View Full Version : Why 1d10 and '1 to 10' are not better
MrWizard
08-10-2010, 02:38 PM
At least, I think so...
From what I understand about the game, the numbers 3d6, 1d10, 2d4, etc all comprise a number of dice rolls. According to my knowledge these are weighted dice rolls, so a d6 is actually going to be 4, 5, or 6 and not 1, 2, or 3.
If they are weighted, and they are rolled, then saying something like '1 to 10' or '3 to 18' is not true.
3d6 = 4 to 6 for each die, if it is weighted, making it 12 to 18, not 3 to 18.
1d10 = ? 5 to 10, not 1 -10?
Perhaps a simple addition to the explanation instead of all the huge verboseness of the current ones is required...
1d6 (1, 6 sided die is rolled) is much better than some huge amount of weighty text designed to help all but confuse everyone?
3d6 could be " 3d6 (3 six sided dice) "
much shorter, obvious to all sides, easy to read and understand.
It might even help people become better at math.
Pugsley
08-10-2010, 02:45 PM
Does DDO cheat to make die rolls higher more often? That's what it sounds like you're saying. I didn't know that.
If your point is rather that 2d6 is not the same thing at all as 2-12, you are right. The middle numbers are the most likely outcome, starting with 7.
FlyingTurtle
08-10-2010, 02:47 PM
I'm pretty sure the rolls are uniform. Then again, I've got a d20 with all the 1's rolled out of it that I'll sell you... for a hefty sum.
rdasca
08-10-2010, 02:50 PM
Dead horse but /signed.
My understanding is damage dice are weighted, to hit dice rolls are not.
FlyingTurtle
08-10-2010, 02:52 PM
Ok, I'm wrong, OP is right. The damage dice for spells are loaded.
http://forums.ddo.com/showthread.php?t=245423
http://forums.ddo.com/showthread.php?t=196673
**** lying game.
Hambo
08-10-2010, 02:53 PM
At least, I think so...
From what I understand about the game, the numbers 3d6, 1d10, 2d4, etc all comprise a number of dice rolls. According to my knowledge these are weighted dice rolls, so a d6 is actually going to be 4, 5, or 6 and not 1, 2, or 3.
If they are weighted, and they are rolled, then saying something like '1 to 10' or '3 to 18' is not true.
3d6 = 4 to 6 for each die, if it is weighted, making it 12 to 18, not 3 to 18.
1d10 = ? 5 to 10, not 1 -10?
Perhaps a simple addition to the explanation instead of all the huge verboseness of the current ones is required...
1d6 (1, 6 sided die is rolled) is much better than some huge amount of weighty text designed to help all but confuse everyone?
3d6 could be " 3d6 (3 six sided dice) "
much shorter, obvious to all sides, easy to read and understand.
It might even help people become better at math.
Even if you have straight, legit dice, stating that '2d6' == '2 to 12' is wrong...
Without going into extreme detail (unless asked), rolling a 2 or a 12 will only happen, on the average, once out of every 36 rolls.
Rolling a 7, on the other hand, will occur an average of once every 6 rolls.
This is because a 2 can only occur by rolling two 1s and a 12 by rolling two 6s.
A 7 has 6 ways of being rolled.
This disparity of roll results is what the game "craps" is based on. :D
Missing_Minds
08-10-2010, 02:53 PM
Does DDO cheat to make die rolls higher more often? That's what it sounds like you're saying. I didn't know that.
Only for our caster's dice. Everything else is not weighted.
Gremmlynn
08-10-2010, 03:43 PM
Only for our caster's dice. Everything else is not weighted.Potions are. A caster level 1 cure light wounds potion that heals for a listed 1d8+1 will never heal for less than four, for example. Though I'm not sure if it actually uses 1d6+3 or if it just counts all 1's and 2's as 3's.
RobbinB
08-10-2010, 04:56 PM
Potions are. A caster level 1 cure light wounds potion that heals for a listed 1d8+1 will never heal for less than four, for example. Though I'm not sure if it actually uses 1d6+3 or if it just counts all 1's and 2's as 3's.
So apparently Turbine might consider the cure light wounds you get from a potion or a wand as a spell, man that's just crazy.
Lissyl
08-10-2010, 05:29 PM
Potions are. A caster level 1 cure light wounds potion that heals for a listed 1d8+1 will never heal for less than four, for example. Though I'm not sure if it actually uses 1d6+3 or if it just counts all 1's and 2's as 3's.
I'm under the belief that its 'counts as', considering the sheer number of 4's I get from CLW pots. I have several diff chars who use these mostly (ie, a lot of low-levels) and I get excited when I see that big '6' pop up there lol. Anything higher is almost enough to make me call for an ambulance.
Also, I'm pretty certain that the weighted dice don't work that way for 'add-on' damage like PG, Flaming, Force, etc. I get more 1's on PG than even statistically possible, I swear.
Of course, all of this is merely anecdotal, and my luck has always been a ~highly~ variable thing. (Like blowing 12 CMW charges on a wand trying to get UMD to work when all I needed to roll was a 7 :) )
Kinerd
08-12-2010, 11:01 AM
Potions are. A caster level 1 cure light wounds potion that heals for a listed 1d8+1 will never heal for less than four, for example. Though I'm not sure if it actually uses 1d6+3 or if it just counts all 1's and 2's as 3's.The cure light wounds spell actually uses 1d6 + 2 + level. This leads me to believe that potions(/scrolls/clickies/etc.) of cure light wounds work the same way, but I have not checked them.
Dark_Helmet
08-12-2010, 12:48 PM
At least, I think so...
From what I understand about the game, the numbers 3d6, 1d10, 2d4, etc all comprise a number of dice rolls. According to my knowledge these are weighted dice rolls, so a d6 is actually going to be 4, 5, or 6 and not 1, 2, or 3.
If they are weighted, and they are rolled, then saying something like '1 to 10' or '3 to 18' is not true.
3d6 = 4 to 6 for each die, if it is weighted, making it 12 to 18, not 3 to 18.
1d10 = ? 5 to 10, not 1 -10?
It might even help people become better at math.
Yep, I requested they post the weighted dice rolled (D3+3), but it falls on deaf ears - unless we all rage quit of course. :rolleyes:
Seriously, there are a lot of rules that people have to learn to play this game, but even kindergarteners can play games that have dice! Once you learn the notation that Dx means an x-sided die, it isn't that hard.
I find it funny they "fixed" complaints about using dice (in a game based on D20), but they haven't changed from the gold standard used around the world (oh wait, they did :rolleyes:).
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