searched DDOwiki and couldnt' find anything.

By high light damage, I mean enhancement-wise...in comparison to not worrying about it beyond AoV pre-req. (Also, in the expansion, fitting in light damage items.)

Quetzacoala
06-18-2012, 08:14 PM
Helves with Monk dilletante have the highest potential racial healing amp (144% incoming divine healing to Human 130%, non-Monk dilly Helves at 120%, WF 75% and other races are 100%). They have no advantage to light spells that other races do not get.

My playing around with MotU content indicates that saves are much more important than they are on Live, so keep that in mind too.

My paladin is very happy to hear about the importance of high saves; however, since you are considering discarding the idea of a warforged favored soul, have you looked into the viability of making a half orc favored soul?

You would lose the healing amp and the bonus to saves granted by being a half elf, but would receive superior damage when using a two-handed weapon such as a greatsword.

Nodoze
06-19-2012, 09:52 AM
My paladin is very happy to hear about the importance of high saves; however, since you are considering discarding the idea of a warforged favored soul, have you looked into the viability of making a half orc favored soul?

You would lose the healing amp and the bonus to saves granted by being a half elf, but would receive superior damage when using a two-handed weapon such as a greatsword.It seems Half-Elves, in their current implementation, have the best of all worlds with the only "penalty" compared to humans being the extra feat is forced to be a Dilettante which gives quite a bit... It looks like they may be even more desireable if the release after the expansion enhancements in next release (http://ddowiki.com/page/In_development)

Quetzacoala
06-22-2012, 09:20 PM
It seems Half-Elves, in their current implementation, have the best of all worlds with the only "penalty" compared to humans being the extra feat is forced to be a Dilettante which gives quite a bit... It looks like they may be even more desireable if the release after the expansion enhancements in next release (http://ddowiki.com/page/In_development)

I must say that I agree; I was only wondering whether half-orc was being considered at all.

The reason that I was wondering was because my current Soul Survivor is named Gavrok Shadowsworn and I am very attached to him; if a warforged soul survivor may no longer be the best option, then I will most likely true reincarnate him but I cannot see the name 'Gavrok' suiting a half elf. On the other hand, I can see it suiting a half-orc very well.

Silly reason, but a reason none the less.

Cold_Stele
06-23-2012, 03:35 AM
I must say that I agree; I was only wondering whether half-orc was being considered at all.

HOrc will work of course, but more because of brute force. HElf is nice for synergies.

HOrc loses a feat compared to HElf Ftr dilly - that may or may not be critical in the new expansion depending on what feats or available or needed (certainly when I saw feats avaialble in the closed beta I saw 2 old heroic feats I wanted to fit in that are prereqs of a new epic one).

zwiebelring
06-23-2012, 06:38 AM
Regarding saves, how do you see Pala Dilly fitting for a Helf Survivor?

morticianjohn
06-23-2012, 07:10 AM
Speaking of the expansion...

I just rolled one of these guys for the first time earlier today (50% sale is awesome). How is the expansion going to affect these guys? Specifically:

1) Will the melee capability still be decent/good?
2) Will they still be as survivable as they have been in the past?
3) Will they still be able to main heal? (I imagine so)
4) Overall, will these still be viable if not "optimal" for leveling and endgame play?

I've been waiting to roll one of these for a couple months now. I'd hate to see the Soul Survivor nerfed.

1.) yes
2.) yes
3.) yes
4.) yes

Viable but not optimal is a good description. I think in many cases for leveling they will be optimal but those situations are much less. Some feat priorities need reconsidered (I hear adamantine body might be a higher priority). I actually think my soul survivor is BETTER with the expansion however, it hasn't gotten better relative to the other races. It really hasn't been the optimal build for quite awhile now.

Cold_Stele
06-23-2012, 07:11 AM
Regarding saves, how do you see Pala Dilly fitting for a Helf Survivor?


Looking at TRing into a half-elf (Paladin dilly) that combines top-notch Light spells, decent healing amp with the free cure (instead of the extra DR which is less awesome than it used to be now that mobs generally hit harder), and just spends a feat on Greatsword proficiency. Probably still max Strength but we will see on that front.

Personally I'm not sure if I'd want +5 saves over martial weapon prof and +1 Str (my HElf FvS has Ftr Dilly). I think it's really going to come down to how desirable the new epic feats are, and how essential it is to keep the old metamagic ones.

zwiebelring
06-23-2012, 07:27 AM
Thanks for the quote I missed that post from sirgog. Yeah, thought exactly the same.

Still, it makes me sad losing all the gathered WF gear on my melee FvS.

Cold_Stele
06-23-2012, 12:37 PM
Here's a thread from Lama about the new feats.

There are 2 new epic feats now that you're going to want on a melee, in addition to Cleave and Great Cleave (which as well as being prereqs now increase DPS also).


Taken off YanPLs old thread and recent observations

----------------------
Epic Toughness
requirement:
-CON:21+
-Toughness

+50 hp.


-----------------------
Overwhelming Critical: [Bludgeoning | Piercing | Slashing]
requirement:
-Power Attack
-Cleave
-Great Cleave
-Weapon Focus: [Bludgeoning | Piercing | Slashing]
-Improved Critical: [Bludgeoning | Piercing | Slashing]
-STR: 23+

+1 to crit multiplier on natural 19s and 20s with chosen set of weapons.

So HElf with Ftr Dilly (or Human) is looking strong.