View Full Version : Suggestion: change to Abbot Goggles and ToD Boots
Bronko
08-09-2010, 06:52 PM
I suggest that all raid items such as the Abbot goggles and Boots of Anchoring be "overlays" similar to the bunny hats from the DDO Store. This way people could continue to wear their normal gear while still meeting the needs of the quest.
The reason I suggest this is because people put a lot of time and thought into acquiring/crafting items to fit their builds. Forcing them to remove them in order to complete a raid seems unfair.
Impaqt
08-09-2010, 07:00 PM
Seriously? You have to wear the abbot goggles for what? 2 minutes? and there are no threats around you at the time. Just puty our other goggles back on when you go back to the center. there is no good reason to wear them during the main fight.
as for the anchoring boots... meh... Most folks dont put important effects int he boot slot. I have one character with a pair of Hit Point boots..... that hurst a bit..
I'd rather see the boots have augment slot maybe.. so we could put something on them in addition to the ancoring.
Junts
08-09-2010, 07:02 PM
Having to plan around the boots of anchoring is an important part of character design, and not even a major one if you don't use epic gear because no one with any competence is using the boot slot for anyhthing but stuff like firestorm greaves/dragon boots/anchoring boots, since the boot slot continually offers unique and incredibly powerful effects available in no other form of equipment or on no other equipment slot.
About the greatest sacrifice required by the boots of anchoring is knowing not to put an important effect into the epic augment slots on epic boots. While inconvenient, this is far from inappropriate: its an additional equipment challenge in a game where choosing EQ slots has become easier and easier over time, not harder.
toughguyjoe
08-09-2010, 07:07 PM
Worst thing lost from boots of anchoring in my experience is my madstone rage procs.
I understand some people aversion to taking their own gear off to put on in quest gear, but in these two instances its really not that big of a deal, also those are the only two times its even noteworthy that an in quest item took up a slot.
I don't see anyone complaining about the Radiant Arc in rainbow in the dark :D
*EDIT* BTW, can I get the Radiant Arc changed to a "skin" like the OP suggested? That way I can put it on my Staff of the Petitioner and have Light and all the good bonuses? :D
Ukenburger
08-09-2010, 07:13 PM
I suggest that all raid items such as the Abbot goggles and Boots of Anchoring be "overlays" similar to the bunny hats from the DDO Store. This way people could continue to wear their normal gear while still meeting the needs of the quest.
The reason I suggest this is because people put a lot of time and thought into acquiring/crafting items to fit their builds. Forcing them to remove them in order to complete a raid seems unfair.
The Phase Goggles, being an item bound to the dungeon, I have no issue with occupying the goggles slot.
The Boots of Anchoring? I wouldn't mind being able to squish them down using an Eldritch Ritual to place the Anchoring property on a Bound and Attuned item.
I don't see anyone complaining about the Radiant Arc in rainbow in the dark
If I'm a monk and I have to carry it I frequently am complaining. Although, being this often happens only when I'm alone as a monk the complaints tend to be for myself (although, making the Radiant Arc a ki weapon at minimum would be splendid).
Bronko
08-09-2010, 09:09 PM
Seriously? You have to wear the abbot goggles for what? 2 minutes? and there are no threats around you at the time. Just puty our other goggles back on when you go back to the center. there is no good reason to wear them during the main fight.
as for the anchoring boots... meh... Most folks dont put important effects int he boot slot. I have one character with a pair of Hit Point boots..... that hurst a bit..
I'd rather see the boots have augment slot maybe.. so we could put something on them in addition to the ancoring.
I agree that swapping the goggles around is minor, but so is my suggested work-around. ;)
The fact is that some people have gone to great lengths to put stuff in certain spots on their characters. If, for example, you ask a cleric to remove his/her Con Op goggles they end up losing a bunch of SP for nothing. You even acknowledged that you have at least one character that has his HP item in the boot slot.
I find your suggestion for a boot augment slot interesting though. That would certainly mitigate their effect on players.
Having to plan around the boots of anchoring is an important part of character design, and not even a major one if you don't use epic gear because no one with any competence is using the boot slot for anyhthing but stuff like firestorm greaves/dragon boots/anchoring boots, since the boot slot continually offers unique and incredibly powerful effects available in no other form of equipment or on no other equipment slot.
About the greatest sacrifice required by the boots of anchoring is knowing not to put an important effect into the epic augment slots on epic boots. While inconvenient, this is far from inappropriate: its an additional equipment challenge in a game where choosing EQ slots has become easier and easier over time, not harder.
I dislike the idea of planning a character around equipment. I recall a decent thread discussing that very topic some time ago actually. If anything it should be the other way around because the game is fluid and requires people to constantly re-evaluate their equipment. Since this equipment shuffle often involves a large grind I would disagree that it is easier than ever to allocate slots.
The Boots of Anchoring? I wouldn't mind being able to squish them down using an Eldritch Ritual to place the Anchoring property on a Bound and Attuned item.
This is another interesting idea along the lines of Impact's reply. But again, you couldn't crunch the BoA onto something a particular character relies on all the time. Unless you never wanted to get haste again that is. :)
oweieie
08-09-2010, 09:38 PM
I don't see anyone complaining about the Radiant Arc in rainbow in the dark :D
Only if the ring of feathers leaves a trail of feathers as you run.
Crazyfruit
08-09-2010, 10:01 PM
The goggles are meant to be swapped on and off.
Pop them on when the abbot does his invisible monster speech. When they're on a lot of the regular monsters & people you'd see are now invisible, and those wraiths are now visible. Then you take them back off once they're dead and fight as usual.
Either that or it's wonky graphics setting stuff on my computer :)
Junts
08-09-2010, 10:45 PM
I agree that swapping the goggles around is minor, but so is my suggested work-around. ;)
The fact is that some people have gone to great lengths to put stuff in certain spots on their characters. If, for example, you ask a cleric to remove his/her Con Op goggles they end up losing a bunch of SP for nothing. You even acknowledged that you have at least one character that has his HP item in the boot slot.
I find your suggestion for a boot augment slot interesting though. That would certainly mitigate their effect on players.
I dislike the idea of planning a character around equipment. I recall a decent thread discussing that very topic some time ago actually. If anything it should be the other way around because the game is fluid and requires people to constantly re-evaluate their equipment. Since this equipment shuffle often involves a large grind I would disagree that it is easier than ever to allocate slots.
This is another interesting idea along the lines of Impact's reply. But again, you couldn't crunch the BoA onto something a particular character relies on all the time. Unless you never wanted to get haste again that is. :)
You shouldn't plan your character around your equipment, but you need to plan your other equipment around your equipment, and keeping access to extremely powerful and unique effects like perma-fom, firestorm greaves, and madstone boots is just good build development.
Impaqt
08-09-2010, 10:54 PM
The goggles are meant to be swapped on and off.
Pop them on when the abbot does his invisible monster speech. When they're on a lot of the regular monsters & people you'd see are now invisible, and those wraiths are now visible. Then you take them back off once they're dead and fight as usual.
Either that or it's wonky graphics setting stuff on my computer :)
or you get rid of them once you complete the tiles and use Firewalls and blade barriers to kill the invisible ****.
Angelus_dead
08-10-2010, 12:34 AM
This way people could continue to wear their normal gear while still meeting the needs of the quest.
Why might a developer want to let you do that?
The reason I suggest this is because people put a lot of time and thought into acquiring/crafting items to fit their builds. Forcing them to remove them in order to complete a raid seems unfair.
A lot of people put a lot of time and thought into acquiring/crafting items in the head, glove, trinket, boot, belt, arm, feet, or neck slot. Adding new content with new valuable loot will force them to give up that slot to equip the new power.
Forcing them to remove them in order to complete a raid seems unfair.
You're not forced to wear boots to complete TOD. We have Mantles and Ioun Stones and other things; and I've also completed several times with no defensive item at all.
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