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wtorchia
08-12-2010, 01:02 PM
I have been thinking of TRing my 20 cleric in a few weeks. I really like the healing amp idea that the solar phoenix build has, but I want to keep some of my cleric abilities that I like. The idea with this build is to be able to regenerate the turns used for DM and aura, still have healing fists, and get divine sacrifice from the paladin side. I realise that I will be giving up a lot on the cleric side when it some to party heals and CC, but I think I will gain enough to make this a fun build to play.


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(5 Paladin \ 3 Monk \ 12 Cleric)
Hit Points: 317
Spell Points: 675
BAB: 16\16\21\26\26
Fortitude: 23
Reflex: 16
Will: 19

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 17
Constitution 14 16
Intelligence 8 10
Wisdom 12 14
Charisma 14 16

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 24.5
Bluff 2 3
Concentration 6 27
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 1 4
Hide 2 3
Intimidate 2 3
Jump 3 10
Listen 1 2
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 1 2
Swim 3 7
Tumble n/a 4
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Past Life) Past Life: Cleric
Feat: (Human Bonus) Toughness


Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting


Level 3 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Cleric)


Level 6 (Paladin)
Feat: (Selected) Whirling Steel Strike


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Cleric)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Quicken Spell


Level 19 (Cleric)


Level 20 (Cleric)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I




Gear wise this is what I am aiming for:

Head: Minos (have)
Goggles: SP Con Op (need 2 larges and a supreme shard)
armor: DT with healing amp 10 and 20 (need)
bracers: Jidz-Tet'ka (need)
ring 1: Ring of Thelis (have) or a sup pot 6 ring (need)
ring 2: Morgana's Ring (need)
Neck: Torc (need)
Belt: Morgana's belt (need)
Boots: No idea
Gloves: Gauntlets of eternity (have)
cloak: Bards cloak (have) or 45HP green steel (need)
Weapon 1: +5 M PG LS (need)
Weapon 2: trip pos green steel with 30% healing amp (need)

That will give me about 306% healing amp. My RS aura should hit me for about 25 and I will still have some self heals.

birdoprey
08-24-2010, 02:12 PM
Well heck yeah - this is very close to the build that I requested in the other thread. I like the idea, and the healing amp max from the eq really seems to make this shine.

I was thinking though that with a concentration of 27 you might want to go with extend rather than quicken because the character is built for endurance, but won't have epic sp. Your thoughts on that? Also Extra turning 4 seems like overkill for the points.

Otherwise, while I am not qualified to comment on the solidness of the build, it is pretty damned close to exactly what I wanted to play.

So in short - go you! And thanks!

wtorchia
08-24-2010, 03:31 PM
There are 2 reasons for the high concentration. Battle casting and for ki retention. As for the extra turn 4, using DM 2, aura and the healing burst will chew up a lot of turn so I think I will need all I can get.

I have not yet done my TR yet. I am still trying to get my torc and I want to get my 20th shroud before I do. Only 6 more to go so I should be starting in a few weeks. I will post here once I start and let you know how it is going for me.

Tobril
08-24-2010, 03:46 PM
What does 5 paladin levels give you that makes up for losing 5 cleric levels?

wtorchia
08-24-2010, 04:19 PM
More BAB( 2 or 3), better saves (+ 6 in gear I think), divine sac (+ 5 d6 light damage) , paly weapons feats. It will also get lots of healing from the healing fists. This build is not meant to be a healer. It is a self reliant battle cleric.

Tobril
08-24-2010, 04:52 PM
More BAB( 2 or 3), better saves (+ 6 in gear I think), divine sac (+ 5 d6 light damage) , paly weapons feats. It will also get lots of healing from the healing fists.
This build is not meant to be a healer. It is a self reliant battle cleric.


Monk has all the weapon proficiencies that allow you to use fists of light.

Divine power makes BAB a non-issue.

Divine Sacrifice is bugged in regards to handwraps. It will only trigger for one hand.

Paladin two gives the saves bonus, the extra levels don’t really do much that spells/gear can’t.



Good breakdowns for a battle-cleric are:

20 cleric
19/1 cleric/fighter
18/2 cleric/fighter
18/2 cleric/monk
17/3 cleric/monk
17/2/1 cleric/monk/fighter




All of these are good self-sufficient battle-clerics with the added benefit of being useful at healing a group when needed.

wtorchia
08-24-2010, 05:36 PM
I am going dual long swords not hand wraps. One hand will be a holy/good burst 30% healing amp/ and the other probably min 2.

I am well aware that there are more optimal builds when it come to healing. I am running a pure offence casting capped cleric right now. I want to try something more combat oriented, but I don't want to go with one of the other cookie cutter builds out there, and I don't want to give up some of what I like about my cleric. I know I will loose a lot of my healing power. I feel that the monk/paly levels will more then make up for this in combat and free self healing.

Kriogen
08-24-2010, 05:59 PM
Paladin2/Monk3/Cleric15 sounds much better.

Mugin
08-24-2010, 06:03 PM
The 12 paladin levels in the Solar Pheonix build are there for smites, hunter of the dead 2 and paladin devotion. By going 12 cleric you have a replacement for pally devotion, but by only taking 5 paladin you don't get hunter of the dead 1 and your smites will be low.

Mister_Peace
08-24-2010, 06:26 PM
Paladin2/Monk3/Cleric15 sounds much better.

This, although it will lack the quicken-massheal easybutton.
Although OP's build lacks that already.

Also, if/when you get Epic Gloves of the Claw, you won't need the triple-pos longsword.

wtorchia
08-24-2010, 06:45 PM
I have been back and forth with this build for a while now my self. The way I am looking at it the cleric levels are there for :
self healing
limited group healing
40% healing bonus
divine might 2
healing aura
healing pulse
regenerating turns
limited self/group buffs

From monk:
healing from fists of light
10% healing amp
25% healing amp from fire stance + bracer
small DPS from ki strikes
small HP from enhancements

paladin:
long sword feet
save bonus
DPS from divine sacrifice
DPS from smite
small BAB boost
HP from enhancements

I think that all together they add up to a char that while not tops on DPS can hold its own and still provide some spot heals to the group.

wtorchia
08-24-2010, 06:48 PM
Also, if/when you get Epic Gloves of the Claw, you won't need the triple-pos longsword.

I plan on using gauntlets of eternity for the 9% healing crit and healing amp

birdoprey
08-25-2010, 01:03 PM
There are 2 reasons for the high concentration. Battle casting and for ki retention. As for the extra turn 4, using DM 2, aura and the healing burst will chew up a lot of turn so I think I will need all I can get.


In no way am I arguing the need for the high concentration - I am questioning the need for quicken. That being said though, I know that when you are in the thick of it quicken does make it a lot more reliable to land your healing without possible interruption or having to disengage. With a monk style fighter, I am constantly engaging and disengaging, so I don't usually have a problem getting a spell off.

Since enhancements are easily changeable there's no harm or foul to figuring out what you need on the fly, but you will be growing back your turns pretty fast. What you gain in the extra turns is to not have to stop and wait for your turns to regrow between combats, which really suits the zerg style of dungeoneering. However I suspect that you are going to find that you never completely burn your way through all of them, and if that's the case, you might look to other enhancements.

It looks like a very fun build, though I am leaning towards the Cler12/Monk7/Ftr1 that has been suggested over here. ;-)

http://forums.ddo.com/showthread.php?p=3221072#post3221072

wtorchia
08-25-2010, 06:41 PM
It looks like a very fun build, though I am leaning towards the Cler12/Monk7/Ftr1 that has been suggested over here. ;-)
http://forums.ddo.com/showthread.php?p=3221072#post3221072

That was one of the build setups I was looking at my self. I may still go this with it. I have a few test chars I am trying our right now to see how they will play up to level 8.